• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
[QUOTE=Exigent;44926074]If I've been enjoying EU4, what are some other good Paradox Games I should look into getting[/QUOTE] Victoria 2. Although it doesn't have the same level of micro that EUIV has, the economy aspect is great and trying to outpace your neighbours is a lot of fun. If you can handle the interface, Victoria 1 Revolutions with the VIP mod is a must. CKII is another must, the perfect mix of RPG and grand strategy game. And if you like warfare, grab Darkest hour. Complex warfare stuff? Then go for HoI3.
[QUOTE=Cutthecrap;44926157] And if you like warfare, grab Darkest hour. Complex warfare stuff? Then go for HoI3.[/QUOTE] Actually, I would recommend Darkest Hour purely for the Kaiserreich mod. The mod has had so much care put into it that it's definitely worth the price of admission. You can even install more mods!
Are there any good uh tutorial things for Darkest Hour? I did the ingame ones but they didint help much. Tried to start a game as america but i was hit with a wave of WHAT TO DO OH GOD HALP.
[QUOTE=DrugUnit;44927856]Are there any good uh tutorial things for Darkest Hour? I did the ingame ones but they didint help much. Tried to start a game as america but i was hit with a wave of WHAT TO DO OH GOD HALP.[/QUOTE] trial by fire
How do i increase the speed of the game in Darkest Hour
[QUOTE=DrugUnit;44928463]How do i increase the speed of the game in Darkest Hour[/QUOTE] Right click on the date. [editline]28th May 2014[/editline] Ah darn, flag switching won't be in HOI4 because not very many countries changed flags in the 1936-1946 time frame, so it would be a waste of time coding.
[QUOTE=Zillamaster55;44910913]Suggestion for Ultimate: American Breakoff (in the North). Now, one might be wondering "What would this colonial state be?" perhaps? Well, here's an idea. So on and so forth. They'd all have generic decisions and their own flags, but it would add flavour, and each one would have a different set of accepted/primary cultures. I.E It'd be hard as fuck but it's an idea's guy idea so cut me some slack.[/QUOTE] Slavic "Kannada" doesn't even seem very slavish. You'd need a entirely new name
[QUOTE=LVL FACTORY;44929839]Slavic "Kannada" doesn't even seem very slavish. You'd need a entirely new name[/QUOTE] [url]http://en.wikipedia.org/wiki/Kannada[/url] So yeah, doesn't really work.
Kanada would be the more proper way of writing it. The real issue is on the name of America, as, y'know, the name comes from a Spanish explorer. USA and other colonies might have to resort to ass pulls for such names.
Is it possible to convert my EU4 save to V2, keeping all the nations as they are, and all the lands they posses still belonging to them? For example, if I conquered all of France and Burgundy, can I still play as Burgundy in V2 and still have all the land I took in EU4?
[QUOTE=Tuskin;44928468] Ah darn, flag switching won't be in HOI4 because not very many countries changed flags in the 1936-1946 time frame, so it would be a waste of time coding.[/QUOTE] I know a few DH-based mods (coughKaiserreichcough) that could use flag-switching. Sure it can be handled by making tags but changing the flag is so much more elegant a solution.
The biggest problem that I have with countries is probably government switching in that the government is almost never actually switched, mainly because countries listed more often than not fail to represent each party equally, which leads to weird stuff with some countries. My favorite example on that would be communist Yugoslavia popping up after the Red Army enters Serbia, but the PA-centered Monarchy government is placed back in Belgrade despite there being a decent amount of leftist politicians coded into the game. There's also similar problems, like the Italians not getting a chance to revolt against Mussolini and not have their country gobbled up by Britain.
How to i get more manpower as the US? Its 1936 currently. I stared in 1933.
[QUOTE=DVH;44930375]I know a few DH-based mods (coughKaiserreichcough) that could use flag-switching. Sure it can be handled by making tags but changing the flag is so much more elegant a solution.[/QUOTE] Yeah, but right now they're working on the core game, not modding features. Very few countries changed their flags in the time period the game takes place, so it is not needed.
[QUOTE=Virtanen;44917889]oh man oh man is that the Kaiserreich mod? my best game of HoI ever was "liberating" europe as communist britain dat nostalgia[/QUOTE] I did that, I saved up enough nukes to nuke every single province in Germany, good times.
[QUOTE=Tuskin;44931763]Yeah, but right now they're working on the core game, not modding features. [/QUOTE] It'd be silly not considering modders when thinking of features, considering mods can really help advertise a game. In any case, they should focus on their part first, but it'd be sad if DH still ended up as the better moddable game, considering it's based on HOI2.
