Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
Commissioner is great if you are doing LA or some other role where your main gun is really short ranged like a shotgun or smg, because its pretty decent at doing medium/long range shots for when you need to go after someone outside of your effective range with a shotgun for a ton of damage. Also great as a suppliment to finish someone off, since it's quicker to switch to a sidearm than it is to reload. I.E. you shoot a dude, but run out of ammo in that mag, so then you switch to commishioner to finish them off in one or two quick hits.
Underboss is generally better though as a general purpose sidearm. It kills faster and is more accurate at short range when hip fired, but does less damage per shot. However if you are doing shotgun, you don't really need to have a gun that's better at doing quick short range reactive shots, as your shotgun already fills that role.
god dammit man they need to make "instant action" NOT take you to a different continent
waiting in a queue for 5 mins to get into Indar just to hit instant action and get thrown to fucking Amerish on a base WHERE NOTHING IS HAPPENING
I hate Indar, Esamir 4lyfe.
Never line up a flash race outside of the warpgate because people like me are jerks in tanks.
[QUOTE=Pandamox;40552867]god dammit man they need to make "instant action" NOT take you to a different continent
waiting in a queue for 5 mins to get into Indar just to hit instant action and get thrown to fucking Amerish on a base WHERE NOTHING IS HAPPENING[/QUOTE]
I want it to be optional. Have a little "Lock deployment to current continent?" check box next to the instant action button or something.
[QUOTE=jiggu;40552011]People claim the Mosquito is 20+ kph faster than the other ESF, yet I can only get it to fly 7 kph faster with no airframe. How's this? I do fly slightly tilted foward while holding space to get it to fly the fastest.[/QUOTE]Yeah, mossie flies at 240 kph no airframe when I fly around on my TR.
[QUOTE=Trainbike;40551874]He did a super rough sketch of a bullpup NS smg a few days after that so unless they're also working on other NS weapons and they just haven't showed us yet, which could be the case, it makes sense to assume that the SMG will be next.[/QUOTE]
do you have a picture of it?
[video=youtube;P-L0NkKySrg]http://www.youtube.com/watch?v=P-L0NkKySrg[/video]
So, quite a few people have been saying to ESF pilots that there is no "Wobble" and that they are just bad, this should dispel the misconception.
[QUOTE=finbe;40554879][video=youtube;P-L0NkKySrg]http://www.youtube.com/watch?v=P-L0NkKySrg[/video]
So, quite a few people have been saying to ESF pilots that there is no "Wobble" and that they are just bad, this should dispel the misconception.[/QUOTE]
I haven't been noticing a wobble, but it looks like your friend is desynching. I get it sometimes too, this is the only video of myself having it.
[video=youtube;nz-1HvLduRM]http://www.youtube.com/watch?v=nz-1HvLduRM[/video]
NOW, if you are desynching, things should look like this on your side, both the videos were made withing like 10 minutes of each other, just different pov.
[video=youtube;YR4RlzmeX4k]http://www.youtube.com/watch?v=YR4RlzmeX4k[/video]
in terms of defense upgrades for the Harasser, which one is more effective overall? The composite armor or the auto-repair?
[QUOTE=GoldenDargon;40555096]in terms of defense upgrades for the Harasser, which one is more effective overall? The composite armor or the auto-repair?[/QUOTE]
auto repair makes more sense (as the harasser is a vehicle with low health but you need to get up close with it) but composite is better cause not only does it extend the time you can stay in a fight, having an engie scramble in the rumbleseat to repair it is much funner
[QUOTE=Unmercy;40549560]I actually confronted a member of TRG about it and he tried to justify it saying something about 666 or whatever.[/QUOTE]
TRG and 666 have always had a friendly rivalry going on (Sardus and EVILPIG are good friends). Usually if we see each other on the field we'll deliberately clash because the fights are just awesome.
