• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[QUOTE=thisguy123;40687030]-worlds longest rant-[/QUOTE] Do.. do you need a cup of Tea or something? you seem awfully high-strung.
[QUOTE=kenji;40687048]Do.. do you need a cup of Tea or something? you seem awfully high-strung.[/QUOTE] Well being very creative and articulate by nature and once I get something going it takes a while to stop and I end up spewing out words like a broken literacy pipe. But yes... I could do with a cup of tea and a lie down, waking up at 4AM and doing a six hour shift does this to a person....
[QUOTE=thisguy123;40687030]About as balanced as the new TR and NC MAX AV weapons are against infantry. About as balanced as every lolpodder ever. About as balanced as the standard RL because THAT gives no warning either AND does more damage! IS the normal RL op? Is it? I provides 0 lock warning on and 1HK aircaft [I]"OMG SO 0P!![/I] (yes you actually find this shit on the dev forums) The phoenix does MORE damage than the previous two, has 0 lock on warning AND can be fired from behind cover so you have NO chance of seeing the guy who was going to kill you and shooting him! That MUST be OP! Right? Or no.... I'm guessing you've not actually wielded the lancer have you? Contrary to popular belief the lancer has travel time, which makes it tricky to hit a moving target that's erratic like any aircraft doing anything other than hovering stock still in order to lolpod. The travel time is hard to predcit on aircraft flying in a straight line and the x1.25 zoom scope (yes it's that small) means it's hard to hit ranges targets anyway. In order to get maximum damage you must charge it for three seconds so if your target moves behind cover or out of range (such a thing exists on the lancer! Anything <700M and you're doing less damage to aircraft than if you shot them with your pistol.) And it paints a lovely blue stripe to your firing position, allowing any sniper, or the anchored prowler you just shot. to train to your position and wait for you to pop your head back out and return fire.[/QUOTE] To be honest, did the TR max not deserve a decent weapon for once? :v: And I don't think I've been killed by lolpods in a long, long time. Though did you seriously compare an almost instant hit weapon(Isn't it something like 800-1000m/s firing speed?) to one that an upside down sunderer could evade at 50 metres? :v: But I gotta agree with you on the phoenix, it's just that I haven't seen it being used much so can't comment on how op it is in practice but it does seem like the best on paper imo. But you'd be mad if you said the striker wasn't the worst of the three. if you don't know, you have to keep targeting the thing you locked onto, which means you're a sitting duck until they either toss down flares/IR smoke, duck behind cover for like two seconds, or if you're lucky and fired at a retard, they hit, if the weapon didn't bug out and fired duds. But yeah, tea sounds fine right about now.
[QUOTE=Crimor;40686904]And people still say it's balanced :v:[/QUOTE] The Lancer is far from overpowered, I only really post about it when I get a good streak.
[QUOTE=jiggu;40687261]The Lancer is far from overpowered, I only really post about it when I get a good streak.[/QUOTE] I'm not really calling it overpowered(outside of pissing off that resident guy that whines whenever I say anything about it), just saying it's actually useful compared to the TR counterpart :v:
[QUOTE=Crimor;40687257]To be honest, did the TR max not deserve a decent weapon for once? :v: And I don't think I've been killed by lolpods in a long, long time. Though did you seriously compare an almost instant hit weapon(Isn't it something like 800-1000m/s firing speed?) to one that an upside down sunderer could evade at 50 metres? :v: But I gotta agree with you on the phoenix, it's just that I haven't seen it being used much so can't comment on how op it is in practice but it does seem like the best on paper imo. But you'd be mad if you said the striker wasn't the worst of the three. if you don't know, you have to keep targeting the thing you locked onto, which means you're a sitting duck until they either toss down flares/IR smoke, duck behind cover for like two seconds, or if you're lucky and fired at a retard, they hit, if the weapon didn't bug out and fired duds. But yeah, tea sounds fine right about now.[/QUOTE] The lancer projectile moves at 600 or 625 m/s, can't remember which one it was. When sniping aircrafts you need to lead by ~5cm on my screen, it varies. And no, the lancer has drop-off but it's not very big. I have taken down fleeing mosquitos at ludicrous range(well above 1km), though that's rare since they need to be below 1/3rd of their health and I need to actually hit them. And I find the whining about the new AV weapons to be stupid as shit. Stop hugging an enemy max and they won't be able to instagib you, their dedicated AI weapons are still fair superior in that regard. And everyone seems to ignore the fact that dual vortex can instagib infantry. And yes the striker is shit, enemy players hate it, TR hates it, everybody hates it, it needs to be redesigned. [editline]18th May 2013[/editline] [QUOTE=Crimor;40687271]I'm not really calling it overpowered(outside of pissing off that resident guy that whines whenever I say anything about it), just saying it's actually useful compared to the TR counterpart :v:[/QUOTE] Fair enough, can't disagree with you there.
