Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=ReaperSWE;43723629]It is more likely that rather than switching sides in a a losing battle, they just go do something else. (My time is far too valuable to be spent on getting angry and upset.) Which does make the winning side's numbers seem bigger in comparison.[/QUOTE]
This.
If I'm playing really bad, and just not contributing in any decent form to the battle. I generally just log off and do something else rather than just get frustrated and angry.
[QUOTE=Jamie1992GSC;43723711]This.
If I'm playing really bad, and just not contributing in any decent form to the battle. I generally just log off and do something else rather than just get frustrated and angry.[/QUOTE]
Even if it is an alert i wont bother to log one of my alts, i'll be too pissed.
[QUOTE=kenji;43723740]Even if it is an alert i wont bother to log one of my alts, i'll be too pissed.[/QUOTE]
Agreed. I prefer to stick to one character anyway.
I sometimes hop into a different battle or continent and try my luck there on occasion, but the idea of switching teams just to be on the winning side seems pretty fickle and pointless. I'm not denying that there are people who DO do that, but I'd assume the majority do as you and I do, and either log off completely, or move to a different conflict elsewhere to try and be productive.
[QUOTE=samuel2213;43721582]4th factioning is when people who hate losing switch to the winning faction, resulting in one (or 2) factions being majorly underpopped and one being majorly overpopped. It ruins all good fights and turns alerts into boring drags for everyone involved.
One fix that I believe could work is locking people to their current character during an alert.[/QUOTE]
4th faction is when the losers switch to the winners are start griefing... usually team killing or blowing up important friendly shit. It's not about the exp, it's about making everyone on the winning faction mad. Happens every alert on connery
I don't think that's the typical meaning of "4th faction."
An easy fix would just be limiting population differences. There's already some sort of limiting in place as I've got stuck in Warp queues before.
[QUOTE=Wickerman123;43725918]An easy fix would just be limiting population differences. There's already some sort of limiting in place as I've got stuck in Warp queues before.[/QUOTE]
That just prevents more people from joining. It doesn't stop the losing factions from quitting because 99% of the time alerts are completely boring. Honestly, the only good alerts are continent control. In any of the "own x stations (on y continent)" it's usually just large battles on one continent while tons of people on one faction go to a different continent (usually Amerish since there's no lattice) and start capturing everything over there. Alerts just aren't fun 99% of the time.
The only way you'll stop the "4th Factioner" is to radically change Planetside 2 into a WW2 Online setup. One server, one giant as fuck map, and a vehicle spawning system based on supply lines and factory cities. With the new map implemented all you have to do is slow down movement of troops and vehicles, and from there just implement a campaign system. The campaign system is based on taking over towns and outposts which have strategic value on the map, and winning campaigns requires you to take over 80% or more of the factories on the map(every continent). Campaigns would take from roughly two to three months to complete, each team would have an elected High Command structure, and once you choose a faction inside of a campaign, you may not switch to another faction unless one faction is desperately needs troops, or the campaign is over. You may also not switch teams if you are apart of an outfit for a certain faction.
This type of system defeats the 4th Factioner, and also makes the game actually based on Strategic and Tactical play, while keeping the run n' gun sections of the game. Not to mention, it just would be far more entertaining to win a campaign which actually has meaning.
Apart of a campaign? Get a fancy medal. Win a campaign? Get two fancy medals. It's totally bullet proof.
Look at this [url=http://www.battlegroundeurope.com/index.php/campaign-community/campaign-map]Campaign Map on the WW2 Online site to get an idea of how it works. It's a far better system then what PS2 has currently.[/url]
[QUOTE=JoeSkylynx;43726318]The only way you'll stop the "4th Factioner" is to radically change Planetside 2 into a WW2 Online setup. One server, one giant as fuck map, and a vehicle spawning system based on supply lines and factory cities. With the new map implemented all you have to do is slow down movement of troops and vehicles, and from there just implement a campaign system. The campaign system is based on taking over towns and outposts which have strategic value on the map, and winning campaigns requires you to take over 80% or more of the factories on the map(every continent). Campaigns would take from roughly two to three months to complete, each team would have an elected High Command structure, and once you choose a faction inside of a campaign, you may not switch to another faction unless one faction is desperately needs troops, or the campaign is over. You may also not switch teams if you are apart of an outfit for a certain faction.
This type of system defeats the 4th Factioner, and also makes the game actually based on Strategic and Tactical play, while keeping the run n' gun sections of the game. Not to mention, it just would be far more entertaining to win a campaign which actually has meaning.
Apart of a campaign? Get a fancy medal. Win a campaign? Get two fancy medals. It's totally bullet proof.
Look at this [url=http://www.battlegroundeurope.com/index.php/campaign-community/campaign-map]Campaign Map on the WW2 Online site to get an idea of how it works. It's a far better system then what PS2 has currently.[/url][/QUOTE]
except ww2 online was dreadful
[QUOTE=NoDachi;43726670]except ww2 online was dreadful[/QUOTE]
Great logistics simulation though. I loved driving ammo trucks to resupply anti-air guns.
