• Break a hero by changing one of their abilities
    2,905 replies, posted
Tusk's snowballs damage on impact is increased by the base attack damage of all heroes carried inside it, this bonus damage is only applied to snowballs target.
[QUOTE=Zukriuchen;44148888] pugna can autoattack targets affected by decrepify [/QUOTE] you could actually do that in wc3 if you had a desolator. also boosted your damage by 40% sadly not in dota 2 for some reason
Pugna can now decriptify towers. Heaven's Halbeard can now be used on towers.
Essence Shift: Old: Steals 3 AGI (enemy loses 1 of each stat) per attack, lasts 15/30/60/120 seconds. New: Steals 3/6/9/12 AGI (enemy loses 1/2/3/4 of each stat) per attack, lasts 15 seconds.
Razor: Unstable Current activates whenever a hero's ability deal damage to razor.
if tiny tosses a friendly hero and it kills an enemy hero, the hero tiny tossed will get the gold
Chaos knight now has a base damage of 1-130.
[QUOTE=Dr. Doughnut;44323393]Chaos knight now has a base damage of 1-130.[/QUOTE] Chaos Knight now deals Chaos damage.
[QUOTE=Rarara;44323486]Chaos Knight now deals Chaos damage.[/QUOTE] Chaos Knight's damage type changes every time he attacks (add an additional damage type where his attack deals magic damage), and his armor type changes each time he is attacked
keeper of the light spirit form turns night into day
Shadow Fiend no longer has a soul cap on Necromastery; however, he loses a soul everytime he attacks.
Pugna's Life Drain has no break range, and gives sight of the target during channel. Nether Ward is global.
if shadow fiend uses a soul ring, a soul will be consumed instead
nightstalker now has 50 hp removed per second while it's day
When Meepo gets Aghs, all of the heroes on his team get a free clone of themselves.
shadow fiend's souls count as units for undying soul rip and earthshaker echo slam
Soul rip instantly kills units to replenish the target's health by the affected's current HP combined.
[QUOTE=Fillmore;44355683]Soul rip instantly kills units to replenish the target's health by the affected's current HP combined.[/QUOTE] Undying instagibs all of his teammates to heal his totem. Good.
Warlocks fatal bonds can now be cast on allies, when cast on allies the damage share is replaced with shared healing. Bonds on allies break if they teleport or travel 2000 from initial cast point.
Broodmothers spiderlings now share her orb effects, randomly if she has multiple.
doom no longer deals damage. after the duration ends, the target instantly dies
venomancer wards now benefit from drow damage aura
Not sure if it has been said before but... Fervor is now a global aura
treant protector gains 10hp permanently for every 100 units walked on the river
sniper can now throw jarate, which reveals invisible units and makes them take more damage
[QUOTE=Torterra;44336540]if shadow fiend uses a soul ring, a soul will be consumed instead[/QUOTE] shadow fiend can now convert souls into charges for urn of shadows support shadow fiend gogogo
How to make Necrophos's W REALLY good. Heartstopper aura is now global. But only affect units in your vision.
[QUOTE=slapdown3;44486804]How to make Necrophos's W REALLY good. Heartstopper aura is now global. But only affect units in your vision.[/QUOTE] Global push balanced.
[QUOTE=Rarara;44486944]Global push balanced.[/QUOTE] More like, ward all the [del]jungles[/del] EVERYTHING.
nightstalker aghs upgrade now gives unobstructed vision globally. he can now see everywhere on the map when its night time
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