• Break a hero by changing one of their abilities
    2,905 replies, posted
As tinker when you have aghs, rearm will have no channel time, 100 mana cost, and no cast animation.
Phantom Assassin's Blur blurs nearby enemy heroes screen (pretty much like Slender)
Omniknight can hit level 80. Doom can hit level 666.
[QUOTE='[Green];42283680']Omniknight can hit level 80. Doom can hit level 666.[/QUOTE] Omniknight can buy a new expansion to become level 90.
Beastmaster can now summon a hypnotized Lone Druid in its True Form.
Tusk's Walrus Punch is now a passive, with the cooldown being halved that only starts after the Walrus Punch lands a hit, a duration that lasts until you land a Walrus Punch, and mana cost removed.
Fury Swipes is no longer a unique attack modifier, Overpower is a passive, Earthshock is a passive aura that deals the damage within the skill's usual radius per second as well as slowing the indicated amount and Enrage is, you guessed it, a passive ability. None of these have a mana cost.
Broodmother's Ult is replaced with Spider Thread, which doubles as a grapple and a hook, functioning as a skillshot; if the Thread hits a unit, it will deal damage and pull it towards Broodmother, but if it hits a tree, it pulls Broodmother towards the tree. It functions as both an Escape mechanism and a way to reel in enemies or save allies from a sticky end, though one cannot effectively perform a Thread pull through the treeline like Pudge. In addition, Incapacitating Bite also has Lifesteal included due to the replacement of the Ult.
[QUOTE=ironman17;42295056]Broodmother's Ult is replaced with Spider Thread, which doubles as a grapple and a hook, functioning as a skillshot; if the Thread hits a unit, it will deal damage and pull it towards Broodmother, but if it hits a tree, it pulls Broodmother towards the tree. It functions as both an Escape mechanism and a way to reel in enemies or save allies from a sticky end, though one cannot effectively perform a Thread pull through the treeline like Pudge. In addition, Incapacitating Bite also has Lifesteal included due to the replacement of the Ult.[/QUOTE] How about give Broodmother ONE skill only and make her Invoker-like in the way that she cannot level up stats. [B][U]Inconceivable Bite[/U][/B] Broodmother is now overpowered, dealing everything imaginable including a royal flush in every game. She gains extra health, movement speed, attack speed, damage, health regen, chance to stun, spawns spiderlings that spawn spiderites when killing an unit and gives lifesteal on all units under her control whenever they're within a 1000 radius of Broodmother. Damage bonus: 50 / 100 / 150 / 300 Move speed increase: 5 / 12 / 24 / 48% Attack speed increase: 30 / 60 / 120 / 240 Health regen: 5 / 10 / 20 / 40 Slow on attack: 16 / 32 / 64 / 85% Attack slow on attack: 80 / 100 / 120 / 160 AS Stun chance percentage: 50 Stun duration: 1 / 2 / 3 / 4 Spiderling/Spiderite health increase: 50 / 75 / 150 / 300% Lifesteal percentage: 20 / 40 / 80 / 160% Bonus STR: 10 / 20 / 40 Bonus AGI: 30 / 90 / 120 Bonus INT: 5 / 15 / 45
[QUOTE='[Green];42295170']How about give Broodmother ONE skill only and make her Invoker-like in the way that she cannot level up stats. [B][U]Inconceivable Bite[/U][/B] Broodmother is now overpowered, dealing everything imaginable including a royal flush in every game. She gains extra health, movement speed, attack speed, damage, health regen, chance to stun, spawns spiderlings that spawn spiderites when killing an unit and gives lifesteal on all units under her control whenever they're within a 1000 radius of Broodmother. Damage bonus: 50 / 100 / 150 / 300 Move speed increase: 5 / 12 / 24 / 48% Attack speed increase: 30 / 60 / 120 / 240 Health regen: 5 / 10 / 20 / 40 Slow on attack: 16 / 32 / 64 / 85% Attack slow on attack: 80 / 100 / 120 / 160 AS Stun chance percentage: 50 Stun duration: 1 / 2 / 3 / 4 Spiderling/Spiderite health increase: 50 / 75 / 150 / 300% Lifesteal percentage: 20 / 40 / 80 / 160% Bonus STR: 10 / 20 / 40 Bonus AGI: 30 / 90 / 120 Bonus INT: 5 / 15 / 45[/QUOTE] Can only get 4 skill points in total and only gets skill points at level 5, 10, 15 and 20.