[QUOTE=NoDachi;43726670]except ww2 online was dreadful[/QUOTE]
It was, and still is. But what I am aiming at is that Planetside 2 should just adopt one massive server, a giant map which has all the continents and more space between towns and facilities, and some better restrictions and limitations on vehicles.
Also ditch the "character system" and have it so you only have one character, and may switch between factions, but once you choose one, you have to wait an hour or so to change to another.
[QUOTE=The golden;43726383]The biggest cause of population drop is when people log-off in large numbers. Usually as a result of being warpgated or losing substantial land.
How would limiting the difference help here? No new players have logged on and yet the losing faction is underpopulated because they are logging off.
What they really need to do is actually make losing not be such a frustrating experience. Getting endlessly spawn-camped everywhere you go makes people log-off. Owning no land and not being able to even afford to throw one grenade makes people frustrated and log-off. etc etc
Most servers don't have enough players to support several continents so going to another area really doesn't help either as they are usually screwed too.[/QUOTE]
I honestly just think having multiple continents is kind of a bad idea. The population isn't large enough. I'd almost rather just have one large continent with multiple biomes. (Preferably in a more triangular or circular shape to prevent the top warpgate from always having majority land and basically free plants/domes) It would also prevent factions from getting massive population advantages due to login queues.
[QUOTE=BeardyDuck;43722841]or how about they bring back 1 faction 1 server like it was in the pre-alpha[/QUOTE]
That fucks over people who have friends that play on a different faction on the same server.
Just do what PS1 did - if you logged in onto a character, it would lock you onto the character for a certain amount of time - 8 or 12 hours, I think. If you logged into an overpopped faction, it would let you switch over to an underpopped faction.
The time limit could be much lower in PS2 due to the faster gameplay - like 3 hours.
[QUOTE=JoeSkylynx;43726801][B]It was, and still is. But what I am aiming at is that Planetside 2 should just adopt one massive server,[/B] a giant map which has all the continents and more space between towns and facilities, and some better restrictions and limitations on vehicles.
Also ditch the "character system" and have it so you only have one character, and may switch between factions, but once you choose one, you have to wait an hour or so to change to another.[/QUOTE]
One of Higbys stretch goals is to have tha game on one big globe map with naval units on the oceans between the continents...
Alas these are mostly pipe dreams... but if PS2 lasts long enough the maybe....
Either way, it should defiantly just be one server, namely because the population of Planetside 2 is way to small to warrant three to five servers. Also get rid of the "GO TO INDAR" "GO TO AMERISH" "GO TO ESAMIR" it should just be one giant map where you have to have footholds in continents via actually taking them. Each faction would have a main gate between two continents, and if they manage to take over the entire continent that continent is locked down from capture for a day or so. This keeps the server progressing, and allows for some sort of campaign victories of sorts.
[editline]30th January 2014[/editline]
[QUOTE=thisguy123;43727502]One of Higbys stretch goals is to have tha game on one big globe map with naval units on the oceans between the continents...
Alas these are mostly pipe dreams... but if PS2 lasts long enough the maybe....[/QUOTE]
My god, imagine cruising around in some swamps on Amerish in some form of PT Boat. It would be awesome :o
[QUOTE=thisguy123;43727502]One of Higbys stretch goals is to have tha game on one big globe map with naval units on the oceans between the continents...
Alas these are mostly pipe dreams... but if PS2 lasts long enough the maybe....[/QUOTE]
That would be almost no different from what it is now though. Naval battles sound potentially cool, but it would still have the problem of most of the combat being on one continent while the other continents are basically just abandoned. I'd rather just have large lakes that connect parts of the lattice. You could use water transports or jet-skis or whatever to get across.
It could look something like this:
[img_thumb]http://dl.dropbox.com/u/8077697/WaterSide2.png[/img_thumb]
Obviously that wouldn't be the whole continent, just a part of it. But you could use the water to skip over points and try to get around to their flanks/rears. Bases along the edges of the lake that arent connected to the primary tri points of the lake could have defensive cannons for the lake, while attacking forces could come from their respective lake points and attack from the water using transport boats or jet-skis or whatever.
[editline]30th January 2014[/editline]
You could actually even expand on this and add rivers that extend from/to the lakes/other places so they would have a bit more use than just in that specific lake. The problem with boats/water is that it's only usable in that one area. An ocean between continents would simply be too large, which is why I suggest larger lakes instead.
On my main Vs character on connery, I just met another VS helping NC by teamkilling all VS he sees in a biolab that we were guarding against the one NC trying to take it.
It was impossible since this one VS was having a fully upgraded sirrius and was infiltrator + aimbot set to teamkill VS.
Killed me 6 times and the other 3 people trying to defend about 30 times or so.
I left before I could memorise the tools name.
But I could guess that hes one of the shitty tryhard NC that are butthurt VS are doing well with even player numbers. Maybe Recursion [00] or some other one.
