• Break a hero by changing one of their abilities
    2,905 replies, posted
Lina's Ultimate now makes any player's computer that has an nVidia graphics card explode in real life if hit.
Luna's ultimate now slows down time and plays an instrumental version of "I want to break free".
[QUOTE=ironman17;41683974]Luna's ultimate now slows down time and plays an instrumental version of "I want to break free".[/QUOTE] Also on Shadow Shaman Shackles.
Actually I was referencing this vid from 3:02 to 3:40. [media]http://www.youtube.com/watch?v=5Yjih_xSfmw[/media]
Drow Ranger's frost arrows are now stored as one stack of 30 in a quiver and not unlimited ammo like every RTS-style game. To use more frost arrows before dying, you have to pick up a regeneration rune or go back to fountain like bottle charges. I suppose you can "arrowcrow" by hanging onto the courier's wings or other if you want to refill your arrows :v: tl;dr limited frost arrow ammo but no mana required
[QUOTE=Samiam22;41670309]undying tombstone summons undyings rather than zombies[/QUOTE] That can all use Undying's skills with separate cooldowns for each Undying.
Replace Drow Ranger's passive with Phantom Assassin's Ult and Drow's silence with Spirit bear's passive entangle.
[QUOTE=Mr, Jukebox;41742552]Replace Drow Ranger's passive with Phantom Assassin's Ult and Drow's silence with Spirit bear's passive entangle.[/QUOTE] Magic resist instead of massive agility?
PA not PL
[QUOTE=Maruhai;41742979]PA not PL[/QUOTE] Oooh. Well that seems a lot more scary.
Phantom Assassin's Blur is now an active ability that turns her invisible. Luna's Lunar Blessing is replaced with a "trap" ability that when someone walks over it, they get hit with the current level of Lucent Beam. Also, Borrowed Time is no longer automatically triggered, meaning the player has to hit the button to activate it, but Abaddon can also use it on allies. It also doesn't remove debuffs anymore.
[QUOTE=Samiam22;41670309]undying tombstone summons undyings rather than zombies[/QUOTE] zeus ult also summons spectre haunts
Weaver's time lapse returns every hero, creep, and building back in time.
Drow gets Meepos ult instead of frost arrows.
[QUOTE=loppan997;41756191]Drow gets Meepos ult instead of frost arrows.[/QUOTE] Drow gets' Meepo's ult WITH Frost Arrows.
Earthshaker scepter upgrade triples the radius of ulti and all people affected by echo spawns their own echo slam which then again echos to everyone and adds even more echo slams. Does this on any unit type and damage stacks.
Furion loses teleport but wins greevil's greed from Alch.
Tiny with Aghanim's Scepter cleave range is now global making anything in a 180° spread of what Tiny is attacking be hit. Buildings affected.
Meepo and its clones now have Fury Swipes.
Static Link permanently steals attack.
All Meepos equally divide the damage dealt to them, and healing received.
[QUOTE=Bordellimies;41761078]All Meepos equally divide the damage dealt to them, and healing received.[/QUOTE] 4 meepo in fountain strat.
Nature's Prophet is renamed to Nature's Profit and gets the following abilities: - Devour, a single target ability that affects all neutral units regardless of magic immunity, converting them instantly into 250 gold with a 60 second cooldown. Acts as a steroid Midas, effectively. - Nature's Greed, increases gold gained from creep kills with every last hit adding 5 gold. This is a permanent bonus throughout the game. Includes heroes, buildings and neutral units. Passive. - Transmute, an AoE ability that deals 1000 magic damage to creeps and 300 to heroes. The amount of damage dealt in total is transferred to NP as health and if the unit dies, NP gains the damage as gold on top of gaining it as health. 18 second colldown. - Spawn Treant, now his ultimate can spawn Treants that scale in might alongside Treant himself. At level 25, they have 17% of his max health and damage, including item stats. Aghanim's scepter boosts this percentage to 35%. The Treants have no time limit, can be spawned after another and have a cooldown of a hundred seconds. Units killed by these units count towards Nature's Greed stacks. When killed by auto-attacks of a creep or a hero, they deal an amount of damage to their killer equal to the amount of damage their auto-attacks dealt to it. They yield -5 gold and -10 experience. So I herd you like money.
Static link aghs now acts like flaming lasso ride the lightning
Riki's Blink Strike will be replaced by Omnislash Backstab stuns by 30% Nether swap is now global Culling blade is mixed with echo slam
[QUOTE=ysrael214;41772320]Riki's Blink Strike will be replaced by Omnislash [B]Backstab stuns by 30%[/B] Nether swap is now global Culling blade is mixed with echo slam[/QUOTE] Of what? OF WHAT? I DESIRE TO KNOW!
- Lunar Blessing gives damage equal to Luna's movespeed - Io's tether shares damage
[QUOTE=Cronos Dage;41775252]- Lunar Blessing gives damage equal to Luna's movespeed - Io's tether shares damage[/QUOTE] Luna's increased Night Vision now affects all allies, and is global range. Damage increase range remains the same. Luna's Eclipse's night duration is now 12 minutes (extends night time if it already exists prior to Eclipse). Luna + Night Stalker is now most terrifying pair.
[QUOTE=AbeX300;41775298]Luna's increased Night Vision now affects all allies, and is global range. Damage increase range remains the same. Luna's Eclipse's night duration is now 12 minutes (extends night time if it already exists prior to Eclipse). Luna + Night Stalker is now most terrifying pair.[/QUOTE] Invoker's Sunstrike now creates daytime for 6 minutes regardless of other day/night effects. If Sunstrike is used during normal daytime, it deals double damage. During night-time, it deals half damage. During artificial day or artificial night it deals normal damage. Cold Snap stuns for it's entire effect duration. Ghost Walk immobilizes nearby enemies at it's highest level. Ice Wall now disables enemies instead of slowing them. EMP deals 2 damage per point of mana burnt. If Tornado collects multiple enemies within itself, it deals extra damage to them all equal to the units levels combined * 4. (for example 2 heroes at level 25 get caught in it = 200 damage to both heroes when free) Alacrity gives maximum attack speed for it's duration. Forge Spirits have Strength of the Immortal that is retroactive, meaning each Forge Spirit has added bonuses from each minute that has passed in the match. Chaos Meteor deals double damage if Chaos Knight is on Invoker's team and quadruple damage if Chaos Knight is within 400 AoE of Invoker when he casts the spell. Deafening Blast has global range.
Juggernauts ult now has a 10 second cooldown
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