• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[quote] SCU Shields functionality changes – The generators that powered the SCU Shields have been removed. The SCU Shields now power down automatically when the base is 75% captured.[/quote]can't believe nobody mentioned this why does soe want people to camp and get camped at spawns so badly? the SCUs are right next to the spawnroom, if it can get destroyed it means you're getting spawn camped, now attackers have no choice but babysit the spawn for most of the duration of the cap defence needs a buff in term of tactical advantages ( i.e. bases that do not feel like swiss cheese ) not this artificial bullshit
[QUOTE=Ryo Ohki;40738594]can't believe nobody mentioned this why does soe want people to camp and get camped at spawns so badly? the SCUs are right next to the spawnroom, if it can get destroyed it means you're getting spawn camped, now attackers have no choice but babysit the spawn for most of the duration of the cap defence needs a buff in term of tactical advantages ( i.e. bases that do not feel like swiss cheese ) not this artificial bullshit[/QUOTE] Indeed, some bases are completely defenceless as they only have walls and buildings scattered randomly and no way to form a solid line of defense.
[QUOTE=scratch (nl);40738634]Indeed, some bases are completely defenceless as they only have walls and buildings scattered randomly and no way to form a solid line of defense.[/QUOTE] Noticed this with Amp station in particular. It's just too much ground to cover. Even with tunnels, I hardly ever see anyone on the walls. It would be better if they had an north and south, or east and west spawn room inside of the amp stations. I am probably going to peruse how exactly the new M85 and G30 vehicles weapons look more 'NC and TR' respectively and test out the H variants. Also check out the new TR sight picture. But that's about it.
[QUOTE=Ryo Ohki;40738594]why does soe want people to camp and get camped at spawns so badly? the SCUs are right next to the spawnroom, if it can get destroyed it means you're getting spawn camped, now attackers have no choice but babysit the spawn for most of the duration of the cap[/QUOTE] Because facility battles should be decided by who can hold the cap points, not who can rush the SCU. While this doesn't solve all of the problems with defense, it does help them by giving them more time to coordinate a push out of the spawn. Although 75% is a bit long, it should have been 50% as it was going to be originally.
Do we have any pics on the lumifiber for the MBTs?
[quote]Generators can no longer be overloaded without having proper territory adjacency[/quote] NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! When I was bored in my Mosquito I would go around the map overloading everything racking up certs.
[QUOTE=alexojm;40739379]NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! When I was bored in my Mosquito I would go around the map overloading everything racking up certs.[/QUOTE] Oh so you were one of [I]those[/I] guys.
[QUOTE=alexojm;40739379]NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! When I was bored in my Mosquito I would go around the map overloading everything racking up certs.[/QUOTE] that's weird when I get bored while [I]playing a game,[/I] I do something else
[QUOTE=Framperton;40739135]Noticed this with Amp station in particular. It's just too much ground to cover. Even with tunnels, I hardly ever see anyone on the walls. It would be better if they had an north and south, or east and west spawn room inside of the amp stations. I am probably going to peruse how exactly the new M85 and G30 vehicles weapons look more 'NC and TR' respectively and test out the H variants. Also check out the new TR sight picture. But that's about it.[/QUOTE] I didn't even know how to enter the damn tunnels for ages until someone showed me that they were at the back of the damn spawnroom. They should replace the entrance as everyone just spawns facing the doors, forgetting the fact that there are these tunnels everywhere.
[QUOTE=Trainbike;40739404]Oh so you were one of [I]those[/I] guys.[/QUOTE] [QUOTE=Virtanen;40739447]that's weird when I get bored while [I]playing a game,[/I] I do something else[/QUOTE] When the continent dies down I do that before I log out. I do not log on to go and overload stuff that is not fun. There is almost no point not to I am in a Mosquito there is not much going on and they are basically free certs. I am going to log out anyway and it takes a couple of minutes of my time. I see nothing wrong with doing it.