To add some more to it, it was on amerish during the alert capture amerish.
[QUOTE=The golden;43726383]The biggest cause of population drop is when people log-off in large numbers. Usually as a result of being warpgated or losing substantial land.
How would limiting the difference help here? No new players have logged on and yet the losing faction is underpopulated because they are logging off.
What they really need to do is actually make losing not be such a frustrating experience. Getting endlessly spawn-camped everywhere you go makes people log-off. Owning no land and not being able to even afford to throw one grenade makes people frustrated and log-off. etc etc
Most servers don't have enough players to support several continents so going to another area really doesn't help either as they are usually screwed too.[/QUOTE]
Another thing though is people logging on, seeing the Population difference and then logging off again. IF you limited the population people would be less intimidated by a lower average population.
[QUOTE=Wickerman123;43729556]Another thing though is people logging on, seeing the Population difference and then logging off again. IF you limited the population people would be less intimidated by a lower average population.[/QUOTE]
Is it weird I don't mind being on the lowest pop faction? I just see it as more people for me to kill/shoot at.
[QUOTE=Jamie1992GSC;43729584]Is it weird I don't mind being on the lowest pop faction? I just see it as more people for me to kill/shoot at.[/QUOTE]
No not at all, I often enjoy it too. The only time that I don't enjoy it is when most of that population is in the one place, that's when it becomes a grind to stay alive longer than 3 minutes
Any tips on mid-air repairing? I can only get it to work half the time. I set the ship to rotate clockwise and yaw slightly to the left before exiting so it doesn't glide away from me, but I can't get it perfect.
Also does deaths in VR count to K/D?
I recently made 2 new characters on waterson to complement my TR main lvl 62 main. I have almost always felt like TR has the players with the least individual skill on that server as I have notices the most glaring reaction time and tactical perceptiveness issues with them.
While the skill difference seems not as great as I first assumed, the level of platoon leadership is much more competent.
Also, a practice I have done concerning alerts is that if there is like 3 minutes left in an alert I will switch to the winning side if there is no hope of gaining second place. It just doesn't make sense to stick around when I can help out my other characters progression.
I thought alert points were rewarded based on the winning pool multiplied by how much you helped with the alert.
So if you didn't help, you don't get anything. Which then led me to wonder how much you have to do to get 100% of the reward.
[QUOTE=munky91;43731528]I thought alert points were rewarded based on the winning pool multiplied by how much you helped with the alert.
So if you didn't help, you don't get anything. Which then led me to wonder how much you have to do to get 100% of the reward.[/QUOTE]
From what I understand you get the full reward if you're in the same continent the alert is taking place in if it is continent specific, or if it is multi-continent you need to be at or near the hexes the alert objectives are.
played this with some mates tonight and I have question, even on ultra the textures on pretty much everything close-up are awful
is this the same for everyone else or is it just me? I assume if it's the former then it's for optimization right?
[QUOTE=zerosix;43731924]played this with some mates tonight and I have question, even on ultra the textures on pretty much everything close-up are awful
is this the same for everyone else or is it just me? I assume if it's the former then it's for optimization right?[/QUOTE]
There's a number you can change in the config that raises the texture quality above what you can in the menu. Forgot what it is though.
[QUOTE=Whyt546;43732076]There's a number you can change in the config that raises the texture quality above what you can in the menu. Forgot what it is though.[/QUOTE]
Also make sure the render quality slider is all the way up.
Just started playing again for the first time in a while. I really enjoy running behind enemy lines as infiltrator at night and fucking with the few people lounging about in the bases behind the battle.
I also like setting up setting up turrets and laying out suppressing fire, but whenever I do that some fuckwit walks in front of it, be they a mech thing or a random guy, and I am busy shooting something else and end up hitting them on accident and the game yells on me. C'mon guy, it glows fucking neon blue, how do you not see it.
[QUOTE=samuel2213;43711898]I just want Empire Specific Sunderers back.
Give me my 6 cannon truck back.
[IMG]http://wiki.planetsidesyndicate.com/images/5/5c/JuggernautFront.jpg[/IMG][/QUOTE]
[i]
We like - We like to
We like to Ghost Cap.
I've got orders to tell you.
I've got news for you.
Going to put some wheels in motion.
Get ready 'cause my beacon's deployed.
Hey, now! Hey, now! Hear what I say, now!
The next point is just around the corner...
My sundy will be there for you.
The Sundybus is coming,
And everybody's dying,
From New Conglomerate to Vanu Sovereignty,
An interplanetary disco,
The wheels of steel are turning,
The Vanu tanks are burning,
So if you like farm,
Go and do some harm.
[/i]
[media]http://www.youtube.com/watch?v=6Zbi0XmGtMw[/media]
Sing along.
Yeah AI turrets are not so good unless you're with a coordinated team most of the time.
Plus any time I spend on my turret is time I'm not using to repair maxes and drop ammo.
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