• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
They're not even being subtle about their bias anymore, this is even worse than the nc sniper rifle "bug"
I just wanted to try out some of the NC and VS weapons so I quickly made two new characters and upon logging in I noticed that I had nearly 20+ more FPS. I also noticed that I played a lot better as the VS. I got scared and promptly deleted the character after. What is this sorcery?
Is the Crossbow worth it? I want to get it but a lot of people say don't/go with commisioner (in my case it was that I wanted to run around with stalker cloak backstabbing people). The commisioner might be good but it has a lower range, and I'd like to be able to also have atleast some distance.
The commissioner probably has more reliable range than the bow. If you're in it for the backstabbing, just get a silencer for your regular pistol. Point blank will still only take a shot to the head and a stab. Nobody will react fast enough to even getting shot twice in the body followed by a stab if you're right behind them.
All they need to do for the TR one is make it so it is a super fast burst of zephyrs Like, a weapon designed for bombing runs bassically. You fly over and your gunner shoots. You hear a "BRRRRZZRRRZ" as an entire 10-20 round magazine of low-yeild zephrs are shot out in 3 seconds flat, carpet bombing the whole zone. That would be really cool and useful, even if its not directly AI or AT. They'd need to make it so pilots get assist points along with gunners though since it would be mostly a target-softening area-denial weapon
Am I the only one who feels like the Empires are generally well balanced? The only ES thing I think lacks is the Prowler tank, which feels more like an upscaled lightning than an MBT. And Strikers can be annoying at times too.
[QUOTE=Raidyr;43936106]Am I the only one who feels like the Empires are generally well balanced? The only ES thing I think lacks is the Prowler tank, which feels more like an upscaled lightning than an MBT. And Strikers can be annoying at times too.[/QUOTE] Well, having finally played a few hours with all the factions (15 hours with VS and NC, 19 with TR) I feel that TR are the most "underpowered" empire. By that, I mean they lack some of the umph that the other two have. Now that I think about it, I think the correct description would be that TR feel the most balanced. They don't have much in the way of situationally outstanding things. Situationally okay or good, sure, but nothing that actually stands out. Whether this is an issue with TR's balance or the other two factions, I don't know. Even after unlocking a few ES weapons, TR just seem "good" whereas I can wreck complete shit with NC and VS (more so VS. Those RoF minimal reload speed beasts are delicious).
[QUOTE=The golden;43936661]Is there any particular reason why the NC MAX's anti-vehicle weaponry kills infantry in nearly one shot? So many NC MAX's are sporting twin Falcons because two fired at once can insta-kill infantry. Ravens are no better as they can be steered and have a huge splash radius. I don't mind these weapons being powerful but they should be powerful against VEHICLES not infantry. This is getting ridiculous.[/QUOTE] I wasn't sure if I knew what you were talking about until I started having 'nam flashbacks of fighting NC MAX units. I didn't actually think that that falcolns were anti-vehicles, I've been thinking they were anti-infantry considering how often they've completely chewed through me and everybody I have ever known and loved before I can cloak/activate shields/turn and scream.
TR has the worst MBT in a brawl, but it does kill infantry better. It's also better at AA. Unfortunately, the Lightning is also pretty great at killing infantry. Apart from that, TR doesn't have anything unique and useful. The 40 round mags rarely make a difference.
[QUOTE=munky91;43937484]TR has the worst MBT in a brawl, but it does kill infantry better. It's also better at AA. Unfortunately, the Lightning is also pretty great at killing infantry. Apart from that, TR doesn't have anything unique and useful. The 40 round mags rarely make a difference.[/QUOTE] I disagree about the extended mag part. Even if you're accurate and constantly kill people in 6 or 7 shots, having more bullets in the mag for carbines is essential in emergency situations. The TR perk is larger mag + high rof at low- medium damage per bullet. However, you may feel that way because at all ranges the other two factions perform nearly identically to TR with smaller magazines.
Suck it Connery VS, the alert is ours.
[QUOTE=Raidyr;43936106]Am I the only one who feels like the Empires are generally well balanced? The only ES thing I think lacks is the Prowler tank, which feels more like an upscaled lightning than an MBT. [B]And Strikers can be annoying at times too.[/B][/QUOTE] Is this 2013 [editline]17th February 2014[/editline] [QUOTE=Framperton;43938320]I disagree about the extended mag part. Even if you're accurate and constantly kill people in 6 or 7 shots, having more bullets in the mag for carbines is essential in emergency situations. The TR perk is larger mag + high rof at low- medium damage per bullet. However, you may feel that way because at all ranges the other two factions perform nearly identically to TR with smaller magazines.[/QUOTE] The problem is that with the guns that have more ammo comes longer reload. I'd rather have a really short reload than a long one + a little bit of extra ammo. Plus the high damage on NC guns means you have a ton of damage per magazine anyway.
