Reverse huskar.
Inner vitality: sacrifices health for mana regen.
Burning spear: costs mana, drains mana over time on target.
Berserker's blood: based on huskar's mana, increases attack speed and [i]physical[/i] damage resistance.
[i]Mana[/i] break (not to be confused with AM's ult): huskar sacrifices a percentage of his current mana to grant himself a speed buff, pull the target enemy to his location, and break a percentage of their current mana.
[QUOTE=Nerfed;42570788]Reverse huskar.
Inner vitality: sacrifices health for mana regen.
Burning spear: costs mana, drains mana over time on target.
Berserker's blood: based on huskar's mana, increases attack speed and [i]physical[/i] damage resistance.
[i]Mana[/i] break (not to be confused with AM's ult): huskar sacrifices a percentage of his current mana to grant himself a speed buff, pull the target enemy to his location, and break a percentage of their current mana.[/QUOTE]
His arch nemesis is KOTL sine when reverse-huskar was ready to go oom,he gave him mana.
bezerker's blood is disabled by ethereal
Naga Siren's Scepter Upgrade: Song of the Siren is now a Target Unit ability, useable on yourself (can use quick-skill for it) or enemy heroes. When the unit is selected, right when the ability activates, that unit will become magic-immune for the duration. It won't make much difference on yourself, but as for the enemy hero, he gets left out of being invulnerable.
Dragon Knight's Scepter Upgrade: Breathe Fire is also affected by the added skills. On Level 1, Breathe Fire will apply corrosive damage to any units hit. On Level 2, Breathe Fire's corrosive damage is kept, but hit units will also emit splash damage (note that only the initial hits will apply the splash damage, not hits from the splashes themselves). On Level 3, Breathe FIre's splash damage is kept, and the corrosive damage is replaced with the frost attack.
Sven's Scepter Upgrade: Great Cleave's damage is increased by 35% when God's Strength is active.
Phantom Assassin's Scepter Upgrade: Coup de Grâce now has a 10-second cooldown, and when it expires, the next hit will be a guaranteed critical hit. Any critical hits done during the cooldown will reset it.
Crystal Maiden's Scepter Upgrade: Instead of increased damage and slow, it now applies the current level of Frostbite for any unit that stays in range for 3 seconds. If Frostbite is at Level 4, it's possible to lock an enemy in Frostbite for 6 instead of 3 seconds.
I got a better idea for PA Scepter.
Enemies hit by a Coup de Grâce crit are affected by a debuff that means that they have a 100% miss-rate against PA for the next 5/10/15 seconds.
Scepter makes Coup De Grâce a passive damage buff, not a crit modifier.
Backtrack and Timelock are now one skill, and Faceless Void has an extra skill by the name of Pendulum Throw, which throws several pendulums out in front of him in an arc as a skillshot; enemies hit by the pendulums will suffer slows to attack and movement. In addition, if an enemy is hit by the pendulums when they are stuck in a Chronosphere, a steamroller will drop on them shortly after the Chronosphere ends.
WRYYYYYYYYYYYYYYYYYYYY
Whenever snipers ult kills someone, the person he killed must sit through a slow motion killcam for five minutes without buyback. (Independent of respawn)
[QUOTE=HandsomeFrog;42599877]Whenever snipers ult kills someone, the person he killed must sit through a slow motion killcam for five minutes without buyback. (Independent of respawn)[/QUOTE]
set to dubstep or let the bodies hit the floor
6.80: Lich ult with Aghanim's Scepter now splits in two on every bounce
6.81: Lich renamed to Pinball Wizard
Charge of Darkness sends an actual space cow towards the enemy player, in real life.
Sacrifice now gives Gold to Lich. Lich is now even better as an offlaner.
Killing three enemies in 5 seconds as Axe with Culling Blade or more sends the enemies killed to League of Legends for the remainder of the game.
