[QUOTE='[Green];42465577']Mud Golem is now a hero.
Because he is made of mud, he has 100% damage reduction from physical attacks as well as magic immunity, staying true to his creep self.
Other than that magic immunity thing he has no abilities. So he is item reliant, he can farm infinitely but is mostly useless.[/QUOTE]
Honestly someone who doesn't get ANY damage done to them (or does he still get affected by pure damage?) could farm infinitely and push towers all by himself
You could literally leave to check facebook and post on fp while he's left afk farming and pushing towers
[QUOTE='[Green];42465577']Mud Golem is now a hero.
Because he is made of mud, he has 100% damage reduction from physical attacks as well as magic immunity, staying true to his creep self.
Other than that magic immunity thing he has no abilities. So he is item reliant, he can farm infinitely but is mostly useless.[/QUOTE]
One word: Radiance.
Counter Helix will now apply Unique Attack Modifiers.
Impetus no longer has a damage cap.
New feature introduced- alliances: Heroes will now gain benefits or be weakened depending on their lineup. For example, Anti-Mage will be worsened in a team with, Rubick, Invoker, etc.
Flesh Heap now causes pudge to sew heroes to himself. This is an effect that gradually causes pudge to grow in size and increase movement speed.
[QUOTE=AnnieOakley;42469100]Flesh Heap now causes pudge to sew heroes to himself. This is an effect that gradually causes pudge to grow in size and increase movement speed.[/QUOTE]
[url=http://www.youtube.com/watch?v=gBmSn2HzGa0&t=1m28s]Relevant[/url]
[QUOTE=AnnieOakley;42469100]Flesh Heap now causes pudge to sew heroes to himself. This is an effect that gradually causes pudge to grow in size and increase movement speed.[/QUOTE]
Shouldn't it lower movement speed?
Templar assassin is now only able to deal damage to templars.
[QUOTE=Totenkreuz;42471744]Shouldn't it lower movement speed?[/QUOTE]
no
you have more legs
[QUOTE=Samiam22;42471850]no
you have more legs[/QUOTE]
Also you become bigger allowing you to cover more ground.
[QUOTE=AnnieOakley;42469100]Flesh Heap now causes pudge to sew heroes to himself. This is an effect that gradually causes pudge to grow in size and increase movement speed.[/QUOTE]
Katamari?
[QUOTE=Zukriuchen;42466236]Honestly someone who doesn't get ANY damage done to them (or does he still get affected by pure damage?) could farm infinitely and push towers all by himself
You could literally leave to check facebook and post on fp while he's left afk farming and pushing towers[/QUOTE]
He only has immunity to magic and physical damage, meaning things such as universal damage (which is magic damage going through magical immunity which Golem has) and pure damage as well as HP removal still work. So no, he's not immortal.
But pure damage would be suddenly a lot more sought after.
And I suppose Necrolyte because of his HSA
[QUOTE='[Green];42465577']Mud Golem is now a hero.
Because he is made of mud, he has 100% damage reduction from physical attacks as well as magic immunity, staying true to his creep self.
Other than that magic immunity thing he has no abilities. So he is item reliant, he can farm infinitely but is mostly useless.[/QUOTE]
Straying true to the thread title, this would indeed break the entire game because he can't be killed.
But I would be more interested to see Mud Golem as a Hero without your 100% damage reduct from phys., but the magic immunity only, plus items and his stats.
Although certain Ultimates go through this. :v: Wouldn't be a bad idea for a custom game or something, where along with the other Heroes, you can also pick fucking Mud Golem.
[editline]10th October 2013[/editline]
But on a second thought maybe it would be underpowered like that.. Hell I don't know, Mud Golem with Treads/AC/Basher + something like Sb/MKB or Heart/Blademail sounds pretty effective in a really weird way.
Chronosphere pauses everyone except Faceless Void or a Rubick that stole one
Dagon now acts as a Thundergod's Wrath but deals regular damage to all targets that the level of the Dagon claims.
Double Dagon is now viable on Zeus because he can burst the whole enemy team.
March of the Machines damages towers.
