Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=mooman1080;44005403]They're really unimpressive, being that the dev's idea of disabling deployables is making things like land mines instantly detonate it's kinda counter intuitive.
[/QUOTE]
They blow them up? Whyyyyyyyyy
I got so many mutual kill issues, like every frontal 1V1 ends up in me and the enemy dying. It almost never ends with one surviving, which is bullshit of the biggest level.
[QUOTE=Framperton;44004083]I cant speak about dogfighting, but I don't really see the problem with that for ground vehicles. It would be really lame if some BR 1 guy could pound the living shit out of my up-armored lightening with AP cannon and surger chassis. If they want to beat a vehicle like that then they shouldn't go toe to toe with them and expect to win, they should work with friendly armor or just make the most of their surroundings.
You really don't need to have a MBT to be good at killing other vehicles. AP lightening with a decent magnifacation WRECKS shit. Fastest projectile for that tank [I]and[/I] highest damage.[/QUOTE]
So you believe that "I've played longer than other people, that means I should just be stronger than them for no reason."
Sure, I can understand getting killed by a higher rank, with more experience. They know the game, they know how to use the tools at their disposal; but them knowing how to use all of their tools, and their tools just be flat out better than everyone elses' tools is a bit ridiculous. I don't care if I lose fair and square, but when I lose because the enemy bought all the upgrades and is just simply stronger than me, it irritates me. Its essentially, play for 200+ hours to get the certs, OR just spend 50$ to get the overpriced upgrades!
I want to be able to get into a tank and be useful [I]without[/I] having to waste all my hard earned certs on ONE vehicle that I can only use every now and again.
Sorry if I sound a little... 'butt-hurt,' but I really hate that some games function like this. Who cares if I spend time learning how to fly, if someone has lock on missiles anyways. Who cares if I have lots of fun driving a harrasser and I'm pretty good at getting where I need to go or doing some infantry damage, someone with more certs dumped in will outmatch me.
Its just ruins some of the fun of teaching yourself to be better.
[QUOTE=Jrose14;44007809]So you believe that "I've played longer than other people, that means I should just be stronger than them for no reason."
Sure, I can understand getting killed by a higher rank, with more experience. They know the game, they know how to use the tools at their disposal; but them knowing how to use all of their tools, and their tools just be flat out better than everyone elses' tools is a bit ridiculous. I don't care if I lose fair and square, but when I lose because the enemy bought all the upgrades and is just simply stronger than me, it irritates me. Its essentially, play for 200+ hours to get the certs, OR just spend 50$ to get the overpriced upgrades!
I want to be able to get into a tank and be useful [I]without[/I] having to waste all my hard earned certs on ONE vehicle that I can only use every now and again.[/QUOTE]
Most cert upgrades are very tiny and those that matter cannot even be bought with real dosh. You're exaggerating as fuck.
[QUOTE=jiggu;44007850]Most cert upgrades are very tiny and those that matter cannot even be bought with real dosh. You're exaggerating as fuck.[/QUOTE]
Except for half of the more useful vehicle (and infantry) weapons being 1000+ certs (or 5$-8$). According to Steam, I've played PS2 for about 37 hours. More like 24 or so because I'd forget to turn it off every now and again, but in 24 hours I've only earned around 600 certs. Which I've spent on things to try and be more useful to my team.
Grinding for 50 hours to get a single gun or turret for a tank is just a pain in the ass.
[QUOTE=Jrose14;44007809]So you believe that "I've played longer than other people, that means I should just be stronger than them for no reason."
Sure, I can understand getting killed by a higher rank, with more experience. They know the game, they know how to use the tools at their disposal; but them knowing how to use all of their tools, and their tools just be flat out better than everyone elses' tools is a bit ridiculous. I don't care if I lose fair and square, but when I lose because the enemy bought all the upgrades and is just simply stronger than me, it irritates me. Its essentially, play for 200+ hours to get the certs, OR just spend 50$ to get the overpriced upgrades!
