Nyx Assassin's Aghanim's Upgrade lets Nyx's next autoattack after casting Vendetta to also cast the current level of impale in a straight line in front of Nyx. This does not share cooldowns with Impale.
The stun caused by Faceless Void's Timelock puts a number starting at 1 on top of the enemy's head, which increases each time Timelock procs on the enemy while there is a number on top of their head. The number on top of their head is how much time they are stunned for, essentially allowing Faceless Void to stack stuns. Additionally, if Faceless Void has BattleFury, enemies hit by the cleave will also get a number on top of their head.
Faceless Void's Aghanim upgrade makes enemies hit by Chronosphere to get the number "5" on top of their head, and it only counts down after Chronosphere disperses, making it a 11 second disable at maximum level. Enemies can still get a higher number from timelock while stuck in the Chronosphere.
Additionally, Faceless Void gets maximum attack speed while in the Chronosphere.
[QUOTE=Arandomu;43834441]Nyx Assassin's Aghanim's Upgrade lets Nyx's next autoattack after casting Vendetta to also cast the current level of impale in a straight line in front of Nyx. This does not share cooldowns with Impale.[/QUOTE]
[QUOTE=Bordellimies;43823401]I made some [URL="http://pastebin.com/Z2Tghdjy"]suggestions[/URL] for the missing Aghs upgrades, not all of them are good/interesting but it is hard to think of creative upgrades without knowing the limits.[/QUOTE]
Nice
That would hardly be broken though
[QUOTE=Bordellimies;43834569]Nice
That would hardly be broken though[/QUOTE]
Wow you wrote a commonly thought of idea before him clearly you invented this and he stole it.
[QUOTE=Rarara;43834812]Wow you wrote a commonly thought of idea before him clearly you invented this and he stole it.[/QUOTE]
Didn't mean it like that, I've never heard anyone suggest that before so I found it to be a funny coincidence when I made my post so recently too. No need to get that aggressive, bro.
But still, it would hardly be broken as an upgrade. One way to break the spell would to have Impale proc on non-aghs Vendettas as well.
timbersaw gets 1 gold for every tree destroyed by his abilities
and tangoes
Berserker's Blood now provides 0/0/1/2 bonus armor per stack.
[QUOTE=Torterra;43854810]timbersaw gets 1 gold for every tree destroyed by his abilities
and tangoes[/QUOTE]
Timbersaw, like the original Warcraft III Shredder, can now target and chop down trees, allowing for him to collect resources.
Timbersaw's Aghanim's upgrade makes Chakram deal an additional 10/15/20 damage per second for every tree Timbersaw has destroyed in the last 10-15 seconds.
[editline]10th February 2014[/editline]
and the slow increases for each tree too
Aghanim's Scepter upgrade for Wraith King: Causes his player model to revert to Skeleton King upon reviving and vice versa.
[QUOTE=Tychris1;43855414]Aghanim's Scepter upgrade for Wraith King: Causes his player model to revert to Skeleton King upon reviving and vice versa.[/QUOTE]
in dota 1 when skeleton king's reincarnation was ready he would get a crown
[QUOTE=Dr. Doughnut;43855105]Timbersaw, like the original Warcraft III Shredder, can now target and chop down trees, allowing for him to collect resources.[/QUOTE]
Timbersaw now requires resources alongside gold to buy items.
[i]WE NEED MORE LUMBER[/i]
death ward attacks hero illusions and summons
naga siren's ult has no cast time and deactivating it INSTANTLY ends it
if you play naga siren you know how huge that is
[QUOTE=Rarara;43834812]Wow you wrote a commonly thought of idea before him clearly you invented this and he stole it.[/QUOTE]
Actually, I haven't seen that post or pastebin before. Sometimes people think of the same things.
[QUOTE=Kondor;43864880]naga siren's ult has no cast time and deactivating it INSTANTLY ends it
if you play naga siren you know how huge that is[/QUOTE]
Holy shit this.
[QUOTE=Kondor;43864880]naga siren's ult has no cast time and deactivating it INSTANTLY ends it
if you play naga siren you know how huge that is[/QUOTE]
yeah that would be quite insane. but it would consume mana over-time or each time you active it?
also in my recent naga match i used one of the best ults i've ever landed on her, which was when our druid was getting blink+dueled in low hp and other team mate was pounced by slark, both about to get killed. then we just walked away lol.
t'was nice.
