• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
So vassalizing the Pope in CK2 is like the best thing to do as a Catholic. You suddenly have divine mandate that lets you get away with a lot of shit, plus a piggy bank in a pope hat you can smash whenever you want. [editline]29th November 2014[/editline] A little context: I'm currently playing as the Hvitserk Dynasty, starting with Halfdan Whiteshirt and the Petty Kingdom of Jorvik in the old gods scenario, ironman mode. After a few generations of pretty much constant warfare Britannia has been formed, with a ruling Norse Nobility that converted to Catholicism pretty quickly. After a few petty campaigns on mainland Europe (the biggest prize won being Brittany) the Brittanian Empire instead committed itself fully to the First Crusade, a conflict that lasted 35 years but ended with the British Norse taking control of the Holy Land. Since then Britannia has commited itself to every Crusade save one, earning itself most of the Iberian Peninsula as well. Now effectively the dominant power in Western Europe (France has split into two kingdoms, with the Kingdom of Aquitane and its constant wars ensuring the King of France is too busy defending his throne to be a bother), Empress Sif the Apostle declared the Arch-bishop of Canterbury as the official Pope, and sailed her army to Rome to press his claim to the Cathedra Romana. Having curbstomped the Archbishop of Rome pretty easily, the Empire now enjoys undisputed command over the head of the Catholic Church, which they are now exploiting in order to speed up the Norse conquest of France. They've also taken advantage of weakened Islamic Empires to take Damascus, thanks to a failed Jihad as well as Muslim in-fighting. After France, I might bring my wayward brothers in Scandinavia back into the fold. Or I might conquer Italy. I've not decided yet.
Btw, the new beta patch 2.2.2.1 reduces Papal income by 75%
To be honest, the Pope having like 30,000 gold was silly.
I'll probably release the first real dev diary (on the northeast and the fun shit you can do up there) tomorrow or at least sometime this week. In the meantime, here is the terrain map so far: [img_thumb]http://i.cubeupload.com/bWe4nY.jpg[/img_thumb] It's of course super duper WIP, but I'm happy with it so far.
[QUOTE=PollytheParrot;46600576]Btw, the new beta patch 2.2.2.1 reduces Papal income by 75%[/QUOTE] The Papacy will probably still be the richest entity after only a few years of game time
Good mods for CK2?
Modding this damn game is playing crash wack-a-mole god damn.
To be honest when you have a big enough demesne money stops being a real issue anyway. The real prize for having the Pope as your vassal is the ability to lay claim to anything and everything in the Catholic world.
I now have all the major expansions of note for Europa Universalis 4.... ...and still precious little idea how to play it. Anyone suggest any particular LP series?
I hurt my hand really hard slamming it against my table out of anger while doing event modding.
Cool mod just released for DH [url]http://forum.paradoxplaza.com/forum/showthread.php?735130-Turning-Point-1989-RELEASED[/url]
Crusader Kings II finally dropped to $10 as I expected. Finally got my copy. Yesssss.
[QUOTE=Tuskin;46613951]Cool mod just released for DH [url]http://forum.paradoxplaza.com/forum/showthread.php?735130-Turning-Point-1989-RELEASED[/url][/QUOTE] Features The E3 Map (Thousands of provinces); Yesssss
Played CKII for 6 hours straight. Started as Roman Empire. Wife died after I made 2 babies. Cheated on her with a lowly woman. She had a child. I married someone else from Sicily. Cue babytrain. 5 kids with her. One I cheated with tries to start shit. Execution. My second wife's first son plots to kill the bastard. I'm ruthless. Jail him. He dies in under a month like a bitch. My first daughter marries King of Aragon. First son becomes chancellor. Second wife second son is chill. Sticks with the family. Second wide first daughter married to Bohemian Prince. He saves me from a bear. Second wife second daughter doesn't marry. Second wife third daughter marries my bastard. TL;DR: Fucked a peasant in first marriage, bastard marries my second marriage child. I executed his mom when he was 1. Everything I hoped for in a first experience.
