Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=BananaMed;43949751]That in actually nothing like living in the Terran Republic.
Also, no self-respecting political party would EVER resort to terrorism like the NC did. Killing people, soldiers and civilians alike doesn't reinforce your status as a legitimate contestant for power.
[editline]17th February 2014[/editline]
I find it pretty funny actually, how well the NC propaganda works on people IRL.
They think they are fighting for freedom, going in all guns blazing saving all those poor people from the repressive TR, when in reality all they just puppets fighting for megacorporations whose goal is to actually take domination over the Republic and become what they are fighting against.[/QUOTE]
Well, the NC isn't just corporations. It also includes loads of labor unions and such too, so its not just corporate run.
[QUOTE=BananaMed;43949751]That in actually nothing like living in the Terran Republic.
Also, no self-respecting political party would EVER resort to terrorism like the NC did. Killing people, soldiers and civilians alike doesn't reinforce your status as a legitimate contestant for power.
[editline]17th February 2014[/editline]
I find it pretty funny actually, how well the NC propaganda works on people IRL.
They think they are fighting for freedom, going in all guns blazing saving all those poor people from the repressive TR, when in reality all they just puppets fighting for megacorporations whose goal is to actually take domination over the Republic and become what they are fighting against.[/QUOTE]
The Terran Republic is a hallow shell of what it used to represents. And as I stated before, a Megacorporation sort of thing would actually fall face first. They'd have to create a state before hand would probably have an American Styled strange BS-filled Democracy. Corporations would still be there and able to lobby and such, but if they wanted to get anywhere, they'd need a unified code to work on everything.
Also, just a note:It could be just as likely that the TR did a false flag. The Terran Republic is a militarized state. Its a fucking Military Junta, Space Ancient Rome, Heinlein's Wet Dream. They most likely have a democracy based on whether you fought or not, and depending on the position you'd need a certain number of victories and years of service. I also bet they trap people inside the military, give them a raise for signing back in but actually the money is worthless.
[QUOTE=Swilly;43950323]The Terran Republic is a hallow shell of what it used to represents. And as I stated before, a Megacorporation sort of thing would actually fall face first. They'd have to create a state before hand would probably have an American Styled strange BS-filled Democracy. Corporations would still be there and able to lobby and such, but if they wanted to get anywhere, they'd need a unified code to work on everything.
Also, just a note:It could be just as likely that the TR did a false flag. The Terran Republic is a militarized state. Its a fucking Military Junta, Space Ancient Rome, Heinlein's Wet Dream. They most likely have a democracy based on whether you fought or not, and depending on the position you'd need a certain number of victories and years of service. I also bet they trap people inside the military, give them a raise for signing back in but actually the money is worthless.[/QUOTE]
You keep forgetting that Auraxian TR != TR as a whole.
Besides, if the NC dogs have learned to keep their head low, they wouldn't be in a perpetual state of war against both VS and TR. The repressions started after the hostile actions NC took against the peacekeepers present with the expedition. Also, IIRC the reason why VS joined the war actively was because of an attack from the Conglomerate.
And please refrain from using superstitions. We know little about the society of the Republic, and for all we know, it might be a paradise for those born middle or lower class.
I've got it! A new direction for TR to go in. How does one achieve more bullets without increasing fire rate? More soldiers! How do we get more soldiers? Drones!
A series of drone based guns may be kinda cool. Like, the Liberator gun could shoot out a drone, and you click again to deploy it. Then you get to fire from it until you're shot down or out of ammo.
Heavy AT like weapons could require sustained lock for high damage as little gun bots rain hell on the target, until some time ends or you lose the lock.
The vehicular minigun could deal damage by "covering" its target with little bomb drones, which explode and add bonus damage based on how many you got on before they all go. So, hitting just a few rounds repeatedly wouldn't be near as useful as a full magazine in terms of overall damage. Or they have debuffs, like slower reloads or drive speed. This would turn it into a useful close range weapon without having it just eviscerate everybody. Worse against infantry as well.
And all of these ideas don't need AI (computer AI) to implement, so wouldn't be too taxing for the game.
Eh? Eh? Don't be too hurtful with the backlash :c
I wonder what happens when the might of the Republic arrives at Auraxis once more. Surely the worm hole wouldn't just stop appearing.
Imagine how that'd feel. Seeing that you lost just under half of your force before they even passed through the wormhole, and seeing that only a handful of those you had sent had remained loyal.
Hell, imagine what it'd be like to see reinforcements.
