Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
I like to engage my stalker cloak and crouch next to Lightnings while spamming "YOU CALL YOURSELF A SOLDIER?" and "IS THAT ALL YOU GOT?" with the voice commands.
I sat for probably two minutes next to some NC Skyguard while taunting him. Every time I taunted him, he waved his turret around wildly to try and find me. Eventually he wised up and used his proximity radar to figure out where I was and started spraying the area wildly with his gun. :v:
[QUOTE=alexojm;43987614]At least infiltrators can piss off tank drivers now with explosive bolts. Its not that effective unless you can get them to get out and shoot in them in the back repairing but it can be fun to shoot then cloak and watch him try find you then just repeat until he gets mad and makes it his mission to hunt you down.[/QUOTE]
That's true :v:. Infiltrators might not be able to blow up a tank quickly, but they can either kill the driver when it's out repairing at a spot where he thinks he's safe, or just get dragged away from the front as you described.
[QUOTE=Saber15;43987675]I like to engage my stalker cloak and crouch next to Lightnings while spamming "YOU CALL YOURSELF A SOLDIER?" and "IS THAT ALL YOU GOT?" with the voice commands.
I sat for probably two minutes next to some NC Skyguard while taunting him. Every time I taunted him, he waved his turret around wildly to try and find me. Eventually he wised up and used his proximity radar to figure out where I was and started spraying the area wildly with his gun. :v:[/QUOTE]
I do this all the time. TR taunts are the best.
[QUOTE=Swilly;43986505]
Also that Mousy sounding girl? Do you mean Princess Haruko? She's one of the LTs in PoTP.[/QUOTE]
Yeah that sounds right. I thought Princess Haurko was just some random guy though because every time I see that name I hear some nasally guy speaking. Could be my chat is just bugged.
I just want the new TR sniper to actually be really good for once, as opposed to being shit when compared against what the VS and NC get.
New Amerish looks pretty nice. Some bases seem a bit easy to steamroll though, but maybe the defenders were just doing a shit job I don't know.
[editline]20th February 2014[/editline]
Also for some reason the new NC arsenal gives me super huge Quake 2 vibes. I don't know why, but I love it.
[QUOTE=jiggu;43988053]I do this all the time. TR taunts are the best.[/QUOTE]
I have a soft spot for the VS taunts.
I once went off a jump-pad and landed on a hovring ESF... or was it a liberator, I looked into the cockpit and spammed taunt, resulting in my dude saying "You will NOT stand in my way!"
[QUOTE=Kebab;43988372]I just want the new TR sniper to actually be really good for once, as opposed to being shit when compared against what the VS and NC get.[/QUOTE]
TR - Good weapons.
Pick one.
double amerish alert on connery oh yes
Unless it's the Jaguar.
[QUOTE=BlackRainbow;43989523]Unless it's the Jaguar.[/QUOTE]
What exactly is the Jaguar good at? I have every other carbine for the TR than the TRAC5-S and that and it just seems like it's a redundant version of the Lynx.
[QUOTE=The golden;43989919]On many of the bases they just repeated the problem which existed before - spawns are too far away from the capture points. Some spawns can be over 250 meters away from the capture point. That makes it absurdly easy for the base to be taken and for the defenders to be spawn camped.
Another repeated problem is giving attackers way too many good shooting positions and entranceways into bases. Some bases are so badly designed that they actually offer superior firing positions to the attackers instead of the defenders. This should NEVER be the case. Attacking shouldn't be so easy.[/QUOTE]
Another issue is that bases are so close to each other, that defenders can easily go one base over and "attack" their base. So I think bases should be very difficult to "defend" purely from spawning there and defending.
[QUOTE=Framperton;43989975]What exactly is the Jaguar good at? I have every other carbine for the TR than the TRAC5-S and that and it just seems like it's a redundant version of the Lynx.[/QUOTE]
Better full-auto accuracy, tighter recoil pattern. Has a lower RoF but does more damage per shot.
-snip-
[QUOTE=jiggu;43988053]I do this all the time. TR taunts are the best.[/QUOTE]
I at one point landed inside VS territory in a badly damaged revear. It was on fire and everything, this VS guy just flies by turns around. I'm fucked whatever I do so I just keep repairing. He starts taunting me with /yells, they're not even good taunts. They're typed out VS taunts.
I don't even shoot and just stand there till he lands and comes up to me, and then I shot and stabbed him. Got back in my reaver and flew off.
I get a tell a few seconds later saying, "D'awww, I was going to kiss you."