[QUOTE=Chernobyl426;46620398]Played CKII for 6 hours straight. Started as Roman Empire. Wife died after I made 2 babies. Cheated on her with a lowly woman. She had a child. I married someone else from Sicily. Cue babytrain. 5 kids with her. One I cheated with tries to start shit. Execution. My second wife's first son plots to kill the bastard. I'm ruthless. Jail him. He dies in under a month like a bitch. My first daughter marries King of Aragon. First son becomes chancellor. Second wife second son is chill. Sticks with the family. Second wide first daughter married to Bohemian Prince. He saves me from a bear. Second wife second daughter doesn't marry. Second wife third daughter marries my bastard. TL;DR: Fucked a peasant in first marriage, bastard marries my second marriage child. I executed his mom when he was 1. Everything I hoped for in a first experience.[/QUOTE] these experiences get you hooked
[img_thumb]http://i.cubeupload.com/EPEX0j.png[/img_thumb] I have no idea what I'm doing help.
In EU4 are there any start dates with countries in polynesia? I can't seem to find them.
Considering doing a weekly Crusaders Kings II story. Anyone interested in reading?
if its good and entertaining, yes
[QUOTE=Chernobyl426;46637116]Considering doing a weekly Crusaders Kings II story. Anyone interested in reading?[/QUOTE] It'd give me a reason to check out this thread more often, so sure.
[QUOTE=ImperialGuard;46632729][img_thumb]http://i.cubeupload.com/EPEX0j.png[/img_thumb] I have no idea what I'm doing help.[/QUOTE] Pretty much par for the course. Central Powers always destroy Russia like they did IRL. How's the Western Front though? Your best bet is to hold out until the Frenchies and Brits win (if they win. If not, God help you)
[QUOTE=BananaFoam;46639496]Pretty much par for the course. Central Powers always destroy Russia like they did IRL. How's the Western Front though? Your best bet is to hold out until the Frenchies and Brits win (if they win. If not, God help you)[/QUOTE] I tried. I even managed to outmaneuver them and make some gains (I surrounded some armies, took back the Crimea and broke the sieges of Moscow and St. Petersburg) but then the Soviets continued riling up shit despite most of my money going into consumer goods and the Germans made a big push back. Things were looking grim but I finally beat the Soviets back down with furniture before the "LOL CITIES ARE STILL OCCUPIED" events knocked the dissent up by more than 40% In the west, France and England managed to stalemate, Belgium, Luxembourg and the Netherlands never even entered the war. Switzerland entered on the German side, nearly got taken over by France, and then beat the French back and have stalemated in Geneva. Italy eventually entered but did fuck all. Serbia and Montenegro lost in the opening month, and Austria-Hungary has pretty much been pouring everything on me. So the Germans inevitably outmaneuvered me and pretty much took back all the Austrian-Hungarian lands in Ukraine. They destroyed my armies almost completely and surrounded Moscow. I sent what few units I had back to St. Petersburg and Moscow but then the Soviets couped and the Germans took Moscow the next day.
Whenever the enemy I am fighting against says "I am winning the war" when I sue for Peace I want to choke him through the screen and say "NO YOU'RE NOT ASSHOLE". [editline]5th December 2014[/editline] Fucking Fatimids have the best invasion force ever, the Mamelukes. Keep them at bay, send Your initial forces in & if they lose to some unforseen consequences, then raise them and just win the war against anyone. Worst part about playing as any nation vs. them though.
camel warriors are best warriors
[QUOTE=DVH;46544585][img]https://dl.dropboxusercontent.com/u/13459825/GottaMoonFast.png[/img] Got to the moon ~6 years before the USA did in OTL. Playing with Mixed Mod btw.[/QUOTE] I googled for your mod buy couldnt find it? Is it several mods you downloaded or what? Please link :3
[QUOTE=Zovox;46646333]I googled for your mod buy couldnt find it? Is it several mods you downloaded or what? Please link :3[/QUOTE] It was the first result on my google [url]http://forum.paradoxplaza.com/forum/showthread.php?657199-Mixed-Mod[/url]
[url=http://lmgtfy.com/?q=DH+mixed+mod]Here you go[/url] [editline]a[/editline] Also Runemaster is dead. RIP.