I find it kinda annoying, there's two things from BF2142 I really loved, and vanu have both of them :v: a maglev tank that strafes, and an anti tank sniper rifle(lancer)
[QUOTE=Crimor;40687257][B]To be honest, did the TR max not deserve a decent weapon for once?[/B] :v: And I don't think I've been killed by lolpods in a long, long time. Though did you seriously compare an [B]almost instant hit weapon(Isn't it something like 800-1000m/s firing speed?) to one that an upside down sunderer could evade at 50 metres?[/B] :v: But I gotta agree with you on the phoenix, it's just that I haven't seen it being used much so can't comment on how op it is in practice but it does seem like the best on paper imo. But you'd be mad if you said the [B]striker wasn't the worst of the three.[/B] if you don't know, you have to keep targeting the thing you locked onto, which means you're a sitting duck until they either toss down flares/IR smoke, duck behind cover for like two seconds, or if you're lucky and fired at a retard, they hit, if the weapon didn't bug out and fired duds. But yeah, tea sounds fine right about now.[/QUOTE] Point 1: The VS Max weapons have been shit and infamously so since we can't even remember anymore. You may think that you get shafted in comparason to the NC but we would fucking HAPPINLY swap maxes with you guys in a heartbeat, at least your Anti infantry weapons are worth a damn wheras we're have better luck using the AV max weapons to kill infantry. There isn't a Max vs Max situation where the VS Have the upper hand except if we go AV vs dual bursters and even then we need to shoot them in the freaking back first. Point 2: I specified an erratically moving target like an aircraft dogfighting or a Harraser zig zagging around. Yes I probably should have said at longer ranges but by this I mean < 200M which is when travel time kicks in. As for travel time it changes depending on how much you charge it. At maximum it's 800m/s and yes in 0.25 seconds a fast moving target can be out from under the crosshair in that time, making it difficult to predict things like where an aircraft is going to be (because they never fly at right angles relative to your perspective meaning that it's hard to hit them even if they ARE going in a straight line) And yes, I am aware the striker is pretty dull to use and not much better than the Nanite systems lock on launchers. But it's prevalence makes trying to use vehicles a pain in the backside when the TR are involved for the same reasons the lancer makes using vehicles difficult against the VS. There's lots of them, sure you can counter one salvo with flares but there's another dude just on the next hill with his own striker ready to fire HIS salvo and all together your average aircraft or tank either has to get out of that area or die the only difference is you can take cover behind a rock and survive but you're still not getting anywhere NEAR that biolab without hoofing it. It denies an area to vehicles etierly and hits aircraft more reliably. It also does not reveal the shooters location quite so nicely as the lancer either, making return shots much more difficult. While yes I do agree the TR have had their fair share of getting shafted what with your empire specific heavy weapon being a pile of poo second only to the laughable marshmallow dispenser that is the jackhammer,that's not to say everyone else's crap is OP. Just because the striker you get instinct as col looking or as fun to use as the lancer does not mean the lancer is OP. In ALL cases it is infinity inferior to the common pool engineer AV turret with the exception of doing damage to max units and even then you need to hit two full charged shots with the lancer to kill one and by the time the second is charged he's fucked off behind a rock so... Yeah, basically grass is greener syndrome is all i'm seeing here.
And I found this about the lancer about the projectile speed: Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s.
[QUOTE=Crimor;40687431]And I found this about the lancer about the projectile speed: Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s.[/QUOTE] I think the worst thing about the travel time is because you KNOW it's there you end up leading and overshooting.
