Doom's ultimate now transforms the entire map into Hell. This state lasts 366 seconds and Doom disappears from the map. However, he now has four global attacks and has vision of the entire map. The player that is Doom is cut off completely from communicating to only his team and anything he types or says is broadcasted to all players and spectators. All passive health regeneration on heroes is disabled, both friendly and enemy. The river is now a constantly damaging river of Lava. Skeleton King, Shadow Fiend and Shadow Demon are immune to the damage. Runes no longer appear, both jungles are set ablaze and the ground becomes cracked and ragged all over the map. Doom can make any neutral creep suicide at his whim. The ancients become withered piles of rubble, towers lose health on both sides at 1hp per second and the fountains dry up, granting no regeneration. Doom's four abilities all have 50 second cooldowns and no mana cost.
[B]Fissure of the Pit[/B]
Opens a fissure similar to Elder Titan's ultimate, albeit instantly that teleports any enemy units caught within it's range of 666 radius into a pit of constantly damaging hellfire. They cannot attack or be attacked while in this state and cannot move or use spells or items. On top of this they take 50 damage per second for 5 seconds before being thrown back to where they were before.
[B]Hell's Bells[/B]
A global attack to every hero on the map including allies. All players excluding Doom lose all sound except a loud bell that tolls every 6.66 seconds, effectively making them deaf for 6 instances, lasting a total of 39.96 seconds during which all heroes take 666 damage.
[B]Brand of Vashundol[/B]
Doom selects a single unit, friendly or enemy and brands it, making all damage dealt and taken increased by 500%. In addition to this, they receive immunity to any kind of slow, stun or disable, but lose 50 movement speed in return.
[B]Damnation[/B]
Acts similarly to what Doom currently does, however applies it to the entire enemy team. If Doom, when transforming the map was holding an Aghanim's Scepter, it applies the Aghs bonus to every enemy target unless they were spell blocking it with Linken's or invisible. If Doom is cast and isn't purged or otherwise removed, it will linger until the hero dies since Doom is now, effectively, the map itself.
[I]"The seven hells hunger."[/I]
[QUOTE=jaooe;41788262]Juggernauts ult now has a 10 second cooldown[/QUOTE]
[url=http://hydra-images.cursecdn.com/dota2.gamepedia.com/e/e5/Jug_rare_08.mp3]And now deals 500% base damage per hit from the Omnislash.[/url]
Tiny's Toss has global range and he can use it on himself. Damage is dealt by the following: STR of Tiny/10*distance traveled in units.
Well-placed tosses can 1hit level 25 Bradwarden with 6 Hearts.
Crystal Maiden can now only level up her Arcane Aura, +100% global mana regen per level, which goes up to +2500% global Mana Regeneration at Level 25.
CM ult no longer is channeled. Activating it causes shards of ice to fall from the sky globally, with no end. Every time CM uses her ult, the rate of icefall is increased.
Crystal Maiden is now as swift as Lycan Wolf.
Lycan's base movespeed is reduced to 280 and his ult now gives only + 10/20/30 movement speed.
Witch Doctor's death ward now has global range and is invulnerable.
However, it can only be placed on an area that your team has sight on.
[I]"Look at it go!"[/I]
Troll.. Warlord?
[editline]11th August 2013[/editline]
You don't even have to change anything.
[QUOTE=Bat-shit;41795423]Troll.. Warlord?
[editline]11th August 2013[/editline]
You don't even have to change anything.[/QUOTE]
His ultimate stacks with itself and has a 5 second cooldown
Greevil's Greed now gives extra gold to all members of the team for every last-hit Alchemist gets. (small amounts of non-reliable gold, like what Alchemist usually gets from current Greevil's Greed)
[QUOTE=ironman17;41796624]Greevil's Greed now gives extra gold to all members of the team for every last-hit Alchemist gets. (small amounts of non-reliable gold, like what Alchemist usually gets from current Greevil's Greed)[/QUOTE]
Greevil's Greed turns your Steam Wallet funds into ingame reliable gold and multiplies it by 100. It also turns on autopilot for Alchemist if your target is escaping on low health and forces you to overextend.
[QUOTE='[Green];41796827']Greevil's Greed turns your Steam Wallet funds into ingame reliable gold and multiplies it by 100. It also turns on autopilot for Alchemist if your target is escaping on low health and forces you to overextend.[/QUOTE]
woop woop 400 gold for me!
-snipgotthatwrong-
[QUOTE=Bat-shit;41795423]Troll.. Warlord?
[editline]11th August 2013[/editline]
You don't even have to change anything.[/QUOTE]
how is troll imbalanced???
[QUOTE=Suttles;41796957]how is troll imbalanced???[/QUOTE]
Troll is fine if you ask me, but since troll is unavailable in the Captain's pool, it must be imbalanced somehow, or just broken.
He CAN still stun with ranged attack, and thus probably gaining the other benefits from melee-stance as well.
I hope it's intended, but probably not because it's actually really (too) strong for laning.
[QUOTE=Bat-shit;41801530]Troll is fine if you ask me, but since troll is unavailable in the Captain's pool, it must be imbalanced somehow, or just broken.
He CAN still turn mid-air flying axes into melee weapons by pressing Q, potentially stunning and gaining all the melee-attack bonuses.
I hope it's intended, but probably not because it's actually really strong for laning.[/QUOTE]
uhhh
them not being the captains pool is nothing to do with imba
that means they had a huge change
actually troll isn't in CM because he can bash with his ranged attacks, this is still not fixed
[QUOTE=Maruhai;41801635]actually troll isn't in CM because he can bash with his ranged attacks, this is still not fixed[/QUOTE]
I was thinking about posting it on GC to see if anyone knew, but at least now I know someone knows about this.
Even though it's probably a bit hard to master, it's ridiculously easy to chase down enemies with the ranged bashes.
I don't play Troll for this reason, I once played him and got a kill I shouldn't have gotten with a ranged bash, I won but I didn't feel like I deserved it.
I used it more for experimenting/harassing, because kills you still get by jumping on targets with Whirling Axes. And stuns you will get anyway once you get into melee-range of people.
But it would be a unique ability at least, and it still involves manually changing into the melee mode.
The description even says "Allows the Troll to use his flying Axes as melee weapons--" but that's probably not how it should be interpreted.
Bounty Hunter Aghs upgrade removes ult cooldown, increases duration and movement speed.
KOTL's Blinding Light literally blinds the enemy team.
Death Ward gets global range with Aghanim's.
[QUOTE=ThatSprite;41803519]KOTL's Blinding Light literally blinds the enemy team.[/QUOTE]
Zeus' ult now mutes the game and makes the screen white for 30 seconds
[QUOTE=Totenkreuz;41803490]Bounty Hunter Aghs upgrade removes ult cooldown, increases duration and movement speed.[/QUOTE]
No extra Track gold for allies and self? And rank 3 cooldown is a whopping second anyway with at least 45 sec duration, so..
Oh yeah 100 increase in gold 50 for allies. I think you under estimate a removed cooldown though
Zeus ult has increased damge, but can hit allies.
Put a hero in the last game of a big competition
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