• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
Are harassers fun to drive? They remind me of warthog's from Halo
[QUOTE=Trainbike;40543047]Judging from the time spent on my alt, TR on Mattherson isn't much better. Medics never seem to heal or revive and engineers never seem to repair or drop ammo. It's like they're braindead. No wonder they're always the most underpop now.[/QUOTE] Weird, I can't even reach for the "Deploy" button without getting a revival request. Which outfits do you play with?
[QUOTE=Jimesu_Evil;40545754][video=youtube;lMIFmIcEIpk]http://www.youtube.com/watch?v=lMIFmIcEIpk[/video] Oh god that Lightning at the start.[/QUOTE] Oh god you can repair it from the rumble seat? [editline]6th May 2013[/editline] [QUOTE=Mellowbloom;40547102]Are harassers fun to drive? They remind me of warthog's from Halo[/QUOTE] They're awesome
Mattherson in general seems pretty braindead. NC medics never try to rez people and engineers NEVER drop ammo.
[QUOTE=jiggu;40547394]Oh god you can repair it from the rumble seat? [/QUOTE] You can, but it's pretty difficult and seems to only really be possible at half speed or lower.
[QUOTE=FlakAttack;40547441]Mattherson in general seems pretty braindead. NC medics never try to rez people and engineers NEVER drop ammo.[/QUOTE] See, I never get that problem with NC or even VS. I find the average player to be pretty helpful on those. It's probably just down to me being unlucky and just stumbling into fucktard zergs all the time on TR, especially since I don't play TR all that much, but that's the impression that I get. Plus Mattherson TR players don't help their image in my eyes when quite a lot of them continue to believe that ATRA is a real thing :v:
Turns out Vanu are bouncy, I landed on one and continued to bounce around.
I really want them to give the harasser handling to flash's, because they still drive like they are butter on a hot pan. At least make it so surger (or whatever the handling one is) drives like harassers. It's just stupid how you burn out of control so easily in flashes, it makes them almost impossible to use even when upgraded. I like using flash's over harassers because they are cheaper and I got cloak for it, but they just handle so poorly.
[QUOTE=KorJax;40547804]I really want them to give the harasser handling to flash's, because they still drive like they are butter on a hot pan. At least make it so surger (or whatever the handling one is) drives like harassers. It's just stupid how you burn out of control so easily in flashes, it makes them almost impossible to use even when upgraded. I like using flash's over harassers because they are cheaper and I got cloak for it, but they just handle so poorly.[/QUOTE] I believe it's simply a matter of hitbox and physics, the Harasser has a larger area to be stable on, whereas when you slightly tilt the flash sideways it's going to do a quadruple barrel roll straight into a brick wall Then again they could simply lower the rate at which the flash flips in the first place
[QUOTE=Trainbike;40547737]See, I never get that problem with NC or even VS. I find the average player to be pretty helpful on those. It's probably just down to me being unlucky and just stumbling into fucktard zergs all the time on TR, especially since I don't play TR all that much, but that's the impression that I get. Plus Mattherson TR players don't help their image in my eyes when quite a lot of them continue to believe that ATRA is a real thing :v:[/QUOTE] I don't think a single one of the best outfits on TR mattherson thinks ATRA is real, doubt even TE thinks so. And if you ask me, it doesn't really matter either way, the NC and VS may have numbers and stats on their side but they severely lack discipline and tactics, so TR just reaps everything, like we did a lil while ago with that (indar?) alert while we were like 20% world pop :v:
[QUOTE=MendozaMan;40547918]I believe it's simply a matter of hitbox and physics, the Harasser has a larger area to be stable on, whereas when you slightly tilt the flash sideways it's going to do a quadruple barrel roll straight into a brick wall Then again they could simply lower the rate at which the flash flips in the first place[/QUOTE] It's not really flipping I have a problem with it's the fact that it has zero traction at all which doesn't make logical sense (a quad bike would have TONS of traction considering its weight to power/tire size ratio). Making a turn shouldn't guarantee I spin out of control, going down a hill shouldn't cause me to no longer have control over my steering, I should be able to go up small hills better than a sundy, getting some air time shouldn't garuntee that I have zero control over my flash for several seconds when I land, etc. They handle more like intertubes going down a ski slope than bikes with four tires and an engine.