[QUOTE=Arandomu;43866279]Actually, I haven't seen that post or pastebin before. Sometimes people think of the same things.[/QUOTE]
What is sarcasm?
[editline]11th February 2014[/editline]
[QUOTE=Bat-shit;43869642]yeah that would be quite insane. but it would consume mana over-time or each time you active it?
also in my recent naga match i used one of the best ults i've ever landed on her, which was when our druid was getting blink+dueled in low hp and other team mate was pounced by slark, both about to get killed. then we just walked away lol.
t'was nice.[/QUOTE]
He said the ulti has no cast time and ends instantly
Cast time is the time from pressing to use a spell to the spell being actually used, for example Terrorblade uses Sunder, his ultimate, six minutes later his spell takes effect because his cast animation is horrible, if his cast animation was 0 it'd happen instantly.
There is also a delay time from pressing R to turn off siren song to it actually turning off.
oops yea it appears I read it wrong.. like totally wrong.
but it wouldn't necessarily break the Hero, it would just make the use of her ult a tad more fluid.
[QUOTE=Bat-shit;43870810]oops yea it appears I read it wrong.. like totally wrong.
but it wouldn't necessarily break the Hero, it would just make the use of her ult a tad more fluid.[/QUOTE]
i don't think you get how big a deal cast time is in dota especially on select spells
[editline]11th February 2014[/editline]
her ult has a massive cast time like 0.6 seconds or something, same on her deactivate, that is a lot of time
ursa's overpower attack count resets if he doesn't use up all of his attacks on the same unit
[QUOTE=Kondor;43875531]i don't think you get how big a deal cast time is in dota especially on select spells[/QUOTE]
Bane
Omniknight
Terrorblade
Naga Siren
Imagine if all of these heroes had 0 cast times.
[QUOTE=MaxisOp;43878221]Bane
Omniknight
Terrorblade
Naga Siren
Imagine if all of these heroes had 0 cast times.[/QUOTE]
Terrorblade's cast time always throws me off. "Time to sunder this guy!" Then stunned, and killed.
I'm pretty sure Terrorblade, Omniknight, Leshrac and Earthshaker are all the heroes with the absolute worst cast animations.
Furion is very slow too but it doesn't really matter, Tinker is kind of slow on laser and machines, Jakiro counts as well.
Aghanim's Scepter for IO makes allies connected with Tether have their Scepter upgrade available.
[QUOTE=majan222;43894545]Aghanim's Scepter for IO makes allies connected with Tether have their Scepter upgrade available.[/QUOTE]
new meta centaur io no aghs except on io, they run around at the speed of light through their team who ult when the tether hits
Tether makes Io assume the same movement speed as the tethered ally if it's higher than Io's own movespeed.
omniknight's spells now work on both allies and enemies, with different effects
purification - if cast on an enemy, deals pure damage to it and heals any of omni's allies that are near it
repel - if cast on an enemy, works like ghost scepter. a 12 second ghost scepter.
degen aura - gives 7%/14%/21%/28% bonus attack and movement speed to allies nearby
guardian angel - can be cast on the enemy team (globally with aghs), makes them take twice as much physical damage
[QUOTE=Zukriuchen;43896823]omniknight's spells now work on both allies and enemies, with different effects
purification - if cast on an enemy, deals pure damage to it and heals any of omni's allies that are near it
repel - if cast on an enemy, works like ghost scepter. a 12 second ghost scepter.
degen aura - gives 7%/14%/21%/28% bonus attack and movement speed to allies nearby
guardian angel - can be cast on the enemy team (globally with aghs), makes them take twice as much physical damage[/QUOTE]
Wouldn't Guardian Angel make them have -1000 armour and -20-ish regen?
They'd just sort of melt.
[QUOTE=majan222;43894545]Aghanim's Scepter for IO makes allies connected with Tether have their Scepter upgrade available.[/QUOTE]
that would be pretty cool actually, would love to see it in the real game
The effects of multiple masks of madness stack. Both parts.
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