Stalker cloak is so much fucking better now that they finally fixed cloak levels
In an almost instant you crouch while not moving you go almost completely invisible. This makes it really useful to just turn a corner and cloak while not having to worry about charge.
Still though if your concern is certs its not really ideal since its much more passive. I've grown to rely heavily on the -35% damage bonus of my nano armor cloak way too much, you really can't be agressive with it. Still, its incredibly cool to be able to sit completely behind enemy lines and watch countless enemies waltz past you. It would just be even cooler if Infiltrators really needed to do this kind of deep-stealth for anything other than recon. None of the cool stuff you could hack in PS1 is in PS2.
Hell if they just made it so you could hack empty vehicles that would do AMAZING things for the role of stalker cloak. Just wait for an enemy to hop out an repair, kill him, then hack the vehicle. Hacking sundies would literally turn the tides of battle and would be exciting. They'd need to do it like PS1 though and make it take a while on top playing a sound effect when you do it (nothing super loud, just subtle enough to hear it if its quiet or you really pay attention).
I wouldn't complain about infiltrators as much, if it wasn't for the fact that they are almost impossible to spot on the lowest settings. And seeing how many people are forced to play on lowest...
Shit, SOE get your shit together, there are so many glaring issues with the game SINCE BETA.
I also think they players should have a similar health pool to what they had in PS1, I just hate how you basically die after 3-5 shots.
And I hate how SOE doesn't seem to use they fact that PS is set in a futuristic setting. For now it's another modern military shooter with a more future-esque look. There are no automatic turrets, no motion sensors around bases, nothing.
Just saw this on the roadmap:
TR Sniper Rifle
Three fire mode battle rifle. Accurate 2x burst for mid-to-long range, 3x burst for medium range, and semi-auto for extremely long ranges.
I hope, I mean REALLY hope they keep battle rifle damage. 250 damage up close, 200 damage past 80m or something like that. Otherwise what they will end up creating is some sort of shitty T5 Cycler-S that the infiltrator can use.
Goddamn I just tried playing again and I remember why I quit months ago.
TTK on par/lower than modern warfare, getting rolled by people who are combat rank 90+ and thus have way more certs spent which means they have way better shit, everything is glowing fucking neon at night, and coordination never exists for your side, while the enemy side is fielding many platoons of military-level organization.
Also, way too many choices with guns. This sounds CRAZY until you look at the lineup; there are like six carbines for the NC that are almost exactly the same, except one might have a longer damage falloff at the cost of ROF, while the other might have a slighter higher ROF but lower damage, and one has better hip-fire accuracy at the cost of more recoil. And while these SOUND nice and varied, the differences are very minor and don't seem to change anything at all! I can't feel a single difference between any of the guns when i test them, probably because people die in 3-5 shots anyways.
Sounds like the game isn't for you then.
[QUOTE=Gray Altoid;43996261]Goddamn I just tried playing again and I remember why I quit months ago.
TTK on par/lower than modern warfare, getting rolled by people who are combat rank 90+ and thus have way more certs spent which means they have way better shit, everything is glowing fucking neon at night, and coordination never exists for your side, while the enemy side is fielding many platoons of military-level organization.
Also, way too many choices with guns. This sounds CRAZY until you look at the lineup; there are like six carbines for the NS that are almost exactly the same, except one might have a longer damage falloff at the cost of ROF, while the other might have a slighter higher ROF but lower damage, and one has better hip-fire accuracy at the cost of more recoil. And while these SOUND nice and varied, the differences are very minor and don't seem to change anything at all! I can't feel a single difference between any of the guns when i test them, probably because people die in 3-5 shots anyways.[/QUOTE]
Are you high? NS only has [I]one[/I] carbine, two smgs, a lmg, and an assault rifle. If you're talking about the general weapon diversity with factions, I'm still not really understanding your complaint. Every single large scale game has a similar selection in weapons dating back to the early 2000s because they cater to different niche playstyles. Even CSGO has expanded their weapon selection from the past games. Also, it's a free to play game so SOE probably invents or capitalizes on really uncommon playstyles to entice people to buy more guns.
I would be the first to say that certain factions really suffer from diversity and weapon identity, but if you actually use the weapons you do notice that they do have some sort of quasi-distinct function. Could they be defined a bit more? Certainly. But it sounds like you have almost no experience using them so making some sweeping generalization does not help your case.
Also, most carbines or other commonly used guns and the like don't kill in 3-5 shots unless they are getting all headshots on you (which makes a metal clanging noise). And while there are a number of people with questionable aim that end up landing multiple headshots at range, getting multiple should kill you quickly.
