• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
[QUOTE=Masamune;46261575][t]http://puu.sh/cfV9A/f06eb73d42.jpg[/t] lol...[/QUOTE] [t]http://upload.wikimedia.org/wikipedia/commons/e/e1/Abbasids850.png[/t] Accurate, actually
missing most of persia/steppe area though
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And then we have this bad boy... [url]http://forum.paradoxplaza.com/forum/showthread.php?807645-EU4-Art-of-War-Dev-Diary-9-Revolutions-1618-Bookmark-and-North-America[/url]
[QUOTE=Masamune;46261575][t]http://puu.sh/cfV9A/f06eb73d42.jpg[/t] lol...[/QUOTE] i'm getting an abbasid blob too the karlings seem to have a bad habit now of merging francia into the west, then splitting into west, middle and east and then merging again
[QUOTE=Mr Anderson;46262812]And then we have this bad boy... [url]http://forum.paradoxplaza.com/forum/showthread.php?807645-EU4-Art-of-War-Dev-Diary-9-Revolutions-1618-Bookmark-and-North-America[/url][/QUOTE] This is what CK2 expansions should be like.
[QUOTE=Salricci;46246314]Personally I like victoria 2 more and honestly if you just spend some time to read a guide/ watch some videos or just experiment playing, it doesnt have that large of a learning curve.[/QUOTE] Oddly enough, I started with Victoria II and it is still easily my favorite. There is way less "chance" in things like wars and economics than in EU3, still significantly less micromanagey than CKII, and covers a longer and more interesting period than any HoI games. My problem with it is that blobbing like large empires tended to do IRL is nearly impossible because of the ridiculous infamy penalties. You can conquer uncivilized nations easily but fighting a civilized one is nearly impossible because you can't do significant damage to them in just one war (usually because the terrible warscore limits exceed you current score, meaning you have to take an empire apart piecemeal. Even then, you can really only focus on one empire throughout the game. Sure, most mods add a "Dismantle Empire" option for Great Wars later on, but in vanilla its still hard) and wars cost a lot of infamy and money, meaning it is nearly impossible to topple the great powers. Thus, in every game, the GPs will always be the same; Britain, Germany, France, and the US. The other 4 vary a bit more. POPs need a bit of work as well, especially in politics. You are given a robust, but also surprisingly limited political system. I mean that in the sense that a lot of things can happen, but you can't really react to them. For example; even if you want your government to stay conservative, eventually democracy will be forced on you or Jacobin and Socialist rebels will topple you. There is effectively no way to keep down consciousness and thus keep people conservative. Another example is that I am playing an ultra-conservative America playthrough and I wanted to keep the press State Controlled to roleplay a bit, but eventually an event forced me to switch it to censored press. There was no option at all to keep in State Controlled, and I hate when a Paradox game removes your freedom of choice. They need to make a Victoria 3 soon, with a more robust political system that includes things like propaganda, banning political parties, and ways to counter the late game liberals, socialists, and fascists.
Simple file management and a couple cheats will allow both you and the AI to rip apart the world and make huge empires. Go into the defines.txt in victoria II/common and you'll find all of the infamy penalites and you can reduce them to your liking. Then, when in game, hit ~ and type 'debugalwaysaddwargoal' (iirc), and the AI will no longer picky-choosey when adding wargoals
[QUOTE=Zillamaster55;46262083][t]http://upload.wikimedia.org/wikipedia/commons/e/e1/Abbasids850.png[/t] Accurate, actually[/QUOTE] Whenever I see these sprawling muslim empires, I can't help but think of ISIS' goal: [img]http://endtimeheadlines.org/wp-content/uploads/2014/09/isis.jpg[/img]
Its odd how in Single player The Abbasid and the Umayyad have arabic text as coat of arms but in Multiplayer it changes to generic crescent.
What should I go for as Oman in EU4? Usually I unite Arabia & expand towards Zanzibar and then I take all the land surrounding the Indian Ocean, then head for the Spice Islands and then go full Caliphate mode.
