Teleportation cast time is now 3/2.25/1.5/0.75 seconds, cooldown is 50/35/20/5 seconds and manacost 50/30/10/0.
Aghs death ward fires paralyzing caskets
weaver aghs upgrade: tapping R will activate the ult as normal. holding it will make weaver invulnerable, while a "ghost" version of himself travels back to where he was 10 seconds ago. releasing the button spawns weaver where his ghost is at the moment, with the same hp, mana and cooldowns he had while at that location
[QUOTE=Zukriuchen;44502747]weaver aghs upgrade: tapping R will activate the ult as normal. holding it will make weaver invulnerable, while a "ghost" version of himself travels back to where he was 10 seconds ago. releasing the button spawns weaver where his ghost is at the moment, with the same hp, mana and cooldowns he had while at that location[/QUOTE]
or just apply it to a fifth hotkey
if nyx assassin uses spiked carapace, any stuns landed on him will affect the caster and he will not be stunned
[QUOTE=Torterra;44525315]if nyx assassin uses spiked carapace, any stuns landed on him will affect the caster and he will not be stunned[/QUOTE]
TURN IT UP: Spiked carpace makes Nyx return the complete effect of the damage/spell landed on him. This includes, for example, Doom :v:
Culling Blade still fucks it up
All item stats, passives, auras and activatable abilities now stack. With multiple items, using an item only puts the one you used on cooldown, not the other ones. Unique attack modifiers fully stack with each other.
5x Diffusal blade strat on PL
outworld devourer now has 4.5 int gain
Vacuum now extinguishes Firefly and Macropyre
Puck's turn rate is increased from 0.4 to 0.8
Illusions gained by Disruption have no time limit.
chaos knight now lives up to his name and becomes the most unpredictable hero in the game. every time he's ordered to move, his speed will be a random number between 125 and 825. his spells now have a random mana cost, from 10 to 800, as well as a random cooldown timer, from 0.5 sec to 2 minutes.
Swap Juggernaut's healing ward with Wraith King's vampiric aura
Refresher Orb also resets the cooldown on the buyback timer.
wraith king and death prophet now deal double damage to each other
rubick can also deal double damage to them if he steals a damage spell from them
being under the effects of decrepify, ghost scepter, ethereal blade and ghost walk also make you take double damage
Decay gives a debuff which leeches health from targeted units and heals Undying for the duration of the debuff. Stacking Decay will also stack the debuff.
bristleback now walks backwards
Clockwerk flare now gives true sight on the area it hits.
Aghanim's upgrade for Rubick now also let's him steal neutral spells,including those of the ancients.
[QUOTE=Torterra;44593267]bristleback now walks backwards[/QUOTE]
Bristleback is replaced by a new skill called Bristlebody.
glhf
Reworked Aghs on Doom allows him to use devour on enemy heroes under 5% hp gaining their bounty+ extra gold + their last used ability.
[QUOTE=Vengar;44599362]Reworked Aghs on Doom allows him to use devour on enemy heroes under 5% hp gaining their bounty+ extra gold + their last used ability.[/QUOTE]
rofl that'd be so funny
Phantom Assassin-
INT changed to 14(+1.25)
Ultimate is now called "Phantom Veil", and is a combination of Blur and Coup de Grâce.
Bonus Evasion: 30% / 35% / 40%
Blur Radius: 1400/1600/1800
Critical Chance: 15%
Critical Damage: 2.5x / 3.5x / 4.5x
E is now "Fan of Daggers"
[I]Mortred throws out 6 daggers in a circle around her, hitting the 6 closest targets. The furthest away daggered enemy will be hit with an additional dagger. After 2 seconds, the daggers fall out their targets and the targets will receive an additional small burst of damage due to bleeding.[/I]
60/75/90/120 Pure Damage Initial Dagger Damage
80/95/110/130 Pure Damage Second Dagger
50/70/90/110 Magical Damage from Bleeding
500/550/600/650 Radius
16/14/12/9 second cooldown
100 Mana Cost
Magic Immune Units will receive Dagger Damage, but not Bleed Damage.
Both Initial Dagger and Second Dagger Damages are affected by the Ultimate's Crit Chance and Damage in the same way Stifling Dagger is (2.5x / 3.5x / 4.5x damage)
Aghs increases Critical Chance to 3x / 4x / 6x, Blur effect is always on, 50% Evasion, and using Phantom Strike will throw out a free fan of daggers (does not affect cooldown)
wow, maybe with those buffs, phantom assassin would actually be worth a squirt of piss
[QUOTE=Samiam22;44611341]wow, maybe with those buffs, phantom assassin would actually be worth a squirt of piss[/QUOTE]
I want to remind you that Alliance won last year's biggest Chinese Lan using PA Wisp.
[QUOTE=Maruhai;44613928]I want to remind you that Alliance won last year's biggest Chinese Lan using PA Wisp.[/QUOTE]
and i want to remind you that last month, PA was not banned or picked even once in the pro scene and is the only hero that that applies to (aside from the ones that aren't in captains mode)
Donkey can place wards
undying doesn't actually die when his hp reaches zero. he instead becomes untargeteable and cannot move, regenerates his hp over the course of the respawn timer, then "respawns"
Slardar now automatically activates sprint and moves to the river upon rune spawn. He must stay within 400 units of the rune, and has true sight while patrolling around it. Any attempts to move Slardar while the rune is still in place fail. Slardar cannot activate or attack the rune.
meepo now doesn't die until all of his clones are killed
Chen's converted jungle creeps have inventories. They cannot use items, and drop them upon death.
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