Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=Mastahamma;40774728]Indar doesn't need more reason to be overpopulated[/QUOTE]
I would've preferred Amerish over others, but Indar is already the most popular. It only makes sense to use already established proving ground, as people [b]will[/b] test, regardless of if they want to or not.
[QUOTE=gudman;40774722]They would be better off making these changes on Indar first. It needs it the most since lattice introduction. Since it's already a tradition that Indar is a proving ground (in nature, if I remember correctly, it itself was more or less a terrain test), why not concentrate on it. Then, if it proves worthwile, implement it on Esamir and Amerish.[/QUOTE]
I would agree, but Maggie said the reason they didn't do this for Indar was that they were already in the middle of the Indar redesign when they came up with the bubble shields and stuff.
[QUOTE=BlackRainbow;40773907]If you play as NC MAX, you deserve to be C4'd :dance:[/QUOTE]
is this a bad joke or something?
[QUOTE=Jimesu_Evil;40774781]I would agree, but Maggie said the reason they didn't do this for Indar was that they were already in the middle of the Indar redesign when they came up with the bubble shields and stuff.[/QUOTE]
"Came up" my ass, they had that design in tech test. People were suggesting (I would even go as far as to say "demanding", as official forums have that demanding tone to their threads) it since beta, throughout the launch and still continue to suggest daily.
Okay then, when they "decided to implement them".
[QUOTE=Jimesu_Evil;40774852]Okay then, when they "decided to implement them".[/QUOTE]
Meh. You know what I can't cope with talking about SOE?
Their attitude towards designs. We have this game, Planetside 2. It is a sequel to another game, Planetside. But entirely diffirent.
And now, months passed, SOE slowly began to "decide to implement" PS1 features into it's sequel. I don't get it, in my books it all should've been the other way around. PS2 should've had lattice and defencible bases from the start, and only then experiments would begin.
There's something ass-backwards about this way of doing things.
[QUOTE=gudman;40774887]Meh. You know what I can't cope with talking about SOE?
Their attitude towards designs. We have this game, Planetside 2. It is a sequel to another game, Planetside. But entirely diffirent.
And now, months passed, SOE slowly began to "decide to implement" PS1 features into it's sequel. I don't get it, in my books it all should've been the other way around. PS2 should've had lattice and defencible bases from the start, and only then experiments would begin.
There's soming ass-backwards about this way of doing things.[/QUOTE]
I find it exceptionally satisfying to watch them struggle fruitlessly to do things better than PS1 and fail repeatedly. Now I will say that I wouldn't find it satisfying if they didn't then turn around and implement the PS1 method of doing things, so points for swallowing pride there, but that doesn't change the fact that they were arrogant to begin with.
[QUOTE=Bi0hazard;40774484]VS just won an alert on Indar Mattherson, by 1% territory advantage, ten seconds before TR would have capped a base and won it.
I bet they're so mad :v:[/QUOTE]
I was on TR there. I was so fucking mad because some jackasses were trying to cap tiny ass points as opposed to defending our larger ones. We lost Hydroponics which gave VS the 1% advantage.
The worst part? We were only about 15 seconds from regaining the advantage.
[QUOTE=GunFox;40774896]I find it exceptionally satisfying to watch them struggle fruitlessly to do things better than PS1 and fail repeatedly. Now I will say that I wouldn't find it satisfying if they didn't then turn around and implement the PS1 method of doing things, so points for swallowing pride there, but that doesn't change the fact that they were arrogant to begin with.[/QUOTE]
Agreed about arrogance, but I wouldn't say I'm satisfied with their failures. They legitimately attempted to innovate, legitimately hoped that players are not dumb sheep they are. Because after months of fucking around and about, with a lot of misfires, coughing and black smoke, "Hex" system finally cought ignition and slowly began to work. Outfits took control of the battle flow. Sadly, at this point Lattice was already on the finishing line to be incorporated into the live servers.
I wouldn't blame SOE for players' failure. They're only to be blamed for relying (stupidly) on F2P players.
[QUOTE=Jimesu_Evil;40774678]The new Esamir bases look fucking incredible.
