• Break a hero by changing one of their abilities
    2,905 replies, posted
I've seen pudge's mis hooks on still targets. Quite the sight.
[QUOTE=Totenkreuz;41117979]I've seen pudge's mis hooks on still targets. Quite the sight.[/QUOTE] Whenever I miss skillshots on people not moving, I generally assume they are semi-competent and want to move in the best direction for escaping obvious hook, and then they just stand still and make me look like an idiot as my hook does nothing.
[QUOTE=Rarara;41118717]Whenever I miss skillshots on people not moving, I generally assume they are semi-competent and want to move in the best direction for escaping obvious hook, and then they just stand still and make me look like an idiot as my hook does nothing.[/QUOTE] when i was teaching a friend how to play, i decided to play some invoker HOLY FUCK SUNSTRIKING IS SUCH A PAIN IN LOW TIER GAMES. PEOPLE MOVE SO WEIRDLY.
[QUOTE=Suttles;41119481]when i was teaching a friend how to play, i decided to play some invoker HOLY FUCK SUNSTRIKING IS SUCH A PAIN IN LOW TIER GAMES. PEOPLE MOVE SO WEIRDLY.[/QUOTE] They are at 100 hp, instead of going straight to spawn or trying to dodge their way to spawn they decide to run headfirst into you.
[QUOTE=Suttles;41119481]when i was teaching a friend how to play, i decided to play some invoker HOLY FUCK SUNSTRIKING IS SUCH A PAIN IN LOW TIER GAMES. PEOPLE MOVE SO WEIRDLY.[/QUOTE] Was up against an Invoker that hit 3 fountain sunstrike kills. We spent the rest of the game running in circles inside the fountain
Here's a thought concerning making Phantom Lancer potentially more "cancerous"; Phantom Edge works more like it's description, wherein "Azwraith accepts his fate, embracing his infinite army of phantoms". Basically instead of adding extra chance to Juxtapose and extra magic resistance, Phantom Edge is instead somewhat similar to Primal Split. For a short while, the original Phantom Lancer ceases to exist, whilst all of his Illusions become "real" like Meepo duplicates, in that they can use Spirit Lance and Doppelwalk, and take less damage. However, when Phantom Edge expires, all Illusions vanish, leaving the true Lancer in their place; at this point it is in the player's best interest to Dopplewalk out of there. Would this be better or worse than having larger armies that can spawn from Illusions?
[QUOTE=ironman17;41120307]Here's a thought concerning making Phantom Lancer potentially more "cancerous"; Phantom Edge works more like it's description, wherein "Azwraith accepts his fate, embracing his infinite army of phantoms". Basically instead of adding extra chance to Juxtapose and extra magic resistance, Phantom Edge is instead somewhat similar to Primal Split. For a short while, the original Phantom Lancer ceases to exist, whilst all of his Illusions become "real" like Meepo duplicates, in that they can use Spirit Lance and Doppelwalk, and take less damage. However, when Phantom Edge expires, all Illusions vanish, leaving the true Lancer in their place; at this point it is in the player's best interest to Dopplewalk out of there. Would this be better or worse than having larger armies that can spawn from Illusions?[/QUOTE] Well it did say [i]infinite[/i], so it should fill up the map with Phanton Lancer's illusions. Then onto your desktop. Then the inside of the computer. Then your room. Then your house. Then the streets. Then the country/state. Then the continent. Then the world. Then our solar system. Then the galaxy. And finally, the universe. [b]NEVER BEEN SO CANCEROUS BEFORE, HAS IT[/b]
Finger of Death is channeled, and does the relevant damage per second. Aghanim's sceptre upgrade does mana drain on the target as well as Finger of Death.
untouchable applies to spells casting animations and goes through bkb
Aghs on Timbersaw makes his ult give attack slow too.
Courier is now a flying fountain.
SK's Passive crit also gives him a chance to bash his target for a 1.5 second stun. If SK has killed an enemy hero, every attack from SK will be a crit for 5 attacks. SK can also stack the amount of crits that he gets.
[QUOTE=Fillmore;41203269]If SK has killed an enemy hero, every attack from SK will be a crit for 5 attacks. SK can also stack the amount of crits that he gets.[/QUOTE] Skeleton King now wears boxing gloves, and uses those to fight instead of his sword.
Make Flak Cannon passive.
[QUOTE=Afgman;41213066]Make Flak Cannon passive.[/QUOTE] with a minor cooldown like geminate attack 2 seconds
[QUOTE=nmagain;41214881]with a minor cooldown like geminate attack 2 seconds[/QUOTE] 8/4/2/1
sven's ult becomes passive
Concoction has global cast range.
borrowed time can be cast on allies
Bounty Hunter's Aghs upgrade gives the original armour reduction (pre-nerf) and tracked users cannot evade attacks.
[QUOTE=nmagain;41219067]borrowed time can be cast on allies[/QUOTE] that's basically oracle's ultimate but weaker. dammit icefrog
[QUOTE=ThatSprite;41223810]Bounty Hunter's Aghs upgrade gives the original armour reduction (pre-nerf) and tracked users cannot evade attacks.[/QUOTE] Considering it costs 4200g for a scepter this seems quite balanced.
Phantom Assassin's ult now has a 100% crit chance.
[QUOTE=Shibbey;41225409]Considering it costs 4200g for a scepter this seems quite balanced.[/QUOTE] If it affected Backtrack as well, that would actually be a perfectly fine item. You don't require it, but it gives you a nice situational buff.
[QUOTE=Bobie;41218801]sven's ult becomes passive[/QUOTE] Sven's ult is replaced by Strength of the Immortal. Aghanim's Sceptre doubles the effects of SotI. (If you don't remember, the ability works like this: armor bonus starts at +0.5 armor, and increases by +0.5 every 5 minutes from the first creep spawn, up to a maximum increase of +5 armor. He will also gain +500 HP and +10 damage each time, up to a maximum of +5,000 HP and +100 damage.)
Tinker Agh's Scepter: Rearm can now be cast on allies. Surrender as soon as you see Tinker and Warlock on the other team.
[QUOTE=jp_rsardeto;41227197]Surrender as soon as you see Tinker and Warlock on the other team.[/QUOTE] Or Zeus. :v:
[QUOTE=jp_rsardeto;41227197]Tinker Agh's Scepter: Rearm can no be cast on allies. Surrender as soon as you see Tinker and Warlock on the other team.[/QUOTE] Agh's+Refresher+Rearm That's evil
[QUOTE=Totenkreuz;41227438]Agh's+Refresher+Rearm That's evil[/QUOTE] [i]"Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, [B]Refresher Orb[/B], Linken's Sphere and Necronomicon."[/i] - [url=http://dota2.gamepedia.com/Tinker]Dota 2 Wiki[/url] Though, just Agh's and Rearm is evil enough.
[QUOTE=Totenkreuz;41227438]Agh's+Refresher+Rearm That's evil[/QUOTE] If you can just cast rearm, why the fuck would you waste the money on refresher?
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