• Break a hero by changing one of their abilities
    2,905 replies, posted
Weaver gets Ancestral Spirit instead of The Swarm.
[QUOTE=HandsomeFrog;40846685]Weaver gets Ancestral Spirit instead of The Swarm.[/QUOTE] Weaver gets Headshot instead of The Swarm (Headshot works like MKB so it can proc on his geminate attack hits AND stacks 100% with mkb)
Visage's familiars no longer need charges, they do max damage every attack.
Bloodseeker's Thirst now gives the maximum move speed bonus at all levels.
Rupture counts teleporting as movement.
Doom can devour mud golems.
Doom can use devour on enemies who are below 25% max health and are suffering from damage over time (akin to being able to deny them). He then permanently gains any passive abilities that enemy has.
[QUOTE=PSI Guy;40851063]Doom can use devour on enemies who are below 25% max health and are suffering from damage over time (akin to being able to deny them). He then permanently gains any passive abilities that enemy has.[/QUOTE] brb eating PL
Impetus now goes through magic immunity, and cannot be disjointed no matter what.
[QUOTE=Fillmore;40845232]Doom can Devour towers and the Ancient.[/QUOTE] And he gets the spell immunity from the towers.
[QUOTE=jp_rsardeto;40853889]And he gets the spell immunity from the towers.[/QUOTE] And he also gets backdoor protection. If he is attacked with no creeps near him, he regens it all.
Aghanim upgrade on Pudge now Dismember automatically when hero is hooked and costs no mana.
Rocket flare now affects buildings.
[QUOTE=PSI Guy;40851063]Doom can use devour on enemies who are below 25% max health and are suffering from damage over time (akin to being able to deny them). He then permanently gains any passive abilities that enemy has.[/QUOTE] "suffering from damage over time" aka scorched earth
[QUOTE=jp_rsardeto;40853889]And he gets the spell immunity from the towers.[/QUOTE] Structures aren't actually magic immune, they are just untargetable by most spells. :eng101:
[QUOTE=Samiam22;40851396]Impetus now goes through magic immunity, and cannot be disjointed no matter what.[/QUOTE] Impetus now has global cast range
[B]Huskar[/B] Inner Vitality now passively gives 5/10/15/20% lifesteal. This amount is doubled when his health is below 40%. The lifesteal is a non-orb effect. Damage dealt by Burning Spear is now affected by lifesteal. Using Life Break heals Huskar for the damage dealt to his enemy. The heal is given slowly over the cooldown of the spell.
[QUOTE=Bordellimies;40859125][B]Huskar[/B] Inner Vitality now passively gives 5/10/15/20% lifesteal. This amount is doubled when his health is below 40%. The lifesteal is a non-orb effect. Damage dealt by Burning Spear is now affected by lifesteal. Using Life Break heals Huskar for the damage dealt to his enemy. The heal is given slowly over the cooldown of the spell.[/QUOTE] The Inner Vitality's lifesteal can now be stacked with any other items/skills with lifesteal. 50% passive lifesteal with Satanic, here we go... Or 75% passive lifesteal under 40% health with Satanic, or 230% lifesteal with Satanic active, or even 285% life steal with Satanic active at under 40% health.
[QUOTE=nmagain;40855228]"suffering from damage over time" aka scorched earth[/QUOTE] Scorched Earth is now global on it's highest level and affects every unit including buildings, jungle creeps, every enemy creep and tower and hero. The movement speed bonus is applied to every team member of Doom in addition to the regen. It's like Hell on Earth.
Silencer's ult now puts all the enemies under Curse of the Silent. OH WAIT
[QUOTE=I am Error;40863272]Silencer's ult now puts all the enemies under Curse of the Silent. OH WAIT[/QUOTE] Silencer's ult now puts all enemies under rank 5 last word, which deals 400 damage and disarms them for 8 seconds if they don't cast a spell in 5.
[QUOTE=Rarara;40863955]Silencer's ult now puts all enemies under rank 5 last word, which deals 400 damage and disarms them for 8 seconds if they don't cast a spell in 5.[/QUOTE] And the Silence is 6 seconds :v:
Chaos Knight's ultimate has no duration, meaning his clones last forever. Have fun being overrun by the CK battalion at late game.
[QUOTE='[Green];40864427']Chaos Knight's ultimate has no duration, meaning his clones last forever. Have fun being overrun by the CK battalion at late game.[/QUOTE] he'd... still get shat on by literally any aoe it'd be used more for split pushing than trying to overrun people.
[QUOTE=Samiam22;40864603]he'd... still get shat on by literally any aoe it'd be used more for split pushing than trying to overrun people.[/QUOTE] Are you joking? 100% damage + crits and 50% hp. It'd be a never-ending swarm of death, of course the early game pre-item and crit ones would suck, but imagine reality rifting someone with 9 illusions just over 3 cooldowns. (after you got shit like armlet, manta, satanic etc) Also you could send 2 to top and bot and use rest to push mid.
[QUOTE=Samiam22;40864603]he'd... still get shat on by literally any aoe it'd be used more for split pushing than trying to overrun people.[/QUOTE] Yknow that in theory you'd be able to get fucking 54 clones in a long game of like 40 minutes, even more if you had Refresher Orb. Also keep in mind this would change his core loadout significantly, making Refresher Orb a must. 54 clones is steamroll level. 14-18 clones in 20 minutes. Enjoy your rapefest when you reality rift in an enemy teamball, someone like Treant stuns everyone and you go apeshit on every hero they have with over 2 of your illusions beating each one.
Darkness is now a passive skill that reduces the Day time by a percentage: 55% / 70% / 85%, or 70% / 85% / 100% with a Scepter.
Rubick can steal Quas Wex Exort at the same time
Anti-Mage's mana burn now gives him gold equal to the amount of mana burnt. [video=youtube;ON-7v4qnHP8]http://www.youtube.com/watch?v=ON-7v4qnHP8[/video] [B]EDIT:[/B] Pudge's Meat Hook now has infinite range and works on [U]any[/U] unit and building on the map including towers, barracks, buildings and ancients.
It's a bit silly, but: I'd like to see treebeard given the ability to passively block line of sight. (Illusions as well!)
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