-All outposts are walled in
-All bases have dome shields over "Infantry Only" areas
-Shields block all projectiles (bullets, rockets, flak etc.), but players and air vehicles can still pass through
-The area between the spawn room and main building at the tech plant is now almost completely walled off and shielded, no more parking 50 tanks between the spawn and the control point to guarantee victory
-Lots of infantry cover added to Amp Station courtyards
-Plenty of cover added between buildings at outposts as well, lots of chokepoints
-Sunderers cannot park right next to the control point
-Walls around spawn buildings add even more protection
-Once Amerish is done, [i]another[/i] pass will be made to Indar with these new changes
[url]http://www.twitch.tv/planetside2/c/2329378[/url]
Starts around 1:20:00.
[thumb]http://img248.imageshack.us/img248/2615/esamirbases00.jpg[/thumb]
[thumb]http://img607.imageshack.us/img607/9617/esamirbases01.jpg[/thumb]
[thumb]http://img153.imageshack.us/img153/3319/esamirbases02.jpg[/thumb]
[thumb]http://img839.imageshack.us/img839/8180/esamirbases03.jpg[/thumb][/QUOTE]
Air gets to be even more useless on Esamir, Thanks SOE! (Shields that you can't shoot Daltons through, which means fuck you if you want to snipe infantry at 700+ meters instead of getting instagibbed by anchored bursters and ZOE maxes.)
[QUOTE=Fish_poke;40774912]I was on TR there. I was so fucking mad because some jackasses were trying to cap tiny ass points as opposed to defending our larger ones. We lost Hydroponics which gave VS the 1% advantage.
The worst part? We were only about 15 seconds from regaining the advantage.[/QUOTE]
As a VS who cleared out the base from capping with TGWW, lol.
[QUOTE=Fish_poke;40774912]I was on TR there. I was so fucking mad because some jackasses were trying to cap tiny ass points as opposed to defending our larger ones. We lost Hydroponics which gave VS the 1% advantage.
The worst part? We were only about 15 seconds from regaining the advantage.[/QUOTE]
You only lost a miniscule amount of points anyways, 1% is 100xp(without boosts)
I don't understand why they didn't just take Planetside 1, Give it these spiffy graphics, and then go from there and give us some new features, and really just polish and streamline some rough ones from PS1. Instead they've taken the idea of Planetside and done a completely different thing, and are now slowly making it closer to the original
I really wish they'd just spend this entire time between updates working on a Game Update that focuses on performance in large battles and the CPU being everyone's bottleneck
Does sweetfx still work with PS2?
If so, are there any good configs?
[QUOTE=TheTalon;40775025]I don't understand why they didn't just take Planetside 1, Give it these spiffy graphics, and then go from there and give us some new features, and really just polish and streamline some rough ones from PS1. Instead they've taken the idea of Planetside and done a completely different thing, and are now slowly making it closer to the original
I really wish they'd just spend this entire time between updates working on a Game Update that focuses on performance in large battles and the CPU being everyone's bottleneck[/QUOTE]
Because they found they wanted to "innovate".
That's why the cash shop was one of the first innovations, and everything else was a step back from ps1 :v:
[editline]25th May 2013[/editline]
I still don't get how it had better performance in the beta, even on a heavily populated continent, It was all so smooth, and when they released it, it was nearly unplayable for half the playerbase.
This new patch again, reduced my FPS and now I have to go fucking around with useroptions.
[QUOTE=JerryK;40774806]is this a bad joke or something?[/QUOTE]
It's a joke, chill.
[editline]25th May 2013[/editline]
[QUOTE=finbe;40774963]Air gets to be even more useless on Esamir, Thanks SOE! (Shields that you can't shoot Daltons through, which means fuck you if you want to snipe infantry at 700+ meters instead of getting instagibbed by anchored bursters and ZOE maxes.).[/QUOTE]
Because getting one-shotted by liberators is much more fair than them having to avoid AA.
Also, [url=https://forums.station.sony.com/ps2/index.php?threads/alerts.128779/]new alerts[/url]
"Control all biolabs on Auraxis". I wonder who will be winning these alerts...
[QUOTE=gudman;40775205]Also, [url=https://forums.station.sony.com/ps2/index.php?threads/alerts.128779/]new alerts[/url]
"Control all biolabs on Auraxis". I wonder who will be winning these alerts...[/QUOTE]Well SOE really did think this through didn't they
[QUOTE=BlackRainbow;40775153]
Because getting one-shotted by liberators is much more fair than them having to avoid AA.[/QUOTE]
First of all at times there are only 3 possible lanes that have a fight going, and all of them are platoons VS platoons, where air can do NOTHING, it's a fucking combined arms game so air should have a place in these large battles instead of being fucking cert pinatas for anchored bursters and strikers.
