• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[img]http://cloud-4.steampowered.com/ugc/36348931117394752/B4DBBAECCE49C1CEE30B8D6E420453C35CD8F939/[/img] Well shit.
[QUOTE=little.sparrow;45912009][img]http://cloud-4.steampowered.com/ugc/36348931117394752/B4DBBAECCE49C1CEE30B8D6E420453C35CD8F939/[/img] Well shit.[/QUOTE] Someone did that with a Sunderer once. Right out side the vehicle spawn. And deployed it. I ended up spawning a tank and being forced to ram into it, meanwhile everyone that spawned a vehicle behind me would blow up and it'd count as me team killing them. They just kept spawning, it was a massacre.
[QUOTE=Dukov Traboski;45912042] I ended up spawning a tank and being forced to ram into it, meanwhile everyone that spawned a vehicle behind me would blow up and it'd count as me team killing them. They just kept spawning, it was a massacre.[/QUOTE] Frankly, nowadays I just start blasting the shit out of people with my tank when they stop in front of me on the vehicle pad. If they're too dumb to move and start getting people killed on the vpad, then they deserve to get TK'd
[QUOTE=Saber15;45912061]Frankly, nowadays I just start blasting the shit out of people with my tank when they stop in front of me on the vehicle pad. If they're too dumb to move and start getting people killed on the vpad, then they deserve to get TK'd[/QUOTE] I tried. But people were spawning from it. I killed like 5 people with one shot. Everything about that moment was horrible. There was no survivors. I still have PTSD every time I see a deployed Sundy
I hate the whole x faction is an ass argument. I see a lot of hate going to Vanu and as an EU Vanu player I can tell you that we often get our arses whooped. It's nothing about a certain faction being better or overpowered, it's about the people who are at the controls. I've been in duck huge battles where no one is speaking and just going all ramp style and nothing gets done, more often than not we get pushed back by a force much smaller than ours. It's only when you work together that things he done. Plenty of times I've been part of a small but organised outfit and totally obliterated the opposition despite being 3/1 down in soldier ratio.
Got my analyst helmet now
I still only have one :(
[QUOTE=afromana;45916013]I still only have one :([/QUOTE] Should be able to stack your helmets on your MAX suit
Use them as shoulder pads.
[QUOTE=jiggu;45916889]Should be able to stack your helmets on your MAX suit[/QUOTE] ? [IMG]http://wiki.teamfortress.com/w/images/thumb/f/f5/Towering_Pillar_of_Hats.png/250px-Towering_Pillar_of_Hats.png?t=20111215143440[/IMG]
[QUOTE=jiggu;45916889]Should be able to stack your helmets on your MAX suit[/QUOTE] [url=http://cirevam.deviantart.com/art/TR-MAX-Empire-Specific-AA-Idea-372246321][img]http://fc06.deviantart.net/fs71/f/2013/137/d/7/tr_max___empire_specific_aa_idea_by_cirevam-d65mj3l.jpg[/img][/url]
[B]YES[/B]
Been busy concepting again. [thumb]http://i477.photobucket.com/albums/rr132/Jimesu_Evil/tr_trench2.jpg~original[/thumb]
Those concepts kinda remind me of Warhawk.
[QUOTE=Jimesu_Evil;45923223]Been busy concepting again. [thumb]http://i477.photobucket.com/albums/rr132/Jimesu_Evil/tr_trench2.jpg~original[/thumb][/QUOTE] Do you want money, cause this is how you get money.
I'm banking on the fact that by the time I can submit armour to player studio I'll be one of very few PS creators who will actually know how to rig something like a coat over the base model without anything clipping. As far as I know Nicococo is the only other creator who has experience with vertex weighting, hopefully that remains the case.
I'd buy that, assuming it'd be class-universal.
I cannot stand Hossin, the fog is unbearable. And you know they only made it that dense because your FPS would go to shit rendering all of the plant-life.
