• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
[QUOTE=Tuskin;44429079]Very rare I see a dev talk like this on their own forums [url]http://forum.paradoxplaza.com/forum/showthread.php?763360-Is-this-game-going-to-only-be-available-on-Steam-again-I-hope-not&p=17173118&viewfull=1#post17173118[/url][/QUOTE]Johan apparently did this a few times, but his mods had to edit/delete them before anyone could see or something.
[QUOTE=Tuskin;44429079]Very rare I see a dev talk like this on their own forums [url]http://forum.paradoxplaza.com/forum/showthread.php?763360-Is-this-game-going-to-only-be-available-on-Steam-again-I-hope-not&p=17173118&viewfull=1#post17173118[/url][/QUOTE] Paradox staff tend to be super lax with this sort of thing.
[QUOTE=Tuskin;44429079]Very rare I see a dev talk like this on their own forums [url]http://forum.paradoxplaza.com/forum/showthread.php?763360-Is-this-game-going-to-only-be-available-on-Steam-again-I-hope-not&p=17173118&viewfull=1#post17173118[/url][/QUOTE] well he's right tbh, people who rant on about ~having to use steam oh boohooo life is unfair~ are morons
Plus Paradox dropped non-steam releases because it was costing more money then to just be Steam only, and the Non-steam people are the Minority. Hell they gave up on supporting GOG CK2.
anyone know why the I can't as a Muslim tell my kinsmen to "straighten up"? It says I need to not have done it before when I've never done it yet. You'd think they'd listen to their Caliph
[QUOTE=beanhead;44435750]anyone know why the I can't as a Muslim tell my kinsmen to "straighten up"? It says I need to not have done it before when I've never done it yet. You'd think they'd listen to their Caliph[/QUOTE]Yeah happens to me sometimes, seems to be one of the many bugs that Rajas introduced. You'll have to suffer the tyranny and lock him up(or assassinate him).
It's a bug that came with the update. Paradox sitll hasn't fixed that or any of the other bugs yet.
You'd think they would at least get a few hotfixes out.
[QUOTE=Tureis;44439797]You'd think they would at least get a few hotfixes out.[/QUOTE] This is why they don't do that: [QUOTE="Groogy"]We updated a DLC Portrait pack and the forum near exploded about a mini patch being out which there weren't making several people confused and angry. Releasing several small hotfixes would just make it worse with people believing we will never fix their specific problem they want fixed for instance.[/QUOTE] This is so dumb. "We have plenty of bugs fixed internally but we don't release the fixes because that would make people on the forum confused" Meanwhile the system requirements for CK2 still say 2 GB RAM and people with shitty 32-bit computers are buying a game they can't play at all.
The biggest problem I'm having is the game crashes when ever it tries to download a workshop mod.
[QUOTE=beanhead;44435750]anyone know why the I can't as a Muslim tell my kinsmen to "straighten up"? It says I need to not have done it before when I've never done it yet. You'd think they'd listen to their Caliph[/QUOTE] Can you rip off their testicles? [editline]3rd April 2014[/editline] Oh wait. Too much Byzantium gameplay.
I l contributed to the Wikipedia articles for CKII and EUIV today. Added the missing DLC to those pages.
Man, playing multiplayer really revitalized my fun for EU4. Must've played it for like 12 hours the past 2 days or so with a friend.
Beta patch for CK2 released [url]http://forum.paradoxplaza.com/forum/showthread.php?767465-Crusader-Kings-II-Open-Beta-Patch-2.1.2.1-Now-Available[/url]
[QUOTE=Freakie;44448600]Man, playing multiplayer really revitalized my fun for EU4. Must've played it for like 12 hours the past 2 days or so with a friend.[/QUOTE] It'd be kinda interesting to do some kind of co op game with 2 people as poland and lithuania, one expaning east and the other west, helping in eachother's wars etc.
