• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
Does anyone know of a website that tells you if there's a sell going on in planetside 2?
[QUOTE=Jimesu_Evil;41055708]Looks like all the different class variations of helmets and comp armour are being consolidated into bundles. [thumb]http://img543.imageshack.us/img543/4731/rbrd.jpg[/thumb] Makes sense considering all the new helmets are one-purchase-all-class. Much cheaper than buying them all individually, but sucks if you only wanted them for one class.[/QUOTE] With my luck this will be the first time soe doesn't give certs for duplicates. JUST WATCH.
[QUOTE=Soren;41055875]Does anyone know of a website that tells you if there's a sell going on in planetside 2?[/QUOTE] @ps2dailydeals on twitter.
I Burn through my Daily ribbons so quickly now. I usually end up getting A ribbon for a Gun, then a ribbon for outpost capture, then another ribbon for the Same gun and then a Ribbon for the defence of said outpost and the a ribbon for a MAX weapon because Shits on like Donkey Kong
[QUOTE=Jimesu_Evil;41055708]Looks like all the different class variations of helmets and comp armour are being consolidated into bundles. [thumb]http://img543.imageshack.us/img543/4731/rbrd.jpg[/thumb] Makes sense considering all the new helmets are one-purchase-all-class. Much cheaper than buying them all individually, but sucks if you only wanted them for one class.[/QUOTE] I want to know if they'll unlock the cosmetic item for all classes if you've only bought one (or a couple) of the class variants or if they'll make you re-buy the whole package to get the rest if you wanted them.
[QUOTE=Trainbike;41056743]I want to know if they'll unlock the cosmetic item for all classes if you've only bought one (or a couple) of the class variants or if they'll make you re-buy the whole package to get the rest if you wanted them.[/QUOTE] It would be great and I'm hoping that's what will happen (even though I've bought pretty much everything for every class except skullface and maniac helms), but I would not be surprised if you just end up having to buy the whole bundle even if you're only missing one item from it. EDIT: Pulled this off SOE forums after it was pulled from Reddit. [quote="Higby on the topic of vehicle resource cost changes"]First of all, as usual we appreciate all the discussion on this, seeing a lot of valid concerns. I wanted to address a couple of them. 1 - We've run the numbers too, of course. We're looking at average resource income and spend rates across multiple roles, i.e. people who play tanks primarily, those who play air primarily, those who play lots of stuff, etc. We've found that in general the resource income is about 3-4x the resource spend rate for most players, with a few exceptions. Not only that, but most of the time most players are CAPPED on aerospace and mechanized resources, including those who play those roles primarily. This is leading to resources being largely irrelevant. The only one that this isn't the case with is infantry resources, where you can spend without using, so more people manage to use those resources effectively without "wasting" their by earning while capped. 2 - The purpose with resources is to be limit the flow of force-multipliers being used, vehicles, explosives, etc. If you're upset that you can't chain pull tanks over and over every 5 minutes, I don't know what to tell ya. That's kind of the entire purpose of the resource system to limit players from doing that. It's never been the intention that tanks and aircraft are always available and you never have to "do without", however, our current tuning basically allows for that - making resources, and therefore one of our strategic drivers largely irrelevant. Did you know you actively earn resources by fighting in certain areas, in addition to the passive gain? Most people don't since resources don't really matter. If you want to get tanks faster, you can do that by fighting more in mechanized resource hexes. Mechanized resources are usually more plentiful outside of warpgates too so sunderers and MBTs, the backbones of forming a push are earned earliest. None of this matters or is important in the current meta - hopefully this tuning starts to make that gameplay surface a bit more. 3 - I know you're not saying this Roy, but just so everyone else sees it - this isn't a "Resource System Revamp" it's just a tuning pass. We still have longer term plans for more systematic adjustments to the resource game, including changes to the way you acquire and utilize resources. This tuning is an attempt to see what we can do to make resources more relevant in the current system without waiting several weeks for the new game systems to be coded and tuned. We also want to see what a more restrictive resource model feels like so we can refine the design direction for that larger change. These type of resource adjustments are fast and tiny changes to game data and are easy for us to adjust and even remove if it proves to be as bad as the doomsayers think it might be. 4 - Currently resources and XP are boosted by being under-populated. Of course hardly anyone realizes that