[quote]The population of TR on Auraxis has fallen to 10%. The VS and NC have managed to push back the TR to their warpgate with heavy losses, the Terrans fighting tough and nail. That last 10% fights tough for their warpgate, but are unable to hold the line; the combined forces of NC and VS managing to break through their defenses. The few TR that remain continue to fight valiantly, giving three times what they receive in combat until, finally, they are pushed back to their last remaining fortification.
Then-as the few TR that remain sing songs of camaraderie and taunt the approaching combined force-the skies of Auraxis light up. The wormhole has opened once more, bringing with it an entire armada from Earth. Dropships descend from the heavens, their gunners holding off the enemies of the Republic as the fresh troops from Earth pile out. The seasoned veterans scramble in to the very same dropships, being cheered on and congratulated by their relief.
As the dropships ascend, and the monitors scattered around the interior broadcast the true strength of the Terran Republic, the communicators fuzz on in sync.
"The Brass is impressed with your loyalty, we're bringing you home."[/quote]
tr best
vanu a shit
[editline]17th February 2014[/editline]
Also does anybody know why TR actually aren't the kings of RoF? I mean, we get an extra 10 rounds per magazine, which amounts to an extra kill if you manage to land every shot, but from what I can tell after having played VS and NC for almost the same amount of time, I'm putting out the exact same damage (if not more) on NC and VS from the sheer damage of the weapons. Or, in the case of VS, the speed and the damage. I think that the TRV Cycler has a really high RoF, but even that is (I think) out RoF'd by the other two factions.
[editline]17th February 2014[/editline]
Also default NC sniper is delicious. I wish I could have this without a scope.
[QUOTE=DeeCeeTeeBee;43951197]
I think that the TRV Cycler has a really high RoF, but even that is (I think) out RoF'd by the other two factions.
[/QUOTE]
Only SMGs, with an equally high RoF.
[QUOTE]Also default NC sniper is delicious. I wish I could have this without a scope.[/QUOTE]
Scout rifles are basically that.
[QUOTE=munky91;43951331]Only SMGs, with an equally high RoF.
Scout rifles are basically that.[/QUOTE]
The highest ROF carbine is owned by the NC, the GD-7F (845 RPM). TR's highest ROF carbine is 800 RPM.
The TR actually have the highest ROF SMG, it's just shit compared to the NC and VS ones, which have slightly lower ROFs but have larger magazines.
[QUOTE=DeeCeeTeeBee;43951197]Also default NC sniper is delicious. I wish I could have this without a scope.[/QUOTE]
[url]http://planetside.wikia.com/wiki/SAS-R[/url]
[QUOTE=Saber15;43951452]The highest ROF carbine is owned by the NC, the GD-7F (845 RPM). TR's highest ROF carbine is 800 RPM.
The TR actually have the highest ROF SMG, it's just shit compared to the NC and VS ones, which have slightly lower ROFs but have larger magazines.[/QUOTE]
I find this really funny.
If TR are supposed to be the RoF/Capacity kings, why are they only slightly better in one department (if not worse) and only slightly better in another (also if not worse)
Aren't the ES qualities supposed to actually be a thing? NC have huge damage, and a lower RoF as a result. VS don't suffer bullet drop, and are more accurate, but do not have as high damage/rof as TR/NC.
It seems like this concept got tossed out of the window, only TR got left with the short end of the stick; having none of the advantages that VS or NC get despite them getting TR's.
[QUOTE=DeeCeeTeeBee;43951653]I find this really funny.
If TR are supposed to be the RoF/Capacity kings, why are they only slightly better in one department (if not worse) and only slightly better in another (also if not worse)
Aren't the ES qualities supposed to actually be a thing? NC have huge damage, and a lower RoF as a result. VS don't suffer bullet drop, and are more accurate, but do not have as high damage/rof as TR/NC.
It seems like this concept got tossed out of the window, only TR got left with the short end of the stick; having none of the advantages that VS or NC get despite them getting TR's.[/QUOTE]
I've seen a lot of people on the forums saying TR equipment is worse versions of NS equipment, and it seems to be pretty much true.
The Marauder is a Fury that has twice as many shots and does zero damage to tanks. It's a bit forgivable, though, because it's a fourth of the price of a Fury and is good for farming infantry.
The Vulcan is worse than the default Basilisk in pretty much every regard at almost any range.
Most TR hand weapons are worse than their NS counterparts, which drop 5 bullets but deal more damage and are more accurate.
