[QUOTE=unlimi_Ted;45833809]Plague Wards will now apply any Unique Attack Modifier that Venomancer has.[/QUOTE]
Diffusual Veno new strat
Reports now stacks
[QUOTE=TheDiggleGod;45833935]Diffusual Veno new strat[/QUOTE]
That's where I got the idea from when I friend asked me if it worked when I built diffusal on Veno once.
I would imagine that a Desolator would be crazy good for pushing too, you would never have to even get near a tower.
Applying a Skadi to an entire team would be amazing too, and the creep pushing power of three wards with maelstrom would be insane.
I'd still probably get diffusal every time though.
Assassinate is global, goes through invulnerability, can target buildings, and is an instant kill.
Ursa's ult is replaced with a passive aura that adds 2/5/7 stacks of Fury Swipes to all enemy units in a 700 AOE every 6 seconds.
Aghs upgrade - friendly units receive bonus damage from Fury Swipes as well.
Skywrath's Arcane Bolt now deals bonus damage based on a percentage of his remaining mana pool in addition to the initial Intelligence modifier.
clinkz's death pact now works on the spirit bear
If Juggernaut has Aghanim's, Level 3 Omnislash has no limit on jumps. But the jump range is still as limited as it always is.
[QUOTE=ironman17;45866707]If Juggernaut has Aghanim's, Level 3 Omnislash has no limit on jumps. But the jump range is still as limited as it always is.[/QUOTE]
So it's a guaranteed kill?
When Axe has Aghanims, a kill with Culling Blade resets the cooldown on ALL of his abilities and items.
Someone disagreed with my last post but with infinite jumps it would actually be impossible for Omnislash to end without killing something. It's not Lich's ult, if there's only one target it just stays on that target.
[editline]3rd September 2014[/editline]
also a probably broken idea:
Vanguard is now built with Ogre Club, Ring of Health, Belt of Strength, and Stout Shield
Total cost is 2575 (350 more gold than before)
Gives the same old damage block, 6 hp/sec, and 16 strength (304 health, 54 more than before)
It can also be built using a poor man's shield in place of a stout shield, but the guaranteed block and 6 agility will be lost, as it will just count as using the stout shield.
Fiends Grip is reworked to use 50/75/100 mana per second and only ending when Bane chooses to stop using it, the targeted unit dies or Bane no longer has mana to continue channeling his ultimate.
[QUOTE=unlimi_Ted;45881802]Someone disagreed with my last post but with infinite jumps it would actually be impossible for Omnislash to end without killing something. It's not Lich's ult, if there's only one target it just stays on that target.[/QUOTE]
you can force staff out of it, for example
[QUOTE=unlimi_Ted;45881802]Someone disagreed with my last post but with infinite jumps it would actually be impossible for Omnislash to end without killing something. It's not Lich's ult, if there's only one target it just stays on that target.[/QUOTE]
od banish/shadow demon banish, going invis if jug doesn't have true sight, if you're somehow tanky enough you could tp out, meepo could poof out, etc
[editline]4th September 2014[/editline]
[QUOTE=Quq;45885779]you can force staff out of it, for example[/QUOTE]
the range is long enough for forcestaff to not disjoint it (at least i can't do it in my test lobby right now)
[editline]4th September 2014[/editline]
ember spirit remnants/sof, storm spirit ult, earth spirit roll+remnant (not without), puck phase shift, spectre ult, kotl recall, spirit breaker ult, void timewalk, blinks, wraith king ult/aegis, sk burrow, infest a creep on jug's team(lifestealer), wisp tether/relocate, chen's tp, brew ult, timber chain, if you manage to not hook jugg clock ult, friendly pudge hooking jugg out, phoenix dive/ult, mirana leap. not sure if there's anymore, i had time so i just tested all of these out
[QUOTE=VariaQlty;45885894]od banish/shadow demon banish, going invis if jug doesn't have true sight, if you're somehow tanky enough you could tp out, meepo could poof out, etc
[editline]4th September 2014[/editline]
the range is long enough for forcestaff to not disjoint it (at least i can't do it in my test lobby right now)
[editline]4th September 2014[/editline]
ember spirit remnants/sof, storm spirit ult, earth spirit roll+remnant (not without), puck phase shift, spectre ult, kotl recall, spirit breaker ult, void timewalk, blinks, wraith king ult/aegis, sk burrow, infest a creep on jug's team(lifestealer), wisp tether/relocate, chen's tp, brew ult, timber chain, if you manage to not hook jugg clock ult, friendly pudge hooking jugg out, phoenix dive/ult, mirana leap. not sure if there's anymore, i had time so i just tested all of these out[/QUOTE]
Wow, there are a lot more abilities that grant invulnerability than I thought. and this doesn't even include a Eul's Scepter, which I build against jugg, I should have thought about that.