resources are boosted since they don't matter very much right now, but they are. We are considering greatly increasing the resource side of that bonus, meaning that under-populated empires will have a lot more availability to spawn vehicles. I'm sure the first thought is "if we're zerged back to the wg we're screwed anyways so this doesn't help", and that's true and is already the case. Yes, if they're pushed back all the way to WG, this won't be as huge of a benefit, but if you're under-pop while you're being pushed back it could matter a lot. Being able to out-pull vehicles, MAXes and consumables while you're fighting to hold territory as an under-popped empire could hopefully prove to be an alleviation of the population imbalance pain that some players are feeling on a couple servers. edit: since I know someone will show up to bring up that if you're evenly popped and pushed back to WG you'd be hurting - that's true, but that's kind of the point. This is the component I'm personally least comfortable with. Once again, the goals with this tuning is to make resources more relevant, decrease the time that players spend 'capped' on vehicle resources, limit chain pulling powerful force-multiplier vehicles such as MBTs, and, ideally, to allow under-popped empires to leverage force multipliers at a higher rate than their over-populated rivals while actively contesting territory. At any rate, I'll take the concerns to the team, and we'll continue to discuss. I agree there are some big issues to watch carefully with this type of change. The good news is it's a very simple change to implement, iterate and even to revert if needed. Like so much in Planetside 2, "TheorySiding" and mathematical models only get us so far (both ours and yours), it's really impossible to accurately predict the actual results until we can see it played by real players in real situations.[/quote]
Good the resource system was pretty pointless.
I wonder what it would be like if using a resource "reserved" that amount from you max resource pool until you stopped using it I.E. if you spend 400 mechanical or whatever on an MBT, the entire time you have that MBT you would be -400 mechanical resources, which would start replenishing (ideally at a faster rate than now, i.e. every 2 minutes instead of 5) when you died or stopped using it. Though this would really suck for dedicated tank pilots who do good and not die, but then just happen to die and then they'll have to wait a while before they have enough resources for another tank. It could be a way though to reduce the amount of tank/asset spam and make resources (and the assets you use) really matter.
I like that idea but only if you could cert into an ability that reduces the amount reserved. That way it limits vehicle spam from your average zerglings, but dedicated tankers can invest certs into reducing or removing that restriction.
All I want to do is fly galaxies sometimes jeez ESFs go away I want to have fun
when he mentioned the thing where underpopped empires would get resource bonuses, I had this idea that there could be some kind of empire wide modifier or resource pool that would start to hurt when a lot of people are using their resources actively - like, if an empire is spamming MAXes, MBTs or ESFs, that same empire would start getting penalties to the resource gain (maybe make it stop or even go negative) to limit the total amount, while underpopped empires get a multiplier or perhaps even a flat bonus to their gain
[media]http://www.youtube.com/watch?v=SZOkUnbQAwI[/media]
[QUOTE=KorJax;41060184][media]http://www.youtube.com/watch?v=SZOkUnbQAwI[/media][/QUOTE] "NANITEMACHINES, SNAKE!"
I just told everyone in TR warpgate that I got 6k certs from the alert we just lost. I think I incited a riot. I hope I don't get reported for 'hacking/glitch exploiting' because I was just kidding around. lol.
What is with people talking crap about the TR chaingun So long as you take care to manage the bloom by firing in bursts it's a rapecannon in close range and has ridiculous accuracy so long as you're standing still even at long range Anything that is in your crosshair when your gun is stable dies instantly
[QUOTE=Ryo Ohki;41063045]What is with people talking crap about the TR chaingun So long as you take care to manage the bloom by firing in bursts it's a rapecannon in close range and has ridiculous accuracy so long as you're standing still even at long range Anything that is in your crosshair when your gun is stable dies instantly[/QUOTE] I can confirm that almost every time I come up against someone with the chain gun I die. And the Lasher sucks.
[QUOTE=Ryo Ohki;41063045]What is with people talking crap about the TR chaingun So long as you take care to manage the bloom by firing in bursts it's a rapecannon in close range and has ridiculous accuracy so long as you're standing still even at long range Anything that is in your crosshair when your gun is stable dies instantly[/QUOTE] The same is unfortunately also true for all guns, and they don't spend 0.5 seconds not doing that.
Just got tier 1 turbo and tier 3 hill-climbing on my Harasser. It just about defies gravity now.
