• Break a hero by changing one of their abilities
    2,905 replies, posted
Treant's Leech seed's slow is now 25%/30%/35%/40%, radius is 750, range is 500, lifesteal now 5%/7.5%/10%/12.5% per pulse Overgrowth - if all 5 enemy heroes are caught in the ult, then Leech Seed will be cast on them once the ult is over.
[QUOTE=Coffee;41927518]Treant's Leech seed's slow is now 25%/30%/35%/40%, radius is 750, range is 500, lifesteal now 5%/7.5%/10%/12.5% per pulse Overgrowth - if all 5 enemy heroes are caught in the ult, then Leech Seed will be cast on them once the ult is over.[/QUOTE] Overgrowth now removes all resistance and evasion for the duration, effectively making everyone take pure damage unless they got Linken's. Also good counter for FV.
[QUOTE='[Green];41929061']Overgrowth now removes all resistance and evasion for the duration, effectively making everyone take pure damage unless they got Linken's. Also good counter for FV.[/QUOTE] wouldn't counter faceless, backtrack isn't evasion
You could still add Backtrack in the list of things removed, but it wouldn't work in Dota 1.
[QUOTE=Maruhai;41938373]You could still add Backtrack in the list of things removed, but it wouldn't work in Dota 1.[/QUOTE] Yeah, I meant this would happen. Basically it would affect every unit regardless of what effects they have active and make all damage dealt to them pure and unavoidable by any means. You dig?
Medusa's ult now makes all units enemy affected become invulnerable, stun in an AoE, regenerate to full and gain stacks of bonus damage. Essentially they use Visage's Familiar's active.
Guardian Angel also provides magic immunity and cannot be purged.
Natures Prophets ulti now also stuns and adds 0.2 sec duration per bounce.
Warlock's Upheaval now reduces the attack speed of enemies standing in the field as well as their movement speed. [B]or[/B] Warlock's Upheaval now deals damage over time to enemies standing in the field. I dunno if it's just me, but to me Upheaval seems like more of a "dump skill" than an integral part of Warlock's spell arsenal; I just don't appreciate having to stand in place channelling just to slow people down in an AoE. It makes me feel like the skill just isn't worthwhile, and makes me wish the slot was occupied by a cooler spell. I do hope that Icefrog either retools the spell to do more, or even give Warlock a new spell entirely like an aura or floating attack ward, something to make me more inclined to use my E as Warlock.
Warlock should be given a new spell in the slot that makes him more viable. Like giving him stronger lane presence/less need of levels somehow or something.
[QUOTE=Rarara;41954067]Warlock should be given a new spell in the slot that makes him more viable. Like giving him stronger lane presence/less need of levels somehow or something.[/QUOTE] I'd say Warlock is pretty strong enough even without that.
does warlock really need a stronger laning than he already has with fatal bonds and his heal?
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[QUOTE=nmagain;41954383]does warlock really need a stronger laning than he already has with fatal bonds and his heal?[/QUOTE] his heal pretty much makes him one of the best babysitter supports in the game, and fatal bonds is strong harass at the expense of pushing the lane out very minorly.
[QUOTE=nmagain;41954383]does warlock really need a stronger laning than he already has with fatal bonds and his heal?[/QUOTE] well to balance out leech seed being a piece of shit treant was inherently tanky tankiness does not apply to warlock, so since upheaval is a piece of shit warlock is a bit on the mediocre side
[QUOTE=devon_wargod;41954533]well to balance out leech seed being a piece of shit treant was inherently tanky tankiness does not apply to warlock, so since upheaval is a piece of shit warlock is a bit on the mediocre side[/QUOTE] Warlock is probably one of the more tanky supports though, he has an impressive strength gain for a support (2.5)
[QUOTE=devon_wargod;41954533]well to balance out leech seed being a piece of shit treant was inherently tanky tankiness does not apply to warlock, so since upheaval is a piece of shit warlock is a bit on the [B]mediocre [/B]side[/QUOTE] [img]http://hydra-images.cursecdn.com/dota2.gamepedia.com/7/7d/Chaotic_Offering_icon.png[/img] Point=invalid.
I SAW THAT MAXUMYM [t]http://i.imgur.com/yAZ49L4.jpg[/t]
Golem's definitely a factor, though Upheaval still sucks in comparison to certain other skills.
[QUOTE=BuffaloBill;41954639]I SAW THAT MAXUMYM [t]http://i.imgur.com/yAZ49L4.jpg[/t][/QUOTE] I would've gotten away with that if it wasn't for you meddling screencaps!
[QUOTE=nmagain;41954383]does warlock really need a stronger laning than he already has with fatal bonds and his heal?[/QUOTE] I think giving him a superior(er) lane presence would counterweight the many reasons he is pretty sub par on higher levels of play. Replacing upheaval with anything would probably work though.
But with what, is the question. What manner of ability would tie into his nature as a keeper of demonic knowledge as well as his nature as a support, whilst tying in to his other abilities? Being able to summon some sort of lesser demon probably wouldn't be the right thing, since he already has a big stompy demon as his ult. A disable similar to Frostbite, only involving grasping hands a'la the icon on Upheaval, would probably be interesting, good for rooting individual heroes, and would allow him to retain his status as a Disabler.
[QUOTE=ironman17;41954661]Golem's definitely a factor, though Upheaval still sucks in comparison to certain other skills.[/QUOTE] Upheaval gives me all the time I need to micro the two golems and deal as much damage as possible- which could be massive if the conditions are right (at least 50% slow on the enemy, fatal bond targets are clumped, etc).
Lion's every skill is Finger of Death and has 25 mana cost. So I heard you like nukes.
Upheaval now applies a debuff which decreases min allowed movespeed by 5/10/15/20 per second the enemy stands in it. Slow duration stacks on enemies by 1 second for each second they stand in the area.
phantom lancer is now a strength hero
[QUOTE=maxumym;41954600][img]http://hydra-images.cursecdn.com/dota2.gamepedia.com/7/7d/Chaotic_Offering_icon.png[/img] Point=invalid.[/QUOTE] For real, every other skill Warlock has is pretty much one thrown in for good measure. They're decent at best and they should be since golem is that freaking good Warlocks problem is that he's the most ultimate-bound hero in the game. Enigma has a decent disable and can push; tidehunter has some decent skills for roaming; magnus can at least put out some damage with either spamming shockwave or empowering something Warlock can only sit in lane and have 2 very predictable build paths; aghs refresher or full hard support
[QUOTE=Tiesieman;41960708]For real, every other skill Warlock has is pretty much one thrown in for good measure. They're decent at best and they should be since golem is that freaking good Warlocks problem is that he's the most ultimate-bound hero in the game. Enigma has a decent disable and can push; tidehunter has some decent skills for roaming; magnus can at least put out some damage with either spamming shockwave or empowering something Warlock can only sit in lane and have 2 very predictable build paths; aghs refresher or full hard support[/QUOTE] Fatal Bonds is probably the strongest nuke-amplifier in the game though. It's absolutely insane if you've got another 1-2 AoE skills.
[QUOTE=BuffaloBill;41960833]Fatal Bonds is probably the strongest nuke-amplifier in the game though. It's absolutely insane if you've got another 1-2 AoE skills.[/QUOTE] i did tide, elder titan, warlock, sven, dark seer once oh my god
[QUOTE=Suttles;41961263]i did tide, elder titan, warlock, sven, dark seer once oh my god[/QUOTE] please tell me somebody bought a veil and an orchid
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