• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[QUOTE=Jimesu_Evil;40414427]I'm guessing you tried to suicide bomb a sundy but there was no bang. Mines don't explode when deployed under stationary vehicles anymore.[/QUOTE] Which in my opinion is hella annoying. Shooting them doesn't set them off either anymore. Majority of my mine kills are from stationary sunderererers.
[QUOTE=munky91;40415177]Tactics for winning this game aren't similar to tactics for winning real fights. In this game, your life holds pretty much no value, since there are infinite of you. In fact, your life can hold negative value if you waste it walking or something when you could be respawning somewhere useful. And no, there aren't any security concerns. You can safely join the military and continue playing video games to your heart's content.[/QUOTE] What I mean is using the tactics that they were taught when they were in the military, I can see why using such things in a video game like Planetside 2 would be a big no no as far as security is concerned.
[QUOTE=GoldenDargon;40415226]What I mean is using the tactics that they were taught when they were in the military, I can see why using such things in a video game like Planetside 2 would be a big no no as far as security is concerned.[/QUOTE] I have no idea what you're talking about. I'm sure if there's super top secret tactics that the military uses and military members aren't allowed to say, that they wouldn't be able to be applied to planetside 2 anyways.
[QUOTE=Ryo Ohki;40411281]We just got a shipment of new TR latex armor, the vanu ain't got shit on us now [IMG]http://cloud.steampowered.com/ugc/558721284304892784/C8B383903A3AE7CCBE2F8EF809388CCA439588EE/[/IMG][/QUOTE] It looks even better on high settings [img]https://dl.dropboxusercontent.com/u/8403469/Steam/218230_2013-04-24_00002.png[/img] It's fabulous
[QUOTE=kukiric;40415283]It looks even better on high settings [img]https://dl.dropboxusercontent.com/u/8403469/Steam/218230_2013-04-24_00002.png[/img] It's fabulous[/QUOTE] [media]http://www.youtube.com/watch?v=cKJhItAwmdY[/media] (best quality I could find because FOX got the best quality version taken down :I)
[QUOTE=kukiric;40415283]It looks even better on high settings [img]https://dl.dropboxusercontent.com/u/8403469/Steam/218230_2013-04-24_00002.png[/img] It's fabulous[/QUOTE] I think TR just out-vanu'd the Vanu. [QUOTE=GoldenDargon;40414802]I always wondered what it'd be like playing this game with a group of people who are in the Army in real life, and who put their real world combat experience to use in game. Would that give them an unfair advantage? Would they even be allowed to use the tactics and methods that they were taught because of security concerns etc? Just some food for thought here.[/QUOTE] We have a whole bunch of current/ex military guys in the Devil Dogs, and every one of them will tell you the same thing: Real world military tactics just do not translate into this game. You can be acting all tacticool with building sweep & clears, moving as a fireteam etc, but all it takes is some Rambo to run in bunnyhopping with a shotgun to take out your whole fireteam. You do much better playing it as a game, not a military sim.
[QUOTE=GoldenDargon;40415226]What I mean is using the tactics that they were taught when they were in the military, I can see why using such things in a video game like Planetside 2 would be a big no no as far as security is concerned.[/QUOTE] There's nothing top secret about field maneuvering, combat behaviour and unit-level tactics. And even if there was, there's no guy standing behind you watching you playing games after you quit the military service. Besides, most tactical maneuvers (various rules of engagement inculded) applied to use in the real life military will be useless in games (especially Planetside, due to what munky91 pointed out) due to various limitations. So don't worry, the only people really trying hard to apply real military tactics and maintain military-level discipline are wannabe armchair generals aka leaders of tactic00l outfits. And as far as I'm concerned, they're not very effective at anything, so clearly they don't have any sort of visible advantage. [editline]25th April 2013[/editline] [QUOTE=Jimesu_Evil;40415312] We have a whole bunch of current/ex military guys in the Devil Dogs, and every one of them will tell you the same thing: Real world military tactics just do not translate into this game. You can be acting all tacticool with building sweep & clears, moving as a fireteam etc, but all it takes is some Rambo to run in bunnyhopping with a shotgun to take out your whole fireteam. You do much better playing it as a game, not a military sim.[/QUOTE] Also, this. To apply combat maneuvering into the game you've got to assume that opposing players fear death. They don't. Hence why diffirent games try to simulate the disadvantages of being suppressed by incoming fire, because otherwise it's just not working. [editline]25th April 2013[/editline] Hey guise. We are going to have new combat AA vehicle. [url=http://forums.station.sony.com/ps2/index.php?threads/test-release-notes-04-24.119810/]Test server patch notes[/url] [quote]The Harasser buggy is now available to all factions on test server A three person vehicle with a driver, a gunner, and a [b](MAX capable) rumble seat[/b][/quote] I forsee fun times, hope the outfts I play with on regular basis will utilise it.