The proposed ES Liberator weapon for the TR is basically a worse Zephyr that can't hit anything.
[editline]17th February 2014[/editline]
Also, let's not forget that now the Striker is worse than the Annihilator in almost every situation.
[QUOTE=Saber15;43951761]I've seen a lot of people on the forums saying TR equipment is worse versions of NS equipment, and it seems to be pretty much true.
The Marauder is a Fury that has twice as many shots and does zero damage to tanks. It's a bit forgivable, though, because it's a fourth of the price of a Fury and is good for farming infantry.
The Vulcan is worse than the default Basilisk in pretty much every regard at almost any range.
Most TR hand weapons are worse than their NS counterparts, which drop 5 bullets but deal more damage and are more accurate.
The proposed ES Liberator weapon for the TR is basically a worse Zephyr that can't hit anything.
[editline]17th February 2014[/editline]
Also, let's not forget that now the Striker is worse than the Annihilator in almost every situation.[/QUOTE]
I had the vibe that the other two factions held more power and versatility with their weapons, and I always see people mentioning that TR weapons are in need of a fix up, but I always see people saying that TR weapons are fine and that they don't need fixing up.
Is this just a community in joke I haven't yet become aware of, that TR weapons are fine? :v:
[QUOTE=DeeCeeTeeBee;43951877]I had the vibe that the other two factions held more power and versatility with their weapons, and I always see people mentioning that TR weapons are in need of a fix up, but I always see people saying that TR weapons are fine and that they don't need fixing up.
Is this just a community in joke I haven't yet become aware of, that TR weapons are fine? :v:[/QUOTE]
TR have a few great weapons like the T5 AMC, Jaguar, SABR-13, TAR, and Repeater, but for the most part they have crap weapons - particularly in the LMG category.
Nerfing the VS and NC weapons that are better at being TR than the TR weapons would go a long way to making TR feel more unique, along with giving TR weapons better firing noises. Seriously, every TR gun that isn't a TMG-50 / TAR / MCG sounds like crap - pew pew pew. There's no feeling of power behind pretty much any of their weapons.
[media]http://www.youtube.com/watch?v=ds3QDTyzu6s[/media]
[QUOTE=Saber15;43951452]The highest ROF carbine is owned by the NC, the GD-7F (845 RPM). TR's highest ROF carbine is 800 RPM.
The TR actually have the highest ROF SMG, it's just shit compared to the NC and VS ones, which have slightly lower ROFs but have larger magazines.[/QUOTE]
Very true, but medics do not have access to carbines. So in that regard, the Cycler TRV is not outgunned by other equivalent Medic weapons.
But yes, you are very right about the carbines, and probably answered the question more correctly.
[QUOTE=BananaMed;43950668]You keep forgetting that Auraxian TR != TR as a whole.
Besides, if the NC dogs have learned to keep their head low, they wouldn't be in a perpetual state of war against both VS and TR. The repressions started after the hostile actions NC took against the peacekeepers present with the expedition. Also, IIRC the reason why VS joined the war actively was because of an attack from the Conglomerate.
And please refrain from using superstitions. We know little about the society of the Republic, and for all we know, it might be a paradise for those born middle or lower class.[/QUOTE]
That's why I'm theory crafting, of course your acting like what you said is fact.
Well I think I'm just gunna dump certs into the Harrasser instead of saving for a new gun. I just love this thing so much. So hard to find a reliable co-pilot who won't randomly bail on you though, or shoot at the people with rockets.
[editline]18th February 2014[/editline]
Suggestions on which of the guns I should buy for it? I can get the Harrasser CB5 Canister launcher now if I want to, or save for something else.
I have entered the matrix.
[img_thumb]http://cloud-4.steampowered.com/ugc/486690584158957317/D42CBDF5E4B4A01F3FF40175A10F50EF9D2BC678/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/486690584158972202/4AD05D2B21D96CA0A8DB76B4CAB04F1921A69404/[/img_thumb]
[img_thumb]http://cloud-3.steampowered.com/ugc/486690584159041505/F236A2E18B98984673BCDD220B7B6629C536A023/[/img_thumb]
[QUOTE=Jrose14;43953679]Well I think I'm just gunna dump certs into the Harrasser instead of saving for a new gun. I just love this thing so much. So hard to find a reliable co-pilot who won't randomly bail on you though, or shoot at the people with rockets.
[editline]18th February 2014[/editline]
Suggestions on which of the guns I should buy for it? I can get the Harrasser CB5 Canister launcher now if I want to, or save for something else.[/QUOTE]
I don't know if the Ranger can go on the Harraser, but I say the ranger.