[QUOTE=beanhead;46266198]Its odd how in Single player The Abbasid and the Umayyad have arabic text as coat of arms but in Multiplayer it changes to generic crescent.[/QUOTE] Maybe your host doesn't have the latest dynasty shields DLC?
I still can't really find a good mod for vicky 2. vickymod and its branches are too MP-orientated, Historical project mod is incomplete, PDM is too easy... I dunno; any suggestions?
[QUOTE=lifehole;46268020]I still can't really find a good mod for vicky 2. vickymod and its branches are too MP-orientated, Historical project mod is incomplete, PDM is too easy... I dunno; any suggestions?[/QUOTE] New Nations Mod?
Is there any mod that removes the de jure assimilation timer for the player? Using the new create a kingdom is good, but once you gain an empire title, it stops assimilating to your kingdom title, which means I'm stuck with both a titular kingdom, and a slowly converting titular empire.
[QUOTE=Kljunas;46267752]Maybe your host doesn't have the latest dynasty shields DLC?[/QUOTE] I was hosting
[QUOTE=Zillamaster55;46265964]Simple file management and a couple cheats will allow both you and the AI to rip apart the world and make huge empires. Go into the defines.txt in victoria II/common and you'll find all of the infamy penalites and you can reduce them to your liking. Then, when in game, hit ~ and type 'debugalwaysaddwargoal' (iirc), and the AI will no longer picky-choosey when adding wargoals[/QUOTE] I did that, but then the AI declared war all the time. I want wars to be both less frequent and more destructive. Even Great Wars usually end in a year with one side completely annihilating the other, yet without the Dismantle CB they gain almost nothing from it in the long run. I had to cheat just to get Britain to release Canada in a war despite the fact that I was winning immensely, simply because of the outrageous infamy penalty and warscore demands. I mean, losing Canada is big, but it is nothing in the entirety of the British Empire. I shouldn't have to march my troops into London just to get them to free fucking Canada.
[QUOTE=BananaFoam;46274338] I want wars to be both less frequent and more destructive. Even Great Wars usually end in a year with one side completely annihilating the other, yet without the Dismantle CB they gain almost nothing from it in the long run. [/QUOTE] I do really hate that. The battle system in Victoria is wonky when it comes to the later years. In 1836-1870 it works out, but once armies get groups of 25+ units (per army), it can't handle it, and it just rolls annoyingly in favour of the larger side. Great wars don't have very 'great' impacts by default. I'd really like to see a system where you get a huge militancy impact for going to war during an 'exhaustive time' (post large war [Crimea/UCW] or post great-war)
I'd say impacts from great wars depend. When I was doing the vic2 portion of the Brunswick megacampaign I did last year, as a result of the Great War that occurred in the early 1910s' all the combatants involved (France, Russia, Brunswick, Poland, and UK) all went through major revolutions. Only France, Poland, and I managed to stick with the old regimes, however, although France's Fascist revolution failed, they still managed to peacefully get Fascists in power via elections in the late 1920s . Russia's economy was [I]severely [/I]crippled and never managed to reclaim their industrial power whatsoever, whereas prewar it was 3k and afterwards struggled to keep afloat above 1k, and UK faced numerous Democratic revolts everywhere for a while once they went Communist. [editline]18th October 2014[/editline] It might've been a mod or vanilla AHD/HOD when I played but after a great war you get a large amount of WE which also sort of helps to fuel revolutions. And of course there's mods out there, not exactly sure which, I've been out of the modding scene lately, that dismantle colonial empires and lets you choose what kind of treaty to enforce on the losers (I might be thinking of something I saw in DH though).
I wish revolutions had a larger impact in Victoria. You only lose puppet/vassal states, and that's not even all the time. Way too often in for example PDM, you see monarchist Finland remain a puppet of Russia even after they turn Communist and stuff like that. There needs to be more nationalist incentives during revolutions, especially in plurinational empires like most of the Great Powers.
[QUOTE=Freakie;46276543]I wish revolutions had a larger impact in Victoria. You only lose puppet/vassal states, and that's not even all the time. Way too often in for example PDM, you see monarchist Finland remain a puppet of Russia even after they turn Communist and stuff like that. There needs to be more nationalist incentives during revolutions, especially in plurinational empires like most of the Great Powers.[/QUOTE] Yeah, rebels should be a separate entity and GPs can choose to support them. Also I'd like it for Jacobins to stop revolting in a perfectly democratic society and for fascists to finally fight communists.
[IMG]http://files.1337upload.net/his_holyness_my_father-f53ce8.png[/IMG] brings a new meaning to the term holy father
People say Charlemagne Zoroastrians are fucked, but in all reality, it's actually way easier. All you need to do is start as the Abbasid Caliph, get a Zoroastrian province and make it your capital. Than you just convert. Getting 1000 piety is piss easy as a muslim Caliph and after doing a dozen ramadans your vassals will probably be okay with you converting. However, since your heir is zealous this may pose problems but I haven't gotten that far to find out.
God damn it. I finally got my mod to work but have one last error and my question is being ignored in the questions thread. Ffs.
The AI in EUIV are ungrateful cunts. I'm playing as Aragon and France dragged me into a fairly large war against Burgundy and Castile and a bunch of other minor nations. I handed it to Castile, sieged several of their provinces (including their capital and one I had a claim on), sieged Burgundy's capital, and blockaded a bunch of ports. What did I get out of it? Zip. Nadda. Zilch. While France took a 30 AE hit by taking 4 or 5 provinces and 200 gold. What am I supposed to tell the families of all those brave Aragonese men? edit: [QUOTE=StickyWicket;46281539]People say Charlemagne Zoroastrians are fucked, but in all reality, it's actually way easier. All you need to do is start as the Abbasid Caliph, get a Zoroastrian province and make it your capital. Than you just convert. Getting 1000 piety is piss easy as a muslim Caliph and after doing a dozen ramadans your vassals will probably be okay with you converting. However, since your heir is zealous this may pose problems but I haven't gotten that far to find out.[/QUOTE] No, because there's a difference between being gamey because you need to when starting as a Zoroast and doing what boils down to having the Eagles fly Frodo to Mt Doom.
[QUOTE=Masamune;46281780]The AI in EUIV are ungrateful cunts. I'm playing as Aragon and France dragged me into a fairly large war against Burgundy and Castile and a bunch of other minor nations. I handed it to Castile, sieged several of their provinces (including their capital and one I had a claim on), sieged Burgundy's capital, and blockaded a bunch of ports. What did I get out of it? Zip. Nadda. Zilch. While France took a 30 AE hit by taking 4 or 5 provinces and 200 gold. What am I supposed to tell the families of all those brave Aragonese men? edit: No, because there's a difference between being gamey because you need to when starting as a Zoroast and doing what boils down to having the Eagles fly Frodo to Mt Doom.[/QUOTE]Never trust AI that isn't a vassal/something similar, they're assholes in almost any PI game period.
[QUOTE=kamikaze470;46281846]Never trust AI that isn't a vassal/something similar, they're assholes in almost any PI game period.[/QUOTE] I had enough warscore to separately peace out and grab my claim, but I [I]very[/I] wrongly assumed France would be somewhat grateful and the disapproval malus wouldn't have been ideal. Lesson learned.
I quickly learned that it's better to just peace out separately and actually get something out of the war and just take the relations hit because odds are your current ally will betray you somewhere down the line anyway.
The AI plans to exploit you the same way you plan to exploit it. There's no such thing as friends in any of PI's games, there's only people who profit from helping you and people that profit from screwing you.
A friend in a PI game is the dude who gives you 20 coins for the war effort in CK2. That guy immediately becomes my strongest vassal.
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