[QUOTE=DVH;46646581][url=http://lmgtfy.com/?q=DH+mixed+mod]Here you go[/url] [editline]a[/editline] Also Runemaster is dead. RIP.[/QUOTE] Really? I wasn't interested but it seemed to be coming along well.
Wow, I just had a first in a hands off Kaiserreich, Russia accepted the Soviet's demands and the Civil War never happened. Soviet Russia did 'spawn' but they didn't even last a day since Russia surrendered to their demands. [editline]7th December 2014[/editline] RIP Tibet [URL=http://minus.com/i/byPrTCRawtOYK][IMG]http://i.minus.com/jbyPrTCRawtOYK.jpg[/IMG][/URL] [editline]7th December 2014[/editline] Finland OP please nerf [URL=http://minus.com/i/bvp4y3ZtFZzSI][IMG]http://i.minus.com/jbvp4y3ZtFZzSI.jpg[/IMG][/URL] [editline]7th December 2014[/editline] The damn Syndies have won the war in Europe [URL=http://minus.com/i/MvxUseQft1BA][IMG]http://i.minus.com/jMvxUseQft1BA.jpg[/IMG][/URL]
Well here's the first dev diary. Hope you guys enjoy it! I'll be starting on the thread on the Paradox forums now. [B]An Essarian Hymn Dev Diary I: The Sarnic Isles[/B] Hi! Thanks for checking out An Essarian Hymn's first dev diary! For the first DD, we shall be looking at the far northeast of the map, in the land known as The Sarnic Isles, nearly four thousand years ago, were once one of the lands of the Dwarves, and were one of the last to be colonized by Humanity. Those that took the isles were grim northerners, coming from the poles of Humanities lost home, and although their culture and religion is long forgotten, their descendents remain as steadfastly brutal and harsh as their forefathers. The Isles are separated by three powers. The Osserech Imperium is the most dominant of the three, having defeated the Sarnic Velkrite when the Velkrite once stretched all the way to the warm lands of the south. Ever since then, the Osserech's have marched further and further north, and now the once mighty Velkrite is nothing but a petty chiefdom in the furthest reaches of the north. The Rillik people meanwhile have broken off from their former Sarnic overlords. The remnants of the God's Kelvekar's Thralls, they have long despised any form of servitude to another, even the rather 'benevolent' rule that the Sarnic held over them, and now fight for the liberation of the other Rillik lands. They play the Osserech's against the Sarnic, and hope to one day throw both powers off the isles. [img_thumb]http://i.cubeupload.com/dXH9wB.jpg[/img_thumb] The de jure kingdoms of the Isles are Sarn, Mikvell and Saesil. Saesil is the most powerful, having control of the entirety of the island of Saesil. It is however not formed at the 1000 start of the game, leaving an Osserech owned Mikvell and the slowly shrinking Sarn. [img_thumb]http://i.cubeupload.com/Sipsfg.jpg[/img_thumb] Culturally the isles are fairly divided. The Sarvak's have long held hegemon over the Imperium, and their culture once dominated the isles. However, this has been reversed, the Sarvak slowly being forced back as the Sarnic culture has broken up into several others. Over the course of the game, unless a Sarvak character attempts to reverse it, Sarvak will slowly further fall out of use in the Isles until it dies off completely. The Bvekhellen culture has now become dominate. Once a powerful force inside the Sarnic Velkrite, the Bvekhellen's betrayed their masters and bowed to the Osserech's when the Imperium first landed on the isles. They, with permission from their new overlords, have begun colonizing Rilikir lands. After a short and failed attempt to overthrow the Emperor, they have lost the favor they once held, and are now trapped between attempting a near assuredly doomed rebellion or further loss of their rights under the Imperium. [img_thumb]http://i.cubeupload.com/3AcpVE.jpg[/img_thumb] Religion is also rather divided. The Vulkarists, much like the Velkrite that they once led, once stretched far into the south. The Vulkarists worship the warrior god Vulkar, and believe that Vulkar created the first Sarnic Vulkarite. They claim that he could have conquered all of Essaria with his martial prowess and vast armies, and was only stopped due to the betrayal of his brother and sister, Tharvek and Shaeeva. Vulkarism, Tharvekism and Shaeevanism each form the Trivartism religion. Vulk-Sektarism