• Break a hero by changing one of their abilities
    2,905 replies, posted
Ember spirit: Fire Remnant: Remnants are only consumed if they are the selected spirit he arrives at. They otherwise deal damage on jumps & remain for their regular duration. [I]Aghanims:[/I] They have an unlimited duration and produce the current level of flame guard while it is active on the actual hero. A remnant is always produced on death. (Maximum 4)
Reaper's scythe comes off cooldown when it kills the target. This doesn't mean that the spell comes off cooldown, when someone dies while under the effect of Reaper's scythe
Phantom Lancer's illusions last indefinitely and take the same damage as the real one.
At level 4, Purification can heal through magic immunity.
The cooldown of Reaper's Scythe's is the duration of death of the hero it kills, or 85 seconds if it doesn't kill the target or if 85 is less than the hero's death duration (Replaces death time extension effect and buyback removal effect). Becomes a massive counter to Bloodstone lineups and really hurts buying back. Its not much of a hero break, but it would be a cool mechanic, if balanced properly.
io's tether splits 30% of incoming damage from the tethered unit to io
Aghs on Troll warlord now causes his fervor to be available on allies globally and causes fervor on Troll warlord to go up to 8 stacks.
Moonlight shadow now makes any arrows Mirana shoots invisible.
Aghs on Undying Decay: Increases Strength Stolen to 8. Soul Rip: Increases Heal/Damage per Unit to 30. Tombstone: Spawns two zombies per unit. Flesh Golem: Same as it's current Aghs upgrade.
At level 4, Icarus Dive disarms for 1.5 seconds At level 4, Enfeeble slows attack speed by 25 At level 4, Crippling Fear disarms at night I'm trying to think of buffs for spells that scale poorly or are commonly skipped over. I know this isn't breaking a hero but we don't have a thread for just discussing ability or hero changes normally. [editline]12th July 2014[/editline] Would anyone actually be interested in a thread for more serious hero change ideas?
[QUOTE=unlimi_Ted;45373022]At level 4, Icarus Dive disarms for 1.5 seconds At level 4, Enfeeble slows attack speed by 25 At level 4, Crippling Fear disarms at night I'm trying to think of buffs for spells that scale poorly or are commonly skipped over. I know this isn't breaking a hero but we don't have a thread for just discussing ability or hero changes normally. [editline]12th July 2014[/editline] Would anyone actually be interested in a thread for more serious hero change ideas?[/QUOTE] Sure, feel free to make one I also made a thread for new hero concepts a while back, so if you don't want to make a new thread you could use that one, but I think a new one would probably be better
Enchantress Aghs Effect makes her projectile travel 60% slower.
Ancient Apparition's ult can be targeted on a single enemy hero. Instead of first firing the AoE marker, it will fire the projectile which will gain increased AoE based on distance traveled until it reaches the targeted hero.
Bounty Hunter: Track: Tracked heros now leave behind invisible footprints wherever they travel- providing line of sight for the normal duration. *The footprints remain if Track is refreshed before its expires.
Agh's upgrade on Batrider turns him back into 6.77 Batrider
Oracle is added to Dota2, and also activated in captain's mode.
Earth Spirit got added when he was still crazy OP, I don't doubt that they'll do the same with Oracle before he gets nerfed.
phoenix's super nova automatically applies the fire spirit effect to all enemy units caught in its DOT. the stun disarms.
[QUOTE=DesumThePanda;45411171]phoenix's super nova automatically applies the fire spirit effect to all enemy units caught in its DOT. the stun disarms.[/QUOTE] This would be a baller Agh's upgrade.
[QUOTE=DesumThePanda;45411171]phoenix's super nova automatically applies the fire spirit effect to all enemy units caught in its DOT. the stun disarms.[/QUOTE] phoenix's supernova now also resets its own cooldown upon successful use
Whenever batrider lasso's a target, each team can right click their respective teammate to pull on them, resulting in a tug-o-war. Whichever team has the higher total strength has the lasso target and batrider pulled to their side.
What if a rubick steals lasso and uses it on the batrider during its duration?
[QUOTE=Zombie Strider;45481740]What if a rubick steals lasso and uses it on the batrider during its duration?[/QUOTE] The hero with higher Intelligence will hog-tie the other, causing them to be disabled for the lasso's duration
Tinker's Aghs: Rearming replenishes Tinker's HP and Mana when used. Also insta cast now.
When Crystal Maiden has Aghanim's Scepter, Frostbite becomes a Cone of Cold, freezing every enemy in a cone in front of her in the same fashion as Frostbite.
rupture now does damage to you if you teleport
Lone Druid Aghanim's Scepter Upgrade: Gives the Spirit Bear the ability to turn into a druid, trading health for more move speed and a ranged attack. The scepter must be in the bear's inventory.
[QUOTE=unlimi_Ted;45492734]Lone Druid Aghanim's Scepter Upgrade: Gives the Spirit Bear the ability to turn into a druid, trading health for more move speed and a ranged attack. The scepter must be in the bear's inventory.[/QUOTE] Lone Druid Aghanim's Scepter Upgrade: Gives Lone Druid another Spirit Bear. can be bought up to 6 times for 6 more bears. 42 slot lone druid anyone? [editline]25th July 2014[/editline] 5 radiances, 1 bear in each lane, 1 in each jungle, and the two extra bears next to lone druid himself. and you thought tinker was bad. edit: i just realized this is basically meepo except every unit can have its own items and dying only results in damage to the main hero and gold given to enemy holy shit that's OP
Druid scepter now transform his bear into a fully playable Ursa
[QUOTE=jp_rsardeto;45493491]Druid scepter now transform his bear into a fully playable Ursa[/QUOTE] brewmaster scepter now gives him control of Earth Spirit, Storm Spirit and Ember Spirit for the duration of his ult
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