[QUOTE=Zovox;44930282]Is it possible to convert my EU4 save to V2, keeping all the nations as they are, and all the lands they posses still belonging to them? For example, if I conquered all of France and Burgundy, can I still play as Burgundy in V2 and still have all the land I took in EU4?[/QUOTE]Yes [url]http://forum.paradoxplaza.com/forum/showthread.php?707362-The-EU4-to-V2-Converter-Project[/url] Haven't tried it myself yet. I'm close to wrapping up my ck2-eu4 megacampaign (it's c.1777), it's just lately I can't bring myself to finish the last 40ish years.
[url]http://store.steampowered.com/app/295220/[/url] Didn't expect to see literature on steam.
EU4 got a new launcher. I'm not sure what it is running on, but the steam overlay can open on it. You cannot move it around, it is stuck to the middle of the screen. [img]http://puu.sh/96eJf/f64c8e2f3e.jpg[/img] [editline]29th May 2014[/editline] Terra Incognita has a new texture [url]http://steamcommunity.com/sharedfiles/filedetails/?id=264938412[/url]
[QUOTE=Atlascore;44942901]1.5: Coalition Universalis IV 1.6: Coalition Universalis IV: Rebel Yell Seriously though rebels are kind of crazy in the new patch, also coalitions are even more ridiculous, I got half the HRE + Denmark and Poland against me because I vassalized Pomerania[/QUOTE] I annexed an OPM that had an army of 5 regiments. Nationalists rebels then arose with 11 regiments. ... :v:
Rebels in Victoria 2 are the only rebels that I like in all of Paradox's games, even then the numbers get unrealistically screwed up.
V2 vanilla's rebels were arse. With HoD they're fine. Rebels have a clear problem that can be dealt with and you get warned of rebel activity in advance and if they rise up, except if you fucked up real bad, they're managable.
[QUOTE=Freakie;44943081]I annexed an OPM that had an army of 5 regiments. Nationalists rebels then arose with 11 regiments. ... :v:[/QUOTE] Yeah, they are unfathomably OP. Plus the fact that they are as equally as good as a army, which is hard to occur in real life. A barely organised mob should't be that strong. Annex a country with the same culture and still get retarded amounts of rebels. What is also god-awful is the way the AI selects rivals. This is especially bad, because there are usually minor states bordering large strong states, that should historically ally each other, but fuck no, your neighbor is your rival. Example is Bosnia, Serbia and Wallachia. They should ally each other to be a stronger enemy to the Turks and to defend the last few pieces of Orthodoxy, and the instant they start they make someone silly a rival(Bosnia and Wallachia almost always make Serbia a rival no matter what)
[QUOTE=DVH;44943491]V2 vanilla's rebels were arse. With HoD they're fine. Rebels have a clear problem that can be dealt with and you get warned of rebel activity in advance and if they rise up, except if you fucked up real bad, they're managable.[/QUOTE] The HoD rebels still have a problem with never stopping if they gain enough momentum, especially in the late game phase. This can be solved by actually inflicting casualties on the rebels; highly industrialized countries have a problem where their casualty to killed ratio is so disproportional that even in a 100k v. 100k battle it barely leaves a dent in the population of the region all those one-hundred thousand fascists/communists/republicans/reactionaries/anarchists/nationalists rose up. I actually had an experiment with this in my megacampaign Croatia where I altered the casualty to killed ratio to be more balanced towards people actually dying. Yes, my economy tanked, revolting regions were left severely depopulated, industrial complexes fueled by the rebellious workers employed in them bankrupted, but hey, the constant streams of rebellions stopped once all the extremists were actually dead instead of just getting wounded. It's a factor that can be drawn from real life, and a factor that could leave a very long lasting impact on the policies of a Victoria 2 nation. The main issue lies in balancing it out; active, armed rebels shouldn't get as many privileges and care as the soldiers in wars do, but the way the engine handles it doesn't allow rebels and soldiers to have separate casualty factors.
On the heels of WoN, I just want to let you guys know that Ultimate has a big update tomorrow.
what's ultimate?
[QUOTE=Exigent;44944027]what's ultimate?[/QUOTE] A [URL="http://www.moddb.com/mods/victoria-ultimate"]Victoria II mod[/URL] that gives loads of content and the ability to play from the year 1600 to 2023 and beyond.
What's the difference between VicII and EU4? From the videos I've watched, they seem really similar.
Is Wealth of Nations worth the price or is it on par with Conquest of Paradise in terms of necessity?
[QUOTE=Exigent;44944340]What's the difference between VicII and EU4? From the videos I've watched, they seem really similar.[/QUOTE] EU4 is about rising to world domination(painting the map) through the means of long term planning. It also tackles early expansionism, modernization, enlightment, and of course, the rise of a civil society. Victoria 2 is about reaching new heights in statehood by maintaining a stable government, policies, society, and economy while actively trying to supress those aspects of other countries via carefully plotted imperialistic planning, reforms, diplomatic maneuvering and strategically placed wars. In essence, you can become a GP in Victoria 2 without even declaring a war, provided you know what you're doing.
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