• Break a hero by changing one of their abilities
    2,905 replies, posted
[QUOTE=dual elites;40122260]lol if you have call maxed at level 7[/QUOTE] and helix gl managing that
Antimage's Magic Resistance passive is now a passive Nether Ward.
We hon now [IMG]http://puu.sh/2srGN[/IMG]
[QUOTE=ThatSprite;40108823]Ogre Magi: Bloodlust replaced by Multicast Culling blade is now his ultimate. On kill, Ogre Magi says one of these lines: "Play time is OGRE!" "You were ogre the line!" "Your life is OGRE!" etc. etc.[/QUOTE] Now i wish they made Axe an ogre. oh look i completely missed the whole page.
Phantom Lancers Juxtapose Duplicates share the same stats as him.
[QUOTE=Royalwidchez;40143106]Phantom Lancers Juxtapose Duplicates share the same stats as him.[/QUOTE] they do
Tinker can Rearm Hand of Midas *sniperrapefacebutwithtinker*
[QUOTE=Cheesedragon;40145907]Tinker can Rearm Hand of Midas *sniperrapefacebutwithtinker*[/QUOTE] Now that sounds [i]really[/i] broken.
Techies Suicide doesn't kill you. [SUP][SUB]Kappa[/SUB][/SUP]
What about infinite mines with Techies? Wouldn't that be fun? Suddenly my years of Minesweeper training would become useful :v: Just thought that you can possibly write/draw with the mines so they leave a nice masterpiece stained on the ground when exploding "skill","penis", etc etc. Please Valve let the mine´s explosion effect last for a while so I can recreate Pac-man pictures in my lane
[QUOTE=Petachepas;40178341]What about infinite mines with Techies? Wouldn't that be fun? Suddenly my years of Minesweeper training would become useful :v: Just thought that you can possibly write/draw with the mines so they leave a nice masterpiece stained on the ground when exploding "skill","penis", etc etc. Please Valve let the mine´s explosion effect last for a while so I can recreate Pac-man pictures in my lane[/QUOTE] Just make cooldown 0 and manacost 10.
Remove Cooldown from Counter-Helix and make it 100 Percent chance to go off
Counter-Helix is now toggled on and off, allowing Axe to continuously spin to win like Juggernaut's Blade Fury, only it requires a set amount of Mana per second to power.
[QUOTE=ironman17;40182047]Counter-Helix is now toggled on and off, allowing Axe to continuously spin to win like Juggernaut's Blade Fury, only it requires a set amount of Mana per second to power.[/QUOTE] considering how lucky i get with axe, I'd prefer it to stay how it is
Juggernaut's Blade Fury becomes toggleable Lina's Light Strike Array becomes GLOBAL wait no
[QUOTE=GentlemanLexi;40194031]Juggernaut's Blade Fury becomes toggleable Lina's Light Strike Array becomes GLOBAL wait no[/QUOTE] tbh if bladefury cost mana per second to use, but would last forever i could see it working he cant do autoattacks during bladefury
[QUOTE=Suttles;40195914]tbh if bladefury cost mana per second to use, but would last forever i could see it working he cant do autoattacks during bladefury[/QUOTE] He can autoattack things that doesn't take damage from bladefury while bladefurying.
Tidebringer doesn't have cooldown and gives Kunkka 100/200/300/400 attack speed
Razor's ultimate behaves like Zeus's ultimate, but strikes like Razor's ultimate. [url]http://www.dota2wiki.com/images/6/6e/Raz_attack_07.mp3[/url]
[QUOTE=Fillmore;40200714]Razor's ultimate behaves like Zeus's ultimate, but strikes like Razor's ultimate. [url]http://www.dota2wiki.com/images/6/6e/Raz_attack_07.mp3[/url][/QUOTE] So Razor's ultimate has a global range, rather than a 500 radius?
[QUOTE=biodude94566;40202027]So Razor's ultimate has a global range, rather than a 500 radius?[/QUOTE] Or maybe he means his ult is the same but instead of reducing armor it's Zeus' lightning bolts?
Both, actually.
No Every enemy gets hit globally for 62.5 magic damage and their armour is reduced by one obviously
Clinkz's Death Pact now works on Roshan.
Heroes with boots can now step on brood's spiderlings.
Spawn Spiderlings is now a toggled ability.
[QUOTE=ironman17;40208728]Spawn Spiderlings is now a toggled ability.[/QUOTE] it's guinsoo pudge all over again
I don't follow? (I didn't follow the original DotA)
[QUOTE=ironman17;40211553]I don't follow? (I didn't follow the original DotA)[/QUOTE] First version of Pudge was all summoneables. Pudge just had 4 spells for spamming guys like a walking tombstone ;D
He passively and actively spawned lots and lots of units if I'm remembering correctly. [editline]8th April 2013[/editline] ffffff
Sorry, you need to Log In to post a reply to this thread.