Paradox Interactive Thread: V2 The cartographers nightmare.
7,147 replies, posted
So I'm trying out HIP for CK2. They gave Ireland an already active de jure king in 867, so it just vassals everyone and Ireland unites before the year is out.
The color palette is also really dark/dried out. I really don't like the look of it.
[QUOTE]Hearts of Iron III had an option to have the AI make decisions for each of the main screens including research and production. These are gone in Hearts of Iron IV in an effort to streamline and simplify.[/QUOTE]
My heart instantly dropped when I read these, developers don't seem to realize, you can streamline but should never simplify. I always used AI to run my armed forces and automate trade, they should work to just make the battle AI better and to use units where they should be and it'd be perfect as it was.
And that ability to 'Customize your nation' with unique technology really, really shouldn't be there. The countries uniqueness should come from the multitude of technology's to research and since in HoI3 you couldn't research them all in time for war you were fairly unique when it came to it. But considering they're taking a wrecking ball to the current technologies and reducing them it seems they need it.
I'm just disappointed with games lately, they try to simplify it for everyone and it just goes out the window, HoI4 should've just been HoI3 with a boatload of upgrades. Or for some bringing back the old days of HoI2.
[QUOTE=Kentz;43680940]
it's simply put, not fun. not at all. every european game is too deterministic and I keep getting in trouble with any of the overpowered nations. [/QUOTE]
You should have seen my Russia game. I literally couldn't lose more men than my manpower grew so I had unlimited men. I was able to annex Japan while also stomping Sweden and the Ottomans in million man wars.
[IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER
[QUOTE=Explosions;43684074][IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER[/QUOTE]
You make Bismarck damn proud son.
Now take Switzerland and the Slavic countries. Also try to grab Poland and Ukraine.
[QUOTE=Explosions;43684074][IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER[/QUOTE]
Why the hell is your Germany democratic? Now you're stuck with that shit flag, good job. Bismarck is rolling in his damn grave.
[QUOTE=Explosions;43684074][IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER[/QUOTE]Is that two fucking Polands
[QUOTE=Griffster26;43684101]You make Bismarck damn proud son.
Now take Switzerland and the Slavic countries. Also try to grab Poland and Ukraine.[/QUOTE]
Nah, he just needs to expand to include all continental West Germanic peoples, and the maximum extents of Austria and Prussia.
Unfortunately the year is 1933 in that campaign. I had to spend most of my time fighting a series of insane wars versus France, Russia, Italy, and Britain with only the U.S. as a token ally.
you can easily edit the end date by going into the common folder and editing a single line in one file.
[QUOTE=Paul McCartney;43685023]you can easily edit the end date by going into the common folder and editing a single line in one file.[/QUOTE]Doesn't extending the end date turn the game into a mess, like massive immigration and the world economy just goes bonkers?
Oh it's fun. I'm at like 300k growth.
Poland exists in your Germany game. You have failed.
[QUOTE=kamikaze470;43684161]Is that two fucking Polands[/QUOTE]
double the fun!
[THUMB]http://gifs.gifbin.com/1237976795_disco-hitler.gif[/THUMB]
[QUOTE=Explosions;43684074][IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER[/QUOTE]
what are those grey blotches on france and russia?
[QUOTE=Virtanen;43687166]what are those grey blotches on france and russia?[/QUOTE]
Rebels. Their color is messed up in V2.
[QUOTE=Explosions;43684074][IMG]http://i.imgur.com/QlHq2uP.png[/IMG]
GERMANY WILL GROW LARGER[/QUOTE]
Reminds me of this game I had:
[T]http://cloud-3.steampowered.com/ugc/595858222335567054/75EF3D8485695A92E70EE560AF9BA2C9260E6CA6/[/T]
Among vassals are the Netherlands, Belgium, Italy Spain, Egypt and Persia with Yugoslavia, Ukraine, Belarus and Lithuania as allies released from enemies as border fronts.
Why is Russia ridiculously fucking OP in Victoria 2?
Russia is a fucking Hydra
"Now the Russian Hydra had a huge body, with nine Deathstacks, eight mortal, but the middle one immortal.
Nor could I effect anything by smashing its Deathstacks with my armies, for as fast as one deathstack was smashed there grew up two."
