Doom can now Devour creeps while his mouth is still full. However, if he does that, he has a chance of getting constipated, slowing him, causing his attacks to miss and making him release demonic farts that can damage allied units.
[QUOTE=Dirty_Ape;40588820]Slark's attribute steal is now permanent.[/QUOTE]
that's actually kinda how it used to work, you would permanently steal 1 of each attribute and gain 3 agility on each kill
[QUOTE=jp_rsardeto;40591331]Doom can now Devour creeps while his mouth is still full. However, if he does that, he has a chance of getting constipated, slowing him, causing his attacks to miss and making him release demonic farts that can damage allied units.[/QUOTE]
lvl death replaced by demonic fart
same as pudge's rot but damages allied units
When I first heard that Gyro's ult was global, I didn't know it meant that the range was global. I literally thought the entire map was covered with missiles.
Edit: With Aghamin's, I mean.
-snip-
[QUOTE=Swiket;40593784]When I first heard that Gyro's ult was global, I didn't know it meant that the range was global. I literally thought the entire map was covered with missiles.[/QUOTE]
No Hero has that kinda ability, except for one smug bastard.
Also, Call Down's only global when you have Scepter, which IMO makes the item worthy of being Core on Gyro; the extra damage on the second missile is just gravy.
Reactive armor now casts the current level of whirling death every time you accumulate four stacks (triggers at 4/8/12/16 stacks).
[QUOTE=ironman17;40595573]No Hero has that kinda ability, except for one smug bastard.
Also, Call Down's only global when you have Scepter, which IMO makes the item worthy of being Core on Gyro; the extra damage on the second missile is just gravy.[/QUOTE]
Call downs scepter is situational and should not be built as mandatory core item.
Also Zeus isn't OP.
Are we really going to defend that smug chump again? Really?
Fine, let's hear your argument.
[QUOTE=ironman17;40596108]Are we really going to defend that smug chump again? Really?
Fine, let's hear your argument.[/QUOTE]
I'd rather hear your argument for why he is overpowered.
Let's look at the facts;
He has insane mana problems
His HP pool is shit
He doesn't move very fast
Literally worthless when silenced
Worst attack animation in the game and almost lowest base damage so he cannot effectively deny or last hit
Countered by not being a dumbass and walking around with medium to low HP with a Zeus nearby
but he does lots of damage ergo overpowered QED
[QUOTE=Rarara;40596145]I'd rather hear your argument for why he is overpowered.
Let's look at the facts;
He has insane mana problems
His HP pool is shit
He doesn't move very fast
Literally worthless when silenced
Worst attack animation in the game and almost lowest base damage so he cannot effectively deny or last hit
Countered by not being a dumbass and walking around with medium to low HP with a Zeus nearby[/QUOTE]
Thing is with Zeus, the way his ult works means that it doesn't matter if his health and mana are weak, or if he moves slow, or if his auto-attack has a long wind-up time, or if his base damage sucks; the sheer fact is that once he hits level 6, no matter where you are on the map, his ult will hit you and your allies, regardless of positioning or anything.
It's just so cheap that you can press a button and hit EVERYONE no matter where they are, without warning or any actual targeting. There's just NO skill involved in it, no targeting which points to strike on the map, no chance for enemies to get away from the incoming strikes. Even with Furion's Ult he has to see where the enemies are for the Ult to hit them, and with Scepter on Gyrocopter he has to target an area for his missiles to strike. But Zeus doesn't have those balancing factors; no matter where you are on the map his ult will be able to hit you with no warning and no chance to get away from the beam.
So, to fix him and make him better, whilst nipping the all-hit bullshit in the bud, here's how it could work;
Sort out his mana problems
Give him a bit more starting STR to work with
Increase his move speed by 5 or 10
Reduce the wind-up time on his auto-attack
Increase his base damage by 5 or 6, or maybe increase INT gain
Rejigger Thundergod's Wrath to be targetable at specific locations, dealing AoE damage after a short delay and an audible tell, meaning that anyone in the area has a split second to get away. The damage dealt depends on distance from the strike; the damage is stronger closer to the strike point.
He's still an INT hero, which are for the most part squishy and dependant on their spells, but he can at least do denying/last-hitting better and not go down as easily. Also, I think one of the reasons he might have mana problems is because his Q and W have surprisingly-short cooldowns, meaning he would logically burn through his mana quickly if he spams them. With a bit more STR, Soul Ring would be a somewhat more attractive prospect, letting him bus out a few more Qs or another W before being out.
