Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=finbe;40907322][url]https://soundcloud.com/hmmmmmmmmmmm-1/highlights[/url]
That was all on TE's TS, you can BuzzCutPyscho say that all of the devs are massive faggots right by the end, which is hilarious considering how higby was on his stream.[/QUOTE]
I'm fairly sure Smed has said on twitter that he dislikes Buzzcut before.
[QUOTE=Jimesu_Evil;40907274]*changenote*
Customizable Squad Colors for Platoons
[/QUOTE]
F-f-f-fuck.
Now it's gonna be even harder to direct stupid ass pubbies in public platoons. Because quite often to be understood you've gotta refer to player's squad COLOR instead of squad callsign. "Green players", "Brown players" etc (plus it always gave me an opportunity to make a joke about race segregation). Now these clueless folks are going to be even more clueless.
On the other hand, it will give me more opportunities to persuade leaders to kick shit players to make some space for those who do good. Yeah, I'm one of [i]those[/i] guys you can see typing in platoon chat "just kick *name* already, he's fucking clueless".
[editline]5th June 2013[/editline]
[QUOTE=kukiric;40906492]
[t]http://i.imgur.com/KWkjQKQ.png[/t]
[/QUOTE]
Nice to know someone shares my opinion on majority of VS players.
[QUOTE=Trainbike;40907580]I'm fairly sure Smed has said on twitter that he dislikes Buzzcut before.[/QUOTE]
Why don't they just ban the bitch already? He has nothing but a negative impact on the game and community.
He's been threatened with bans before, imo the devs should man up and actually go through with it.
[QUOTE=BlackRainbow;40907749]Why don't they just ban the bitch already? He has nothing but a negative impact on the game and community.
He's been threatened with bans before, imo the devs should man up and actually go through with it.[/QUOTE]
Because he'd just tell TE to stop playing and even if they play, don't ever buy anything on the in-game store and most of TE does whatever Buzz tells them to, even if it's a dumb protest.
Suddenly Mattherson would be fucked [I]and[/I] SOE would lose a big source of income.
[QUOTE=kukiric;40907771]Because he'd just tell TE to stop playing and even if they play, don't ever buy anything on the in-game store and most of TE does whatever Buzz tells them to, even if it's a dumb protest.
Suddenly Mattherson would be fucked [I]and[/I] SOE would lose a big source of income.[/QUOTE]
From what little I've seen he appears to be just a huge cunt. Would be no loss to the game if he were banned honestly. He shouldn't have as much control as he does.
Browsing the TS files, looks like the Interlink Facility has been updated again.
[thumb]http://img189.imageshack.us/img189/2757/interlink.jpg[/thumb]
I'll get some shots of the interior as well.
that radar dish is going to be full of drop podders as soon as the base is used in-game.
[editline]5th June 2013[/editline]
even though; it still is really nice that we're getting more variety between bases.
[QUOTE=mooman1080;40906696]Honestly I'm not surprised there was nothing wrong with the VS max, it was probably never used because of the all the talk about NC max.[/QUOTE]
Yeah, it makes sense. Most Vanu forces I see are more than 50% Maxes right now, so things are obviously a lot more skewed regardless of how effective the Max itself might be.
[QUOTE=kukiric;40907771]Because he'd just tell TE to stop playing and even if they play, don't ever buy anything on the in-game store and most of TE does whatever Buzz tells them to, even if it's a dumb protest.
Suddenly Mattherson would be fucked [I]and[/I] SOE would lose a big source of income.[/QUOTE]
The Enclave listens to Buzz because they want to be apart of the massive army that's gathered behind him. I'm sure there's a few people that realize they don't need Buzz in control to do that. He's not exactly an expert tactician, he just has the resources to spend to take over a facility. If he got banned, I don't think that'd be the end of the Enclave, nor do I think its manpower would wave off any.
Mattherson wouldn't be doomed over that. Plus, if the Enclave did somehow just up and go, the TR on Mattherson still have BWC, which even as NC, I'll give them props for some, if not most, of their members being pretty good at the game, or at the very least respectful.
I'd also like to mention that Buzz kicked about a thousand of his members to try and statpad to pass up Low Tax Low Effort on the K/D board. I don't think I'd miss him any if he's willing to go /that/ low.