It doesn't matter how many conscript armies I decimate, there's always 2 more to take their place.
Every time I fight Russia, I always defeat all of their forces early on in the war but as I spend time occupying their vast territories, horde upon horde starts spilling forth.
[QUOTE=Rangergxi;43683317]You should have seen my Russia game. I literally couldn't lose more men than my manpower grew so I had unlimited men. I was able to annex Japan while also stomping Sweden and the Ottomans in million man wars.[/QUOTE]
I don't like playing as overpowered nations either... plus I was mainly talking about western europe. That's where most bullshit is at in the game.
[editline]27th January 2014[/editline]
[QUOTE=Nystical;43681086]Maybe you should try the Oman nation, they are in a pretty great spot for trade and have amazing trade related national ideas. When I played as them, I was able to easily conquer the other nations, and even fight off the massive Turkish/Mamluk alliance. (this was before I realized that since I had like +20 gold per month I could go over my force limit, too)
Although I had to ally with the ottomans to really attack the Mamluks, but after that I was able to give them a horrible rebel problem, and they had to release Syria and Ethiopia.[/QUOTE]
I liked Brunei. I'm trying Japan now. I'll try Oman after that (my friend plays them all the time).
[QUOTE=Jake Nukem;43682950]My heart instantly dropped when I read these, developers don't seem to realize, you can streamline but should never simplify. I always used AI to run my armed forces and automate trade, they should work to just make the battle AI better and to use units where they should be and it'd be perfect as it was.
And that ability to 'Customize your nation' with unique technology really, really shouldn't be there. The countries uniqueness should come from the multitude of technology's to research and since in HoI3 you couldn't research them all in time for war you were fairly unique when it came to it. But considering they're taking a wrecking ball to the current technologies and reducing them it seems they need it.
I'm just disappointed with games lately, they try to simplify it for everyone and it just goes out the window, HoI4 should've just been HoI3 with a boatload of upgrades. Or for some bringing back the old days of HoI2.[/QUOTE]
HOI4 won't be out until Q1/Q2 2015 so they have a lot of time to work with feedback.
The only way that I was ever able to defeat Russia was when I was playing as China and forced them to run all their doomstacks through the Gobi Desert and attack me in the mountains. In the end I hardly even got a chance to occupy anything, it was all my allies' doing while I was busy distracting them for years on end.
[QUOTE=Kentz;43688422]I'm trying Japan now.[/QUOTE]
That's probably a very good choice, for whatever reason, Japan always seems to be one of the most interesting states to play as in any Paradox game.
Another HOI4 Preview
[url]http://www.strategyinformer.com/pc/heartsofironiv/1089/preview.html[/url]
[editline]27th January 2014[/editline]
[quote]"Production is handled at a region-level, similar to how factories worked in Victoria 2. Instead of straight-up building divisions made up of regiments, you build 'pools' of resources, like tanks, etc..., which you then use to create the regiments and divisions. Hearts of Iron IV uses the concept of 'Assembly Lines', where you tell your factories to build a specific tank, plane, etc... and then you assign factories to it. The performance of this is then influenced by the number of factories, the strategic resources you control, and also the efficiency of your factories in building that specific product. This ties into the tech tree which we'll talk about in a minute, but you don't have 'Light' 'Medium' etc... tanks anymore, you have specific chassis and you tell your factories to build pools of different military hardware. As an example, you can set a region to build Sherman Tanks, and it takes into account all the relevant factors and then tells you how many you can produce in a week. If, for example, a region was able to produce six tanks those will go into the tank pool, and then you create your tank regiments and divisions from that pool, and those regiments will use Shermans, as opposed to another tank option you may have unlocked. The more you build, the better you get at building these Shermans, but if a new model comes along, you can switch to that, but you lose out on all of the efficiency bonus.
Tech, and by extension the development of your armed forces, seems both familiar and different. There are fewer Tech slots that you can use to research simultaneous techs, and they take longer to research so that the choices you make are more meaningful. There are proper unit trees for Armour, Planes etc..., and you can see the unit you unlock and it's not a simple matter of 'light' or 'medium' generic unlocks now. You start off by researching the basic chassis, and then once that's unlock you can research sub-techs for that chassis that unlock more specialised units, for example you unlock the German Panzer VI chassis, and then you unlock equipment that allows you to build tank destroyers based on that chassis. Doctrines are back, and are more or less the same except they are laid out in proper progression chains, with branching paths depending on how things are going at the time, or how you predict things might go" [/quote]
That sounds neat!