Nature's Prophet Aghanim's Scepter Upgrade:
Changes existing abilities and gives two new ones
Q - Sprout - Sprouted Trees can no longer be destroyed by quelling blade or any other means. Duration is increased to 10 seconds, cooldown increased to 20 seconds, mana cost changed to 200.
W - Teleportation - Cooldown reduced to 15 seconds and has no mana cost.
E - Nature's Call - Treants made from Prophet's trees will have a duration of 120 seconds, 1000 hitpoints, do 50 damage, have 5 armor, have 375 movement speed, 1800 sight range day and night and grant no bounty or experience to the enemy. Cooldown of 30 seconds. and 200 mana cost.
R - Max Targets - 18/22/26. Damage 175/250/300, ignores BKB and Linkens. Cooldown is now 45 seconds.
D - Tree Line - As with Sprout, trees cannot be destroyed. Creates a line of 10 trees in front of Prophet, blocking vision and movement of any enemies who try to pass. 20 second cooldown, 150 mana. Last 10 seconds.
F - Nature's Grasp - Slows targeted enemy unit by 40% (stacks with Atos) for 4 seconds. Amplifies Damage by 20% (stacks with Orchid) for 5 seconds. 20 second cooldown, 100 mana cost. Gives true-sight on enemy target for 20 seconds.
This might be slightly OP.
Aghs with Abaddon;
Makes the sound and visual effect invisible, and also deals damage in 500 AoE around you in a 1:1 ratio on how much damage you took.
well, you guys can test it out by visiting d2ware.net (idk if i can post website or not, if i can't well, sorry) there's OMG Gamemode, Legends of DotA and such, i play meepo with ES's fissure so i can stun 4 times lol
[QUOTE=giovanno;42656330]well, you guys can test it out by visiting d2ware.net (idk if i can post website or not, if i can't well, sorry) there's OMG Gamemode, Legends of DotA and such, i play meepo with ES's fissure so i can stun 4 times lol[/QUOTE]
So there's a mod where it makes Abaddon's Borrowed Time, with Aghanim's Scepter, sound and visual effect disabled, or where Nature's Prophet's ability set is changed upon getting an Aghanim's Scepter, or Lich's Sacrifice gives him gold, or Charge of Darkness sending a real-life space cow to the enemy player?
Dagon can damage buildings
suddenly everybody build dagon on tinker
[QUOTE=Torterra;42659191]Dagon can damage buildings
suddenly everybody build dagon on tinker[/QUOTE]
[url=http://dotabuff.com/heroes/tinker/items]as if we weren't already[/url]
[QUOTE=Torterra;42659191]Dagon can damage buildings
suddenly everybody build dagon on tinker[/QUOTE]
Dagon stuns the target for a duration, depending on its current level.
The stun goes as follows: 0.5/1/1.5/2/3
Dagon goes through magic immunity.
Dagon bounces from enemy to enemy
Easy: Witch Doctor's Death Ward deals pure damage that scales with WD's intelligence.
Omni can now target enemies with purification. Doing so damages the target enemy, and heals your team in an aoe.
All spells have no casting or channeling time or delay. Abilities that grant effects or ailments over time such as Rupture, Repel, Shallow Grave and Aphotic Shield are toggleable.
Sunstrikes are now easy as fuck.
Ice Blast is now a targeted spell, and follows the target. The AoE of the blast is still increased by distance.
If it kills the target, cooldown is reduced to 0.
dagon is pure damage and goes through magic immunity
[QUOTE='[Green];42672960']All spells have no casting or channeling time or delay[/QUOTE]
Welcome to this New Champion Spotlight, summoners
[QUOTE=Petachepas;42678308]Welcome to this New Champion Spotlight, summoners[/QUOTE]
[url]http://hydra-media.cursecdn.com/dota2.gamepedia.com/9/9e/Warl_spawn_02.mp3[/url]
[QUOTE=Petachepas;42678308]Welcome to this New Champion Spotlight, summoners[/QUOTE]
They added a cast time to a recent champion's ability and its quite a marvel how out of place it is.
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