[QUOTE=finbe;40774963]Air gets to be even more useless on Esamir, Thanks SOE! (Shields that you can't shoot Daltons through, which means fuck you if you want to snipe infantry at 700+ meters instead of getting instagibbed by anchored bursters and ZOE maxes.)[/QUOTE]
With the lattice a lot of battles are now happening in the field between bases. Air will still be useful against armour columns, holding the footzerg back, and keeping the enemy contained inside their bases. As for the anchored/ZOE maxes, that's a whole other issue.
[QUOTE=finbe;40775307]First of all at times there are only 3 possible lanes that have a fight going, and all of them are platoons VS platoons, where air can do NOTHING, it's a fucking combined arms game so air should have a place in these large battles instead of being fucking cert pinatas for anchored bursters and strikers.[/QUOTE]
I see your point.
I just hate getting destroyed by somebody that isn't even rendering and is just spamming in the general direction that he thinks the cert bags are.
[QUOTE=BlackRainbow;40775328]I see your point.
I just hate getting destroyed by somebody that isn't even rendering and is just spamming in the general direction that he thinks the cert bags are.[/QUOTE]
You can't do damage to unrendered targets, infantry has less render distance than vehicles, so you can always see vehicles before they see you, which means that infantry IE 20 heavies using strikers will kill you before you can even do damage to them.
[QUOTE=finbe;40775341]You can't do damage to unrendered targets, infantry has less render distance than vehicles, so you can always see vehicles before they see you, which means that infantry IE 20 heavies using [B]strikers[/B] will kill you before you can even do damage to them.[/QUOTE]
That's an odd way of spelling lancers :v:
[QUOTE=BradB;40774508]I just destroyed an outfit![/QUOTE]
Just for closure on this matter (for anyone that cares) effectively the entirety of Nightrage command has gone on to form a new outfit the only real difference will be that Doogie won't be in it.
He barely ever played anyway and he was kind of a dick. Personally as a former member of Nightrage I thank you this was a long time coming and you were just the stick that broke the camels back so to speak.
[QUOTE=ComradeLurker;40775569]Just for closure on this matter (for anyone that cares) effectively the entirety of Nightrage command has gone on to form a new outfit the only real difference will be that Doogie won't be in it.
He barely ever played anyway and he was kind of a dick. Personally as a former member of Nightrage I thank you this was a long time coming and you were just the stick that broke the camels back so to speak.[/QUOTE]
"Hey guys let's play in this outfit to have fun!"
*incomprehensible sperging*
"On second thought, let's make our own."
I really don't get some of the more ultra serious outfits. They are not playing the game, they [B]ARE[/B] the game. And if you don't agree with that, you can go to hell according to glorious leaders :v:
[QUOTE=MendozaMan;40775053]Because they found they wanted to "innovate".
That's why the cash shop was one of the first innovations, and everything else was a step back from ps1 :v:
[/QUOTE]
They wanted to try something genuinly new and wanted to use the Hex system to make it feel like a dynamic battlefield, something more akin to actual territory control.
Yes it wasn't good in practise and yes it left the game open to non-coperative tactics such as ghost capping but the idea was sound. A battlefield with clear defined objectives but a dynamic front-line. I can see why they wanted to try a new approach and I applaud them for trying, failing, and then by learning from their mistakes, having another go and potentially getting it right.
Planetside 2 is a different beast from planetside 1. Unit formation, tactics and weapon available, speed, and even the class system have an impact on how battle flow and thus they way facilites should be designed to Incorporate this.
However as i've said time and time again please... in the middle of all your innovation... GIVE US SOME DIFFERENT FUCKING WEAPON MODELS!
I mean good greif Do I feel sorry for the TR or the NC cos It's RARE that I get killed by the baby spinrifle or the marshmallowhammer but when I do i jsut look at the model and thing "This guy must be punishing himself for something."
On the Subject of the Empire specific heavy weapons, they need a retune mechanically.
The MCG is just a poor quality machine gun, the Jackhammer is a joke and the lasher... well the lasher is OK but i's drowned out by a sea of better options. (although begin able to go toe to toe with a scatmax and win IS satisfying.)