Is it weird when I haven't bought any SC and still got the Loyalty bundle?
[QUOTE=RentAhobO;40549032]Is it weird when I haven't bought any SC and still got the Loyalty bundle?[/QUOTE] Membership counts, as well as (i think) making any SC-related purchase, even if you didn't buy SC yourself. I.E. if you did the free 170 SC thing and bought a camo or a boost with it that counts.
What does everyone want the next NS weapon to be? I personally would like a NS shotgun that's better for range than the ES ones, or a LA only battle rifle.
[QUOTE=KorJax;40549178]if you did the free 170 SC thing and bought a camo or a boost with it that counts.[/QUOTE] oh, so that's why I got it
[QUOTE=Framperton;40549199]What does everyone want the next NS weapon to be? I personally would like a NS shotgun that's better for range than the ES ones, or a LA only battle rifle.[/QUOTE] It's probably going to be the SMG that they're working on that comes next. I'd like to see a shotgun though, not because I want more shotguns (god no) but just because I want to see what an NS shotgun would look like.
[QUOTE=Framperton;40549199]What does everyone want the next NS weapon to be? [/QUOTE] That badass frag launcher for the max
[QUOTE=Framperton;40549199]What does everyone want the next NS weapon to be? I personally would like a NS shotgun that's better for range than the ES ones, or a LA only battle rifle.[/QUOTE] God no, there's enough shotguns in the game as it is. Maybe a LMG with a large mag or something similar. Or maybe even a .45 SMG.
[QUOTE=kukiric;40549279]God no, there's enough shotguns in the game as it is. Maybe a LMG with a large mag or something similar. Or maybe even a slow-firing SMG.[/QUOTE] There are fewer or == number of shotguns than there are LMGs per faction though. Also, there is also already an NS LMG. I just want them to do something different with shotguns for a change, rather than iterating on the same old principle that they are only capable at close range and shit everywhere else. As for what a NS shotgun would look like, I imagine it would be similar in design to the one in Dues EX: HR. [editline]6th May 2013[/editline] [QUOTE=Trainbike;40549267]It's probably going to be the SMG that they're working on that comes next. I'd like to see a shotgun though, not because I want more shotguns (god no) but just because I want to see what an NS shotgun would look like.[/QUOTE] Is this NS SMG in the past FNO? I remember Tray and Higby being in favor of it, but I haven't really need keeping up with command center or FNO as of late.
[QUOTE=Framperton;40549320] As for what a NS shotgun would look like, I imagine it would be similar in design to the one in Dues EX: HR. [/QUOTE] That would make me moist
So long as it's better than the actual shotgun in Human Revolution. Thing was garbage.
[QUOTE=BlackRainbow;40545317]Sounds exactly like what happened on Connery.[/QUOTE] Connery is a mix of things, NC likes to wedge itself between the two factions early in alerts making both factions fight NC. Which, I don't care how good 666 or any of the other large outfits are, they get wrecked because its squads vs platoons. Another problem is TR and VS call a truce after a certain point in a alert if they can't make any head way during the alert. I actually confronted a member of TRG about it and he tried to justify it saying something about 666 or whatever. Then unfortunately, after all these circumstances, there's been a rise in 4th faction or just not logging on to play during an alert, low to no queue for alerts for NC.
