[QUOTE=I am Error;41227645]If you can just cast rearm, why the fuck would you waste the money on refresher?[/QUOTE]
Pay attention to the whole post flow
Greevil's greed procs off of denies.
The counter actually increases when you deny.
Thundergod's wrath hits ALL enemy and neutral units. Aghanim's upgrade makes it hit all non-hero units twice.
Nether Ward goes invis after being inactive for 2 seconds.
Anti-Mage's ultimate can be upgraded by Aghanim's Scepter and makes it two attacks instead of one. The first one burns all mana the enemy has and deals it as damage. The second is the regular Mana Void attack.
GG every single nuker in the game.
[QUOTE='[Green];41295413']Anti-Mage's ultimate can be upgraded by Aghanim's Scepter and makes it two attacks instead of one. The first one burns all mana the enemy has and deals it as damage. The second is the regular Mana Void attack.
GG every single nuker in the game.[/QUOTE]
I would fucking love this if only just shit all over probably the most annoying hero to lane against: OD.
[QUOTE=BuffaloBill;41295497]I would fucking love this if only just shit all over probably the most annoying hero to lane against: OD.[/QUOTE]
On the other hand, heroes with shit mana pool like, say Skeleton King wouldn't care that much about this.
And let's not break a hero, but let's break Mjollnir: It now is an aura effect that affects every unit you control. It also works on repeatedly hitting projectiles such as Luna's Moon Glaive, Medusa's Mystic Snake etc.
Omniknight is now a int hero and has 3.0 int gain.
His Repel no longer repels ally spells.
[QUOTE=LtKyle2;41296406]Omniknight is now a int hero and has 3.0 int gain.
His Repel no longer repels ally spells.[/QUOTE]
Suddenly Omniknight is first ban and the meta slowly shifts to only Physical and BKB Piercing Spells.
I've been playing Omni copying Puppy's carry Omni pub build lately. Midas > Phase boots > shadow blade > armlet. Usually get a friend to lane with me as Veno, it's such a strong lane, the slows stack so strong, barely any heroes can escape once we start a fight so we wrack up kills in early game. Plus, no one ever tries to gank you because they don't expect Omni to carry and even if they try to, he's really hard to kill anyway. Haven't lost a game playing the build yet, 3 for 3.
If you do that at least announce that you aren't going to support as Omni, I reckon that someone will lock a Void or something when they see you pick Omni, and then the game is fucked because you don't have a support
I usually only do it when the team is mostly friends. The last time it happened, I called the easy lane, said I was going to carry. When I picked Omni, the Druid on our team thought it was some kind of joke and stole the lane. We left him to solo and went offlane and fucked up their carry instead.
Natures Guise no longer requires you to be next to a tree to work. Cast range is global.
[QUOTE='[Green];41295847']
And let's not break a hero, but let's break Mjollnir: It now is an aura effect that affects every unit you control. It also works on repeatedly hitting projectiles such as Luna's Moon Glaive, Medusa's Mystic Snake etc.[/QUOTE]
Mjollnir upgrade: The passive is now a 25% chance to activate a level 3 thundergod's wrath
Skullbasher - 0,2% extra bash chance for every point of attack speed you have.
[QUOTE=Rarara;41308767]Skullbasher - 0,2% extra bash chance for every point of attack speed you have.[/QUOTE]
Fuck Ursa and Funstealer.
Also, Clinkz's Shadow Walk is now a passive ability and autoattacking doesn't break the invisibility. However, casting spells does.
Lvl 1 ganker is now born gg.
[QUOTE='[Green];41309482']Fuck Ursa[/QUOTE]
Under his W, Ursa "gains" over three million attack speed.
BASH ENTIRE TEAM GOGOGOGO.
[QUOTE=Shibbey;41310314]Under his W, Ursa "gains" over three million attack speed.
BASH ENTIRE TEAM GOGOGOGO.[/QUOTE]
His attack speed is so fast that you're dead before he even attacks you.
Faster than light Ursa
Treant's ultimate can be upgraded by Aghanim's Sceptre. Overgrowth now disables for 9 seconds instead of 4.5 and deals 100 damage per each Living Armor he has casted within the last 10 minutes.
[sp]the joke is everyone dies from the greatest nuke ever invented[/sp]
[editline]4th July 2013[/editline]
[QUOTE=I am Error;41311256]His attack speed is so fast that you're dead before he even attacks you.
Faster than light Ursa[/QUOTE]
[video=youtube;hU7EHKFNMQg]http://www.youtube.com/watch?v=hU7EHKFNMQg[/video]
[B]How to ruin Drow Ranger[/B]
Don't nerf her.
^Hate her.
Every Agility hero:
Every point in Agility also gives +1 MS.
[QUOTE=biodude94566;41320291]Every Agility hero:
Every point in Agility also gives +1 MS.[/QUOTE]
MS?
Movement speed.
[QUOTE=biodude94566;41320291]Every Agility hero:
Every point in Agility also gives +1 MS.[/QUOTE]
Movement speed uncapped, no longer 522, now infinite.
Lancer.
[QUOTE=biodude94566;41320291]Every Agility hero:
Every point in Agility also gives +1 MS.[/QUOTE]
Didn't agility at one point give movespeed?
[QUOTE=Shibbey;41320393]Movement speed uncapped, no longer 522, now infinite.
Lancer.[/QUOTE]
Spirit Breaker would be more of an issue than Lancer.
Nether Ward zaps now ministun.
Nobody channels.
[QUOTE=Maruhai;41321352]Spirit Breaker would be more of an issue than Lancer.[/QUOTE]
Doesn't he build more attack speed, though? Rather than Agility with the benefit of attack speed.
[QUOTE=biodude94566;41321487]Doesn't he build more attack speed, though? Rather than Agility with the benefit of attack speed.[/QUOTE]
He gets more damage by movespeed dude.
And he gets 522 movespeed REAL easy even without trying hard to get speed, imagine just building him 100% speed.
It'd also make the initial charge bash hurt like a monster truck.
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