Bristleback now gets +5% resistance to his bristleback skill for each warpath stack he has.
When Wisp uses relocate by himself, he can move to another game and take a player back with him.
Relocate cooldown reduced to 12 seconds, as well.
Night Stalker's passive is turned off when he's in 800 radius of a charging Illuminate, an ulted KOTL or Phoenix's ult.
Since Drow Ranger the epitome of archery prowess, her attacks will never miss but will instead deal 50% less damage
[QUOTE=Torterra;43496534]Since Drow Ranger the epitome of archery prowess, her attacks will never miss but will instead deal 50% less damage[/QUOTE]
That's not really OP. That's a really big nerf actually. You can just buy MKB to get 100% accuracy
[QUOTE=Aureolin;43499547]That's not really OP. That's a really big nerf actually. You can just buy MKB to get 100% accuracy[/QUOTE]
Eeeeeehhh...
He means that instead of missing she will hit, but dealing 50% less damage.
So yeah, about the nerf you talk about.... [sp] it is not [/sp]
Sniper reworked:
Shrapnel changed to Akimbo Warfare
Akimbo Warfare: Sniper swaps his rifle for akimbo pistols, losing 200/250/300/350 range, but his BAT is reduced to 1.6/1.5/1.4/1.3.
This ability is toggleable.
[QUOTE=MaxisOp;43505016]Sniper reworked:
Shrapnel changed to Akimbo Warfare
Akimbo Warfare: Sniper swaps his rifle for akimbo pistols, losing 200/250/300/350 range, but his BAT is reduced to 1.6/1.5/1.4/1.3.
This ability is toggleable.[/QUOTE]
With akimbo pistols his ultimate is changed to a hail of bullets over 5 seconds, all bullets show up as projectiles like tinkers march of the machines, it deals 500/1000/1500 damage in total if every single bullet hits a target, the range is not nearly as long.
KotL's Illuminate changed to Illuminati. Ability remains completely the same, except the damage taken is transferred to -MMR score added to your account. If a person dies to it they are automatically disconnected. Aghanims Scepter causes them to be reported and muted aswell. If KotL is ulted when he casts it, there is a 20% chance anyone he hurts with it will be banned.
[QUOTE=Rarara;43506025]With akimbo pistols his ultimate is changed to a hail of bullets over 5 seconds, all bullets show up as projectiles like tinkers march of the machines, it deals 500/1000/1500 damage in total if every single bullet hits a target, the range is not nearly as long.[/QUOTE]
Or better yet, Akimbo Pistols replace his ult with "Bullet Time," which is just like chronosphere, except all projectiles stop also, the ult affects an area equal to sniper's current range around sniper.
Flamebreak knockback increased to a 1600 unit radius
Shrapnel is the same aoe target, but instead of dealing magical damage, each attack is effectively a sniper autoattack, dealing 50%/40%/30%/20% less damage, and can trigger whatever passive orb or triggered attack the sniper has.
Assassinate is also an extension of sniper's attack, dealing 3/5/7 times sniper's autoattack, assassinate will override any orb effect but will always apply the current level of Headshot sniper has.
Buying an Aghanim's Scepter allows Lone Druid to summon a second spirit bear.
Shadow Dance duration is now 5 seconds.
Primal Split fire portrait and sound glitch now fixed.
Sound effect now replaced with Captain Planet theme song played at maximum volume across the entire map, cannot be muted, and implants a virus that persists the sound 10 minutes after you stop playing the match. If the Fire Spirit dies the song is amplified, and Aghanims Scepter turns it into a Dub Step remix with "Smoke Weed Everyday" that plays while the Earth Spirit is alive.
[QUOTE=unlimi_Ted;43512315]Buying an Aghanim's Scepter allows Lone Druid to summon a second spirit bear.[/QUOTE]
Spirit bear gets Yuxtapose
Also Sniper sharpnel is now raining Assessinates. Works similar to CM's ult
[editline]13th January 2014[/editline]
Also also Aghanim on Alchemist makes your ult being passive, active all the time. And I guess it will be sightly upgraded too.
It's balanced cause you can't avoid some spells when activating it :v:
Earth Spirit now has no maximum stone remnant cap. All of his basic spells have their cooldowns rescaled to 16/12/8/4 seconds.
Earth Spirit can only summon remnants at melee range
If an unit is affected by earth spirit's ult for long enough, it turns into a stone remnant. They can then be used just like regular stone remnants, and can only be killed by boulder smash, another ult, or after their 120 seconds duration expires
Units affected by Medusa's ult can now be used as stone remnant
[QUOTE=Clovis;43534158]Tiny is now a stone remnant[/QUOTE]
A rolling stone!
Aghs on earth spirit causes his remnants to be controllable moving units that have the same abilities and damage of tiny.
[QUOTE=Galen;43535416]A rolling stone![/QUOTE]
When Tiny is used as a Stone Remnant, he turns into Keith Richards.
Gyro now deals 200 damage per second around 160 radius of it.
Propellers.
Gyro, Sniper and Clockwerk can now earn killing spree bonuses that can help then in the battlefield
3 kills in a row: Enemy heroes' icons and models are revealed to your team
5 kills in a row: You can call artillery over an area, wich consist of Gyro's ults, Sniper sharpnels and Clockwerk´s Flares (all at the same time and multiple instances of them, like CM's ult)
7 kills in a row: You can call Hounds, that are 8 ult-form Lycans (same level as you) with Lycan's items (not sure how to choose these, maybe the items of a full farmed one) that target the nearest hero from where they spawn (random location on your map side).
Gotta step the 360 noscope headshots uo in Dota 2 too
Don't forget the global nuke at a 25 kill streak, which instantly wins you the game.
Damn you guys, I had those too but I thought it was too long for reading and maybe to gimnickery as those 3 gives you the idea.
But yeah there was also a controlable bunch of 10 sunstrikes at the same time casted at the same point that you could move until they hit, at 9 kills in a row. And the nuke was an epicenter appearing on the middle of the map that affects everything on the map except your ancient and that keeps going on till nothing is left :v:
Anti Mage is now ranged
or
Anti Mage is renamed Anti Gold, mana break now burns 28/40/52/64 gold per hit.
[QUOTE=cathal6606;43549813]Anti Mage is now ranged
or
Anti Mage is renamed Anti Gold, mana break now burns 28/40/52/64 gold per hit.[/QUOTE]
Why not both?
[QUOTE=cathal6606;43549813]Anti Mage is now ranged
or
Anti Mage is renamed Anti Gold, mana break now burns 28/40/52/64 gold per hit.[/QUOTE]
Making him ranged would make him weaker considering the interaction with Abyssal Blade and now that he can't get any benefits from Vlad's.
[editline]15th January 2014[/editline]
The gold thing is fucking terrifying though.
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