• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
So is it this week, or next week that's due for another GU?
[QUOTE=Framperton;40900339]So is it this week, or next week that's due for another GU?[/QUOTE] Supposedly this week. [QUOTE=BusterBluth;40899988]I got 25$ in currency with my new nvidia card, it was some kind of bonus. How much in game would this be and is it worth getting a subscription?[/QUOTE] That's 2500 Station Cash. Subscription depends, if you want an XP boost go ahead. If you can do without, you're better off saving your money.
[QUOTE=FlakAttack;40895637]The only things I managed to discover were that some settings are more CPU dependent than others. Keep your shadows and particle effects low (or even turn them off in the .ini) and you will notice a small improvement. Oh and don't go out of your way to put the game on an SSD, it barely made a difference on my Phenom II 955 or my i5-3570k.[/QUOTE] SSDs barely make a difference? How about an UI that loads every panel instantly and a smooth scrolling map, plus 3-10 second loading times no matter how far you redeploy in a continent?
I really wish they would take advantage of steam's new subscription feature. I'd probably get a sub if I could pay it through steam instead because it's more convenient that way.
Any reports on how planetside 2 runs on the new haswell cpu's? Namely the i5-4670K
I notice a HUGE difference in running this game on a SSD over my old junk HD.
[QUOTE=BusterBluth;40899988]I got 25$ in currency with my new nvidia card, it was some kind of bonus. How much in game would this be and is it worth getting a subscription?[/QUOTE] $1 = 100 station cash. Weapons normally cost 700 station cash (SC) and camo is 500 SC. Go try out stuff in the VR training environment before you buy/trial it. If you do end up purchasing anything with SC, Nanite Systems (NS) weapons are unlocked account (server?) wide. I'm unsure if common pool vehicle weapons get the same treatment. And if the plethora of NS pistols confuses you, just compare the white ones, there is no benefit to the gold or black ones outside of "look how much money I have"
[QUOTE=taipan;40900689]Any reports on how planetside 2 runs on the new haswell cpu's? Namely the i5-4670K[/QUOTE] Haswell is a minor upgrade from Ivy Bridge so you won't get any measurable improvements. But Planetside 2 still seems to [I]love[/I] Core CPUs.
[QUOTE=Jimesu_Evil;40900356]Supposedly this week. [/QUOTE] What are we expecting for this week's GU then? I hope they roll out the new TR weapon models, but as far as I know they haven't said anything else at all.
[QUOTE=BusterBluth;40899988]I got 25$ in currency with my new nvidia card, it was some kind of bonus. How much in game would this be and is it worth getting a subscription?[/QUOTE] IMO a subscription isn't worth it when you can get more by just buying/redeeming SC on triple SC days that SOE does once or twice a year. I.E. getting $15 worth of SC on a triple day is 4500sc, which is enough SC to buy 50% 7 day long boosters for 2.25 months straight (meanwhile, a membership that also costs $15 only lasts one month, and you only get the full 50% XP/res bonus if you sign up for 6 straight months). But a membership isn't a terrible buy especially if you already missed a triple SC day. You get priority que, you get XP/res bonus, you get 500sc each month, and you get much greater passive cert gain (up to 48 certs a day you earn passively on the full teir). Combine it with boosts that you can stack on top of a membership you can get doubleXP You can't get a membership though with SC, so thats kind of out of the question. As for what to spend with 2500sc, it depends on what you need the most. If there's a weapon you really want, buy a weapon (ideally a weapon you want that costs a lot of certs like 1000cert). If you want a lot of certs to build up a class with, get an XP booster. Or do both. I'd save your SC against buying costmetic items until you are either satisfied with what you want for your main classes, or if you just have a LOT of SC (like from a triple SC event) and can afford to burn extra on stuff that looks nice, like alternate helmets and camo.
So I made a Cross post on the sony forums and reddit about the Empire specific heavy weapons and how I think they need a rework. [URL="https://forums.station.sony.com/ps2/index.php?threads/i-think-the-empire-specific-heavy-weapons-need-reworking.131601/"]https://forums.station.sony.com/ps2/index.php?threads/i-think-the-empire-specific-heavy-weapons-need-reworking.131601/[/URL] [URL="http://www.reddit.com/r/Planetside/comments/1fok1n/i_think_the_empire_specific_heavy_weapons_need_a/"]http://www.reddit.com/r/Planetside/comments/1fok1n/i_think_the_empire_specific_heavy_weapons_need_a/[/URL] Here's hoping the Devs notice.
Whats the best weapon for a TR heavy currently? Outgrown my T9 I feel.
Waiting to go to Esimir for the alert. [thumb]http://cloud-2.steampowered.com/ugc/902124017383945116/E38BA1FA9F67D032341059C68A3A6DC18EA7CB83/[/thumb] Thirty Tooth on queue.