I want to be able to get into a tank and be useful [I]without[/I] having to waste all my hard earned certs on ONE vehicle that I can only use every now and again.[/QUOTE]
I'm saying that if people played the game before you and therefore were able to get more ingame currency before you then they should have an advantage in addition to skill. Not one single upgrade for the lightening, aside from the cannons themselves cost a single SC.
You're also not making much sense at all. You're saying that you should be able to go toe to toe with a specced out vehicle while spending the minimum on upgrades for a vehicle you use "every now and again". What would be the point in investing in cert upgrades if a stock tank is as capable as someone who specializes in that vehicle in a straight up fight?
I have to say this is one hell of a paradox, if you're trying to make a point: "I've played longer than other people, that means I should just be stronger than them for no reason."
The reason they are stronger is because they played the game longer than you and worked to earn their equipment. You could bitch about that type of design in every single MMO or shooter ever, it doesn't mean that people who spent time and effort on the game should be dragged down the same level as a beginner or handicapped in some way. Complaining that people who played longer than you have more resources to spend on doing things they enjoy ingame is fucking ludicrous.
I'm not saying that the person that spent all those certs should be invulnerable to a base tank, but they should certainly have an edge. You kill them by being smart and using the vehicles advantages.
If we are talking about the lightening, you have mobility, rapid fire, and those massive explosion effects to your advantage with the Viper C75 or whatever. Having a ranged fight with someone using an armored AP lightening is a stupid idea. You can drive circles around them and if you're at least hitting near them, the explosions will partially blind them. They NEED to hit you or move in order to stay alive.
I really don't get it when people new to a shooter that has some sort of progression complain that people who have played it before them using higher level unlocks/perks. That shit has been in FPS games forever. Hang on let me check the cert costs of cannons. Yeah. The HEAT cannon is 250 certs, AP is 500, HE is 750, and Skyguard is 1k.
I run into the same shit with my harasser. I have zero upgrades on it aside from maybe increased optics and mag capacity for the base gun. You have to play more cautiously, but people who pimp out their favorite vehicle are far from unkillable.
So i was wondering.
You know how HEAT cannons in the game are basically anti everything weapons, having a decent damage against vehicles but also having a good splash against infantry?
Isn't the principle behind HEAT shells that they essentially force a bunch of hot metal inside the tank?
Does HEAT work against infantry in real life, like it does in the game or is it just for gameplay purposes?
Did i get the concept behind HEAT shells all wrong?
I've always wanted to know.
how do you get dominations :v:
[img]http://i.imgur.com/AOuDY1X.png[/img]
[QUOTE=scratch (nl);44008012]how do you get dominations :v:
[img]http://i.imgur.com/AOuDY1X.png[/img][/QUOTE]
I think you just piss off one person by killing them a lot without being killed.
If it goes by TF2 standards.
[QUOTE=Jrose14;44007879]Except for half of the more useful vehicle (and infantry) weapons being 1000+ certs (or 5$-8$). According to Steam, I've played PS2 for about 37 hours. More like 24 or so because I'd forget to turn it off every now and again, but in 24 hours I've only earned around 600 certs. Which I've spent on things to try and be more useful to my team.
Grinding for 50 hours to get a single gun or turret for a tank is just a pain in the ass.[/QUOTE]
There isn't an awful lot of vehicle weaponry that you need at all. The only one I really agree with is all ESF secondarys being very expensive. And it doesn't take 50 hours when you learn to play, it's a rough start but it speeds up. I'd estimate it would take me 20 hours or so to get 1k certs without any boosts.
[QUOTE=LtBubbles;44007973]So i was wondering.
You know how HEAT cannons in the game are basically anti everything weapons, having a decent damage against vehicles but also having a good splash against infantry?
Isn't the principle behind HEAT shells that they essentially force a bunch of hot metal inside the tank?
Does HEAT work against infantry in real life, like it does in the game or is it just for gameplay purposes?
Did i get the concept behind HEAT shells all wrong?
I've always wanted to know.[/QUOTE]
There is high explosive in the shell, so it does have some effect against infantry, but it is primarily an anti-armour round. Semi-AP, or the like would be a better a better multi-purpose round.