is the combination of Aukterism, which dominates the far south, and has in turn become dominating the isles. The religion was founded by the Osserech's, who led a realm split between both Aukterists and Vulkarists. Aukterism, the worship of the Eight Saints, was merged with Vulkarism, and claims that Vulkar was one of the eight saints. Although considered heretical by both religions, it shares enough of both beliefs that its practitioners can generally get along with those of the other religions, and it is not looked on as harshly by either religion. Saesil has been split by the Vulk-Sektarists and the slowly falling Vulkarists. The province of Prekk still holds on to its belief in Tharvek, something the Vulkarists who once owned the island could never stomp out, and the island of Hralk worships Subvuklarism, a heresy of Vulkarism that claims Vulkar was nothing but a mortal man, who ascended to godhood due to working towards self perfection. Finally, the Rillikir practice Kelkrai, the belief that Kelvekar claims the souls of the Rillikir when they die, turning them into his thralls in death. By following the Broken Path, a series of dangerous events that every Kelkrai character may embark on, they can break their thraldom and go to a promised land in their death. When every living Kelkraite has walked the Broken Path, then the Kelkraite's believe they will war with Kelvekar and his thrall army for the freedom of their people for the rest of time. [img_thumb]http://i.cubeupload.com/vWMlKQ.jpg[/img_thumb] When a Sarnic character (any of the Sarnic cultures, Sarvak, Vilkrun, Helvek, Bvekhellen or Kleatun) who is also Trivartist (Vulkarist, Tharvekist, Shaeevanist, Subvulkarist and other heresies) manages to take control of the entirety of the isles, they may form the third Sarnic Velkrite. This will allow them to reclaim the Velkrites lost lands in the south, which will be detailed further in a future diary. [img_thumb]http://i.cubeupload.com/7HpNsV.jpg[/img_thumb] They even get a nice color to show off. [img_thumb]http://i.cubeupload.com/WPZWru.jpg[/img_thumb] Besides the nice color and claims on Osserech territory, the leader of the Velkrite also receives a special trait for this, similar to the vanilla game's Augustus trait. Each Trivartist religion will have their own title and trait, corresponding to their patron god's aspects. Those that worship Vulkar will be the Velkrun, receiving a large bonus to prestige and martial, as well as the love of their vassals. Vulkarists believe the Velkrun is touched by Vulkar, and is thus the strongest warrior among Humankind, whether or not it's true. [img_thumb]http://i.cubeupload.com/O444OW.jpg[/img_thumb] The last thing to show off about the Isles is their unique succession. When a Sarnic ruler dies, the Sarnic succession event's kick in. During the Deldkarda (Dance of Death in Sarnic), every claimant is given a choice to go to a gathering of the realm's vassals and may choose to either press their claim or drop it. If they choose to press their claim, they duel the leader as well as their comrades and the last man standing is announced the victor. Those who are just incapacitated or who choose not to press their claim may still press it through civil war, but they will have far less support than they might enjoy in another realm. A ruler who wins a war but did not participate in or lost in the Sarnic Deldkarda will also be disliked by his vassals. A chief may also deny the claimants their rights and denounce the Deldkarda, but they will then be able to declare war for their title, and most likely with popular support. [img_thumb]http://i.cubeupload.com/Rk9ao9.jpg[/img_thumb] Otherwise, I'm working on some misc events for those who live in the isles, some of which, like the search for a dragon, can only be triggered by somebody with the adventurous trait. [img_thumb]http://i.cubeupload.com/7ExJDy.jpg[/img_thumb] [img_thumb]http://i.cubeupload.com/yLLRG9.jpg[/img_thumb] Thanks for reading! I hope you enjoyed the first dev diary, and will one day enjoy the mod :D [editline]7th December 2014[/editline] And the thread is out! Well this is exciting. [url]http://forum.paradoxplaza.com/forum/showthread.php?821786-MOD-An-Essarian-Hymn[/url]
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