[QUOTE=Crimor;40687431]And I found this about the lancer about the projectile speed: Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s.[/QUOTE] Oh really? That explains why the projectiles feels so weird in the rare event that I shoot it uncharged. [editline]18th May 2013[/editline] [QUOTE=thisguy123;40687430]Point 1: The VS Max weapons have been shit and infamously so since we can't even remember anymore. You may think that you get shafted in comparason to the NC but we would fucking HAPPINLY swap maxes with you guys in a heartbeat, at least your Anti infantry weapons are worth a damn wheras we're have better luck using the AV max weapons to kill infantry. There isn't a Max vs Max situation where the VS Have the upper hand except if we go AV vs dual bursters and even then we need to shoot them in the freaking back first. Point 2: I specified an erratically moving target like an aircraft dogfighting or a Harraser zig zagging around. Yes I probably should have said at longer ranges but by this I mean < 200M which is when travel time kicks in. As for travel time it changes depending on how much you charge it. At maximum it's 800m/s and yes in 0.25 seconds a fast moving target can be out from under the crosshair in that time, making it difficult to predict things like where an aircraft is going to be (because they never fly at right angles relative to your perspective meaning that it's hard to hit them even if they ARE going in a straight line) And yes, I am aware the striker is pretty dull to use and not much better than the Nanite systems lock on launchers. But it's prevalence makes trying to use vehicles a pain in the backside when the TR are involved for the same reasons the lancer makes using vehicles difficult against the VS. There's lots of them, sure you can counter one salvo with flares but there's another dude just on the next hill with his own striker ready to fire HIS salvo and all together your average aircraft or tank either has to get out of that area or die the only difference is you can take cover behind a rock and survive but you're still not getting anywhere NEAR that biolab without hoofing it. It denies an area to vehicles etierly and hits aircraft more reliably. It also does not reveal the shooters location quite so nicely as the lancer either, making return shots much more difficult. While yes I do agree the TR have had their fair share of getting shafted what with your empire specific heavy weapon being a pile of poo second only to the laughable marshmallow dispenser that is the jackhammer,that's not to say everyone else's crap is OP. Just because the striker you get instinct as col looking or as fun to use as the lancer does not mean the lancer is OP. In ALL cases it is infinity inferior to the common pool engineer AV turret with the exception of doing damage to max units and even then you need to hit two full charged shots with the lancer to kill one and by the time the second is charged he's fucked off behind a rock so... Yeah, basically grass is greener syndrome is all i'm seeing here.[/QUOTE] I still don't see why people think the VS MAX is bad. Our Comet works exactly like the fractures, we already had the weapon that everybody is screaming over how TR MAXes are OP with. Except the Comet takes three single shots to kill an infantrymen, the Fracture takes four. And our AI weapons are fine, they work just like the TR weapons, but we all know NC dominates in that field so nobody even bothers calling them OP.
[QUOTE=Crimor;40687271]I'm not really calling it overpowered(outside of pissing off that resident guy that whines whenever I say anything about it), just saying it's actually useful compared to the TR counterpart :v:[/QUOTE] At least the lancer doesn't carry on hitting you like the TR one, even if there is a small mountain between you and the shitspammer.
[QUOTE=NoDachi;40687726]At least the lancer doesn't carry on hitting you like the TR one, even if there is a small mountain between you and the shitspammer.[/QUOTE] You should try using it sometime, it's so easy to get away from and you can literally do nothing else while a missile is still in the air if you want it to hit.
[QUOTE=Crimor;40687736]You should try using it sometime, it's so easy to get away from and you can literally do nothing else while a missile is still in the air if you want it to hit.[/QUOTE] Sorry but if I break line of sight with the striker, I know it'll still auto hit a few rounds. Considering I practically live in the magrider so...
[QUOTE=NoDachi;40687749]Sorry but if I break line of sight with the striker, I know it'll still auto hit a few rounds. Considering I practically live in the magrider so...[/QUOTE] I've been able to dodge striker rockets easily, but they seem to be random.
[QUOTE=jiggu;40687777]I've been able to dodge striker rockets easily, but they seem to be random.[/QUOTE] Teach me your ways. :c my Reaver is like striker magnet.
[QUOTE=jiggu;40687777]I've been able to dodge striker rockets easily, but they seem to be random.[/QUOTE] It might very well be the 'weakest' but not by much. They're more of a threat to a magrider than a pheonix and generally overall pretty annoying.
[QUOTE=NoDachi;40687826]It might very well be the 'weakest' but not by much. They're more of a threat to a magrider than a pheonix and generally overall pretty annoying.[/QUOTE] The main danger of them is that they're multifunctional so a lot of people roll with them so they can at least do something in most situations instead of excelling at one, because after all even with a dedicated missile launcher you still won't rack up that many kills. All launchers are balanced around the fact that every heavy has one. So strikers you'll see a lot more often than phoenix since the phoenix is only good at some things, and useless against air. This is why I find the Lancer to be the best of the three since it's great vs tanks and it works against air. [editline]18th May 2013[/editline] [QUOTE=kenji;40687824]Teach me your ways. :c my Reaver is like striker magnet.[/QUOTE] I just strafe around rocks, works for me most of the time. Oh and I was talking magrider. When flying you want to break the lock as quickly as possible, if you know where it's coming from that's easy, otherwise hide behind large hills. Oh and let other people test the water first, observe from range if your friendly reavers gets wrecked as soon as they approach a point. [editline]18th May 2013[/editline] Should I get the Sauron-evil-lazer or the Proton PPA?
there is only one real option [img]http://i44.photobucket.com/albums/f42/cid2001/PS2/Sauron_magrider.png[/img] I do really miss the Proton PPA beta zoom bug. It turned it into a death machine.