[QUOTE=Del91;41063867]I can confirm that almost every time I come up against someone with the chain gun I die. And the Lasher sucks.[/QUOTE] Lashers will lose most straight-up fights (like the Jackhammer) but it's obnoxious to fight against, especially if the Lasher has the high ground and can just hold down M1 to get kills.
The Lasher is an annoying flushing gun that'll get rid of corner campers. I don't think it has actual killing power though.
I've got a $50 dollar code for Ingame dosh for Planetside, although I think it's just station cash. Will likely only work for people in North America. Got it from a Nvidia promo. Figured someone here might want it and be willing to trade for a steam game or something at a lesser value.
[QUOTE=Sir_takeslot;41066710]I've got a $50 dollar code for Ingame dosh for Planetside, although I think it's just station cash. Will likely only work for people in North America. Got it from a Nvidia promo. Figured someone here might want it and be willing to trade for a steam game or something at a lesser value.[/QUOTE] Want 26 Dota 2 keys?
[QUOTE=Sir_takeslot;41066710]I've got a $50 dollar code for Ingame dosh for Planetside, although I think it's just station cash. Will likely only work for people in North America. Got it from a Nvidia promo. Figured someone here might want it and be willing to trade for a steam game or something at a lesser value.[/QUOTE] I could give you "The Wonderful End of the World", "Warlock - Master of the Arcane" (and DLC), and nine copies of Dota 2.
[QUOTE=Sir_takeslot;41066710]I've got a $50 dollar code for Ingame dosh for Planetside, although I think it's just station cash. Will likely only work for people in North America. Got it from a Nvidia promo. Figured someone here might want it and be willing to trade for a steam game or something at a lesser value.[/QUOTE] i can give u bad rats In a slightly more serious note I have Nuclear Dawn and DoW2R The Last Standalone
[QUOTE=mastermaul;41066744]I could give you "The Wonderful End of the World", "Warlock - Master of the Arcane" (and DLC), and nine copies of Dota 2.[/QUOTE] Warlock looks interesting, I may take you up on that if I don't get a better offer. Better offer being, 15,000 dota 2 invites. Also just PM me, I don't want to clog up the thread with trading bullshit.
[QUOTE=Sir_takeslot;41066710]I've got a $50 dollar code for Ingame dosh for Planetside, although I think it's just station cash. Will likely only work for people in North America. Got it from a Nvidia promo. Figured someone here might want it and be willing to trade for a steam game or something at a lesser value.[/QUOTE] My brother had one of those codes from getting a new nVidia card and it was just a pre-defined bundle of items, not station cash. Not sure if your code would be the same kind of deal but just a warning.
[QUOTE=Painseeker;41066847]My brother had one of those codes from getting a new nVidia card and it was just a pre-defined bundle of items, not station cash. Not sure if your code would be the same kind of deal but just a warning.[/QUOTE] Thanks for telling me this. Nvidia just says ingame currency, but I looked into it further, and this is whats in it. [quote] Planetside 2 - Premium Gear Up pack (worth $50/€50) that includes Infantry Camo, Weapon Camo, Vehicle Camo, Exclusive Gun, 7 Day Squad XP Boost, 7 Day Squad Resource Boost, 7 Day XP Boost, 7 Day Resource Boost equivalent to 5000 Station Cash,[/quote] Although, I'm seeing conflicting reports at the moment. I see people say gear, and then some people say it's 5,000SC.
Can't say I care about that then, I just want to buy a bunch of guns.
[QUOTE=mastermaul;41066892]Can't say I care about that then, I just want to buy a bunch of guns.[/QUOTE] According to the PS2 forums, North America gets the 50$ worth in Station Cash. [url]https://help.soe.com/app/answers/detail/a_id/37078/kw/nvidia[/url] [URL="https://forums.station.sony.com/ps2/index.php?threads/nvidia-promo-codes-with-triple-station-cash.100187/"]https://forums.station.sony.com/ps2/index.php?threads/nvidia-promo-codes-with-triple-station-cash.100187/ [/URL][URL]https://forums.station.sony.com/ps2/index.php?threads/nvidia-geforce-free2play-bundle-code.95538/[/URL]
[QUOTE=BlackRainbow;41066742]Want 26 Dota 2 keys?[/QUOTE] I'll raise you 30 dota 2 keys
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