[QUOTE=Nystical;44454816]It'd be kinda interesting to do some kind of co op game with 2 people as poland and lithuania, one expaning east and the other west, helping in eachother's wars etc.[/QUOTE] Playing Great Britain and Spain and colonizing each hemisphere of America and helping each other in wars, etc. Ran into some bullshit when I was dragged into a coalition war against France for no reason at all (didn't get an option to, just straight up ended up getting dragged into it) and then I got my ass kicked, Thanks, game.
Would anybody be interested in a MP game of V2, and if so, use one of tehe randomly genned scenarios that I have?
Are there any faction editors for HoI3? You know, for adding or removing countries, setting faction leaders, etc.?
So I've been having a blast in my Byzantine game and just spent the last three or four days preparing a huge swimming pool of Muslim Tears in Alexandria when I came to visit the thread and saw all these scary Ilkhanate blobs. Then said Ilkhanates show up in my game. This is going to be like going headfirst through a tunnel of shit and suck [editline]5th April 2014[/editline] THAT'S A LOT OF BARBARIANS
anyone know of any alternatives to HoI3 getting tired of its bugginess, lack of realism (as in production and units etc. not historical outcomes) and i can't wait for HoI4 if I had the skills and know-how I would fix the division builder so as to not limit divisions to 5 "brigades" max and instead give a manpower limit unlocked through research/doctrine e.g. the Soviets would have a bigger manpower limit on divisions - 12,000? which would be made up of realistic unit sizes and names within the division, so no more 1st artillery brigade (wtf is that shit, srlsy pi?) for example. it would nice to be able to build this: [THUMB]http://upload.wikimedia.org/wikipedia/commons/a/a5/GermanPanzerWW21939.jpg[/THUMB] but without the unnessary signals battalion etc. allowing more customisation for players that want it, with divisional templates for those who want an easy builder. better counters would be nicer as well and ai army control would be better, actually no the ai needs a huge OVERHAUL anyway i would also like to see better management of puppets/allies/occupied territories. i want to be able to control my puppet's armies a la Darkest Hour, request expeditionary forces from my allies (instead of only being able to send them) and allowing a half-ai driven occupied territory (or fully player controlled) where the IC penalty is lessened but idk it requires more management or is independent in some other way. the production ideas for IV look good so far, i really dislike the idea of building a "light/medium/heavy" armoured division. why not just have a standard armoured division for pre-war, then a light/heavy battalion option when tech has advanced enough? is this too much to ask for? of course it would be good to have an arcade setting as well where most of this is simplified. just my thoughts i guess. DWI is promising enough but I prefer NATO counters and it being less centered on Germany RPM is good, but it's still in the works.
I just had a revolt so huge it crashed CK2
[QUOTE=RearAdmiral;44460589]I just had a revolt so huge it crashed CK2[/QUOTE] You're not a very good ruler.
[QUOTE=Hamsteronfire;44459520]anyone know of any alternatives to HoI3 getting tired of its bugginess, lack of realism (as in production and units etc. not historical outcomes) and i can't wait for HoI4 [/QUOTE] You can use the HPP mod as a good alternative, since the divisional template is much more uniform and there's been a lot of good design changes. HOI3 always messed up the scale, but I never liked how other games Paradox made as a whole acted far too broad to function on a town-to-town tactical level. As for the political situation, it doesn't really make all that much sense; occupation policies already do the trick just well enough and they even cover the revolt risk far better. The armored upgrades depend on what kind of tanks a division is equipped with. Usually an upgraded division gets new types of ammunition or higher quality suspension parts or armor modifications which they don't bolt on. For change from, say, Light Armor to Medium Armor, you need to scrap your Pz II light tanks and replace them with Pz IV tanks because the old armored brigades are not compatible anymore. In HOI3 it's done with a brigade upgrade button, don't know if you noticed that or not.