[QUOTE=Poolson;40908607]The Enclave listens to Buzz because they want to be apart of the massive army that's gathered behind him. I'm sure there's a few people that realize they don't need Buzz in control to do that. He's not exactly an expert tactician, he just has the resources to spend to take over a facility. If he got banned, I don't think that'd be the end of the Enclave, nor do I think its manpower would wave off any.
Mattherson wouldn't be doomed over that. Plus, if the Enclave did somehow just up and go, the TR on Mattherson still have BWC, which even as NC, I'll give them props for some, if not most, of their members being pretty good at the game, or at the very least respectful.
I'd also like to mention that Buzz kicked about a thousand of his members to try and statpad to pass up Low Tax Low Effort on the K/D board. I don't think I'd miss him any if he's willing to go /that/ low.[/QUOTE]
yeah let's feed his ego some more
[QUOTE=finbe;40906917]That k/d with what weapons? The only use for VS maxes were bursters, you know the insanely good weapons where you practically never die because they have such insane range? Analytics without statistics is dumb and the fact that he is being buttbudies with WristCutPyscho on his stream is hilarious.[/QUOTE]
Those statistics only included infantry kills according to Higby on reddit.
[quote]actually, the usage, battle rank of the user, time played with the class and before and after kdr are all factored in - but, it's simple enough to just umbrella talk about kdr. I'm looking 100% at vs. infantry kills with the stats i was referencing too, so it has nothing to do with bursters. the #1 killers are Blueshifts followed by the default anti-infantry and anti-vehicle combo.[/quote]
[URL="http://dk.reddit.com/r/Planetside/comments/1foznt/highby_in_bcps_streamchat_talks_about_zoe_air/cacfgdg"]Source[/URL]
[QUOTE=kukiric;40906492]Higby on GU10 and some recent balance issues (clicky)
[t]http://i.imgur.com/KWkjQKQ.png[/t]
GU10 is also coming out this night apparently, if nothing horrible happens during QA.[/QUOTE]
>deploying on flying gals
YES.
[QUOTE=finbe;40907322][url]https://soundcloud.com/hmmmmmmmmmmm-1/highlights[/url]
That was all on TE's TS, you can BuzzCutPyscho say that all of the devs are massive faggots right by the end, which is hilarious considering how higby was on his stream.[/QUOTE]
Oh yeah. he calls them retarded, and a few other racial epithets over the course of the stream.
It's weird because Higby actually invites him to play paigow poker in the stream transcript about the GU.
I just bought a shotgun.
"Server will go down in 15 minutes"
Just when I was starting to have fun.
[quote]Night vision fixed for low and medium graphics settings[/quote]
i cannot begin to describe how happy i am
[QUOTE=Jimesu_Evil;40908027]Browsing the TS files, looks like the Interlink Facility has been updated again.
[thumb]http://img189.imageshack.us/img189/2757/interlink.jpg[/thumb]
I'll get some shots of the interior as well.[/QUOTE]
I kind of wish they didn't make buildings like this (just in one huge chunk) because it makes it impossible to piece multiple parts together to make something interesting on a level design so not every building of that style looks exactly the same.
Granted it's probably better for performance but eh...
[QUOTE=Ghost101;40908411]Yeah, it makes sense. Most Vanu forces I see are more than 50% Maxes right now, so things are obviously a lot more skewed regardless of how effective the Max itself might be.[/QUOTE]
As Someone who uses ZoE I'll say most of the time I win a fight because the enemy uses the INCREDIBLY ADVANCED AND WELL THOUGH OUT tactic of stand stock still, stick gun up nose and point metal bit or glowing red dot at enemy while holding down the trigger so when I roll up in a vs Max and use the "Overpowered shit" that is DODGING it catches them off guard.
Also, kind of a minor game update. Some things in there are nice but by and large the only thing that is really new is new alert types, which aren't really going to be that game changing.
I'd like to see alerts that have nothing to do with territory capture, like escorting something to capturing a flag and bringing it to warpgate, or something along those lines.
[QUOTE=KorJax;40911196]I kind of wish they didn't make buildings like this (just in one huge chunk) because it makes it impossible to piece multiple parts together to make something interesting on a level design so not every building of that style looks exactly the same.
Granted it's probably better for performance but eh...[/QUOTE]
I get what you mean. But it makes it easier for 'tactics'. A little more to differentiate Buildings would be nice though.