[QUOTE=GoldenDargon;40555096]in terms of defense upgrades for the Harasser, which one is more effective overall? The composite armor or the auto-repair?[/QUOTE]
Vehicle stealth. Having it equipped with a non-faction camo around enemies is almost as effective as a Wraith Flash :v:
Combine it with Gate Shield Diffuser for maximum confusion.
[QUOTE=Jimesu_Evil;40555459]TRG and 666 have always had a friendly rivalry going on (Sardus and EVILPIG are good friends). Usually if we see each other on the field we'll deliberately clash because the fights are just awesome.[/QUOTE]
Not everyone shares Sardus's enthusiasm for a good fight, probably should of mentioned TRG and 666 were mostly fighting around the pit/glacier station for about an hour. We held 58-61%, then after that vanu and TR stopped clashing at the traverse and all their platoons pushed NC lines. Granted we knew this would happen for a bit, but in the end, we only held grey heron shipping and had multiple platoons holding us in with only tr/vs fighting at eisa tech plant.
[QUOTE=kukiric;40555525]Vehicle stealth. Having it equipped with a non-faction camo around enemies is almost as effective as a Wraith Flash :v:
Combine it with Gate Shield Diffuser for maximum confusion.[/QUOTE]
That'd be amazing, lol. Atm though i'm going to be focusing on composite, turbo and the racer chassis the most. I'm gonna be the fastest Harasser on Auraxis once i'm finished with those!
[QUOTE=GoldenDargon;40555615]That'd be amazing, lol. Atm though i'm going to be focusing on composite, turbo and the racer chassis the most. I'm gonna be the fastest Harasser on Auraxis once i'm finished with those![/QUOTE]
Use turbo to get through doors that have lockers infront of them, such as tech plants, then mount a fury ontop, then when you bust straight into the back of a amp station encountering tons of infantry you can farm for days.
Played this for ~5 hours tonight after only giving it a small shot back when it was in beta.
Quite the experience.
[QUOTE=Unmercy;40555528]Not everyone shares Sardus's enthusiasm for a good fight, probably should of mentioned TRG and 666 were mostly fighting around the pit/glacier station for about an hour. We held 58-61%, then after that vanu and TR stopped clashing at the traverse and all their platoons pushed NC lines. Granted we knew this would happen for a bit, but in the end, we only held grey heron shipping and had multiple platoons holding us in with only tr/vs fighting at eisa tech plant.[/QUOTE]
I'm still not convinced. All it sounds like is that TR and VS started concentrating on NC because they were winning the alert. NC started getting pushed back so a bunch of them went back Indar, causing them to lose even more land.
A lot of people seem to think the other two factions have a truce going just because they're both concentrating their efforts towards them, usually this is for a reason, either to take take their continent bonus away or to prevent them from winning an alert. Truces really aren't an easy thing to organize (especially in the middle of an alert) because it relies on every single person involved to stick with it, and that's like herding cats.
I would love a dedicated NS grenade launcher for HA.
They were going to add a grenade launcher for the MAX along with the AV weapons, but they took it out because everybody said no.
[QUOTE=BlackRainbow;40555686]I'm still not convinced. All it sounds like is that TR and VS started concentrating on NC because they were winning the alert. NC started getting pushed back so a bunch of them went back Indar, causing them to lose even more land.
A lot of people seem to think the other two factions have a truce going just because they're both concentrating their efforts towards them, usually this is for a reason, either to take take their continent bonus away or to prevent them from winning an alert. Truces really aren't an easy thing to organize (especially in the middle of an alert) because it relies on every single person involved to stick with it, and that's like herding cats.[/QUOTE]
I can see a common goal being to push back the big kid on the block, but that train of thought makes no sense when you have no where else to go and you don't push anything till 20 minutes b4 the alert is over. That's where the notion of it being a random occurrence kinda falls short. It doesn't happen often, but it does happen and honestly I don't think it should happen at all.
Now I can slap this thing back and forth all day with ya, but I really don't care to change other peoples opinions. VS and TR do form an alliance every now and then, just as NC and VS formed an alliance against TR. I know what I saw during that alert.