Wait, does burrowstrike make sand king unvulnerable?
and does omnislash not switch to the pandas after brew ult?
[QUOTE=unlimi_Ted;45887254]Wow, there are a lot more abilities that grant invulnerability than I thought. and this doesn't even include a Eul's Scepter, which I build against jugg, I should have thought about that.
Wait, does burrowstrike make sand king unvulnerable?
and does omnislash not switch to the pandas after brew ult?[/QUOTE]
There are some seconds with no pandas, enough for Omnislash to finish
[QUOTE=unlimi_Ted;45887254]Wow, there are a lot more abilities that grant invulnerability than I thought. and this doesn't even include a Eul's Scepter, which II build against jugg, I should have thought about that.
Wait, does burrowstrike make sand king unvulnerable?
and does omnislash not switch to the pandas after brew ult?[/QUOTE]
Jugg still slashes euld units
[QUOTE=VariaQlty;45887355]Jugg still slashes euld units[/QUOTE]
I don't know what to believe anymore
[QUOTE=VariaQlty;45885894] the range is long enough for forcestaff to not disjoint it (at least i can't do it in my test lobby right now)
[/QUOTE]
the dota 2 wiki says that it's possible, but it seems to require pretty perfect timing
[QUOTE=Fillmore;45884594]Fiends Grip is reworked to use 50/75/100 mana per second and only ending when Bane chooses to stop using it, the targeted unit dies or Bane no longer has mana to continue channeling his ultimate.[/QUOTE]
Grip drains mana though.
[editline]4th September 2014[/editline]
[QUOTE=unlimi_Ted;45887562]I don't know what to believe anymore[/QUOTE]
Doesn't deal damage.
You can hook euled units with Pudge or other heroes.
I knew it didn't do damage but I thought hook was the only spell that went through tornadoes.
Lich can now nominate players for the ALS Ice Bucket Challenge.
If the player nominated does not send footage of the challenge to valve in 24 hours they receive +2 games in the low priority queue.
If Phantom Assassin has Aghanims, Stifling Dagger becomes Stifling Daggers, and throws a dagger at each target in a targeted AoE.
Like Lion's Aghanim's, where you still select one person but it branches out over units in an area around the target?
Probably, might work.
Phantom Assassin Aghanim's upgrade: Increases her attack speed by 5/20 for 5 seconds when she evades an attack (creep/hero attack), grants 3 new critical strikes to Coup de Grace.
Standard Critical Strike: 15% chance, 250/350/450% damage
Weak Critical Strike: 30% chance, 150/200/250% damage
Strong Critical Strike: 5% chance, 500/750/1000% damage.
Instant kill: 100000% damage, 0.1/0.5/1% chance.
Lina scepter makes Laguna Blade bounce just like Medusa's Snake.
I'm gonna throw out some more Aghanim's upgrade ideas of varying feasibility and seriousness
Upgraded Supernova disarms targets that get hit by the stun. ([URL="http://facepunch.com/showthread.php?t=1214553&p=45411171&viewfull=1#post45411171"]based on this[/URL])
Upgraded Ravage does physical damage, and in a small radius (about anchor smash distance) the air time but not the real stun goes through magic immunity.
In addition to the benefits it already gets, upgraded primal roar also deals [del]composite damage and gets a small damage increase to make up for its new reduction by armor[/del] universal damage.
I don't get why it's his only thing that doesn't go through bkb
Timbersaw's aghanim's scepter upgrade reduces all of his cooldowns by 25% and adds another 4 stacks to Reactive armor.
Death Prophet's gives her a fifth level of Witchcraft, gaining another 5% move speed and another spirit or two, as well as having her spells' cooldowns and mana costs reduced by another second and 25 more mana, respectively.
Bloodseeker's gives him a mini-bash that has a 10% chance of happening for each stack of Thirst he has
or it causes Rupture to deal bonus damage based on his Thirst stacks
Sniper's aghanim's upgrade adds damage and then splits the total damage into 3 separate charges. The charges are refilled when Sniper dies or after he channels a lengthy reload. They do not refill over time.
Lifestealer's gives him a passive health regen bonus while he is infesting a unit.
Sven's causes God's Strength to also multiply his attack speed.
Aghs Tide, applies the current level of gush and anchor smash's debuff to all targets affected by ravage.
There is a chance to trip and break your neck if you walk on a techies sign
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