• Break a hero by changing one of their abilities
    2,905 replies, posted
[QUOTE=ThatSprite;40467435]Bristleback's Quill Spray launches meat hooks in all directions.[/QUOTE] *launches Laguna Blades
Doom marks a target for manisfestation of a demon, and does 40/60/80 damage a second until it dies. Doom cannot be dispelled or cancelled. When the target dies, a new doom bringer at the same level of the current doom bringer spawns at the point of death, who may cast the same spells as Doom Bringer (including doom), and lasts for 180/200/220 seconds.
[QUOTE=ironman17;40467879]Crit and bash are useful, that I cannot deny; dealing good damage or disabling a target is a very good thing, but the dice-based way in which many of them are handled just feels wrong, janky and archaic, reminiscent from a time when we didn't have to tech to do reliable simulations and complex strategies. I feel as if things like critting/bashing should be something you can actively trigger, like how Tusk's ult causes his next punch to deal a crit and knock the target into orbit (technically a disable since the target isn't moving), or Kunkka's Tidebringer which has a Cleave effect that triggers a cooldown when it procs, meaning it has to recharge before it procs again, or Riki's Backstab dealing extra damage when attacking from behind. I'm just saying that there are so many other ways to do things like crit and bash and cleave, which are proven to work in certain heroes; you can have the next strike be planned using an ability, or have it be a passive that has to recharge once you've made your strike, or have it be based on positioning and direction. Hell, in theory you could have it proc based on the statistics of your target, or even your own stats! With all these genius skill-based methods to perform crits, bashes, dodges, cleaves, and other status effects, it just feels unnatural to have Heroes with abilities that cause these things to happen based on an arbitrary value that cannot be influenced in any way except for mindlessly hitting your target hoping to land a lucky hit before someone smacks you about like you're the guy who tuned the radio to Judy Garland in the prison gym (assuming that your fellow inmates aren't big Judy Garland fans). Also, like I said, having games so south because of bad dice is not fun; it hurts your team as well, not just yourself. If you messed up due to poor planning or not using the right abilities at the right time, then it's on you, whereas if you messed up because the dice decided to screw you over, the only thing to blame is the game itself for having an arbitrary system of random non-input decide whether you give someone a concussion or hit a weakpoint. This isn't yesteryear when we didn't have the processing power for such complex algorithms in civilian computers and gaming consoles; this is the year 2013 AD, with advanced technology and powerful mechanisms that can handle all those complex calculations on a guddamn smartphone. Just look at the mechanics on the wiki, all those additions and subtractions and percentages and multipliers and divisions for things like Armour and Stats. We have the power to make things like that work, so we don't need to fall back on digital dice and virtual card-decks to decide the outcome of a circumstance. We also have good netcode in this time period, so I'm certain all these complex calculations can be transmitted from computer to computer; after all it's not like we're back in 2004 when we had to deal with World of Warcraft simulating an entire world and thousands of players per server so they had to cut back on combat complexity to make up for all the stuff you wore. Long story mercifully short, I see no reason why we can't do these kinda things WITHOUT random number generation taking control away from us. If anything, taking away the RNG and making it more, oh I dunno, strategic with planning your special strikes and taking into account resistances, would be all the more fitting for this genre; action real-time [U]strategy[/U]. 'cause it's been stated that this isn't a MOBA, this is an ARTS, a real-time action game with strategic elements, and what better way to be strategic than to be able to control when and where you do those special things that cause the tide of battle to turn on a dime? Doesn't it make sense to have actual planning in a real-time strategy game, even an action-based one?[/QUOTE] here's a simple thing Why put items on a non-carry when they have disables/spells when you can put items on a Chaos Knight who can multiply his physical damage output by 4 at his own will and hit for three times his damage every few strikes?
Chaos Knight's Chaos Strike now bashes for 0.5 to 2 seconds. Like, really, how could a CUDGEL crit without bashing?
Spell Steal is permanent.
Shadow Demon's Disruption actually banishes players from the game.
[QUOTE=Fillmore;40478387]Shadow Demon's Disruption actually banishes players from the game.[/QUOTE] Last Word disables chat for enemies until Silencer has spoken.
[QUOTE=Rarara;40480020]Last Word disables chat for enemies until Silencer has spoken.[/QUOTE] hard countered by skype :v:
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Replace Lifestealer's ultimate with a bash.
[QUOTE=Rockeiro123;40480060]hard countered by skype :v:[/QUOTE] Global Silence turns off your computers sound systems.
[QUOTE=Rarara;40482825]Global Silence turns off your computers sound systems.[/QUOTE] Global Silence silences the entire world. It isn't called [i]Global[/i] Silence for nothing!
Disruptor's Glimpse makes your webcam take a picture which is then messaged to all players in the game. Now they truly can glimpse you!
Psi Blade spill radius is now a large circle instead of rectangle
Razors damage drain now drains armor, can be put in negative values past -20 and lasts forever.
Acid Spray actually removes your armor, letting your hero completely nude. Alchemist is now hard countered by female heroes :v: Also if you stay any longer your hero will melt on the acid (a little less sexy I know)
[QUOTE=Petachepas;40486868] Also if you stay any longer your hero will melt on the acid (a little less sexy I know)[/QUOTE] Speak for yourself
Chakra Magic now restores in a 600 AOE around the target ally.
Heartstopper Aura does not take health away, but has a set chance of instantly killing the victim.
[QUOTE=Fillmore;40488941]Heartstopper Aura does not take health away, but has a set chance of instantly killing the victim.[/QUOTE] Chance is tripled vs. Pudge, Tusk, and Brewmaster. Clinkz, Wisp, Skeleton King, and Pugna are immune.
[QUOTE=RagerTrader;40489318]Chance is tripled vs. Pudge, Tusk, and Brewmaster. Clinkz, Wisp, Skeleton King, and Pugna are immune.[/QUOTE] Immunity is revoked if they buy HoT
Heartstopper Aura now forces the opposing player in your lane to eat a triple cheeseburger.
Bane's nightmare causes the affected unit to close dota 2 and launch a match of league of legends.
Bane's nightmare causes most of it's victims to delve into a deep hysteria, depression and other shit like that.
Sniper's Assassinate is now global, but is a skillshot instead of a point target. Deals 1200 damage at max level. Cooldown of 5.
Pugna's Life Drain now drains gold.
[QUOTE=jp_rsardeto;40494042]Pugna's Life Drain now drains gold.[/QUOTE] Furions ultimate drains gold equal to damage dealt to every hero.
[QUOTE=Rarara;40494726]Furions ultimate drains gold equal to damage dealt to every hero.[/QUOTE] scepter + refresher core on prophet
Kunkka's X Marks the Spot can now affect players in real-life, the duration is multiplied by 15000, and can only be canceled by waiting for the duration to go away. Now imagine that a hero gets marked with the ability maxed out, the round is over, the marked hero's player goes to sleep, and the next day, he wakes up, goes to work/school, and suddenly, he gets warped back home...
[QUOTE=AbeX300;40496381]Kunkka's X Marks the Spot can now affect players in real-life, the duration is multiplied by 15000, and can only be canceled by waiting for the duration to go away. Now imagine that a hero gets marked with the ability maxed out, the round is over, the marked hero's player goes to sleep, and the next day, he wakes up, goes to work/school, and suddenly, he gets warped back home...[/QUOTE] I'd abuse the hell out of it. Self-cast away!
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