[QUOTE=jiggu;43938747]Is this 2013[/QUOTE] no this is 2014. It's my observation as someone with several dozen hours spent as each faction, though full disclaimer I main NC these days. [QUOTE=The golden;43936661]Is there any particular reason why the NC MAX's anti-vehicle weaponry kills infantry in nearly one shot? So many NC MAX's are sporting twin Falcons because two fired at once can insta-kill infantry. Ravens are no better as they can be steered and have a huge splash radius. I don't mind these weapons being powerful but they should be powerful against VEHICLES not infantry. This is getting ridiculous.[/QUOTE] Why are people using Falcons? I guess because they have more range than the default Scattercannon. I see just as many TR using Pounders against infantry Ravens have absolutely awful splash radii though. If you die to those you were already injured or got direct shot.
Yo, if i buy 3 months of sub will i instantly be getting the passive certs/xp of 3 months, or does it ramp up?
[QUOTE=kenji;43938928]Yo, if i buy 3 months of sub will i instantly be getting the passive certs/xp of 3 months, or does it ramp up?[/QUOTE] You get the 3 month level. [editline]16th February 2014[/editline] Though from what I can gather if you buy just a month after the SOE All Access Pass changes in April you instantly get top tier membership. That's what I'm waiting for.
[QUOTE=kenji;43938928]Yo, if i buy 3 months of sub will i instantly be getting the passive certs/xp of 3 months, or does it ramp up?[/QUOTE] If you buy the 3 month, you start out with level 3 membership. When the subscription renews, it'll raise up 3 levels to the max level membership. If you buy the year long membership or the 6 month membership, you start out with max level subscription.
[QUOTE=Crimor;43933926]They're not even being subtle about their bias anymore, this is even worse than the nc sniper rifle "bug"[/QUOTE] I'm sorry but you have to be pretty thick if you actually believe the devs would be biased towards one faction over another. They're not stupid enough to [i]deliberately[/i] drive players away from the game. Also what are you even talking about specifically
[QUOTE=jiggu;43938747]Is this 2013 [editline]17th February 2014[/editline] The problem is that with the guns that have more ammo comes longer reload. I'd rather have a really short reload than a long one + a little bit of extra ammo. Plus the high damage on NC guns means you have a ton of damage per magazine anyway.[/QUOTE] Which is great....if you get a headshot. If not, congratulations there is thing called shields which get shredded by high rate of fire weapons, not high damage.
Then use a higher RoF weapon.
[QUOTE=Crimor;43933926]They're not even being subtle about their bias anymore, this is even worse than the nc sniper rifle "bug"[/QUOTE] The shotgun blast dealt damage to maxes and tanks because it literally didn't have a specified damage type. That kind of stuff happens with things that are, ya know, unfinished.
[QUOTE=Swilly;43940211]Which is great....if you get a headshot. If not, congratulations there is thing called shields which get shredded by high rate of fire weapons, not high damage.[/QUOTE] Good thing that both NC and VS have higher RoF carbines than TR.
And health pools aren't affected by the rate at which you're hit. A fast gun with low damage bullets can put out the same damage as a slow gun with high damage bullets. Shields in particular do not offer any bonus resistance to any type of damage. Except for the Resist Shield, but that's different.
Oh wow tonight was not a good night to try and have fun in planetside 2.
[QUOTE=The golden;43942761]What does the resist shield do anyway? Every time I try and ask in game I just get typical "l2p" responses.[/QUOTE] It reduces incoming damage by a certain percentage rather than flat out adding an extra buffer of HP.
[QUOTE=The golden;43942874]I bought the Resist not too long ago and I just went back to the default shield as it just felt better. The one thing I can say about Resist is that it has a very nice recharge time but that's about it. I'm probably using it wrong but it really does feel lackluster. In a game where the average TTK is like 0.5seconds a minor damage reduction isn't really noticeable. Does it get noticeably better at higher ranks?[/QUOTE] Yeah it does. Thing with resist is it's good if you can switch it on before each engagement, but if you're like me and always forget to switch it on until you've already taken some hits it isn't going to help. The default shield on the other hand you can activate it even after taking a few hits and still get the full effect out of it. Mind you I'm basing this on how it was a year ago. I don't know if it's been changed much since then.
People love to yell l2p when the weaknesses of the resist shield is brought up. But no matter how good you are there will always be tons of times when it's impossible to predict incoming damage. And it just takes a few bullets for your resist shield to lose its advantage(aside from quick recharge). Therefor it's not as much of how you play, it's about how your enemies play.
NC obtained control of Amerish just now I overheard a faction member say this before :v [quote]VS and NC tanks sitting side by side shooting at TR. just another day on mattherson[/quote]
I'm not sure if I should invest into Flak Armor or Nanoweave Armor, I'm not sure which damage kills me more.
I personally run flak on inf/medic and nano on other classes.
Terran 4 lyf.
Sorry, you need to Log In to post a reply to this thread.