[QUOTE=ForgottenKane;39298646]Then he'd be completely countered by nukers. One nuke from anybody and he gets less attack speed. The reason he dominates pubs so much is because people see him with low health thinking they can kill him, when all they're doing is making him deal more DPS. He tricks idiots.[/QUOTE]
I like playing him with a Dazzle for that exact reason, retards thinking they can get me because I'm on low health. :v:
Dazzle's ultimate never expires when used.
Weavers ultimate reverts everything back to the beginning of the game except Weaver himself. Has a 20 minute cooldown.
Battle Hunger now stacks when placed on enemies. (Oh god.)
Beastmasters axe throw now plays Tomahawk Man's stage theme when thrown.
Light Strike Array is now global.
Witch Doctors Death Wards now no longer require channeling, last 3 minutes and can be set up like regular wards.
Jinada is toggled and costs some mana per hit.
Treant Protector's Leech seed does damage amount X amount of nearby units per pulse (5*75 = 4 pulses of 375 damage), and the seeds stays on until it does all of its pulses.
Living Armour's regen is multiplied with the amount of stacks it has, (13*7 hp per second)
It can also be applied globally to enemies to do damage over time instead.
[QUOTE=Arandomu;39314078][B]Jinada is toggled and costs some mana per hit.
[/B]
Treant Protector's Leech seed does damage amount X amount of nearby units per pulse (5*75 = 4 pulses of 375 damage), and the seeds stays on until it does all of its pulses.
Living Armour's regen is multiplied with the amount of stacks it has, (13*7 hp per second)
It can also be applied globally to enemies to do damage over time instead.[/QUOTE]
CHRIST.
Sniper's Assassinate is now his right-click attack.
[QUOTE=OluapPlayer;39315232]Sniper's Assassinate is now his right-click attack.[/QUOTE]
Jokes on him, I'll pick Naix/Omni/Templar Assassin/Nyx etc.
[QUOTE=Bordellimies;39315487]Jokes on him, I'll pick Naix/Omni/Templar Assassin/Nyx etc.[/QUOTE]
Implying you can see him from 3000 distance.
[QUOTE=Harpie;39277395]Morphling's waveform can travel infinitely through the river.[/QUOTE] Storm Spirit takes pure damage equal to twice the mana expended when he ultimates on/through the river?
Tinker's rearm now affects the glyph.
[QUOTE=Amaurus;39274738]Silencer ult now silences everything
Forever.[/QUOTE]
Level 6 silences spells, Level 11 silences items, and level 16 disarms.
[QUOTE=RagerTrader;39316700]Level 6 silences spells, Level 11 silences items, and level 16 disarms.[/QUOTE]
Force opponents to perma 5 man gank Silencer.
Have AM farm other lane.
Remove silence abillity from Silencer
Remove Lifesteal from Lifestealer
[QUOTE=maxumym;39315528]Implying you can see him from 3000 distance.[/QUOTE]
After the initial panic of the first shot, he could use his E as Nyx.
[QUOTE=Potato Cube;39317418]Remove silence abillity from Silencer
Remove Lifesteal from Lifestealer[/QUOTE]
Death Prophet now has Permanent reincarnation with no cooldown or mana cost.
Scepter makes Skeleton Kings ulti 60/30/0
[QUOTE=Rarara;39326996]Scepter makes Skeleton Kings ulti 60/30/0[/QUOTE]
Suddenly 5 man diffusal blade teams.
Pudge's hook has infinite range.
[QUOTE=Rarara;39326996]Scepter makes Skeleton Kings ulti 60/30/0[/QUOTE]
Bloodstone on Skeleton King is now standard.
Rubick now steals 5 of every stat along with your spells. Permanently.
Battle trance now gives your team mates 40 points more of IQ.
Remove Timbersaw's Timber Chain. But still keep him as a ganker.
Pudge's Rot can stack
[QUOTE=Fillmore;39339334]Pudge's Rot can stack[/QUOTE]
Pudge's rot now does additional damage based on how many stacks of meat shield he has
[QUOTE=Samiam22;39353711]Pudge's rot now does additional damage based on how many stacks of meat shield he has[/QUOTE]
Flesh heap isn't very meaty or shieldy.
Dismember now deals 3.5x pudges strength per second in damage
Troll Warlord's ulti now turns all allied heroes and creeps in the map into Troll Warlords.
[url=http://www.dota2wiki.com/images/c/c9/Troll_battletrance_04.mp3]I bring out the troll in everyone![/url]
Troll Warlord's ultimate removes the maximum attack speed cap
Centaur's ult removes the maximum movement speed cap, increases movespeed by 150/200/250%
[QUOTE=Rarara;39354224]Flesh heap isn't very meaty or shieldy.[/QUOTE]
[sp]Flesh Heap increases melee resistance based on it's stacks[/sp]
[QUOTE=Bordellimies;39355730]Troll Warlord's ultimate removes the maximum attack speed cap
Centaur's ult removes the maximum movement speed cap, increases movespeed by 150/200/250%[/QUOTE]
Isn't the attack speed cap like 600.
The cap is 400. Troll gets 180 from Battle Trance, 100 from Fervor, and the remaining 120 can be achieved by items and his agility.
[editline]25th January 2013[/editline]
A level 25 Troll Warlord will have about 80-90 agility. That translates directly to attackspeed. So just having an MKB almost completely maxes out your attack speed at level 25. This is why you should [i]never[/i] build attack speed items on him. It's worse than getting Battlefury on Medusa even.
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