[QUOTE=Jimesu_Evil;45923745]I'm banking on the fact that by the time I can submit armour to player studio I'll be one of very few PS creators who will actually know how to rig something like a coat over the base model without anything clipping. As far as I know Nicococo is the only other creator who has experience with vertex weighting, hopefully that remains the case.[/QUOTE] What filetype are these things ported to? And what software has that extension available? If I can work in Maya or Softimage/XSI, then I could potentially make stuff too.
[QUOTE=Daemon White;45923926]What filetype are these things ported to? And what software has that extension available? If I can work in Maya or Softimage/XSI, then I could potentially make stuff too.[/QUOTE] The SOE art team uses Maya so you're good. Currently they only accept .OBJ files, and once submitted the art team rigs the models and set up detail normals via 2nd UVW channels themselves. Soon however they'll stop doing that, but they'll be releasing their own tool along with fully rigged base models which will allow you do the rigging and shiny stuff yourself and preview the model in-engine in .FBX format. This is good because it will give you full control over the finished product, as well as free up the pipeline on SOE's end to get your stuff released faster. Check these out if you're interested. [url]https://www.planetside2.com/player-studio[/url] [url]https://forums.station.sony.com/playerstudio/index.php[/url] EDIT: Also check out T-Ray's Inside the Players Studio streams for a better idea of how everything works. [url]http://www.twitch.tv/planetside2/profile/past_broadcasts[/url]
[QUOTE=certified;45923771]I'd buy that, assuming it'd be class-universal.[/QUOTE] I doubt player studio armor will be universal, as it would make class recognition basically impossible.
[QUOTE=Saber15;45924075]I doubt player studio armor will be universal, as it would make class recognition basically impossible.[/QUOTE] It'd work for the Heavy.
I swear every time I come back to this game there's something new in it that annoys me That said, I finally got around to buying c4 and it's hilarious when you get good opportunities to use it I'm still awful at the game though, despite doing well in basically every other fps I've played
[QUOTE=Mellowbloom;45924370]I swear every time I come back to this game there's something new in it that annoys me That said, I finally got around to buying c4 and it's hilarious when you get good opportunities to use it I'm still awful at the game though, despite doing well in basically every other fps I've played[/QUOTE] It's funnier when you play with other people. What sever or faction your on? Maybe we can play together.
On today's episode of sticking your tank somewhere you'll never get it out of: [T]http://cloud-4.steampowered.com/ugc/23964095369404126/2D118073A5456FB7CBA7D504A88110D5922F5187/[/T] This game makes for some pretty hilarious driving/parking incidents. Edit: Of course, disregarding the possibility of the sundy undeploying. Though i like to think the driver would never do that
[QUOTE=LtBubbles;45924833]On today's episode of sticking your tank somewhere you'll never get it out of: [T]http://cloud-4.steampowered.com/ugc/23964095369404126/2D118073A5456FB7CBA7D504A88110D5922F5187/[/T] This game makes for some pretty hilarious driving/parking incidents. Edit: Of course, disregarding the possibility of the sundy undeploying. Though i like to think the driver would never do that[/QUOTE] Oh wow that looks very high quality, what are your specs? My PC is supposedly able to run it on its highest setting but it starts to stutter when theres 30+ people on the screen.
I got an intel i5-3570 @ 3.40GHz 8GB of ram and a geforce GTX 660Ti The game runs smoothly enough, i hardly get low fps even on pretty big fights. The 660Ti is an absurdly brutal graphics card, i highly recommend it.
[QUOTE=LtBubbles;45925030]I got an intel i5-3570 @ 3.40GHz 8GB of ram and a geforce GTX 660Ti The game runs smoothly enough, i hardly get low fps even on pretty big fights. The 660Ti is an absurdly brutal graphics card, i highly recommend it.[/QUOTE] It sounds it, although now I'm definitely concerned about my PC. -12GB RAM -i7 4700 @ 2.4GHz -Nvidia GT 750M There must be some reason I'm having random drops in my FPS.
Question- are boosts in real-time or game time? Like, if I use a 1-hour boost and play for half an hour, will there be another half-hour once I get back?
[QUOTE=ChickenMan99;45925181]Question- are boosts in real-time or game time? Like, if I use a 1-hour boost and play for half an hour, will there be another half-hour once I get back?[/QUOTE] real time
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