• Break a hero by changing one of their abilities
    2,905 replies, posted
Whenever you are playing as Crystal, Rubick or any other squishy support you get a button called "Anti-Mage is killing me with a sneeze so I just fucking give up" to surrender without getting on low priority
[QUOTE=maxumym;43218608]OOH, they're gon' to have to glue you back together... IN HELL![/QUOTE] Now I'm just hoping that Valve make techies scottish.
[QUOTE=Coffee;43220864]Now I'm just hoping that Valve make techies scottish.[/QUOTE] Would be more funny if they have a Middle Eastern accent :v:
Nether wards are now invisible.
Io can tether to enemies and instead of regenerating health and mana, it removes. Overcharge increases damage taken by the enemy (opposed to decreasing it for allies) and relocate also works.
[QUOTE=Kiq;43216731]Techies' Remote Mines now send him flying forward 550 units in the direction he's facing when detonated underneath him. [I]I'm a strong, independant Techies who don't need no Tiny.[/I] i know techies isn't implemented yet but fuck that'd be amazing[/QUOTE] [img]http://static1.wikia.nocookie.net/__cb20120201131556/leagueoflegends/images/5/55/ZiggsSquare.png[/img]
Wait is that guy from League or HoN?
Legion commander can now command legions.
[QUOTE=ironman17;43223857]Wait is that guy from League or HoN?[/QUOTE] Hex-something from league.
Hexsplosives Expert called Ziggs, apparently.
Gyrocopters calldown launches a real nuke that kills everything on the map including gyro and his teammates.This leaves a radiation effect that drains health and slows down, and the effect becomes bigger when nearer the crater where the hability was thrown.This last till the match ends
[QUOTE=Coffee;43220864]Now I'm just hoping that Valve make techies scottish.[/QUOTE] Only if we can get [I]MORTAR COMBAAAAAAAT[/I]. [sp]I know it's the wrong unit but still if we're going scottish[/sp]
[QUOTE=Shibbey;43235272]Only if we can get [I]MORTAR COMBAAAAAAAT[/I]. [sp]I know it's the wrong unit but still if we're going scottish[/sp][/QUOTE] "WE MUST DEFEAT THE DWARVES" "...We ARE the dwarves."
sb's greater bash also hits units in an AOE [editline]19th December 2013[/editline] Medusa's split shots can have orb effects
[QUOTE=DesumThePanda;43242051]sb's greater bash also hits units in an AOE [editline]19th December 2013[/editline] Medusa's split shots can have orb effects[/QUOTE] Each shot can have a different orb effect :v:
Medusa's Stone Gaze is now a passive aura.
Every active ability that gets cast on self (Phase Boots, Enrage, Aphotic Shield) are passive.
[QUOTE='[Green];43261487']Every active ability that gets cast on self (Phase Boots, Enrage, Aphotic Shield) are passive.[/QUOTE] OD and Shadow Demon banishes themselves forever upon skilling astral/disruption.
Bloodseeker can't cast spells and permanently loses health upon skilling Blood Rage, is required to kill others to survive himself.
Dark Seer will now have a perma-ion shell and a perma-surge.
[QUOTE=Samiam22;43269091]Dark Seer will now have a perma-ion shell and a perma-surge.[/QUOTE] Passively playing this while running around [video=youtube;tVJIoSTIdko]http://www.youtube.com/watch?v=tVJIoSTIdko[/video] Edit: [B]Warning - LOUD![/B]
Sniper's Take Aim skill is now a toggled skill with an alternate form called Rapid Fire; when Take Aim is active, it increases attack range like normal, but when Rapid Fire is active, it reduces his attack range to 500, as well as his attack damage by a percentage, but causes his Base Attack Speed to shorten, allowing for many quick weaker shots in rapid succession with a higher chance of proccing Headshot and whatever orb effect Sniper has bought. Also, Shrapnel now deals higher damage per second and can be cast globally.
Shrapnel now applies the damage every 0.5 seconds instead of once per second, and each time it deals damage, it has a chance of applying Headshot. Alternatively, Shrapnel can be cast globally, deals only 3 damage per sec, but lasts 60/120/180/240 seconds. Same damage to buildings.
[QUOTE=maxumym;43268819]Bloodseeker can't cast spells and permanently loses health upon skilling Blood Rage, is required to kill others to survive himself.[/QUOTE] that actually sounds really cool.
Shrapnel is turned into a new spell: Bullets Bullets rain over a location of Sniper's choosing, after a short delay everyone within range will die very rapidly depending on how much armour they are currently wearing and how lethal bullets are to them. If the hero is not wearing a helmet they have a 6,67% chance every second to be headshot and die instantly Example: Tiny, Earth Spirit, Wisp and Enigma take no damage because rocks are not susceptible to bullets and wisp + enigma are ethereal beings. Chaos Knight takes minimal damage Omniknight takes medium damage (but headshot applies) Witch Doctor, Faceless Void etc. instantly dies
Skeleton King: Reincarnation: He may now activate this ability at the usual mana cost for a regeneration buff. (Which functions exactly the same as the rune.)
[QUOTE=ghosevil;43279990]Skeleton King: Reincarnation: He may now activate this ability at the usual mana cost for a regeneration buff. (Which functions exactly the same as the rune.)[/QUOTE] Not that broken, seeing as regeneration runes deactivate on hit.
Shrapnel's radius is increased to 800 and decreases armour of enemies by 4/6/8/10
Take Aim now reduces Sniper base attack time by 0.3 seconds per level, but increases attack range by 250/500/750/1000, increases Headshot chance by 10/20/30/40%, increases Shrapnel cast range by 1000/2000/3000/4000 and increases Assassinate cast range by 1500/3000/4500.
Vengeful Spirit's nether swap is a no target ability that swaps her with a random player in any other game across the world for 1 minute. Any gold or items a swapped player gets is carried back into their own game when they swap back.
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