Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=99$-Plate;40415006]I know that BWC on Mattherson is run by people who are either former military or are in active service.
Or at least that's what I hear/read.[/QUOTE]
That we are, it's actually quite nice, clean comms when it's needed, no idiots breaking firing lines, people automatically setting up to cover areas effectively, etc.
You can't even reload with the shield up? I hope it's not as useless as the shield in PS1, that was garbage.
[QUOTE=jiggu;40417108]Striker is way shittier than the Grounder anyways, I trialed the Striker, never again. But yeah I can imagine a lockdown burstermax is going to be pretty ridiculously strong.
I want a small accuracy buff for the Skyguard though
[editline]25th April 2013[/editline]
I heard some sort of damage increase, which would probably put them in a similar position as the TR max
[editline]25th April 2013[/editline]
I don't think bursters should be nerfed, but he's right about the amount of burstermaxes just standing in the safe zone, just barely walking out and spewing at whatever comes close, run back in and repair, repeat. And I've found people who seems to solely play infantry cry about everything, things that are far from overpowered but just because it killed them they'll cry nerf on the forums.
[editline]25th April 2013[/editline]
I do like the idea of the lockdownMAX though. I imagine sort of building a temporary turret nest with an engineer, a medic and one or two MAX that just deploy into turrets, sounds fun. As a matter of fact the new Harasser buggie is perfect for this, engie driving and a medic gunning and the max in the back. LA with C4 gonna have fun wrecking that though.
Also thank garry for automerge[/QUOTE]
I don't understand the complaining about shooting out of safe areas thing
we either have that, or we go back to what we had before where you had 4 libs and 50000 ESFs camping a single spawn, and there was literally no way of escaping
and idk about the infantry thing, I don't read the forums often enough to see, but my general experience of esf pilots is that for some reason they want to be able to counter everything, and if anti-air gets anywhere close to being effective, they whine up a storm
[QUOTE=FlakAttack;40417911]You can't even reload with the shield up? I hope it's not as useless as the shield in PS1, that was garbage.[/QUOTE]
lockdown does sound op when you compare it to what vs and nc are apparently getting, but there's still room for change.
[QUOTE=Anthracite;40418113]lockdown does sound op when you compare it to what vs and nc are apparently getting, but there's still room for change.[/QUOTE]
Remember that lockdown in PS1 was the worst max ability.
It just turned you into an easy target.
[QUOTE=NoDachi;40418122]Remember that lockdown in PS1 was the worst max ability.
It just turned you into an easy target.[/QUOTE]
Well the problem here is that we're talking about a single max instagibbing ESFs and taking a lib down in about 10 seconds. If there's a limited arc and it takes a few seconds to anchor/release then it would be somewhat balanced but if they keep it like it is right now on the test server there's going to be walls of tears like never before.
[QUOTE=Anthracite;40418175]If there's a limited arc and it takes a few seconds to anchor/release then it would be somewhat balanced[/QUOTE]
There is a limited arc, and it does take a few seconds to anchor.
[QUOTE=Anthracite;40418175]Well the problem here is that we're talking about a single max instagibbing ESFs and taking a lib down in about 10 seconds. If there's a limited arc and it takes a few seconds to anchor/release then it would be somewhat balanced but if they keep it like it is right now on the test server there's going to be walls of tears like never before.[/QUOTE]
Really in that vid it looked like it only had like a 30% dps boost?
[QUOTE=NoDachi;40418204]Really in that vid it looked like it only had like a 30% dps boost?[/QUOTE]
the item description says level 5 lockdown gives +40% projectile speed, +40% reload speed and +40% fire rate.
[QUOTE=Jimesu_Evil;40418200]There is a limited arc, and it does take a few seconds to anchor.[/QUOTE]
I was told the anchor time was tiny and there was no arc earlier, which made me WTF are SOE thinking about. Thanks for fixing that, it does sound much less op now.
Album of the new MAX cosmetics that were implemented into to the test version.
[url]http://imgur.com/a/rfoss#0[/url]
I'm really not a fan of the VS Max head, so this is good.
[QUOTE=NoDachi;40418122]Remember that lockdown in PS1 was the worst max ability.
It just turned you into an easy target.[/QUOTE]
In most situations sure, but locked down burster max was amazing at CY defense.
[QUOTE=Raidyr;40418589]In most situations sure, but locked down burster max was amazing at CY defense.[/QUOTE]
and a falcon spamming shitlord wasn't?
Some of you may find this a tad... [i]ogrewhelming[/i].
[thumb]http://img402.imageshack.us/img402/8679/maxcosmeticsnc.jpg[/thumb]
[thumb]http://img692.imageshack.us/img692/8514/maxcosmeticsvs.jpg[/thumb]
[thumb]http://img832.imageshack.us/img832/8597/maxcosmeticstr.jpg[/thumb]
Now I want the second NC helm for my infantry, instead of the one we're getting... really it doesn't look anywhere near as good as the concept.