[QUOTE=KorJax;40911196]I kind of wish they didn't make buildings like this (just in one huge chunk) because it makes it impossible to piece multiple parts together to make something interesting on a level design so not every building of that style looks exactly the same.
Granted it's probably better for performance but eh...[/QUOTE]
It's not, it's about 20 different pieces. That's just how they all line up when imported. And that's only the main building, Higby said the building layout in the area surrounding it would vary from facility to facility.
Did nobody notice we're getting camera centered shots for tank shells? The Prowler will (hopefully) never be the same.
[QUOTE=munky91;40911381]Did nobody notice we're getting camera centered shots for tank shells? The Prowler will (hopefully) never be the same.[/QUOTE]
You mean shells that don't drop or shells that go where the fuck you aim at?
[QUOTE=DEMONSKUL;40911409]You mean shells that don't drop or shells that go where the fuck you aim at?[/QUOTE]
You see the crosshair on your screen when you drive a tank?
The thing you use to line up shots?
The shots now line up with that and thus fire FROM the crosshair so shells go where you point them.
Gravity is still a thing but you shells fire straight now.
[QUOTE=thisguy123;40911431]You see the crosshair on your screen when you drive a tank?
The thing you use to line up shots?
The shots now line up with that and thus fire FROM the crosshair so shells go where you point them.
Gravity is still a thing but you shells fire straight now.[/QUOTE]
Finally, yeah I got that before, I was being a bit sarcastic. But yeah it's nice now that they actually go where you aim rather than somewhere near the approximate place you nearly aim. 90% of the shots I do in a prowler missed because of that.
[QUOTE=kukiric;40906492]Higby on GU10 and some recent balance issues (clicky)
[t]http://i.imgur.com/KWkjQKQ.png[/t]
GU10 is also coming out this night apparently, if nothing horrible happens during QA.[/QUOTE]
"VS players only use things that are obviously OP"
[video=youtube;OqIXXFA7T-Y]http://www.youtube.com/watch?v=OqIXXFA7T-Y[/video]
There's a reason why we have high K/D: Our weapons are utter and complete shit, forcing us to become better players to deal with them
Been like that since PS1
[QUOTE=S'Arais;40911506]
There's a reason why we have high K/D: Our weapons are utter and complete shit, forcing us to become better players to deal with them
Been like that since PS1[/QUOTE]
VS were hardly underpowered in PS1. That was the TR's job.
NC certed Medium Assault for the Gauss. VS certed MA for the Pulsar. TR certed MA to get it out of the way for Heavy Assault. The TR Cycler was just that [I]bad[/I].
The Lasher was outright the best HA weapon for quite a long time until it was nerfed (and the MCG buffed).
The VS MAX had the best overall ability in PS1 - jumpjets were incredibly useful to avoid danger and get into hard-to-reach places like on treetops. The NC shield was practical. The TR ability (Lockdown) was only useful for defending, until they added the Overdrive mode (basically PS2's ZOE mode) in like 2009.
The Magrider was the only tank with a gun for the driver, it could drive over water (most useful ability, especially since 90% of the fights were on Cyssor), its main cannon had no drop and was the fastest tank weapon, and it could strafe. The Vanguard and Prowler were harder to use, and the Prowler needed three players to be fully manned. Granted, the Prowler and Vanguard were better in conventional tank fights and at killing infantry, but the Magrider's stability made it one of the most obnoxious things to fight in open terrain or near the ocean in the game.
The VS Thresher buggy wasn't as good as the NC Enforcer IMO, but it was still dangerous and very hard to kill courtesy of its strafe drive.
[editline]5th June 2013[/editline]
The VS BFR on the other hand was garbage.
Looks like the PS4 is getting PS2.
[url]http://uk.ign.com/videos/2013/06/05/planetside-2-coming-to-ps4[/url]
Even though I'll be sticking to PC, at least it's some good publicity for the game to get more players.
So cross platform?
Looks like I'll finally be able to boost my KDR even higher.
[QUOTE=Docc;40912367]Looks like the PS4 is getting PS2.
[url]http://uk.ign.com/videos/2013/06/05/planetside-2-coming-to-ps4[/url]
Even though I'll be sticking to PC, at least it's some good publicity for the game to get more players.[/QUOTE]
So it's retro compatible? Why not with the PS3 too?
:v: