• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
I head The Heart of Darkness xpack changed the rebellion system. Does that mean there are not rebellions anymore? EDIT:What i meant was are rebels less fucked or still as bad?
[QUOTE=DrugUnit;45889609]I head The Heart of Darkness xpack changed the rebellion system. Does that mean there are not rebellions anymore? EDIT:What i meant was are rebels less fucked or still as bad?[/QUOTE] Nop.
I went from EUIV to Hearts of Iron III, and I am fucking clueless.
[QUOTE=gottifour;45875635][t]http://i.imgur.com/3uOww50.jpg[/t] this some bullshit [editline]2nd September 2014[/editline] they're not even allied with russia what the actual fuck[/QUOTE] mod?
[QUOTE=RockmanYoshi;45894577]mod?[/QUOTE] a new world pretty sure russia was just defender of the faith anyways
[QUOTE=Trebgarta;45896089]That France looks like south america with amazons cut away Does the mod require Conquest of Paradise?[/QUOTE] Pretty sure it's a feature from Conquest of Paradise, not a mod.
[QUOTE=Freakie;45896933]Pretty sure it's a feature from Conquest of Paradise, not a mod.[/QUOTE] It looks like that whole map was randomized. CoP only allows you to randomize the Americas. AoW Dev Diary 3 [url]http://forum.paradoxplaza.com/forum/showthread.php?799535-Eu4-Art-of-War-Dev-Diary-3-Military-Cooperation-Tradegoods-amp-West-Africa[/url]
Go home Croatia, you're drunk. [IMG]http://i.imgur.com/wqiP9CN.jpg[/IMG]
Oh lord, that Africa.
It also has Africa-tier borders!
[QUOTE=RockmanYoshi;45902190]It also has Africa-tier borders![/QUOTE] Not square/10
[QUOTE=FlashMarsh;45902368]Not square/10[/QUOTE] Has to be 90% desert, 10% jungle also landlocked
And everything was good and just in the world. Nukes are good ways to lower NU! [t]http://puu.sh/bopgD/d5dab40c4a.jpg[/t]
[QUOTE=Lone Wolf807;45910223]And everything was good and just in the world. Nukes are good ways to lower NU! [t]http://puu.sh/bopgD/d5dab40c4a.jpg[/t][/QUOTE] Nukes are great. When I played as Poland I had to nuke the Russians about 8 times before they gave up. [editline]6th September 2014[/editline] I also forced Britain to surrender using nukes. Didn't even have to land on their island.
[QUOTE=Dispenser;45910419]Nukes are great. When I played as Poland I had to nuke the Russians about 8 times before they gave up. [editline]6th September 2014[/editline] I also forced Britain to surrender using nukes. Didn't even have to land on their island.[/QUOTE] How the hell did you get enough IC and leadership to be able to make Nukes as Poland :v:
[QUOTE=Lone Wolf807;45910574]How the hell did you get enough IC and leadership to be able to make Nukes as Poland :v:[/QUOTE] You join the Axis, get lend lease, and make it one of your top priorities from the start.
[QUOTE=Dispenser;45910752]You join the Axis, get lend lease, and make it one of your top priorities from the start.[/QUOTE] Which is a bit dumb, considering how much precautions there are to make sure countries like Poland don't join the Axis. But I guess there's not much to be had when the game is centered around railroading. And, honestly, that's sort of HOI3's major problem. It already has a plethora of interwar tech; why don't they use it to make a 1914-1954 game instead?
[QUOTE=croguy;45910836]Which is a bit dumb, considering how much precautions there are to make sure countries like Poland don't join the Axis. But I guess there's not much to be had when the game is centered around railroading. And, honestly, that's sort of HOI3's major problem. It already has a plethora of interwar tech; why don't they use it to make a 1914-1954 game instead?[/QUOTE] I think August Storm is adding early 30's stuff to the game. [editline]6th September 2014[/editline] Also why the fuck are the Urals HILLS???? It completely ruins a good strategic area. [t]http://puu.sh/bozy8/ab001a5a1c.jpg[/t]
What's the best CKII expansion in y'all's opinion? In terms of scope , replayability, and overall quality.
[QUOTE=Wealth + Taste;45911349]What's the best CKII expansion in y'all's opinion? In terms of scope , replayability, and overall quality.[/QUOTE]Sword of Islam and LoR specifically for retinues. I personally don't give two shits about republics or 867 start and I never really bothered with the Sons of Abraham one.
Damn I just looked at retinues and it seems like a really cool feature Thanks for the advice
[QUOTE=Freakie;45896933]Pretty sure it's a feature from Conquest of Paradise, not a mod.[/QUOTE] it's a mod where some guy randomized the countries twice and overlapped them or some shit and made that CoP does the random thing but this is just a mod with random land altogether
I tried merging some new mods together. These mods are: Always War mod, Nation States mod I also turned on random new world. Here is my Byzantium map from about 14 years in. [t]https://dl.dropboxusercontent.com/u/87029207/eu4_map_BYZ_1460_12_16_1.png[/t]
[QUOTE=Trebgarta;45914041]Portugal and Kazan (I assume) look awesome. What does that Nation States mod do?[/QUOTE] Basically each nation in the mod is designated by culture, but the creator added some touches like Kurdistan, Estonia and a few other nations. So for example Persia, has Persian culture, rather than the Tims ruling over them. I really can't explain, but here's the description [QUOTE=mod author]What if all provinces of one culture belonged to one single nation? Well, the answer is this mod! United Ireland from the start? There you go! The Palatinate dominating the rhenisch lands? No problem! New nations for cultures without a nation like Estonia or Sami? Yes sir! New cultures that paradox forgot? Indeed! New nations: -Kurdistan -Sami -Estonia -Livonia -Karelia -Rum (renamed Karaman) National Ideas for new nations to come. All provinces of one culture where given to a fitting nation. Some province's cultures where changed for historical or balance reasons.[/QUOTE] The good thing about this is that it includes a strong as hell Byzantium, with all of western Anatolia and Greece conquered. The rest of the peninsula is split up with Rum and Armenia. If you aren't playing with the Always War mod, try to secure a relationship with the Armos, when simply playing with the mod, fuck them all up.
[QUOTE=Wealth + Taste;45911602]Damn I just looked at retinues and it seems like a really cool feature Thanks for the advice[/QUOTE] Personally I don't like retinues much. They're just way too powerful. imo the best expansion is The Old Gods. You may not like the new start date which is a lot more chaotic than 1066, but playable pagans open up a lot of possibilities. You can play a viking, a steppe dude, a Zoroastrian, etc.
[QUOTE=Kljunas;45914208]Personally I don't like retinues much. They're just way too powerful. imo the best expansion is The Old Gods. You may not like the new start date which is a lot more chaotic than 1066, but playable pagans open up a lot of possibilities. You can play a viking, a steppe dude, a Zoroastrian, etc.[/QUOTE] I dislike the early starts because all that happens is the blobbening, and culture destruction/blobbing. It always bothers me how massive empires don't have a great deal of internal problems like they should, and instead you'd have to create an external force yourself to end them, as it's near impossible for the AI to accomplish that. Byzantium is OP as fucking hell, mainly due to their BS dejure holdings. I'd use something like PB in HiP but that mod honestly has a lot of issues on its own.
I'd love to make a Victoria II event that basically, if you're a civilized nation, gives you a "Conquest" CB on a random neighbour :v: So you'd have turbo-blobs that are hilariously unrealistic by the late 1880s. [editline]7th September 2014[/editline] If someone wanted to, could they help me with this? [editline]7th September 2014[/editline] [code]# Dong country_event = { id = 199199 title = "EVTNAME2570" desc = "EVTDESC2570" picture = "ship_attacked" trigger = { average_consciousness = 1 } mean_time_to_happen = { months = 90 modifier = { factor = 1 average_consciousness = 5 } modifier = { factor = 1 average_consciousness = 6 } modifier = { factor = 1.5 NOT = { military_score = 75 } } modifier = { factor = 1.5 NOT = { prestige = 20 } } modifier = { factor = 1.5 average_militancy = 2 } } option = { name = "EVTOPTA2570" random_country = { limit = { neighbour = THIS } add_casus_belli = { target = THIS type = conquest months = 6 } } } } [/code] I have this going for it. The event fires and is clean, but there isn't any CB, even though it says it's been added. [editline]7th September 2014[/editline] I used the skeleton of the Lebensraum event (which is for Fascist dictatorships)
Key feature for one of the EU expansions or new instalment: Some kind of "arcade" mode that allows you to blob more and incentive alliances between AI's on some factor (religion, state, cultures, etc etc) depending on the timeframe. Kinda like Death And Taxes for EU III, where you could see UK invading the Italian peninsula or the northern coast of Africa.
I enjoy starting in 866 in CK2. I don't give a fuck about the "natural history" stuff so it's hilarious and awesome to see stuff like Portugal take over all of Spain and half of France or Croatia to absorb Hungary, ect. 1066 start is just boring because the same thing happens every time. HRE eats tons of stuff, Byzantium eats tons of stuff, lots of revolts and crusades and the smaller empires can't do anything whatsoever.
[QUOTE=JCDentonUNATCO;45916450]1066 start is just boring because the same thing happens every time. HRE eats tons of stuff, Byzantium eats tons of stuff[/QUOTE] In my games it always comes down to Byzantium vs. whatever state is the largest in the Middle East, where the one always absorbs the other. The Abbasid Empire in 867 has a tendency to completely eat up the Byzantines, along with the rest of the Middle East.
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