Whoever said the NC max is useless outside of biolabs need to get their head examined
The scattercannon and the falcon compliment each other in such a perfect way it's not even funny for a max using standard weapons let alone different weapons on each arm. The scattercannon allows the max to easily get rid of close range harrassers (and I'm talking about the default scattercannon, not even hacksaws) while the falcon lets you snipe infantry and vehicles alike at ranges that put the TR and VS maxes to utter shame.
It just makes me so goddamn angry that the maxes of other empires not only are nowhere as good with their default weapons, let alone that their AI weapons on their own are even worse than your generic rifle so mixing your left and right arm just means gimping yourself.
[editline]25th April 2013[/editline]
[QUOTE=Jimesu_Evil;40418597]
Such ogrewhelming cosmetics.
[/QUOTE]
I really wish they put some more creativity with cosmetics, that just looks like composite armor #2
For the VS it makes their Power armour look like power armour and not just a tall guy in Flanders ski gear.
[QUOTE=Ryo Ohki;40418642]I really wish they put some more creativity with cosmetics, that just looks like composite armor #2[/QUOTE]
Are you kidding me? All of the helmets are completely new models, and these are the first armour sets we've seen that aren't composite... and they're not creative enough for you? Are you expecting them to give us entirely new body models?
Really wish there'd be alternate color schemes for sale, like a darker overall look for TR, you know, black and red as advertised instead of the white and grey mess you actually get, differently laid out vehicle paintjobs, differently toned guns, that sorta thing
camos are boring
I recently notice that the kill Icon for the mcg looks like the older underslung minigun style thingamy with the grip on top INSTEAD of the retarded child of a clunky assult reifle we have today.
[QUOTE=Jimesu_Evil;40418804]Are you kidding me? All of the helmets are completely new models, and these are the first armour sets we've seen that aren't composite... and they're not creative enough for you? Are you expecting them to give us entirely new body models?[/QUOTE]
Yes, they are just adding bits of armor in different spots, can you honestly say you'd be able to tell one from the other at first glance? A bit of variety is all I ask
[QUOTE=Mastahamma;40418966]Really wish there'd be alternate color schemes for sale, like a darker overall look for TR, you know, black and red as advertised instead of the white and grey mess you actually get, differently laid out vehicle paintjobs, differently toned guns, that sorta thing
camos are boring[/QUOTE]
Higby once said that there would be alternate faction schemes that become unlocked with battleranks (like PS1). That was ages ago though so they've probably dropped that since. It'd be great to have though.
[QUOTE=d00msdaydan;40416308]Lancer does shit damage anyway, and Vanu's already a no-fly zone because all their MAXes are burstermaxes because their MAX weapons are shit[/QUOTE]
The comet is suprisingly useful now though. 4 high speed light damage rockets basically per clip if you duel weild them, that also one hit kill infantry.
[QUOTE=finbe;40417520]Can't reload either, but it has a fairly quick pull up time so it's probably really effective against max hunters using pump actions. Seems pretty balanced against charge and gives the NC max more depth aside from hold m1 and m2 kill errybody.[/QUOTE]
TR max anchors at the end of a hallway, Nc can't even poke their head out. NC pops shield and walks up walkway with infantry behind it. Gets behind TR and infantry swarms around it.
[QUOTE=Cloak Raider;40416880]why would they nerf the burster when its basically the only effective form of anti-air in the game
except maybe striker spam
also people on the forums suggesting that the most effective counter to air should be air, MY MIND[/QUOTE]
Bursters suck if you play air predominantly because one burster can pretty much lock down an entire area seeing as they will insta-gib ESF's in less than 3-4 seconds, and ESF's weapons literally do almost nothing to max units.
But at the same, if you get close to a burster, it should be able to rip you to shreds in seconds.
The only thing I'd like changed about bursters is to make it so max's aren't considered infantry (therefore they aren't pretty much immune from rocketpods and all ESF weapons), and for the kill range/accuracy of the burster to be good only in closer ranges, while simultaneously making it so the skyguard is really good for long range deterrance AA. In this way, using air against an area with a large amount of bursters is stupid, or going in close in a base with one burster is stupid, but its no long pretty much insta-death to your entire hex.
Libs might be a problem with this, in which case making it so the skyguard is actually really good at hitting and damaging libs at a range would be awesome for this. Same with friendly ESF's being the best defense against libs.
[editline]25th April 2013[/editline]
[QUOTE=thisguy123;40418716]For the VS it makes their Power armour look like power armour and not just a tall guy in Flanders ski gear.[/QUOTE]
I'm so happy we're getting new max cosmetics
The max helmit and optional cosmetic you could get for them looked way too stupid to me. This looks aweosme, on the otherhand.