[QUOTE=Rarara;42295279]Can only get 4 skill points in total and only gets skill points at level 5, 10, 15 and 20.[/QUOTE] Nope. You level this up at 1, 3, 5 and 7. Alternatively you can level this skill 25 times. After level 4 the only thing that increases is a multiplier of the effects. At its highest level Inconceivable Bite's effects are multiplied by 21.
Nature's Prophets e, Nature's Call, no longer makes treants but forces units caught in its AoE to walk into the nearest neutral creep camp and inhabit it along the resident creeps until killed or converted by a hero with a conversion spell or with Helm of the Dominator. The player of the now neutral hero is forced to abide by the same rules of aggression the neutral creeps face and duplicates of their hero can be made during stacking. The affected enemy heroes can also be targeted by the Hand of Midas, adding 190 gold to the original bounty you would of got by killing them and multiplying experience gained normally.
Spectre's Spectral Dagger ability is now a passive. No longer needs to be cast on anyone. She can just clip through any terrain or obstacle.
[QUOTE=ejonkou;42315981]Spectre's Spectral Dagger ability is now a passive. No longer needs to be cast on anyone. He can just clip through any terrain or obstacle.[/QUOTE] she
[QUOTE=ejonkou;42315981]Spectre's Spectral Dagger ability is now a passive. No longer needs to be cast on anyone. She can just clip through any terrain or obstacle.[/QUOTE] itd be a lot more fun if the trail just stayed there forever every time you cast it late game spectre would be scary as fuck not just because of everything else but also because itd be confusing as hell seeing the whole map as purple-ish black :v:
Queen of Pain's attacks cause physical pain in players when hit. The player that has picked Queen of Pain however gains dopamine injections on a successful gank.
Meepo can buy up to 6 Agh's scepters and get another meepo for each one of them
[QUOTE=Zukriuchen;42320269]Meepo can buy up to 6 Agh's scepters and get another meepo for each one of them[/QUOTE] Meepo's clones can carry Aghanim's Sceptres too. Depending on your farm, you can get an unlimited amount of Meepos that grow exponentially. It'll just cost ya.
After Telekenesis is cast to an enemy hero, an ability that sends the target to fountain will appear.
[QUOTE='[Green];42323943']Meepo's clones can carry Aghanim's Sceptres too. Depending on your farm, you can get an unlimited amount of Meepos that grow exponentially. It'll just cost ya.[/QUOTE] By 50 Meepos the voice will be so high pitched that by the time you win you'll be bleeding from the ears
Sniper's Take Aim range bonus is now proportional to his Agility, and has a higher multiplier for each level put into it. Range Increase Multiplier: 2.5 / 5 / 7.5 / 10 At max Level with only having base stats and increased Agility from Attribute Bonus, he gains a 906 range bonus.
Natures Prophet: Teleport: Now teleports the prophet to a random point within a 400 unit radius of the target.
[QUOTE=ghosevil;42357445]Natures Prophet: Teleport: Now teleports the prophet to a random point within a 400 unit radius of the target.[/QUOTE] Channeling time is also doubled.
Chain frost is now a passive unique attack modifier.
[QUOTE=ASIC;42362534]Chain frost is now a passive unique attack modifier.[/QUOTE] Oh dear lord.
Fury swipes' stacks do not reset, ever
[QUOTE=ASIC;42362534]Chain frost is now a passive unique attack modifier.[/QUOTE] FUCK YOU LUNA IM IN TOWN
Battle trance is now a passive global aura that increases attack speed.
critical hits now always stack, and if you get a crit, all other crit items/skills will trigger at the same time
Ghost Ship is now Ghost Dinghy. It causes no damage, just splashes your enemies a little, inconveniencing them until they get home and dry off.
Sorry, you need to Log In to post a reply to this thread.