[QUOTE=Tuskin;43688531]Another HOI4 Preview
[url]http://www.strategyinformer.com/pc/heartsofironiv/1089/preview.html[/url]
[editline]27th January 2014[/editline]
That sounds neat![/QUOTE]
It's also kind of worrying, I hope you are able to use the tech tree to pursue tanks/chassis that never actually saw any large scale production or ones that never existed. I don't want to play as Germany and be forced to have a Panzerwaffe which consumes too much fuel, is too slow and takes forever to replenish. Equally I don't want to be forced as USA to have mass produced and simple tanks.
Without allowing you to pursue what were in real life prototypes, or just having some made-up tanks in-game they are going to force you into these positions.
[QUOTE=Explosions;43688414]Every time I fight Russia, I always defeat all of their forces early on in the war but as I spend time occupying their vast territories, horde upon horde starts spilling forth.[/QUOTE]
Not sure about your patch or version but they're always backwards with few tech upgrades and industry in my games.
[QUOTE=Freakie;43687922]Reminds me of this game I had:
[T]http://cloud-3.steampowered.com/ugc/595858222335567054/75EF3D8485695A92E70EE560AF9BA2C9260E6CA6/[/T]
Among vassals are the Netherlands, Belgium, Italy Spain, Egypt and Persia with Yugoslavia, Ukraine, Belarus and Lithuania as allies released from enemies as border fronts.[/QUOTE]
Deutschblob uber europa
Really excited about the new battle plan system in HOI4, looks promising
[b]I'M SO CONFUSED [/B]
[img]http://cloud-2.steampowered.com/ugc/613915113489451776/5CCFED5669DF630EB6706D17B0814AC57BD6C9F4/[/img]
[QUOTE=Scrappa;43689072]It's also kind of worrying, I hope you are able to use the tech tree to pursue tanks/chassis that never actually saw any large scale production or ones that never existed. I don't want to play as Germany and be forced to have a Panzerwaffe which consumes too much fuel, is too slow and takes forever to replenish. Equally I don't want to be forced as USA to have mass produced and simple tanks.
Without allowing you to pursue what were in real life prototypes, or just having some made-up tanks in-game they are going to force you into these positions.[/QUOTE]
I can't help but feel like, after reading criticisms of EUIV, that the Paradox games are slowly shifting towards more and more accuracy and compliance with history as opposed to more free will.
I think the problem this fanbase has is the same as the Total War fanbase: we are all history nerds. Thus, we want 100% accuracy and Paradox translates that into meaning "stick to real history all the time".
[QUOTE=The mouse;43688345]Why is Russia ridiculously fucking OP in Victoria 2?
Russia is a fucking Hydra
"Now the Russian Hydra had a huge body, with nine Deathstacks, eight mortal, but the middle one immortal.
Nor could I effect anything by smashing its Deathstacks with my armies, for as fast as one deathstack was smashed there grew up two."
It doesn't matter how many conscript armies I decimate, there's always 2 more to take their place.[/QUOTE]
Every time I play against Russia, I obliterate their forces.
Usually they are pretty sucky tech wise and get all kinds of rebellions later.
Anyways, has anyone successfully won the World War I campaign as Germany in Darkest Hour? I did once but fucked up the peace events and ended up getting the armistice that caused me to lose all of my territory.
Is there a way to end if without fucking up?
Japan is fun in Victoria 2 because it's one of the few times I get to go hog wild with rampant imperialism in a relatively secluded part of the world
[QUOTE=Teddybeer;43686493]And many more problems besides often crashes and giant save files.
Almost a instant stalemate if you pass the set end date.[/QUOTE]
I don't know, the first time I did an extended game of Victoria 2 I got a really interesting scenario:
By the 80's, a cold war between Fascist dictatorships (Germany, Japan, China, Serbia, Nigeria) and democracies (France, Russia, the Danubian federation, Vietnam, Australia, Canada) with the US and Uk in the middle doing nothing.
Though as it ended up, China and Japan just endlessly fought over Manchuria.
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