[QUOTE=zeebiedeebie;38176990]Puck's ult now replaces all trees with dream coils.[/QUOTE]
Instead of that, Dream Coil places a special debuff on the enemies it's cast on. For 10 seconds, every single model and sprite is swapped with a random model/sprite. Drug coil.
Zeus with his ult replaced with Leshrac's and his E taking from max health instead of current. (Assuming OD's essence aura and Zeus's static field use the same criteria for what it considers to be casting a spell.)
Global Silence is now passive, lasts as long as Silencer is alive.
Even better, Centaur's ult is now a passive.
[QUOTE=OluapPlayer;38186971]Global Silence is now passive, lasts as long as Silencer is alive.[/QUOTE]
i literally have not stopped laughing i've just been thinking about this for half an hour and its still hilarious
Vengeful Spirit's swap allows her to swap heroes with a player instantly for the duration which will be 1 minute. The other person cannot use nether swap or any other skills and has no items.
Oh god, the best one yet: Medusa's ultimate is a passive instead of active.
GG no re.
Bane's Ultimate is now global
You can slap "Is now global" on any ability and it's overpowered.
"Take Aim is now global"
"Bloodlust is now global"
"Precision Aura is now glo-ohwait.
Actually, I have a really good one.
Nightstalkers scepter upgrade is now global.
[QUOTE=Sarracenia;38192083]You can slap "Is now global" on any ability and it's overpowered.
"Take Aim is now global"
"Bloodlust is now global"
"Precision Aura is now glo-ohwait.[/QUOTE]
Every skill on Zeus is now global.
[QUOTE=I am Error;38192103]Every skill on Zeus is now global.[/QUOTE]
[url]http://www.dota2wiki.com/images/9/92/Zuus_ability_thunder_02.mp3[/url]
Lion's ult now has a chain effect.
[QUOTE=RedRibbonMurderer;38192609]Lion's ult now has a chain effect.[/QUOTE]
Hits 10 enemies without decreasing in damage.
[QUOTE=Da_Maniac_;38192634]Hits 10 enemies without decreasing in damage.[/QUOTE]
Increases in damage by 10% every bounce. bounces on every target Lion has vision of, with a max distance of 1200 range per jump.
[QUOTE=Sarracenia;38192945]Increases in damage by 10% every bounce. bounces on every target Lion has vision of, with a max distance of 1200 range per jump.[/QUOTE]
Only hits heroes.
Focus Fire is a buff instead of a debuff.
There, broken.
juggernaut's bladestorm protects him from all kinds of damage, increases movement speed by 100, and lets his phase through units.
razor's eye of the storm now summons hurricane sandy; the entire map becomes flooded and nobody can spawn without drowning ten seconds later
[QUOTE=dual elites;38335725]razor's eye of the storm now summons hurricane sandy; the entire map becomes flooded and nobody can spawn without drowning ten seconds later[/QUOTE]
This made me think about the river in the middle, like if it suddenly turned deadly and you couldn't cross it for a couple of minutes.
Skeleton Kings ult costs no mana and has a 20sec cd
Pudge's Hook is passive, whenever Pudge right-clicks enemy out of range, he hooks them automatically, ignoring units colliding in his path. No manacost.
Lycan's wolves are neutral and don't recognize Lycan if he's not in his wolf form. If they don't recognzie Lycan they will attack him.
ghost walk now prevents true sight, has no mana cost or cooldown, attacking doesn't break it, you can pass through heroes and it lasts indefinitely
Flesh heap works with any creeps Pudge kills
Aghanim's Scepter for Enchantress gives her global attack range with Impetus.
[QUOTE=Roxerg;38397453]Flesh heap works with any creeps Pudge kills[/QUOTE]
It used to do this, but only gave like .1 str per creep.
[QUOTE=Jacklus2.0;38418455]It used to do this, but only gave like .1 str per creep.[/QUOTE]
Ye, and his ult produced Tauren warriors.
Scary shit.
Skeleton King's Ult is now a passive as long as he has enough mana.
Suddenly, Anti Mage hard counters him.
Scepter allows Phantom Lancer to create infinite number of illusions.
Plague Wards have 0 cooldown. You can essentially place Plague Wards as fast as your fingers can humanly place them.
[QUOTE=CharlesMan;38431146]Plague Wards have 0 cooldown. You can essentially place Plague Wards as fast as your fingers can humanly place them.[/QUOTE]
They also have no timer. They only go away if you go through the effort to kill them.
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