Servers appears to be up according to the forum, also oh jesus 2 gigabytes
looks like we're redownloading indar
Fuck yes they reduced the cost of the jaguar from 1000 certs to 250, I was going to buy this bitch!
well, the new NC models sure look more NC.... it's basically the same with blue and yellow lines on a few spots and that's it, fuck sakes.
[QUOTE=jiggu;40739757]Servers appears to be up according to the forum, also oh jesus 2 gigabytes[/QUOTE] Well aside from the lattice changes, they altered Indar considerably if I recall.
oh my goodness, there's a new ornament that's just a big-ass hologram of a certification point on the front of your vehicle this is the true spirit of planetside
Also Mercies/Blueshift/whateverNClikes still costs 1000, too bad since I was planning on buying them, most other AI weapons had their prices reduced. Also old offhand AV weapon now costs 250 certs. They didn't fix the bug with ZOE where bullets only get their super glowy tracer until after like 15-20 meters
[QUOTE=jiggu;40739757]Servers appears to be up according to the forum, also oh jesus 2 gigabytes[/QUOTE] There was an Ultra texture setting on the PTS in the last update, that might be a good portion of it.
I wish you could set filter options on the minimap like the large map has. It'd be really useful seeing where the lattices go to, as checking the map is quite annoying and tends to take long without SSD.
It looks like every weapon class now contain weapons that are cheaper, as opposed to some of them consisting entirely of 1000 cert options (like how every single shotgun used to be 1000 certs for instance). I'd say the prices are pretty fair now. [editline]22nd May 2013[/editline] Except SMGs. Both of those are still 1000 certs.
[QUOTE=Jimesu_Evil;40740080]There was an Ultra texture setting on the PTS in the last update, that might be a good portion of it.[/QUOTE] The ultra textures are just the same as the ones you could turn on in the UserOptions.ini. They've just decided to put it into the in-game menu now. Most of it is probably Indar since a lot of that has changed.
which idiot decided it was a good idea to rape the eyes of anyone using the phoenix. This happens when you hit a target/ go out of range with the missile, some weird ass TV static effect which lasts for a split second [t]http://cloud-2.steampowered.com/ugc/866094493981345346/CFFCDCCB123BC255CCE6C8094AF5DB62E16C45E2/[/t] it's quite bright and hurts my eyes :v:
[QUOTE=Trainbike;40740312] Except SMGs. Both of those are still 1000 certs.[/QUOTE] I think it's because you can use them on [I]any[/I] class other than MAX - like how the newer helmets can be worn on any (non-MAX) class but cost 1000 SC.
I don't think I've ever met a tank zerg on woodman ever, it's really tiring to never meet any resistance, whenever you do there's a billion infantry entrenched with rocketlaunchers or something. No fights out on the field.
Has the patch been deployed then? I read that forum post, but I don't work in made up time, I only work in GMT
I play Woodman TR and we have tank zergs like all the time.
[QUOTE=Cloak Raider;40740785]Has the patch been deployed then? I read that forum post, but I don't work in made up time, I only work in GMT[/QUOTE] Been up for almost two hours. [editline]22nd May 2013[/editline] [video=youtube;epTAIsrkpTs]http://www.youtube.com/watch?v=epTAIsrkpTs[/video] Pimpin' as fuck
[QUOTE=jiggu;40740761]I don't think I've ever met a tank zerg on woodman ever, it's really tiring to never meet any resistance, whenever you do there's a billion infantry entrenched with rocketlaunchers or something. No fights out on the field.[/QUOTE] Huh? I roll in them all the time being a magpilot.
[QUOTE=NoDachi;40740877]Huh? I roll in them all the time being a magpilot.[/QUOTE] Yes in them, I haven't fought against one.
[QUOTE=jiggu;40740926]Yes in them, I haven't fought against one.[/QUOTE] I do all the time. Its why I fit AV/AV.
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