[QUOTE=ThatSprite;42488044]March of the Machines damages towers.[/QUOTE]
Oh wait it doesn't?
Tidehunter's Ravage deals an extra 2000 damage to female heroes.
Even applies to Puck.
And deals pure damage and ignores magic immunity.
[QUOTE=Torterra;42494886]Tidehunter's Ravage deals an extra 2000 damage to female heroes.
Even applies to Puck.
And deals pure damage and ignores magic immunity.[/QUOTE]
Heroes that take the extra damage are also inflicted with the "Impregnated" status which spawns a miniature Tidehunter from them. These are akin to Tombstone zombies and cannot be controlled. They chase their "parent" and attack them for negligible damage but slow down their progress at every turn.
If the parent ignores them they get reported to child care services and are jailed for the rest of the match.
[QUOTE='[Green];42496737']Heroes that take the extra damage are also inflicted with the "Impregnated" status which spawns a miniature Tidehunter from them. These are akin to Tombstone zombies and cannot be controlled. They chase their "parent" and attack them for negligible damage but slow down their progress at every turn.
If the parent ignores them they get reported to child care services and are jailed for the rest of the match.[/QUOTE]
Also:
Otherwise deals 1 damage against Naga Siren, Slardar and Slark and every other male hero and instantly kills Tidehunter
[QUOTE=Torterra;42498645]Also:
Otherwise deals 1 damage against Naga Siren, Slardar and Slark and every other male hero and instantly kills Tidehunter[/QUOTE]
That doesn't sound right.
You know how TIdehunter has slashes of darker green on his back?
If he hits male heroes with Ravage, those turn into the colors of the rainbow.
Kunkka: Ghost Ship:
Kunkka may now steer the ship to the left or right until it is manually detonated (it will sail indefinitely, or until it moves off the map).
Nether Strike strikes heroes in the nether reigons, instantly killing them
Splitshot has no damage reduction and max targets are removed.
Reverse slark.
Dark pact:
Slark heals 75/150/225/300 in a small aoe. Slark is only healed for half the amount. All currently active buffs on slark/allies have their max duration increased by 15%/30%/45%/60% (only works once for each individual buff).
Essence shift:
stacks of 3 agi are gained every 120/60/30/15 seconds. Every hit landed on enemy heroes consumes a stack and gives them +1 to each stat (lasts 120/60/30/15 seconds).
Shadow dance:
Passive: Regen and speed bonus while visible to the enemy team.
Active: Enemy team is given true sight on slark for 5 seconds.
[QUOTE=Nerfed;42506486]
Shadow dance:
Passive: Regen and speed bonus while visible to the enemy team.
Active: Enemy team is given true sight on slark for 5 seconds.[/QUOTE]
Aghanim's Upgrade- Invisible to the enemy when he is out of the sight radius of enemy units
Slardar's Sprint is a toggleable ability that removes mana per step.
Slithereen Crush is modified by armor.
Amplify Damage is now a passive ability that is also given to his damage items, spells, summoned units and mind controlled units.
[QUOTE=Torterra;42519480]Slardar's Sprint is a toggleable ability that removes mana per step.
Slithereen Crush is modified by armor.
Amplify Damage is now a passive ability that is also given to his damage items, spells, summoned units and mind controlled units.[/QUOTE]
So it'd cost no mana?
Slardar doesn't have feet.
Due to chemical weapon bans, all heroes with chemical-based spells are banned from the game.
Alchemist is sent to prison as a war criminal.
He was already sent to jail in the first place due to the backlash of accidentally blowing up a mountain whilst trying to turn it into gold.
Speaking of which, do you think the "blowing up a mountain" thing is connected to the eruption of Mt. Joerlak in Magnus' lore?
[QUOTE=ironman17;42530983]He was already sent to jail in the first place due to the backlash of accidentally blowing up a mountain whilst trying to turn it into gold.
Speaking of which, do you think the "blowing up a mountain" thing is connected to the eruption of Mt. Joerlak in Magnus' lore?[/QUOTE]
I.... had never even thought of that. Goddamn.
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