Just to piss off ESFs.
I am significantly worried about the upcoming Liberator update, since they're already the #1 threat to my Galaxy.
[QUOTE=Blanketspace;43960587]I am significantly worried about the upcoming Liberator update, since they're already the #1 threat to my Galaxy.[/QUOTE]
Honestly, they do need to weaken or make it more difficult for Liberators to take out ESFs. My biggest worry isn't enemy pilots, its fucking Dalton gunners.
I honestly don't get the issue with Daltons when flying. You will always have the upper hand to them, they can only hit you if you make a mistake. And forget them hitting you when you're unaware, the shell produces the most obvious sound in the history of Planetside. The Shredder on the other hand you can do nothing about because he can just spray and autocorrect his aim, no time in the world will make you dodge his shells.
[QUOTE=Swilly;43959376]I don't know if the Ranger can go on the Harraser, but I say the ranger.
Just to piss off ESFs.[/QUOTE]
Testing it out in VR. It does have it, but... it doesn't do much damage. Sure, seems to be a pain in the ass to dodge, considering it just needs to be close to it to deal the damage.
Is it worth 750 certs? If so, I'll save up to it.
[QUOTE=Jrose14;43961475]Testing it out in VR. It does have it, but... it doesn't do much damage. Sure, seems to be a pain in the ass to dodge, considering it just needs to be close to it to deal the damage.
Is it worth 750 certs? If so, I'll save up to it.[/QUOTE]
OH JESUS NO. I thought it was 250, holy crap.
[QUOTE=Swilly;43961560]OH JESUS NO. I thought it was 250, holy crap.[/QUOTE]
Only one for 250, and thats the capsule launcher. There's one for 100, which is just a little AI machine gun.
[QUOTE=Jrose14;43962113]Only one for 250, and thats the capsule launcher. There's one for 100, which is just a little AI machine gun.[/QUOTE]
Kobalt is actually really good against infantry, issue is that it sucks against everything else. The issue with NC weapons is that they fill very specific roles, you won't find a general purpose weapon like the TR have.
If you want to use the most popular TR weapons just equip the ones labeled NS.
[editline]18th February 2014[/editline]
That came out a lot more depressing/snide than what I first thought.
My point is NS weapons are solid general purpose choices, so use them.
[QUOTE=munky91;43962556]If you want to use the most popular TR weapons just equip the ones labeled NS.
[editline]18th February 2014[/editline]
That came out a lot more depressing/snide than what I first thought.
My point is NS weapons are solid general purpose choices, so use them.[/QUOTE]
Pretty much, it sucks.
Basilisk best gun.
[QUOTE=jiggu;43961391]I honestly don't get the issue with Daltons when flying. You will always have the upper hand to them, they can only hit you if you make a mistake. And forget them hitting you when you're unaware, the shell produces the most obvious sound in the history of Planetside. The Shredder on the other hand you can do nothing about because he can just spray and autocorrect his aim, no time in the world will make you dodge his shells.[/QUOTE]
Daltons nuke the shit out of Galaxies. It takes like 5-7 shots to blow up a Galaxy with the Dalton, and considering how massive and cumbersome the Gal is, it's pretty hard to [I]not[/I] hit it.
Skyguard is so much fun. You don't get the most action with it, but having the satisfaction of being a deterrent against air chavs is more than enough. So far I've got 21% accuracy with it, is it decent?
Also the moment you pop a lib/ESF- HNNNNG.
By the way- Im so FUCKING tired of this 4th faction bullshit.
[QUOTE=Swilly;43952847]That's why I'm theory crafting, of course your acting like what you said is fact.[/QUOTE]
Well, actually what I said IS a fact. If that video with the official timeline is true.
I love the Skyguard, I just wish I could swap out the AA gun for AV when all the airchavs disappear, like I can with my Burster MAX.
[editline]18th February 2014[/editline]
[QUOTE=Jrose14;43953679]Well I think I'm just gunna dump certs into the Harrasser instead of saving for a new gun. I just love this thing so much. So hard to find a reliable co-pilot who won't randomly bail on you though, or shoot at the people with rockets.
[editline]18th February 2014[/editline]
Suggestions on which of the guns I should buy for it? I can get the Harrasser CB5 Canister launcher now if I want to, or save for something else.[/QUOTE]
Upgraded Basilisk, M40 Fury or Halberd/Enforcer. Everything else is garbo.
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