[QUOTE=Jimesu_Evil;40417389]You can't shield and shoot at the same time.[/QUOTE]
The fuck is the point of a max that can't shoot
All that will achieve is giving the enemy time to flank you
[QUOTE=JgcxCub;40420253]The fuck is the point of a max that can't shoot
All that will achieve is giving the enemy time to flank you[/QUOTE]
You clearly have zero tactical imagination.
meh i don't have problems with AA MAXs now and i don't think after the patch for TR i will. To me AA is just a deterrent, which is what it should be. If there's a few AA MAXs defending a base and i go fly over to attack it and start getting hit, i just fly away and either try to snipe the MAXs from a distance using a hill as cover and hovering around or i land and take them out another way. The people who get taken out by AA MAXs are the morons who expect there to be no ground-to-air counter and probably just waltz in to enemy bases thinking it will be a cake walk, AA is fine
[QUOTE=Pandamox;40420876]meh i don't have problems with AA MAXs now and i don't think after the patch for TR i will. To me AA is just a deterrent, which is what it should be. If there's a few AA MAXs defending a base and i go fly over to attack it and start getting hit, i just fly away and either try to snipe the MAXs from a distance using a hill as cover and hovering around or i land and take them out another way. The people who get taken out by AA MAXs are the morons who expect there to be no ground-to-air counter and probably just waltz in to enemy bases thinking it will be a cake walk, AA is fine[/QUOTE]
The only AA I want buffed is a slight accuracy upgrade on the skyguard, won't do jack shit in close range where they already tear shit apart, but will be a little bit better when leading far off targets.
I never find myself getting shot down by MAXs but they are a huge pain in the ass.
They are small making it hard to get all of your rockets on target without flying in a straight line making you an easy to hit target.
I don't have a problem with them being a deterrent that is good I just don't like the fact it is nearly impossible for me to be able to engage them so I can help in that area.
The reason I find them hard to kill is because they stand around trees and buildings they can dart into for a engineer to repair them making my efforts pointless.
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Biggest example is when they dart in and out of their spawn rooms with engineers waiting inside at a bio-lab meaning I have to stay on the opposite side of the bio-lab for safety. If I even try to engage with all the trees and bushes and stuff in the way the MAX becomes more than a deterrent.
(I play on Amerish all the time I would assume on a place like indar it would be easier to kill them)
[QUOTE=alexojm;40421014]I never find myself getting shot down by MAXs but they are a huge pain in the ass.
They are small making it hard to get all of your rockets on target without flying in a straight line making you an easy to hit target.
I don't have a problem with them being a deterrent that is good I just don't like the fact it is nearly impossible for me to be able to engage them so I can help in that area.
The reason I find them hard to kill is because they stand around trees and buildings they can dart into for a engineer to repair them making my efforts pointless.
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Biggest example is when they dart in and out of their spawn rooms with engineers waiting inside at a bio-lab meaning I have to stay on the opposite side of the bio-lab for safety. If I even try to engage with all the trees and bushes and stuff in the way the MAX becomes more than a deterrent.
(I play on Amerish all the time I would assume on a place like indar it would be easier to kill them)[/QUOTE]
I think it goes both ways. They can deter you and you can deter them. I've had plenty of times where there will be an AA MAX and engi combo waiting on the side of a hill or under some trees after we take a base and will start raping your shit as soon as you start to fly over them, i usually just sit at a distance either where he can't see me or where i'm so far that he finds it's wasted effort and i harass the shit out of them/kill the engi with my main gun and then just take little pot shots at the MAX until he waddles off sobbing
[editline]25th April 2013[/editline]
[QUOTE=jiggu;40420943]The only AA I want buffed is a slight accuracy upgrade on the skyguard, won't do jack shit in close range where they already tear shit apart, but will be a little bit better when leading far off targets.[/QUOTE]
I haven't used a skyguard but from the simple fact that i haven't encountered a single one that i can recall, i'd say there's probably something wrong
[QUOTE=Pandamox;40421091]I think it goes both ways. They can deter you and you can deter them. I've had plenty of times where there will be an AA MAX and engi combo waiting on the side of a hill or under some trees after we take a base and will start raping your shit as soon as you start to fly over them, i usually just sit at a distance either where he can't see me or where i'm so far that he finds it's wasted effort and i harass the shit out of them/kill the engi with my main gun and then just take little pot shots at the MAX until he waddles off sobbing
[editline]25th April 2013[/editline]
I haven't used a skyguard but from the simple fact that i haven't encountered a single one that i can recall, i'd say there's probably something wrong[/QUOTE]
Their damage is great at short range but at longer ranges all they can do is throw paper at ESF and say "shoo shoo". This is because the barrel shakes like a skrillex concert.
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