[QUOTE=Monkeytracks;40905006]Waiting to go to Esimir for the alert. [thumb]http://cloud-2.steampowered.com/ugc/902124017383945116/E38BA1FA9F67D032341059C68A3A6DC18EA7CB83/[/thumb] [sp]the very top of the image[/sp][/QUOTE] Try being a non member on mattherson during the free membership month, 100th in queue :v:.
[QUOTE=Monkeytracks;40905006]Waiting to go to Esimir for the alert. [thumb]http://cloud-2.steampowered.com/ugc/902124017383945116/E38BA1FA9F67D032341059C68A3A6DC18EA7CB83/[/thumb] [sp]the very top of the image[/sp][/QUOTE] So?
[QUOTE=Jimesu_Evil;40898094]SHHH don't antagonize him. [img]http://img846.imageshack.us/img846/8500/civ1.jpg[/img][/QUOTE] [img]http://i.imgur.com/evC4fLx.jpg[/img] Meh V:v:V
[QUOTE=finbe;40905589]Try being a non member on mattherson during the free membership month, 100th in queue :v:.[/QUOTE] [QUOTE=Framperton;40905702]So?[/QUOTE] You guys are missing what he's [I]actually[/I] pointing out. It says "32th" not "32nd"
[QUOTE=Trainbike;40906262]You guys are missing what he's [I]actually[/I] pointing out. It says "32th" not "32nd"[/QUOTE] Oh. Well that could have just been a much smaller picture.
Higby on GU10 and some recent balance issues (clicky) [t]http://i.imgur.com/KWkjQKQ.png[/t] GU10 is also coming out this night apparently, if nothing horrible happens during QA.
Whatever happened to the MAX travel mode returning anyway? Wasn't that previously supposed to come out with the empire specific abilities?
More spawning abilities for squads would be fucking tight. It pisses me off as squad leader when I die because that usually means the sundy is toast as well and I can't spawn on my squad to drop another beacon or whatever, and without me they can't return to the fight when they die either.
[QUOTE=kukiric;40906492]Higby on GU10 and some recent balance issues (clicky) [t]http://i.imgur.com/KWkjQKQ.png[/t] GU10 is also coming out this night apparently, if nothing horrible happens during QA.[/QUOTE] Honestly I'm not surprised there was nothing wrong with the VS max, it was probably never used because of the all the talk about NC max.
[QUOTE=mooman1080;40906696]Honestly I'm not surprised there was nothing wrong with the VS max, it was probably never used because of the all the talk about NC max.[/QUOTE] That k/d with what weapons? The only use for VS maxes were bursters, you know the insanely good weapons where you practically never die because they have such insane range? Analytics without statistics is dumb and the fact that he is being buttbudies with WristCutPyscho on his stream is hilarious.
Well, I got 5000 SC for free, what should I buy?
[QUOTE=Fish_poke;40906948]Well, I got 5000 SC for free, what should I buy?[/QUOTE] 7day xp boosts? I don't know what faction you are.
[QUOTE=MuTAnT;40906964]7day xp boosts? I don't know what faction you are.[/QUOTE] Terran, the only faction worth playing. They have tactical superiority. Remember that time we lost Indar Excavation? Tactics.
[QUOTE=finbe;40906917]That k/d with what weapons? The only use for VS maxes were bursters, you know the insanely good weapons where you practically never die because they have such insane range? Analytics without statistics is dumb and the fact that he is being buttbudies with WristCutPyscho on his stream is hilarious.[/QUOTE] All maxes have bursters though, it's entirely possible their k/d is inflated by only being used for AA, but they weren't only used for AA. But ya, it would be nice if we had some context to that number.