[video=youtube;xiC5Jd3Cuno]http://www.youtube.com/watch?v=xiC5Jd3Cuno[/video] There goes any hope of being able to fly air post max update patch.
do all MAXes have that or just TR? If it's just the TR I'll happily fly over to the vanu when in my reaver.
[QUOTE=scratch (nl);40415885]do all MAXes have that or just TR? If it's just the TR I'll happily fly over to the vanu when in my reaver.[/QUOTE] it's just the TR... And I though the vanu had the corner on their "No fly zone" tactics with their lancers capable of striking aircraft from two hex's away.
[QUOTE=thisguy123;40416154]And I though the vanu had the corner on their "No fly zone" tactics with their lancers capable of striking aircraft from two hex's away.[/QUOTE] Not this bullshit again.
Lancer does shit damage anyway, and Vanu's already a no-fly zone because all their MAXes are burstermaxes because their MAX weapons are shit
[QUOTE=finbe;40415766][video=youtube;xiC5Jd3Cuno]http://www.youtube.com/watch?v=xiC5Jd3Cuno[/video] There goes any hope of being able to fly air post max update patch.[/QUOTE] What if you can lockdown a MAX in the rumble seat?
[QUOTE=jiggu;40416534]What if you can lockdown a MAX in the rumble seat?[/QUOTE] oh man if you could, I think I might have to read the forums for the entitled pilot whining [URL]http://forums.station.sony.com/ps2/index.php?threads/so-how-long-before-lockdown-gets-nerfed.119939/[/URL] IT BEGINS
I can already taste the tears of all the non-TR pilots.
[QUOTE=BlackRainbow;40416714]I can already taste the tears of all the non-TR pilots.[/QUOTE] [quote=Butthurt]"Burster MAXes also get to ride on the Harasser buggies... making them rolling AA that far surpasses the Skyguard, and each dual Burster MAX Harasser buggy has as much firepower as a dual GD-40F Ranger sunderer. Its just pure murder for all air. Bursters just need to be nerfed already, or air is going to be totally done soon."[/quote] but muh...muh rocket pods :((((((( also 'bursters just need to be nerfed already' bahahah
How have they still not nerfed the Burster anyway
[QUOTE=d00msdaydan;40416799]How have they still not nerfed the Burster anyway[/QUOTE] why would they nerf the burster when its basically the only effective form of anti-air in the game except maybe striker spam also people on the forums suggesting that the most effective counter to air should be air, MY MIND
[QUOTE=Cloak Raider;40416880]why would they nerf the burster when its basically the only effective form of anti-air in the game except maybe striker spam also people on the forums suggesting that the most effective counter to air should be air, MY MIND[/QUOTE] What's the issue with air being a counter to air? Costs more resource, higher skillcap, and way more fun compared to sitting in a spawnroom invincible instagibbing any air that flies within a couple of hexes of your base. But In infantryside 2 whinebabby players only play infantry because they can't understand what "Pitch" is, and think that vehicles are OP and that base design has nothing to do with balance.
What is VS getting for their MAX ability?