Im not entirely convinced of the saron anymore, it doesnt seem very good outside of very specific circumstance, which is a close range tank battle. Also im still waiting for some long term purpose to battles because resources never come into play and there are better ways to get tons of certs than fighting for a hard victory.
[QUOTE=NoDachi;40687953]there is only one real option [IMG]http://i44.photobucket.com/albums/f42/cid2001/PS2/Sauron_magrider.png[/IMG] I do really miss the Proton PPA beta zoom bug. It turned it into a death machine.[/QUOTE] I think of that picture every time someone mentions the Saron. I tried them out in the VR and jesus its crazy. It's flat out stronger than the main tank AP cannon in every regard. It has faster reload, more ammo and no drop-off. Always when I looked at the cannon it felt like the Saron was the main cannon with it being on top and so goddamn huge, now I realize why, it IS the main cannon. It also has superior splash to the AP supernova. [editline]18th May 2013[/editline] [t]http://www.herpderp.com/Upload/images/1368803005.jpg[/t] I'm considering just imagetagging this because it's so beautiful [b]IT'S ELEVEN THOUSAND PIXELS TALL[/b]
[QUOTE=NoDachi;40687953]there is only one real option [img]http://i44.photobucket.com/albums/f42/cid2001/PS2/Sauron_magrider.png[/img] I do really miss the Proton PPA beta zoom bug. It turned it into a death machine.[/QUOTE] Now imagine for a second a large purple and sliver claw like construct on the top of the magrider. With a teal and pruple glowing orb of energy in the middle. And the gunner could fire a constant stream laser from it like the beta lasher. Except much bigger, and it left FIRE on the floor where it passed. Searing blue fire. [editline]18th May 2013[/editline] [QUOTE=jiggu;40687995] [t]http://www.herpderp.com/Upload/images/1368803005.jpg[/t] I'm considering just imagetagging this because it's so beautiful[/QUOTE] I just want the galaxy gunship back.
[IMG]http://puu.sh/2VVe0.jpg[/IMG] I'm so moist right now
[QUOTE=Crimor;40687271]I'm not really calling it overpowered(outside of pissing off that resident guy that whines whenever I say anything about it), just saying it's actually useful compared to the TR counterpart :v:[/QUOTE] The TR Striker is the best weapon for AA (besides going dual-burster MAX), the Lancer is the best for open-field AV, and the Phoenix is the best for being an annoying little bastard.
I wish they'd fix the bug with lancer charging, it often charges without gaining charges if you understand what I mean, thus firing off only shot after three seconds.
[QUOTE=jiggu;40687995]I tried them out in the VR and jesus its crazy. It's flat out stronger than the main tank AP cannon in every regard. It has faster reload, more ammo and no drop-off. Always when I looked at the cannon it felt like the Saron was the main cannon with it being on top and so goddamn huge, now I realize why, it IS the main cannon. It also has superior splash to the AP supernova.[/QUOTE] By AP you mean AV? Its not better than the main AV believe me. Not to mention its actually really difficult hitting stuff on a moving magrider. Unlike the main gun which is stable as fuck. It can't even gib aircraft ;_; I run a AV/AV mag with teamspeak as standard.
the Phoenix got a lovely bug which removes the missile hud and allows it to reload whilst controlling the missile (normally it waits with reloading until the missile explodes/goes out of range). This allows you to fire almost non-stop when the distance to the target is big enough for the reloading to be done completely while flying :v:
[QUOTE=NoDachi;40688584]By AP you mean AV? Its not better than the main AV believe me. Not to mention its actually really difficult hitting stuff on a moving magrider. Unlike the main gun which is stable as fuck. It can't even gib aircraft ;_; I run a AV/AV mag with teamspeak as standard.[/QUOTE] Alright it makes sense for the gunner to have issue since he can't know how the driver will move, that and lag and shaking. I should probably stick to saying AV but I prefer saying Armor-Piercing which is more correct IMO but everyone else uses AV/AI/AA. I think of what is special with the weapon, not what it's intended to do.
It's very easy to do so too. Just press the left and right mouse button (scope and fire) at the same time and 9 out of 10 times that it'll work.
[video=youtube;pQq2Q6cqpdI]http://www.youtube.com/watch?v=pQq2Q6cqpdI[/video]
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