• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
Seeing has he can actually kill you by running over you while still going at 155MPH, I,d say he had some kind of speedhack.
[media]http://www.youtube.com/watch?v=oBHZcWDbchs[/media] Now on YT
"These are real players....in pre-arranged battles."
[QUOTE=Framperton;40913676]"These are real players....in pre-arranged battles."[/QUOTE] I think they hung out with some outfits and recorded what they hear. Then they add that on top of some pre-arranged battle scenes.
[QUOTE=Framperton;40913676]"These are real players....in pre-arranged battles."[/QUOTE] Of course, but fights like the above do happen. Maybe not with the staged "everyone rush twoards the galaxies dramatically at the warpgate", but the general scale of the fight happens like that. I.E: the last stand of Scarred Mesa Skydock by the vanu on Matherson, where we previously held Indar cont lock for 43 days, only to lose it then in a huge battle. [media]http://www.youtube.com/watch?v=rP2W5lpfJUQ[/media]
all I can hope for is optimization for the PC version. I can't imagine the PS4 running PS2 in it's current state. Also, the names are getting confusing now :v:
[QUOTE=scratch (nl);40913938]all I can hope for is optimization for the PC version. I can't imagine the PS4 running PS2 in it's current state. Also, the names are getting confusing now :v:[/QUOTE] Yeah, apparently the improvements to the PS4 version is going to help with multicore support on PC too. [url]https://twitter.com/j_smedley/status/342359277706547200[/url]
[QUOTE=scratch (nl);40913938]all I can hope for is optimization for the PC version. I can't imagine the PS4 running PS2 in it's current state. Also, the names are getting confusing now :v:[/QUOTE] I wouldn't have thought that. Mostly since PS2s optimisation problems are due to specific hardware configs. I know it runs perfectly on my rig, and many others. But not so good on some. I'm just they can optimise it to a specific hardware set fine.
[QUOTE=S'Arais;40911506]"VS players only use things that are obviously OP" [video=youtube;OqIXXFA7T-Y]http://www.youtube.com/watch?v=OqIXXFA7T-Y[/video] There's a reason why we have high K/D: Our weapons are utter and complete shit, forcing us to become better players to deal with them Been like that since PS1[/QUOTE] "Everyone is OP except us" "We're just better players" Uhhhuuuhhhhh, i bet. [editline]6th June 2013[/editline] [QUOTE=BlackRainbow;40614134]Sometimes I wonder if the bulk of the coding team got pulled off the Planetside 2 to work on other projects when the game was "released".[/QUOTE] I guess this recent PS4 announcement answers that one.
[QUOTE=BlackRainbow;40914563]"Everyone is OP except us" "We're just better players" Uhhhuuuhhhhh, i bet. [/QUOTE] Grass s greener syndrome. If everyone here rotated thier main faction the comments would be the same just from other mouths.
[QUOTE=BlackRainbow;40914563]"Everyone is OP except us" "We're just better players" Uhhhuuuhhhhh, i bet.[/QUOTE] You forgot "SOE hates <faction>" ... Beside everyone knows TR is the best. Even if our guns suck. Because SOE hates us.
[QUOTE=DEMONSKUL;40912815]Seeing has he can actually kill you by running over you while still going at 155MPH, I,d say he had some kind of speedhack.[/QUOTE] Could actually be the desync bug, usually when I see people speed hacking in tanks, they know it's already that obvious so they kick it up into high gear and go airborne to chase esf's down. Ever seen a prowler chasing reavers 500 meters in the air at 250 kph? Scary shit right there.
[QUOTE=Ryo Ohki;40915614]You forgot "SOE hates <faction>" ... Beside everyone knows TR is the best. Even if our guns suck. Because SOE hates us.[/QUOTE] Teamwork and tactics is OP :v: [editline]5th June 2013[/editline] [QUOTE=Unmercy;40915617]Could actually be the desync bug, usually when I see people speed hacking in tanks, they know it's already that obvious so they kick it up into high gear and go airborne to chase esf's down. Ever seen a prowler chasing reavers 500 meters in the air at 250 kph? Scary shit right there.[/QUOTE] I've never seen this :v: when you see it next, record it because it sounds hilarious.
I guess they forgot to mention in the newest update that the game crashes every 10 minutes insead of every 2 hours....
[QUOTE=Ryo Ohki;40915614]You forgot "SOE hates <faction>" ... Beside everyone knows TR is the best. Even if our guns suck. Because SOE hates us.[/QUOTE] in what way do any of the factions' guns suck?
Did they do anything to improve performance in the recent patch?