People tell us that (for the MCG and Lasher anywho) "Oh they are fire [I]SUPPORT[/I] weapons, that are for assisting the whole team by doing damage from afar!"
Bollocks is all I have to say to that, the heavy Assault is not the de-facto support class! Assault being the key word.
The MCG, lasher AND Jackhammer should be the Primary weapon for storming and holding a location. Being able to charge in there with your shield and SHRED the enemy position. The Jackhammer certainly it' supposed to be the heaviest of shotguns.
The issue is that they are supposed to be heavy weapons when there is little to NOTHING that is heavy about them, They function just like rifles or LMG's only they operate a wee bit differently, They should be powerful, more powerful that a soldier with a standard rifle. The issue is SOE tired to make them function like CoD guns, whihc is fine for normal rifles, LMGs, Carbines etc.. but this is a heavy weapon. This is supposed to be what you turn to when you need to clear shit out, storm a fortified room, to hold the damn line.
Yes there need to be downsides that you'd expect with wielding the massive machine of death that is your empires pride and joy. Slower movespeed, more recoil, no ADS (you're using a fukken CHAINGUN here why the hell do you need to stick it's back end up your nose?) but that's offset by it being a special heavy weapon. Theses disadvantages also present other gameplay related niceties. As a result of your massive death dealing, awe inspiring, penis enlarging gun of sheer Radness running out of ammo or being slow to ready and fire, you now need to rely on your sidearm for smaller engagements. You need support classes like the engineer giving you ammo to remain functional for a longer duration.
The current lasher feels Anemic, (probably the same with the MCG and JH) and it's role as a support weapon should be relegated to a support class (Imagine the medic with something Akin to the lasher but a wee bit smaller) as I have said, the heavy Assault should NOT be a support class.
The MCG and Jackhammer in PS1 were great for taking on fortified positions, and the lasher could do it round fucking corners, back then these weapons DID feel like special weapons, almost like an on demand powerup but you had to carry a decent secondary because get caught up close and unprepared and you would get outclassed by someone with a pistol or lighter weapon and this was good. You had to THINK about when it was appropriate to use your weapon, yes it was "Situational" but the situation cropped up in every battle and when it was go time IT WAS FUCKING GO TIME! It was down to you to man up and clear a path for your medics and engineers and lighter fellows to get to the hack point and set up a defensive line.
TL:DR Heavy weapons need to be HEAVIER!
[QUOTE=Crimor;40775418]That's an odd way of spelling lancers :v:[/QUOTE]
I was in a TS server with three of the top liberator pilots on Mattherson, one of them on NC, two of them on VS, you wanna know what all of them were bitching about the most? Strikers! Going through terrain, disregarding flares during high times of lag, and best of all the fact that TR have 48% more lockons than the VS.
The MCG is shit but I love it, if I could strap it to my TR's codpiece I would :v:
[editline]25th May 2013[/editline]
[QUOTE=finbe;40775983]I was in a TS server with three of the top liberator pilots on Mattherson, one of them on NC, two of them on VS, you wanna know what all of them were bitching about the most? Strikers! Going through terrain, disregarding flares during high times of lag, and best of all the fact that TR have 48% more lockons than the VS.[/QUOTE]
What they don't understand is that there's a 1 in 3 chance that the striker fucking bugs out and doesn't even fire until you do ANOTHER reload, and I've never seen it disregard falres or go through terrain, the other way even, I've seen them explode midair for no reason and lose lock for no reason.
That and no TR lib pilots to balance the anti TR circlejerk :v:
christ TR on Indar in the Aussie server was a fucking mess.
Someone was spamming Tunak Tunak Tun at the warpgate and 10 people were there.
I must admit, it was fucking hilarious and I did join in.
I recorded some of it so I'm gonna upload it.
I'm really disappointed in the striker tbh, NC got a guided rocket and VS got some funky laser rocket launcher thingy. TR, we get [b]another[/b] lock on launcher... wooo. Something that was mechanically different, would be kind of nice.
The only one of the three that feels special is the lasher because of its splash, but I don't like how it's inferior in most 1v1 engagements and usually lacks the firepower to do anything of value in group engagements, you need to stay out in the open to lay down the fire and people just target you and kill you quickly. I think the chaingun needs to be redesigned and the jackhammer and lasher needs some tuning.
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