[QUOTE=finbe;40416916]What's the issue with air being a counter to air? Costs more resource, higher skillcap, and way more fun compared to sitting in a spawnroom invincible instagibbing any air that flies within a couple of hexes of your base. But In infantryside 2 whinebabby players only play infantry because they can't understand what "Pitch" is, and think that vehicles are OP and that base design has nothing to do with balance.[/QUOTE] nothing wrong with air being a counter to air but you have people honestly suggesting that air should be a more effective counter to air than [I]anti-air[/I] and thus bursters should be nerfed what is this instagibbing air nonsense from spawnrooms whinebabby infantry what are you talking about infantry make up the majority of shit in planetside 2 because that's what you spawn as, that's what captures points not people playing top gun
[QUOTE=Cloak Raider;40416880]why would they nerf the burster when its basically the only effective form of anti-air in the game except maybe striker spam also people on the forums suggesting that the most effective counter to air should be air, MY MIND[/QUOTE] Striker is way shittier than the Grounder anyways, I trialed the Striker, never again. But yeah I can imagine a lockdown burstermax is going to be pretty ridiculously strong. I want a small accuracy buff for the Skyguard though [editline]25th April 2013[/editline] [QUOTE=BlackRainbow;40416927]What is VS getting for their MAX ability?[/QUOTE] I heard some sort of damage increase, which would probably put them in a similar position as the TR max [editline]25th April 2013[/editline] [QUOTE=Cloak Raider;40416933]nothing wrong with air being a counter to air but you have people honestly suggesting that air should be a more effective counter to air than [I]anti-air[/I] and thus bursters should be nerfed what is this instagibbing air nonsense from spawnrooms whinebabby infantry what are you talking about infantry make up the majority of shit in planetside 2 because that's what you spawn as, that's what captures points not people playing top gun[/QUOTE] I don't think bursters should be nerfed, but he's right about the amount of burstermaxes just standing in the safe zone, just barely walking out and spewing at whatever comes close, run back in and repair, repeat. And I've found people who seems to solely play infantry cry about everything, things that are far from overpowered but just because it killed them they'll cry nerf on the forums. [editline]25th April 2013[/editline] I do like the idea of the lockdownMAX though. I imagine sort of building a temporary turret nest with an engineer, a medic and one or two MAX that just deploy into turrets, sounds fun. As a matter of fact the new Harasser buggie is perfect for this, engie driving and a medic gunning and the max in the back. LA with C4 gonna have fun wrecking that though. Also thank garry for automerge
[QUOTE=Jimesu_Evil;40414427]I'm guessing you tried to suicide bomb a sundy but there was no bang. Mines don't explode when deployed under stationary vehicles anymore.[/QUOTE] Deployed my own sundy behind a rock near an enemy base, I see an enemy sunderer moving up(about 100m away, I run out into the road drop tank mines). I then shot my grenade launcher at him to grab his attention, this works. He drives up to me, now close to my sundy, and he started shooting at me, he was now on top of my mines, for ~3 seconds they didn't explode or do anything. I resorted to shooting the mines manually. I'm guessing the system that's in place to stop you from dropping mines on stationary targets is bugged or something. Oh btw, c4, claymores, tank mines now become permanently invisible if you were ~300m away when they were deployed.
[QUOTE=thisguy123;40416154]it's just the TR... And I though the vanu had the corner on their "No fly zone" tactics with their lancers capable of striking aircraft from two hex's away.[/QUOTE] Every time this is posted, it gets a little more stupid.
What's the NC max getting?
Riot shield, protects the front real good but doesn't protect sides or rear
And the Sparrow, which at the moment is basically the engineer AV turret x2.
[QUOTE=d00msdaydan;40417220]Riot shield, protects the front real good but doesn't protect sides or rear[/QUOTE] Jesus I can imagine a shield hackermax just wrecking indoors. Biolabs will be filled with those :v:
[QUOTE=MendozaMan;40417286]Jesus I can imagine a shield hackermax just wrecking indoors. Biolabs will be filled with those :v:[/QUOTE] You can't shield and shoot at the same time.
[QUOTE=Jimesu_Evil;40417389]You can't shield and shoot at the same time.[/QUOTE] Can't reload either, but it has a fairly quick pull up time so it's probably really effective against max hunters using pump actions. Seems pretty balanced against charge and gives the NC max more depth aside from hold m1 and m2 kill errybody.
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