• Break a hero by changing one of their abilities
    2,905 replies, posted
[QUOTE=ThatSprite;39459008]If Undying gets a kill whilst dead, he respawns instantly in the last location he was at before he died.[/QUOTE] Well, it is extremely hard to get a kill after dying as Dirge. You need a good tombstone AND 3 bad enemies that are the damage dealers.
[QUOTE=Rarara;39459029]Well, it is extremely hard to get a kill after dying as Dirge. You need a good tombstone AND 3 bad enemies that are the damage dealers.[/QUOTE] So basically play in pubs.
[QUOTE=Rarara;39459029]Well, it is extremely hard to get a kill after dying as Dirge. You need a good tombstone AND 3 bad enemies that are the damage dealers.[/QUOTE] Whenever enemies die under the influence of Deathlust, Dirge's respawn time is reduced and he regains a part of the gold lost upon death. First kill/assist halves the timer and gold lost, 2 kills/assists halves the remaining amount again (75% reduction in total now) and 3 kills/assists causes him to respawn immediately to the location where he died, and he regains all gold that was lost.
I had the ultimate idea that would make Omniknight overpowered yet more awesome than narwhals. His Ward ability is handy for giving people Magic Immunity, BUT the thought I had was "what if Omniknight had Chen's Holy Persuasion?" If Omni's Repel was replaced by Holy Persuasion, Omniknight could in theory be both a jungler and pusher (like Chen) as well as a durable support; not only could he befriend creeps from the jungle, but he could also heal them without resorting to using the Ult like Chen does. Also, related to Conversion and controlling jungle creeps; does Enchantress's Enchant ability work on Jungle creeps like Chen's HC? Judging by how she's a Jungler, I'd imagine it does indeed work, even if it's only temporary, whereas Chen's convert is permanent and boosts the life of his minions.
Sniper's ultimate gets an insta-kill capability like Axe's Culling blade.
[QUOTE=Fillmore;39488313]Sniper's ultimate gets an insta-kill capability like Axe's Culling blade.[/QUOTE] Almost seems redundant considering that's essentially what it does half the time.
If Sniper kills the target with Assassinate, the cooldown is reduced to 0 and his next Assassinate withing 10 seconds deals 50% bonus damage. The damage bonus stacks, but can only be gained from hero kills.
Pudge's Hook gains sub-abilities allowing you to use Clockwerk's Hookshot and Timbersaw's Hook thing. They run on separate cooldowns, meaning you can hook someone, then hookshot away, then Timberhook away. Same cooldown time and mana cost as Hook, and deals the same damage.
[QUOTE=PSI Guy;39489144]Pudge's Hook gains sub-abilities allowing you to use Clockwerk's Hookshot and Timbersaw's Hook thing. They run on separate cooldowns, meaning you can hook someone, then hookshot away, then Timberhook away. Same cooldown time and mana cost as Hook, and deals the same damage.[/QUOTE] That sounds like it should be it's own gamemode.
[QUOTE=ForgottenKane;39489260]That sounds like it should be it's own gamemode.[/QUOTE] OMG mode Q - Pudge's Hook W - Timbersaw's Hook E - Lina's passive or Magnus' Skewer R - Clockwerk's Hook
[QUOTE=Bordellimies;39489374]OMG mode Q - Pudge's Hook W - Timbersaw's Hook E - Lina's passive or Magnus' Skewer R - Clockwerk's Hook[/QUOTE] Automatically changes your in game model to Spiderman
[QUOTE=Bordellimies;39489374]OMG mode Q - Pudge's Hook W - Timbersaw's Hook E - Lina's passive or Magnus' Skewer R - Clockwerk's Hook[/QUOTE] What does Fiery Soul have to do with that at all.