[QUOTE=munky91;44007306]They blow them up? Whyyyyyyyyy[/QUOTE]
Because the infiltrator being able to do anything useful past minor squad support is too scary for game balance.
[QUOTE=Jrose14;44007879]Except for half of the more useful vehicle (and infantry) weapons being 1000+ certs (or 5$-8$). According to Steam, I've played PS2 for about 37 hours. More like 24 or so because I'd forget to turn it off every now and again, but in 24 hours I've only earned around 600 certs. Which I've spent on things to try and be more useful to my team.
Grinding for 50 hours to get a single gun or turret for a tank is just a pain in the ass.[/QUOTE]
There are plenty of 250 cert guns and turrets that are useful.
[QUOTE=jiggu;44005200]We all agree with you. The game looks somewhat sci-fi but is closer to WW1 in technology.[/QUOTE]
Uh 2...
Is the crossbow + stalker cloak viable? I just hit 1000 certs and the combo sounds fun, I just don't want to invest that many certs just to have it get nerfed or something.
[QUOTE=jiggu;44005175]Sorry but that's not how it works. The reason they kill you isn't because of the 5% performance bonus they have from upgrading everything with certs, it's the skills they've gained from 1000+ hours of gameplay. I wreck BR100s with a standard Trac 5 with only a foward grip. The only real effect the cert dumps have is allowing you to do things differently, like sniping with a BA, blowing up vehicles, etc. In a fair 1v1 fight very little matters other than skill and your choice of loadout.
You're talking as if Battle Rifles are some sort of god weapons only unlocked at BR90 and they oneshot things. They're sidegrades, they're effective at some role and worse at others. Learn to fight around them instead of complaining about them.[/QUOTE]
Besides the common consensus among battle rifles are that they aren't good compared to other options or the default weapon anyways.
[QUOTE=Dirf;44008624]Is the crossbow + stalker cloak viable? I just hit 1000 certs and the combo sounds fun, I just don't want to invest that many certs just to have it get nerfed or something.[/QUOTE]
I always end up trialing something two or three times before making big 500+ cert investments
So i am going to play this for the first time in an hour. Is there anything i need to know before i do?
[QUOTE=Dirf;44008624]Is the crossbow + stalker cloak viable? I just hit 1000 certs and the combo sounds fun, I just don't want to invest that many certs just to have it get nerfed or something.[/QUOTE]
Its modestly viable.
The crossbow is like a silent short/medium range bolt action pretty much, which syngerizes nicely with Stalker. It also doesn't leave a very noticeable tracer like most weapons do. Its also great up close as one knife swipe and one bolt will down any class, but stuff like revolvers do this too (they aren't silent).
The thing with stalker cloak that is hard to get used to is that its a very slow, passive change for the class. Its excellent for recon (motion sensors synergize amazingly with this), and good for infiltration, but hard to use well for active combat. This means you can expect to not make as much certs with it as you might by just doing nano armor cloaking with an SMG - especially since there are very few things in the game worth infiltrating for. Still, its a lot of fun to play like this. And one thing the stalker cloak does better than any other cloak are cover-to-cover escapes (just turn a corner, cloak and crouch to be pretty much invisible and re-engage at your leisure) as well as springing traps, since you can pretty much choose your targets and when to engage. It's possible to get a very high K/D with stalker just because you'll be pretty much invisible if you don't move while crouched. Unlike the cloak and dagger for TF2, you don't become slightly visible when people bump into you and there is no collision with you either, so you are pretty much totally invisible while crouched. Since the last patch they've completely fixed and reduced the time it takes to enter deep-cloak while crouch and not moving, which really made stalker cloak extremely useful.
It's also good for travelling long distances in open terrain since your cloak is effectively infinite. Only problem with this is that it will take a long time.
The only problem with Stalker cloak is that you need to fully upgrade it to have it recharge as quick while cloaked as you are uncloaked, which is a lot of certs. You'll have to do a lot of waiting around in the mean time.