I don't know if Zeus is OP or not but I find he is definitely a really easy hero. I'll throw down some facts though. He is not squishy for an INT hero. Generally easy to avoid damage since all he does is cast and has pretty long ranges. Literally worthless when silenced. Does not have mana problems at all if you manage it with half a brain and get a few very basic items. Fed Zeus can pretty much solo wipe a team with no tanky heroes.
I never buy any utility items like force staff or ghost scepter in my builds and if I check my dotabuff, I've won 11/12 of my Zeus games in the past few months.
Zeus is just a really boring hero thats whole point is to get fed by idiots. Basically INT pubseeker.
[QUOTE=ironman17;40596624]-snip-[/QUOTE]
So to sum up your whole argument:
"He can hit everyone for 150 damage at level 6, overpowered broken as shit hero nerf please"
[QUOTE=Captain Chalky;40596582]1. His Strength gain was buffed to 2.3 some time ago, that's not exactly what I would call a "shit HP pool", it's pretty basic and maybe even above the average.
[/QUOTE]
I guess my views are a bit old, so I missed that.
As for point 2, he needs to spam his spells a lot to be useful, easy to run out of mana when your only way to fight is to spam spells.
[QUOTE=Shibbey;40597658]Zeus is just a really boring hero thats whole point is to get fed by idiots. Basically INT pubseeker.[/QUOTE]
That's pretty much what I've been trying to say. (It's kind of fun to beat bad players with him though)
Zeus' Static Field is replaced by Divided We Stand.
There, fixed, now move on.
[QUOTE=Constructor;40591586]lvl death replaced by demonic fart
same as pudge's rot but damages allied units[/QUOTE]
Lvl? Death now reduces a level of the targeted enemy.
[QUOTE=_Kilburn;40598068]Zeus' Static Field is replaced by Divided We Stand.
There, fixed, now move on.[/QUOTE]
Zeus Static Field replaced by Ball Lightning.
Balanced.
Spectre's ult now affects creeps and heroes.
Fervor has no max limit when leveled to 4.
[QUOTE=Fillmore;40600186]Fervor has no max limit when leveled to 4.[/QUOTE]
Fervor stacks no longer disappear when switching targets.
[QUOTE=BuffaloBill;40600226]Fervor stacks no longer disappear when switching targets.[/QUOTE]
Quite the literal snowballer
Zeus is an ok hero and people complaining about Zeus should try to get [url=http://www.dota2wiki.com/wiki/Pipe_of_Insight]this[/url].
Zeus is no where near bloodseekers uselessness
He at least have skills that synergize into doing some burst damage
meanwhile bloodseeker basically has treants ult that only works on one person (and doesn't stop autoattacks)
I'm not sure why do you people still complain about Bloodseeker being useless.
The bloodbath is really damn strong.
Bloodbath is a cool skill but it kinda peaks in the laning phase IMO
Thirst is actually pretty good too
But bloodrage is just an awkward skill and rupture usually just ends up being an average nuke
I wonder, if you'd replace bloodrage with some sort of bounty hunters jinada crit. seems like he'd be pretty okay as a tower diver
but yeah bloodrage and rupture need some rebalancing/rework
I'm not sure how retarded do you have to be to use Bloodrage on the enemy past the 2nd level of it.
Also bloodbath can help him stay alive for a real long time in teamfights.
[QUOTE=Tiesieman;40605509]Zeus is no where near bloodseekers uselessness
He at least have skills that synergize into doing some burst damage
meanwhile bloodseeker basically has treants ult that only works on one person (and doesn't stop autoattacks)[/QUOTE]
Zeus is the most Bloodseekerish intelligence hero though.
[QUOTE=Rarara;40606042]Zeus is the most Bloodseekerish intelligence hero though.[/QUOTE]
I'm not sure, but I think that's more due to how hard it is to lane with him and how he can't really play a 5-position. I really think Zeus in terms of abilities is good and situationally usefull
with bloodseeker it's a problem downright to how his abilities end up doing no game impact. He's a chaser that can't chase by himself because he needs somebody else to stun for him. All that you have left is a somewhat okay right clicker that has a potentially easy time in lane because of bloodbath
[QUOTE=Rarara;40606042]Zeus is the most Bloodseekerish intelligence hero though.[/QUOTE]
uh in what way? he is literally nothing like bloodseeker in any facet of his design
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