[QUOTE=kukiric;40906492]Higby on GU10 and some recent balance issues (clicky) [t]http://i.imgur.com/KWkjQKQ.png[/t] GU10 is also coming out this night apparently, if nothing horrible happens during QA.[/QUOTE] That Natir guy is such a whining dickbag. All he does is tweet the devs about how they keep screwing things up. [QUOTE=Framperton;40901145]What are we expecting for this week's GU then? I hope they roll out the new TR weapon models, but as far as I know they haven't said anything else at all.[/QUOTE] [quote]All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 2 hours. Players may note the following changes: GU10 Patch Notes General Updates Alerts Taking all facilities of the specified type will win the alert for your empire immediately If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires. New Alert Types There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents: Capture Biolabs (global) Capture Tech Plants (global) Capture Amp Stations (global) Capture Biolabs: Amerish Capture Tech Plants: Amerish Capture Amp Stations: Amerish Capture Biolabs: Indar Capture Tech Plants: Indar Capture Amp Stations: Indar Capture Biolabs: Esamir Capture Amp Stations: Esamir World Faction warpgates have been rotated counter-clockwise New in the Depot Added Harasser Windshield Guards and Sunderer Tire Spikes Infantry Updates Weapon Art The following weapons have had their cosmetic look updated: NC: Razor GD-23, Carnage BR, and LA1 Anchor TR: T5 AMC, TAR, MSW-R, T16 Rhino, T32 Bull VS: Ursa and Corvus VA55 Toggle Zoom Toggle zoom is now canceled when any of these actions are taken: Reload Weapon swap Sprint Melee Toss a grenade Bug Fixes Optic attachment and iron sight views have been made more consistent across all three empires. Muzzle flashes are now visible for the full render distance of infantry. Shotgun slug ammunition now uses a tracer that is similar to sniper rifles. Tracers are now more visible during the daytime. NS tracers are now white. Reduced acceleration/deceleration speeds of MAX units with Zealot Overdrive active to minimize third person warping. Fixed the missing audio when cocking a bolt action rifle for TR and NC. Ammo clip for the LA1 Anchor should no longer appear to float below the weapon model Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was changed. Added a speculative fix for an issue where players sometimes accept a revive, but stay stuck on the deploy screen until they are killed again Walking forward and right while holding out C4 will no longer cause issues Added 1st person audio for the TR MAX while in lockdown Lock on rocket launchers will no longer fire “ghost” rockets if you ADS immediately after reloading Night vision fixed for low and medium graphics settings Vehicle Updates Vehicle Projectiles Now Originate from the Camera This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount. AMS Sunderer Deployment Area Change The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before. Flash and Harasser Airborne Control Steer left and steer right will now cause the Flash and Harasser to roll slightly when airborne. Bug Fixes Fixed an issue where sometimes a vehicle turret’s camera would stutter to the left/right when the vehicle was in motion. Players in the rumble seat of the Harasser should no longer be able to hit the vehicle when firing with the exceptions of the repair tool and physics based projectiles (C-4, grenades, etc) Players in the gunner seat of the Harasser should no longer be able to hit players in the rumble seat when firing The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality Harasser chassis lights should now display properly when activated Fixed an issue that would cause significant visual issues (black dots) when being fired on by the Scythe Fix for Magrider proximity radar not working correctly Fix for various issues with Lumifiber effects UI Updates Customizable Squad Colors for Platoons Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen This is personal/client-side only – platoon leaders don’t pick everyone’s colors Find Facilities Feature on Map We have added a search field to the map to locate facility by name. Streamlined Kill Notifications The text for these notifications was made smaller and will no longer display outfit tags or titles to help mitigate issues with name text being cut off. Connected Facility Indicators We added HUD indicators to show connected facilities: These share the same states as the facility indicators on the map (capture progress, cap time, ownership, etc) These should go away once you’re within the facility area These only show the detailed information (name, cap time, distance) when you look directly at the indicator Enemy Health Bar Change Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles. Misc. UI Changes Current vehicle weapon name is now displayed above the HUD ammo counter Vehicle weapon switch icon now briefly appears when switching weapons or when changing seats Alert icons added to map and warpgate terminal screen for continent-specific alerts Added a notification for when a “next alert” timer starts counting down Added continuous zoom to the minimap Tweaked some HUD text to be more legible during the day A general notification and chat message is sent when a squad or platoon waypoint is added or updated. Waypoint indicators now display region name when highlighting with reticule Bug Fixes Fixed issue with capture timers not displaying correctly under certain circumstances MAX bundles will now describe which arm the weapon is for Bundles in the bundle category should now list the contents in the detail pane Fixed an issue where logging out and back in on the same character will leave the XP bonus displaying as 0 for a short time Previewing an item in a bundle should now give the option to preview it on a character or vehicle Q menu controls are no longer inverted if the mouse axis is inverted Facility Updates New Ammo Towers Added on Indar Ammo Towers were added to the former facility satellites and to the Seabed Listening Post. SCU Shields SCU shields on Amp Stations and Tech Plants will now disable when the capture has reached 50% instead of 75%. Bio Lab SCU Shields are once again controlled by the generator and no longer disable based on capture percentage. Increased Spawn Options We’ve increased the number of available respawn points to include two small outposts instead of one. Bug Fixes Addressed some LOD issues at low graphics settings for interior facility structures Fixed a broken garage shield at Allatum Addressed a terminal that was clipping into other objects at Scarred Mesa Skydock Fixed a bug that showed the Saurva Overflow Depot redeployment location at an incorrect spot on the map[/quote]
[QUOTE=Jimesu_Evil;40907274]That Natir guy is such a whining dickbag. All he does is tweet the devs about how they keep screwing things up.[/QUOTE] [url]https://soundcloud.com/hmmmmmmmmmmm-1/highlights[/url] That was all on TE's TS, you can BuzzCutPyscho say that all of the devs are massive faggots right by the end, which is hilarious considering how higby was on his stream.
[QUOTE=Trainbike;40906262]You guys are missing what he's [I]actually[/I] pointing out. It says "32th" not "32nd"[/QUOTE] Probably should have pointed it out a little better. Also I look forward to the new rolling in mid air thing.
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