[B]Break a hero by changing one of their abilities[/B]: VPK Edit Inspiration Station
March of the Machines is now a toggled ability. Rearming makes the current march permanent and lets you place another.
Pugna's Ult can hit Structures.
Pudge's passive replaced with Techies' land mines, with no limit on the amount of land mines in game at once.
Zeus Ultimate strikes [I]all[/I] not friendly heroes, creeps and structures. Have fun
Removed the holy persuasion creep conversion cap.
Now to find me one of each creep and play noah's ark
[QUOTE=Rockeiro123;39832957]Removed the holy persuasion creep conversion cap.
Now to find me one of each creep and play noah's ark[/QUOTE]
Earthshaker now hard counters chen
[QUOTE=Rockeiro123;39832957]Removed the holy persuasion creep conversion cap.
Now to find me one of each creep and play noah's ark[/QUOTE]
Mudgolems couldn't enter the Ark.
But I'm sure that those motherfuckers could even resist a giant flood.
Venge's Nether Swap is replaced with Time Lapse; she can now benefit from the same situational restorative escape as Skitskurr. (personally when I played Venge I was hesitant to use Nether Swap since I just didn't understand or comprehend it, but now I understand it's true power)
[QUOTE=ironman17;39836740]Venge's Nether Swap is replaced with Time Lapse; she can now benefit from the same situational restorative escape as Skitskurr. (personally when I played Venge I was hesitant to use Nether Swap since I just didn't understand or comprehend it, but now I understand it's true power)[/QUOTE]
Venge's generic damage aura replaced with Time Lapse while still having Swap. 2muchfun.
Nether Swap no longer venge's ultimate and can be taken at level 1.
YOHOHO TIME FOR FIRST BLOOD.
lion can take finger of death at level 1
WOOHOO FIRST BLOOD
Sniper's ult is now an auto-cast with a much shorter animation and 50% of the mana cost.
Building INT on Sniper now mandatory
[QUOTE=ThatSprite;39841901]Sniper's ult is now an auto-cast with a much shorter animation and 50% of the mana cost.
Building INT on Sniper now mandatory[/QUOTE]
Sniper becomes Outworld Devourer?
Pudges Hook goes across the map and targets champions
[QUOTE=Fillmore;39842109]Sniper becomes Outworld Devourer?[/QUOTE]
Except even more mid game orientated and with bugger all mana.
Would probably make them best buddies actually.
[QUOTE=Royalwidchez;39842130]targets champions[/QUOTE]
Sounds pretty UP, wouldn't be able to target anyone.
Medusa's snake returns health and mana
It might as well do that already.
Alchemists ulti is now a passive.
Replace Juggernaut's Healing Ward with Sven's Storm Hammer; Juggernaut now has a powerful stun to disable and initiate with before Blade Fury.
[B]OR[/B]
Replace Healing Ward with Sven's Great Cleave; Juggernaut's auto-attacks now hit multiple enemies in front of him, plus it stacks with Blade Dance, greatly increasing his pushing power.
[QUOTE=ironman17;39850236]Replace Juggernaut's Healing Ward with Sven's Storm Hammer; Juggernaut now has a powerful stun to disable and initiate with before Blade Fury.
[B]OR[/B]
Replace Healing Ward with Sven's Great Cleave; Juggernaut's auto-attacks now hit multiple enemies in front of him, plus it stacks with Blade Dance, greatly increasing his pushing power.[/QUOTE]
good luck with that mana pool
[QUOTE=ironman17;39850236]Replace Juggernaut's Healing Ward with Sven's Storm Hammer; Juggernaut now has a powerful stun to disable and initiate with before Blade Fury.
[B]OR[/B]
Replace Healing Ward with Sven's Great Cleave; Juggernaut's auto-attacks now hit multiple enemies in front of him, plus it stacks with Blade Dance, greatly increasing his pushing power.[/QUOTE]
Honestly I'd still think ward is better. It's just ridiculous how good it is if positioned well or used when pushing.
Or just, you know, heal your whole team with it.
[QUOTE=ironman17;39850236]
Replace Healing Ward with Sven's Great Cleave; Juggernaut's auto-attacks now hit multiple enemies in front of him, plus it stacks with Blade Dance, greatly increasing his pushing power.[/QUOTE]
replacing the ability which grants a free, non-interruptible triple heart heal to everybody nearby is making him a better pusher?
u wot m8
[QUOTE=dual elites;39852247]replacing the ability which grants a free, [b]non-interruptible[/b] triple heart heal to everybody nearby is making him a better pusher?
u wot m8[/QUOTE]
you can break the ward, it only has 1 auto-attack worth of health.
obviously, i meant in terms of it not being stopped by attacks so it's insanely good when there's nobody there to defend or you place it out of the way
bring along a friendly pugna and you could even decrep it + nether blast towers
PLs illusions last for a minute and take 250% damage
Maximum count: 16
Shrapnel has less mana cost and slow can stack up to 75%
[QUOTE=Fillmore;39854424]Shrapnel has less mana cost and slow can stack up to 75%[/QUOTE]
i wouldn't mind a shrapnel mana cost change
its fucking retarded atm
[QUOTE=Suttles;39862607]i wouldn't mind a shrapnel mana cost change
its fucking retarded atm[/QUOTE]
It also does almost nothing, so theres no point to get it when it is somewhat half-way kind of maybe perhaps a bit average.
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