• Break a hero by changing one of their abilities
    2,905 replies, posted
All of Bane's attacks now cause enemies to curl into the fetal position until they die.
Reactive Armor now caps at 50 and also give 2 Strength per stack. Timbersaw can now attack while Chakram is out and does pure damage.
Sniper's ult now dooms the enemy hero.
Scepter upgrade also allows for the clones to use the items of the original Meepo (penta-Midas anyone?)
Medusa petrifies ANYONE who has vision of her Ward vision, ect counts (GLOBAL) petrifies towers too Her snake will bounce for ever, as long as there is something to bounce too. Medusa's mana shield blocks 100% of all damage.
her split shot has double range and does 100% damage
[QUOTE=ForgottenKane;39187340]her split shot has double range and does 100% damage[/QUOTE] "Can't critical hit" balanced I learned from valve
all of her arrows can now each have their own unique attack modifier applied to them
[QUOTE=Rarara;39159032]Night Stalkers silence makes his victim completely blind for full duration.[/QUOTE] That'd actually be really cool if his silence cut your vision to like, 300 temporarily spooky
Power Cogs are now a moveable unit.
Life drain now works like static link
Winter Wyvern's cold embrace can be casted on enemies, damaging them for the same amount of HP/sec as it would heal an ally.
[QUOTE=Harpie;39188931]That'd actually be really cool if his silence cut your vision to like, 300 temporarily spooky[/QUOTE] i think there was a hon hero who could stop enemies from having vision of each other, that would be a fucking cool addition to Crippling Fear and give him a reason to level it up a little earlier
[QUOTE=maxumym;39189396]Power Cogs are now a moveable unit.[/QUOTE] Even better: Power Cogs now can be cast like Sprout. And if casted not on yourself, they face INWARDS.
Invoker now has 3 additional spell essences. Invoke now works off of permutations. Invoker has a combonation for every non-ultimate spell in the game.
Visage no longer has a maximum soul charge on soul assumption.
[QUOTE=Proogles;39205450]Visage no longer has a maximum soul charge on soul assumption.[/QUOTE] Soul charges do not disappear unless soul assumption is fired, in addition to the limit being uncapped.
Switch enigmas midnight pulse with Darkseers Vacuum, they even look the same (sorta)
With level 1 ult, Visage's familiars now have lvl 1 Gravekeeper's cloak. With level 2 ult, Visage's familiars now have lvl 2 Gravekeeper's cloak and lvl 1 Grave Chill. With level 3 ult, Visage's familiars now have lvl 3 Gravekeeper's cloak, lvl 2 Grave Chill and lvl 1 Soul Assumption. The spells they use are on autocast. They cast Grave Chill automatically when attacking an enemy hero which isn't affected by this spell, and Soul Assumption is automatically casted on an enemy hero when they reach full charges. They don't use mana. The Familiars can't be targeted or damaged by any spells. (Fuck you Dirge's zombies and DP's ghosts) The Familiars now land their stun about 30% faster. They move about 10% faster. They have about 20% more health. While not spotted by enemy heroes for 10 seconds, they begin to regenerate their attack charges, gaining 1 charge every 3 seconds. They now give 50% more gold to their killers. Aghanims now increases max attack charges from 7 to 10. Max familiars from 2 to 3 (isn't changed). They have 20% chance to not spend a charge upon attacking.
OD's passive can now restore health every time somebody in the aura gets hurt.
medusa's ult doesn't affect tiny, wisp, clinkz, skeleton king, morphling, pugna, visage, zeus, spectre and any other non-flesh heroes
[QUOTE=Constructor;39207615]medusa's ult doesn't affect tiny, wisp, clinkz, skeleton king, morphling, pugna, visage, [B]zeus[/B], spectre and any other non-flesh heroes[/QUOTE] Am I missing something? isn't he a mortal.
[QUOTE=Guillebon;39207678]Am I missing something? isn't he a mortal.[/QUOTE] Zeus is godlike no matter what he says.
Imagine if the heroes actually were unaffected/more vulnerable to some spells than others, based on their elements. Like Ancient Apparition would be absolutely immune to any negative ice-type effect, but someone like Lina would destroy him easily. Would give a new meaning to counterpicking.
[QUOTE=Bordellimies;39208228]Imagine if the heroes actually were unaffected/more vulnerable to some spells than others, based on their elements. Like Ancient Apparition would be absolutely immune to any negative ice-type effect, but someone like Lina would destroy him easily. Would give a new meaning to counterpicking.[/QUOTE] Finger of Death would one hit AA no matter what. Linas Laguna Blade is more lightning than fire.
Counter Helix is now a toggle skill that will drain Axes health each time he spins. The damage is minimal and he has full movement speed while spinning. Out of the way Juggernaut, there's a new top in town.
[QUOTE=Bordellimies;39208228]Imagine if the heroes actually were unaffected/more vulnerable to some spells than others, based on their elements. Like Ancient Apparition would be absolutely immune to any negative ice-type effect, but someone like Lina would destroy him easily. Would give a new meaning to counterpicking.[/QUOTE] pokemon already has that feature.
Mirana's meteor starfall thing now works like Zeus' alt except casts all of the stars in one spell on everyone (so not just one per hero)
Invoker's meteor is an actual meteor and when cast destroys the game.
Finger of Death turns your hero inside out for reals this time, instagibbing any flesh heroes, has no effect against skeletons, and does 50% damage to Lifestealer, Pudge, Lich and Dirge.
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