[editline]22nd February 2014[/editline]
[QUOTE=ashrobhoy;44008727]So i am going to play this for the first time in an hour. Is there anything i need to know before i do?[/QUOTE]
[media]http://www.youtube.com/watch?v=URIu143Si3w[/media]
I'm just going to say this: Fuck the Waterson TR and everyone in it. They are just a bunch of blind wandering baby men with the tactical sense and perception of a disembodied brain in a jar.
I told them about 3 separate flaws in a hilariously failed defence they just tried to mount: Move the fucking sunderer up, we have the initiative. Send more Light assaults and infiltrators to that ridge, they are breaking through. Send more infantry to defend the point, the infantry breaking through are contesting it.
Every single fucking attempt I made to benefit the platoon was either met halfheartedly, or not at all. a grand total of 3 other people tried to help me. SHIT.
So you tried to do what the team needed, and then nobody else did and you got pissed off?
At this point you should have figured out the only reliable thing your team can do is be unreliable.
[QUOTE=munky91;44009187]So you tried to do what the team needed, and then nobody else did and you got pissed off?
At this point you should have figured out the only reliable thing your team can do is be unreliable.[/QUOTE]
You know, that is actually my mantra in multiplayer games yet for some reason every time I try to give them the benefit of the doubt. Even in games where people are routinely unreliable I say "surely they can't be [I]that[/I] inept", they can see everything I can so I feel like they would act in a logical way.
You hear gunfire behind you as someone opens up on your teammate. Turn around, right? Nope! I need to keep firing at people in the spawn room. I need to really need to find my zen with this game again and just not give a shit about stuff like that.
I guess the NC and VS had their fun on Waterson, now its that time of year for [B]fucking redheads everywhere.[/B] Until of course next Fall, and by fall I mean a good series of battles in November, December being NC controlled, January having good battles and then February and every other month going to shit.
How are the explosive bolts? Can't find any video that shows their splash radius
Anything added in the last two weeks?
[QUOTE=Elfy;44010620]Anything added in the last two weeks?[/QUOTE]
crossbows, a new NS smg (which is the other one with build in SMG) and amerish map overhaul (lattice, base changes, new bases and performance pass)
[editline]22nd February 2014[/editline]
oh and some infiltrator stuff (new sensor thing, stalker cloak). Full infiltrator update is delayed because the snipers are total ass.
does anyone else spend the majority of their time doing anything other than shooting on foot
the gunplay in ps2 just always seemed really weird to me, I can do fine in other fps's but the majority of the time in ps2 I feel like I can't hit shit, so I stick to vehicles/healing
Just played for over 4 hours straight, something I never really do. Got over 500 certs so I'm happy. :v:
Only ended up stopping because I had a crazy-bad headache.
[QUOTE=Mellowbloom;44010754]does anyone else spend the majority of their time doing anything other than shooting on foot
the gunplay in ps2 just always seemed really weird to me, I can do fine in other fps's but the majority of the time in ps2 I feel like I can't hit shit, so I stick to vehicles/healing[/QUOTE]
My absolute majority of time is on foot, and most of that time as a heavy. Weapons have stupidly much recoil, bloom and poor velocity(which is why I compared it to WW1 guns earlier). It does make the game feel really weird. But I prefer most of that over hitscan weapons. I think they could shape up a lot of gun feel without changing any of the mentioned values. Just sound and visuals makes a lot of difference.
[QUOTE=Mellowbloom;44010754]does anyone else spend the majority of their time doing anything other than shooting on foot
the gunplay in ps2 just always seemed really weird to me, I can do fine in other fps's but the majority of the time in ps2 I feel like I can't hit shit, so I stick to vehicles/healing[/QUOTE]
Depends what you are trying to do, what weapons you are using, and where you are gonna try to do it. If you are just gonna get close, light assault with a shotgun and play hyper aggressive. Might die afew times, but you may find the hole in their line an get a massive kill streak. I cant tell you how many times i found a spot to fly over/in and had 20+ guys not even aware you are there or even killing their team. That's just one example, due to the size and scope to this game, you have to put more thought into what you as an individual are going to do, just play around and see what works.
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