[QUOTE=Trainbike;40547737]See, I never get that problem with NC or even VS. I find the average player to be pretty helpful on those. It's probably just down to me being unlucky and just stumbling into fucktard zergs all the time on TR, especially since I don't play TR all that much, but that's the impression that I get. Plus Mattherson TR players don't help their image in my eyes when quite a lot of them continue to believe that ATRA is a real thing :v:[/QUOTE] Don't look at the zerg when judging a servers community. On Connery the pubby zerg is a fucktarded mess, but each empire is full of fantastic outfits. [editline]7th May 2013[/editline] [QUOTE=Unmercy;40549560]Connery is a mix of things, NC likes to wedge itself between the two factions early in alerts making both factions fight NC. Which, I don't care how good 666 or any of the other large outfits are, they get wrecked because its squads vs platoons. Another problem is TR and VS call a truce after a certain point in a alert if they can't make any head way during the alert. I actually confronted a member of TRG about it and he tried to justify it saying something about 666 or whatever. Then unfortunately, after all these circumstances, there's been a rise in 4th faction or just not logging on to play during an alert, low to no queue for alerts for NC.[/QUOTE] The only truce I know of was when NC and VS teamed up last time TR had the North WG on Indar with the intention of taking away our continent bonus. Then it all fell apart and they started shooting each other, the /yell chat was hilarious to witness. When TR and VS "teamed up" are you sure they didn't just stop attacking each other to concentrate on NC because they had the most territory? That's a pretty common occurance.
Truces are fucking stupid. It always pisses me off when the enemy does that and on woodman the VS and TR seem to do it all the time.
[QUOTE=BlackRainbow;40550349]Don't look at the zerg when judging a servers community. On Connery the pubby zerg is a fucktarded mess, but each empire is full of fantastic outfits. [editline]7th May 2013[/editline] The only truce I know of was when NC and VS teamed up last time TR had the North WG on Indar with the intention of taking away our continent bonus. Then it all fell apart and they started shooting each other, the /yell chat was hilarious to witness. When TR and VS "teamed up" are you sure they didn't just stop attacking each other to concentrate on NC because they had the most territory? That's a pretty common occurance.[/QUOTE] I didn't like that truce either, although TR held indar for like 3 months because if anyone even got close, TR would all go indar to hold the cap whatever the cost. No, they called a truce half way through an alert when nc was holding 61% of esamir. The goal was to warpgate NC and the truce held for about 45 minutes, the last 15 minutes was a free for all but most of the NC left to try to make headway on indar instead of listening to vs's bullshit in yell. We were warp gated by both TR and VS and they had enough bursters, air, and tanks to hold us in hard. Those who maybe think it was to break a cap, no, TR was holding the cap.
Any opinions on the Commissioner? I'm thinking of grabbing it to murder anyone I happen to sneak up on.
Love it. some people reccomend the snub nosed one for light assault, but i see no problems with using the Commissioner instead.
I use the Underboss (snub nosed) as it has a faster fire rate and just seems to be more accurate from the hip when you put a laser sight on it. I would use the Commissioner for longer ranged engagements. When I play inf I use my hailstorm for most encounters but when I come across a heavy assault I use the underboss as it can put out accurate bullets fast into the back of his head. They sponge anything else I throw at them. ---------------- I would say either works well for surprising someone but if someone surprises you the unberboss is more likely to save your life.
[QUOTE=Framperton;40549320]There are fewer or == number of shotguns than there are LMGs per faction though. Also, there is also already an NS LMG. I just want them to do something different with shotguns for a change, rather than iterating on the same old principle that they are only capable at close range and shit everywhere else. As for what a NS shotgun would look like, I imagine it would be similar in design to the one in Dues EX: HR. [editline]6th May 2013[/editline] Is this NS SMG in the past FNO? I remember Tray and Higby being in favor of it, but I haven't really need keeping up with command center or FNO as of late.[/QUOTE] He did a super rough sketch of a bullpup NS smg a few days after that so unless they're also working on other NS weapons and they just haven't showed us yet, which could be the case, it makes sense to assume that the SMG will be next.
People claim the Mosquito is 20+ kph faster than the other ESF, yet I can only get it to fly 7 kph faster with no airframe. How's this? I do fly slightly tilted foward while holding space to get it to fly the fastest.
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