[QUOTE=Unmercy;40556054]I can see a common goal being to push back the big kid on the block, but that train of thought makes no sense when you have no where else to go and you don't push anything till 20 minutes b4 the alert is over.[/QUOTE]
Dominate one faction to the point where they get frustrated and log off, then focus on the other. It makes perfect sense.
EDIT: Also, just found lumifiber HA armour in the game files. I wonder if they'll make lumifiber compulsory for MLG matches like they do with those bright team colour skins for Quake 3. I'd avoid using it if I had the option, but fuck it would look awesome seeing two Tron platoons clash at night.
[QUOTE=Jimesu_Evil;40556144]Dominate one faction to the point where they get frustrated and log off, then focus on the other. It makes perfect sense.
EDIT: Also, just found lumifiber HA armour in the game files. I wonder if they'll make lumifiber compulsory for MLG matches like they do with those bright team colour skins for Quake 3. I'd avoid using it if I had the option, but fuck it would look awesome seeing two Tron platoons clash at night.[/QUOTE]
That's a bad idea if you don't know what the other guy is going to do. Well I guess you could react if you had someone watching the map and even then, that would only work for TR, Vs had the least population by leaps and bounds, the only way they would of won is strategy involving using us to put pressure on TR. The plan of killing off nc would also kill of any chance they had at winning. If VS resigned themselves to 2nd place, fine, well played.
Obviously if the other faction starts eating your territory you fight back, but usually if faction 1 sees 2 and 3 fighting heavily, they'll pick the bigger one to go beat up on and try and get them out of the fight, and then 1 & 2 fight each other when faction 3 doesn't have the population or time to take much back. Even if 1 & 2 are neck and neck for the rest of the alert, they still get a bigger reward at the end than if they let 3 keep fighting in the first place. For either 1 or 2 to focus on each other before 3 is out of the fight is just asking for 3 to come back and end up reducing your reward at the end.
EDIT: Re-reading that makes my head hurt. My apologies if it makes no sense.
[QUOTE=Jimesu_Evil;40556655]Obviously if the other faction starts eating your territory you fight back, but usually if faction 1 sees 2 and 3 fighting heavily, they'll pick the bigger one to go beat up on and try and get them out of the fight, and then 1 & 2 fight each other when faction 3 doesn't have the population or time to take much back. Even if 1 & 2 are neck and neck for the rest of the alert, they still get a bigger reward at the end than if they let 3 keep fighting in the first place. For either 1 or 2 to focus on each other before 3 is out of the fight is just asking for 3 to come back and end up reducing your reward at the end.
EDIT: Re-reading that makes my head hurt. My apologies if it makes no sense.[/QUOTE]I get what you said, but again it wouldn't work, Vs had 28%, TR had 37%, the moment that truce is off or when TR wants to get as much % possible, VS gets creamed in every scenario because we can't go anywhere, and that's exactly what happened, vanu beat us by 4% because tr diverted all forces and just smashed through them like glass, pretty much letting us take up to saerro because we had little options and no time.
Well for the VS on Connery it's usually either team up with TR or team up with NC. Either way, same result.
[QUOTE=Jimesu_Evil;40556783]Well for the VS on Connery it's usually either team up with TR or team up with NC. Either way, same result.[/QUOTE]
Peak hours we get a good 33% showdown.
[QUOTE=Jimesu_Evil;40556144]EDIT: Also, just found lumifiber HA armour in the game files. I wonder if they'll make lumifiber compulsory for MLG matches like they do with those bright team colour skins for Quake 3. I'd avoid using it if I had the option, but fuck it would look awesome seeing two Tron platoons clash at night.[/QUOTE]
they should add lumifiber Infiltrator armor that gives +10% "Hard Mode" EXP when worn
I want lumifiber bundle packs.
Lumifiber for each vehicle of one color.
I'd also like a composite armor bundle pack because fuck paying 250sc per class.
I really enjoy fighting between Jaeger's Crossing and Two Stone on Esamir.
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