• Break a hero by changing one of their abilities
    2,905 replies, posted
Sniper's Headshot chance reduced to 15%. Sniper's Shrapnel is replaced with Juxtapose. Illusions can proc headshot.
Legion Commander can now deny herself by dueling allies
They should make it so Broodmother can walk over terrain with her webs. HUEHUEHUEHUEHUE
When Broodmother walks past the edge of the map, while in her web, she walks into a different server with another match going on.
When broodmother walks to the edge of the map, she appears on the opposite edge.
[QUOTE=maxumym;43307669]When broodmother walks to the edge of the map, she appears on the opposite edge.[/QUOTE] The backdoors, oh man
[QUOTE=maxumym;43307669]When broodmother walks to the edge of the map, she appears on the opposite edge.[/QUOTE] This also affects Ancient Apparition's Ultimate, allowing for him to keep building up distance until it just becomes a global nuke.
Axe's culling blade kill threshold changed to a percent of max hp (10%/20%/30%) upgradeable with aghanim's scepter (15%/30%/45%) or the original static values, whichever is higher
Dark Seer's Surge is autocast and will automatically target allies running back
weaver's time lapse also affects ability and item cooldowns
void's ult no longer stops time for 5 seconds. instead, it activates in an aoe around him, passively, every 15 seconds. any enemies caught in the aoe will have every aspect of their game (even the menus) delayed by 1 second. this stacks indefinitely
[QUOTE=Dr. Doughnut;43321342]This also affects Ancient Apparition's Ultimate, allowing for him to keep building up distance until it just becomes a global nuke.[/QUOTE] If it reached a state where the ult's range went past the boundary, would it appear on the other side? And if so, what if two bits overlapped? [editline]31st December 2013[/editline] [QUOTE=99$-Plate;42505669]Splitshot has no damage reduction and max targets are removed.[/QUOTE] Sooo... toggle flak cannon?
When Earth Spirits remneants are summoned it takes them 1 second to be usable
New item: AoE scepter. Upgradeable, gives an aoe of 200/300/450 to any skills without one, and increases the aoe of skills that already have one by the same amount. Also affects skills such as weaver's ult (brings everyone in that area 5 seconds back), or vengeful spirit's swap (swaps everyone inside the aoe)
AoE Assassinate or Walrus Punch sounds horrifying.
AoE scepter now increases Zeus' ult cast range by 200/300/450. Now it is a truly, truly OP spell.
AoE Laguna Blade. Good god.
[QUOTE=Bordellimies;43379637]AoE scepter now increases Zeus' ult cast range by 200/300/450. Now it is a truly, truly OP spell.[/QUOTE] I don't think you realise how horrifying an AoE Lighting Bolt and Chain Lightning would be.
A team with Abaddon, Wraith King and Weaver. All of them with AoE scepter
AoE Multicast All allied spells in the radius now have a chance to be multicasted Combine with AoE Rearm and Zeus
aoe pudge would actually suck aim for CM bring earthshaker, axe and tidehunter right to the middle of your team
[QUOTE=Zukriuchen;43380163]aoe pudge would actually suck aim for CM bring earthshaker, axe and tidehunter right to the middle of your team[/QUOTE] On the other side, stun all the enemy team for 3 secs through magic inmunity. Oh, and with aghs you will restore HP for all of them.
AoE rearm Easy game
Divided we stand works individually for every meepo
[QUOTE=Djimii11;43388563]Divided we stand works individually for every meepo[/QUOTE] server crashed when meepo reaches level 4 from infinite meepo Ah
[QUOTE=Kondor;43331947]Axe's culling blade kill threshold changed to a percent of max hp (10%/20%/30%) upgradeable with aghanim's scepter (15%/30%/45%) or the original static values, whichever is higher[/QUOTE] Nothing can stops the AXE.
When you damage an enemy hero with Poof! you create a Meepo on the place you leave. The damage on the arriving place doesn't count
[QUOTE=Petachepas;43401424]When you damage an enemy hero with Poof! you create a Meepo on the place you leave. The damage on the arriving place doesn't count[/QUOTE] Whenever you damage an enemy with Poof!, you have a 5% chance of spawning a Meepoling next to you (20% chance when damaging a hero). The chance to spawn a Meepoling is increased for every enemy hit by Poof! Casting Earthbind has a 20% chance of proccing Poof! on you (without applying the cooldown), and Geostrike attacks have a 5% chance of proccing Poof! as well. Meepolings are uncontrollable units, that follow the Meepo that spawned them. They attack nearby enemies, autocast weakened versions on Poof! and Earthbind, and apply a weakened version of Geostrike. Meepolings increase experience gain from enemies by 5%. They have 20% reduced stats, and have a very low bounty. If a Meepoling dies, no other Meepo or Meepoling dies, however.
[QUOTE=Bordellimies;43401676]Whenever you damage an enemy with Poof!, you have a 5% chance of spawning a Meepoling next to you (20% chance when damaging a hero). The chance to spawn a Meepoling is increased for every enemy hit by Poof! Casting Earthbind has a 20% chance of proccing Poof! on you (without applying the cooldown), and Geostrike attacks have a 5% chance of proccing Poof! as well. Meepolings are uncontrollable units, that follow the Meepo that spawned them. They attack nearby enemies, autocast weakened versions on Poof! and Earthbind, and apply a weakened version of Geostrike. Meepolings increase experience gain from enemies by 5%. They have 20% reduced stats, and have a very low bounty. If a Meepoling dies, no other Meepo or Meepoling dies, however.[/QUOTE] I prefer having 40 Meepos
[QUOTE=Petachepas;43401705]I prefer having 40 Meepos[/QUOTE] One dies, they all die Gonna be hard to micro all of them
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