[QUOTE=KorJax;40913366][media]http://www.youtube.com/watch?v=oBHZcWDbchs[/media] Now on YT[/QUOTE] I see PhysX effects [editline]5th June 2013[/editline] [QUOTE=Docc;40914264]Yeah, apparently the improvements to the PS4 version is going to help with multicore support on PC too. [url]https://twitter.com/j_smedley/status/342359277706547200[/url][/QUOTE] I also don't trust anything Smedley says
[QUOTE=BusterBluth;40916281]Did they do anything to improve performance in the recent patch?[/QUOTE] Quite the opposite for me.
I think Matherson crashed The Warden is such a good rifle, especially with the 3.4x
[QUOTE=TheTalon;40918371]I think Matherson crashed The Warden is such a good rifle, especially with the 3.4x[/QUOTE] How is it different from any other BR?
[QUOTE=Framperton;40919132]How is it different from any other BR?[/QUOTE] It's Semi auto and does 250/200 damage rather than the 143, and is used by Engineer/Heavy Assault. 20Rnd Mags, too. And only 250 Certs. Throw on a foregrip, a compensator and High velocity ammo and you got one lethal mother fucking rifle that'll reach out 300m without even trying, and with the 3.4x, it doesn't zoom in so far that you're useless in close range
[QUOTE=KorJax;40913366][media]http://www.youtube.com/watch?v=oBHZcWDbchs[/media] Now on YT[/QUOTE] Do NC guns always eject shells? I never noticed it before, but I saw it in the video.
probably physx
[QUOTE=Unmercy;40915617]Could actually be the desync bug, usually when I see people speed hacking in tanks, they know it's already that obvious so they kick it up into high gear and go airborne to chase esf's down. Ever seen a prowler chasing reavers 500 meters in the air at 250 kph? Scary shit right there.[/QUOTE] "Desync" doesn't work like that, they'd just see themselves playing normally with everyone else teleporting back and forth multiple times a second and no kills/voice commands registering for 20+ seconds. Source: bad wi-fi signals. [editline]6th June 2013[/editline] [QUOTE=NoDachi;40914336]I wouldn't have thought that. Mostly since PS2s optimisation problems are due to specific hardware configs. I know it runs perfectly on my rig, and many others. But not so good on some. I'm just they can optimise it to a specific hardware set fine.[/QUOTE] They'll have to squeeze a lot out of Forgelight to get it to run decently on the PS4 since its CPU is literally eight slow netbook cores crammed into a single die.
[QUOTE=kukiric;40919431]"Desync" doesn't work like that, they'd just see themselves playing normally with everyone else teleporting back and forth multiple times a second and no kills/voice commands registering for 20+ seconds. Source: bad wi-fi signals. [editline]6th June 2013[/editline] They'll have to squeeze a lot out of Forgelight to get it to run decently on the PS4 since its CPU is literally eight slow netbook cores crammed into a single die.[/QUOTE] AMD at that if i'm not mistaken. My guess is PS2 on PS4 won't even have PhysX. Hell us PC people don't even have it anymore
The fights were real. My outfit(Black Widow Company [BWC]) was the TR you were hearing. We filmed last friday actually. It was a lot of fun and nothing was prearranged. We just kinda went out in force. Was a lot of fun.
[QUOTE=TheTalon;40919170]It's Semi auto and does 250/200 damage rather than the 143, and is used by Engineer/Heavy Assault. 20Rnd Mags, too. And only 250 Certs. Throw on a foregrip, a compensator and High velocity ammo and you got one lethal mother fucking rifle that'll reach out 300m without even trying, and with the 3.4x, it doesn't zoom in so far that you're useless in close range[/QUOTE] I use the Warden regardless how I get outclassed by every other weapon, BR's in general seem pretty weak. I'm pretty sure all the BR's have the same stats. It's gunshot sound effect makes it sound so beast
[QUOTE=saikouguy;40919614]I use the Warden regardless how I get outclassed by every other weapon, BR's in general seem pretty weak. I'm pretty sure all the BR's have the same stats. It's gunshot sound effect makes it sound so beast[/QUOTE] Vanu, TR and NC all get basically the same rifle, just named differently, but it'll drop someone in 4 hits to the chest, 2 to the head, and fires quite fast. With a compensator and foregrip it pretty much lines up on the target after each shot before the next one. It's comparable to the stock TR infiltrator rifle I think. Only no ridiculous scopes or tracers, and twice the magazine capacity And they do sound nice
[QUOTE=99$-Plate;40913891]I think they hung out with some outfits and recorded what they hear. Then they add that on top of some pre-arranged battle scenes.[/QUOTE] They hung around, told us to go to specific bases, the battle scenes were real but they were telling us to do formation flying / charge at the same time / etc.
This looked like so much fun! [url]http://www.youtube.com/watch?v=sKUiNqFFKmE[/url]
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