Overall you sound like you're crying about the game impulsively because you aren't the best at it. That's fine, everyone here does it, and me especially but it doesn't necessarily mean that the game is as broken as you make it out to be.
[QUOTE=Framperton;43996619]Are you high? NS only has [I]one[/I] carbine, two smgs, a lmg, and an assault rifle. If you're talking about the general weapon diversity with factions, I'm still not really understanding your complaint. Every single large scale game has a similar selection in weapons dating back to the early 2000s because they cater to different niche playstyles. Even CSGO has expanded their weapon selection from the past games. Also, it's a free to play game so SOE probably invents or capitalizes on really uncommon playstyles to entice people to buy more guns. [/QUOTE]
Haha shit i meant NC.
[QUOTE=Framperton;43996619]
Overall you sound like you're crying about the game impulsively because you aren't the best at it. That's fine, everyone here does it, and me especially but it doesn't necessarily mean that the game is as broken as you make it out to be.[/QUOTE]
Yeah this is mostly what it is, maybe i played at the wrong time for the server (waterson) or something. But it's like, how can I compete against these guys with massive BRs who know the ins and outs of everything, and have everything certed to the max level, while I'm here sitting with piddly nothing that I don't even know which to use.
A lot of the weapons do perform very similarly, really.
It may sound bad, but ignoring the goals and having fun is the best way to play. Accept that your team is stupid and form a sub-goal for yourself to accomplish. So long as you're shooting and hitting things somewhat regularly, you are making a difference. And note that taking part in an infantry death ball is inherently frustrating, because it's literally worthless killing infantry when they can respawn close by in seconds. Unless you can kill a LOT of infantry, rapidly.
Is the chain gun worth getting? Also how does it perform at slightly longer ranges?
[QUOTE=Kebab;43997180]Is the chain gun worth getting? Also how does it perform at slightly longer ranges?[/QUOTE]
Wouldn't recommend throwing the stuff it costs at it until they redesign or buff it. It can hold its ground but at that investment, nope.
I have two good pieces of news to report:
1) The new TR sniper/battle rifle is actually in a pretty good place right now. It does respectable damage and the two different burst fire modes works pretty well IMO. It kills in 3 2 shot bursts or 2 3 shot ones so 6 bodyshots total.
The bursts are really quick and tight as well.
It's an interesting dynamic to have on a weapon used for a stealth class. You can trade accuracy and ammo conservation for more bursts, making it less stealthy but better at mid range, or lower ttk and potentially wasted ammo, making it more suited for cqb.
And my second piece of good news is that the NS semi auto seems is at this moment avaliable to all non-max classes. Meaning you can use it for LAs. YAY!!!!! Although they may be doing this as a placeholder thing. Since Engis and HA already have the battle rifle, I can imagine them providing it only to Infiltrators (although it would be a bit redundant for them), medics and LAs.
It has a 3 shot KO at 15m and 4 shot up to 85m, and only mid and close range optics, compensator, grip, laser site, surpressor and a few other attachments.
I have been waiting for a BR for my medic/LA since they were first introduced. I am very excite.
[QUOTE=LoLWaT?;43996984]Wouldn't everyone be kind of missing the point by doing that? I mean that's kind of removing the game from the game.
[editline]21st February 2014[/editline]
[sp]Who am I kidding, there is no point right now; it's a glorified arena-esque team deathmatch.[/sp][/QUOTE]
Arguable. One could say the point of any game is to have fun. If you can't have fun one way, try another. If nothing works, then the game isn't one you'll enjoy.
There are lots opportunities to help the team that really suck to do, and there are lots of opportunities to help the team that don't suck to do. Sitting back and defending a point with little action can be super useful, but it usually sucks. So, why take the burden onto yourself?
[QUOTE=Gray Altoid;43996724]Haha shit i meant NC.
Yeah this is mostly what it is, maybe i played at the wrong time for the server (waterson) or something. But it's like, how can I compete against these guys with massive BRs who know the ins and outs of everything, and have everything certed to the max level, while I'm here sitting with piddly nothing that I don't even know which to use.[/QUOTE]
Waterson you say? I know what you mean. TR is routinely frustrating to be a part of on that server, as both they an NC have this insanely irritating trend where they just don't have any initiative to flank most of the time.
A lot of the time, when I die and I had expected to have some sort of backup I just see TR/NC/whomever I am playing atm just milling around in a big glob 100m back. And then it's like once I die they see my skull marker and have this epiphany and immediately all rush over there before I am able to spawn and I have no fun at all.
I stocked up a bunch of certs and wanna dump them into the sunderer, whats a basic loadout?
So I saved up and invested in the TMG-50.
Best decision of my life.
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