[QUOTE=Sobotnik;44460687]You're not a very good ruler.[/QUOTE] ok
[QUOTE=croguy;44460757]You can use the HPP mod as a good alternative, since the divisional template is much more uniform and there's been a lot of good design changes. HOI3 always messed up the scale, but I never liked how other games Paradox made as a whole acted far too broad to function on a town-to-town tactical level. As for the political situation, it doesn't really make all that much sense; occupation policies already do the trick just well enough and they even cover the revolt risk far better. The armored upgrades depend on what kind of tanks a division is equipped with. Usually an upgraded division gets new types of ammunition or higher quality suspension parts or armor modifications which they don't bolt on. For change from, say, Light Armor to Medium Armor, you need to scrap your Pz II light tanks and replace them with Pz IV tanks because the old armored brigades are not compatible anymore. In HOI3 it's done with a brigade upgrade button, don't know if you noticed that or not.[/QUOTE] yeah HPP is pretty good, best HoI3 mod in my opinion. i instantly got put off by the leader units in BICE and the requirement of keeping unit names as they are so as not to break event chains or whatever a tactical scale would be way too hard to manage in Hearts of Iron, and things are pretty micromanaged the way they are anyway unfortunately. if only the ai control worked better. i'm aware that the occupation policies work well but i guess it would be nice for flavour to have a better political system and yeah i know about brigade upgrades i would pay so much for someone to make a better hoi3 in my eyes with no pay-for-bug-fix dlc (why is it that you're practically obligated to buy every dlc for a pi game pre-CK2 in order to actually enjoy it) and actual testing before release of updates *cough cough Rajas of India* tbh paradox aren't going to care about someone being annoyed at seeing 43rd infantry brigade instead of Schutzen-Regiment 43 or the russian equivalent for example, i understand they want to make games with a relatively wide appeal but idk i do care about realism in some way
The brigade naming a really big multilingual issue. The game does have base brigade production names, but we're talking about a limited amount of names here; Not only does it reset the brigade naming order if you change the name, but it also has as many custom production names as a person puts into the country's file. It's an easily fixable issue, but it needlessly inflates the files.
[QUOTE=Hamsteronfire;44459520]anyone know of any alternatives to HoI3 getting tired of its bugginess, lack of realism (as in production and units etc. not historical outcomes) and i can't wait for HoI4 stuff.[/QUOTE] Have you played Black ICE? I think you'd really like it. oh, woops didn't read.
[QUOTE=Hamsteronfire;44462197] and the requirement of keeping unit names as they are so as not to break event chains or whatever[/QUOTE] This is the only way to "transfer" units from one nation to another for, say, the Destroyers for Bases agreement. It's crappy, hacky and exploitable, but it's the only way to do that kind of stuff.
[QUOTE=croguy;44462327]The brigade naming a really big multilingual issue. The game does have base brigade production names, but we're talking about a limited amount of names here; Not only does it reset the brigade naming order if you change the name, but it also has as many custom production names as a person puts into the country's file. It's an easily fixable issue, but it needlessly inflates the files.[/QUOTE] any chance you could show me how to do it? or know of any guides? [editline]5th April 2014[/editline] [QUOTE=Lone Wolf807;44462701]Have you played Black ICE? I think you'd really like it. oh, woops didn't read.[/QUOTE] yeah, whilst I appreciate the extra units and events, it feels like I'm not supposed to build anything or move a unit out of its OOB otherwise I might break the mod or something like as germany i'm given all of these luftwaffe flak divisions from the start but it's like I can't use them properly because some of the brigades get removed or changed by event [editline]5th April 2014[/editline] [QUOTE=DVH;44462765]This is the only way to "transfer" units from one nation to another for, say, the Destroyers for Bases agreement. It's crappy, hacky and exploitable, but it's the only way to do that kind of stuff.[/QUOTE] they could've at least put the effort in finding at better way, but they'd rather release half-baked games i know Paradox Interactive aren't a top dollar huge studio but they could at least put the effort into making them stable and playable
[QUOTE=Hamsteronfire;44463137]any chance you could show me how to do it? or know of any guides? [/QUOTE] Go to common/countries and open whatever .txt file you want to open. You'll see a crapton of names under unit_names.
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