[QUOTE=maxumym;39491900]What does Fiery Soul have to do with that at all.[/QUOTE] Spam dat Timber hook, have a permanent 3 stack Fiery Soul Alternatively, OD passive for infinite mana
[QUOTE=Bordellimies;39489374]OMG mode Q - Pudge's Hook W - Timbersaw's Hook E - Lina's passive or Magnus' Skewer R - Clockwerk's Hook[/QUOTE] replace E with sprout imagine the possibilities
[QUOTE=nmagain;39492847]replace E with sprout imagine the possibilities[/QUOTE] If the OMG mode works as I believe it does, you are restricted in what you pick. Pudge hook is on slot Q, so you can't pick it if you already have picked Void's blink which is also in the slot Q. I think that when OMG mode gets implemented, it needs to have 9 settings on which people can vote on: - Spells use slots, spells are randomly selected at start of the match - Spells use slots, spells are randomly selected whenever you respawn - Spells use slots, spells are draft picked - Spells don't use slots, spells are randomly selected at start of the match - Spells don't use slots, spells are randomly selected whenever you respawn - Spells don't use slots, spells are draft picked - Game allows multiple ultimates, spells are randomly selected at start of the match - Game allows multiple ultimates, spells are randomly selected whenever you respawn - Game allows multiple ultimates, spells are draft picked Possibly 6 more settings: - Game allows multiple copies of the same spell, spells are randomly selected at start of the match - Game allows multiple copies of the same spell, spells are randomly selected whenever you respawn - Game allows multiple copies of the same spell, spells are draft picked - Game allows multiple copies of the same spell (Including ultimates), spells are randomly selected at start of the match - Game allows multiple copies of the same spell (Including ultimates), spells are randomly selected whenever you respawn - Game allows multiple copies of the same spell (Including ultimates), spells are draft picked Gamemode selecting goes like this: People vote on up to 3 of the above options, and after 30 seconds the top 3 choices get to the next round of votes where you vote for only 1 option. The most popular vote is selected. Draft pick as in team captains ban 3 abilities or 1 ultimate on their turns, and respectably pick either 3 abilities or 1 ultimate. Invoke can not be banned, and it can only be given to/picked by players who have at least one Quas, Wex, and/or Exort selected as well. If Valve or someone else implements this I will be happy for an eternity.
holy shit letting people pick their spells is a stupid idea omg mode is supposed to be a fun gamemode like all random where you just fuck around, you have captain's mode if you want to vote and ban and shit
[QUOTE=Bordellimies;39494171]asdasd[/QUOTE] This is the worst idea I have ever read.
Aghanim's scepter for anti mage now gives him the ability to rip his shirt off and have his foes and team mates stunned at his body for 4 seconds.
Drow Ranger's frost arrows are no longer a unique attack modifier, and thusly stack with unique attack modifiers.
Nature's Prophet's Treants now have Spirit Bear's Entangle and level 4 Treants have a shared cooldown Overgrowth.
Meepo's Poof now deals pure damage and makes you magic immune while casting it. :v:
Illuminate deals pure damage.
Each Meepo is now considered it's own hero, so when one dies, the others don't. You still get gold for killing each one. It's broken both ways now.
[QUOTE=PSI Guy;39499721]Each Meepo is now considered it's own hero, so when one dies, the others don't. You still get gold for killing each one. It's broken both ways now.[/QUOTE] Single best feeder in the game now. [editline]7th February 2013[/editline] Also OP
[QUOTE=ForgottenKane;39504265]Single best feeder in the game now. [editline]7th February 2013[/editline] Also OP[/QUOTE] *multiple Rubick : Spell Steal allows you to steal enemy's spell, yes STEAL it, the enemy lose that spell permanently
[QUOTE=chukkyjr;39563113]*multiple Rubick : Spell Steal allows you to steal enemy's spell, yes STEAL it, the enemy lose that spell permanently[/QUOTE] that's how i thought rubick worked at first and i called him op
That should be his Agahimn's upgrade.
[QUOTE=PSI Guy;39566539]That should be his Agahimn's upgrade.[/QUOTE] Skeleton King would be really angry if that was a thing.
[QUOTE=Suttles;39564243]that's how i thought rubick worked at first and i called him op[/QUOTE] makes me want to see Tinker w/o Rearm, or Pudge w/o Hook
tinker now rearm nearby units as well. tinker + zeus fountain carnage
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