• Paradox Interactive Thread: V2 The cartographers nightmare.
    7,147 replies, posted
[QUOTE=Freakie;42162556]I like them the most in Victoria, but they're just too numerous. If they were less proportionally retarded, they would've been near perfect.[/QUOTE] They're at least a threat though is the thing, EU rebels pop up constantly and are annoying, CK2 even more so on a minor nuisance. In Victoria, these massive armies are actually something to be afraid of, and they don't just pop up every month, they take their time and build up.
Let's say you have military points to either tech up or get a new idea. How far ahead are you in tech before you varrant that its better to wait, take an idea, and tech up later?
[QUOTE=Black;42163532]Let's say you have military points to either tech up or get a new idea. How far ahead are you in tech before you varrant that its better to wait, take an idea, and tech up later?[/QUOTE] I examine the current modifiers for my tech level. The further you are ahead in tech the longer it takes to level that tech up (being 2 years ahead makes a tech 20% more expensive, for example.) If I'm two or three years ahead and have the option to select an idea instead chances are I'll do that.
[QUOTE=Rangergxi;42162676]Spain inherits Austria or France in most of my Eu4 games... Am I just unlucky or is this a problem faced by everybody?[/QUOTE] I'm just continually baffled by my game. Salzberg becoming an independent archbishopric and taking over all of the Austrian lands in Austria proper and taking over Bavaria and mainland croatia.
[QUOTE=Tureis;42162978]They're at least a threat though is the thing, EU rebels pop up constantly and are annoying, CK2 even more so on a minor nuisance. In Victoria, these massive armies are actually something to be afraid of, and they don't just pop up every month, they take their time and build up.[/QUOTE] The thing with rebels in Vicky 2 is that they're weak as shit. 30000 troops can easily take on 250000 rebels if the techs are sufficiently upgraded. They come in too high (unrealistically so) numbers and fight with what amounts to sticks and stones.
[QUOTE=Freakie;42168217]The thing with rebels in Vicky 2 is that they're weak as shit. 30000 troops can easily take on 250000 rebels if the techs are sufficiently upgraded. They come in too high (unrealistically so) numbers and fight with what amounts to sticks and stones.[/QUOTE] Tbh, rebels historically have been incredibly disorganized and use shit weaponry of varying quality.
I think that at the conclusion of my Croatia mega campaign V2 chapter in the 1918 to 1936 period my armies killed some 85 million rebels. I basically killed a third of my country's population as a democracy.
[QUOTE=Freakie;42168217]The thing with rebels in Vicky 2 is that they're weak as shit. 30000 troops can easily take on 250000 rebels if the techs are sufficiently upgraded. They come in too high (unrealistically so) numbers and fight with what amounts to sticks and stones.[/QUOTE]It makes me wish Vick2 had the same rebel mechanics in a similar fashion as the EU games, with rebels having the equivalent tech as your nation and posing somewhat as a threat instead of simply revolting and melting away a while later.
I like EU4's system. With the different type of rebels having different types of equipment and training. Peasant rebels aren't going to be that well organized and will have shitty gear, nobles and pretenders will be better equipped, if it's foreign funded, it will be better equipped, etcetc.
[img]http://puu.sh/4pIJl.jpg[/img] None of you know ANYTHING about large amounts of rebels until you've made a communist USA. Seriously, shit was beautiful for a while, massive armies, good tech, good economy. Then the jacobin rebels started organizing. Three rebel uprisings a MONTH. Each state had aprox. 50000 or 60000 rebels total, I put them down for a while, then I got motherfucking SIX UPRISINGS RIGHT AFTER ONE ANOTHER, at that point I ragequit, I've since replaced my computer, and that save is lost to oblivion. Thank the fucking lord. On the bright side, we had the best social benefits in the world!
My experience with Paradox games is that the better your country is, the more the people living there hate it and will mass in the millions to attack you with sticks. [editline]12th September 2013[/editline] ETHIOPIAN REACTIONARIES HAVE RISEN IN FUCKALL EVERYWHERE
I'm like. YOU FUCKERS WANT HEALTHCARE HERE OH YOU FUCKERS WANT BETTER WAGES HERE OH YOU FUCKERS WANT GOOD WORKING CONDITIONS HERE PENSIONS HERE UNEMPLOYMENT HERE STILL NOT FUCKING HAPPY WITH YOUR DECENT TAXES AND GOOD BENEFITS AND HIGH WAGES??
[IMG]http://cloud.steampowered.com/ugc/580126086298795132/3CA1DC0A9BBBE6B3697AD69037F69511CBDD2361/[/IMG] It looks like you don't need to discover lake Victoria to get World Discovery.
What do you guys think the best mid-late game military idea is? I'd say Defensive, for the leader siege and doomstacking capabilities.
Depends on the way you set your game up. I set my game for a strong nation with a decentralized structure regarding home defense. I have a lot of units in my home region but I set up vassal states in order to protect myself farther. I'd say that vassals are important since if they're strong, you can basically double your forcelimit without having any consequences or added cost. [editline]12th September 2013[/editline] I have a strong American colonial army of 28k in the mid 1600s but have started to spread myself out among the east indies and am gradually shipping men from the homelands to the subcontinent and the spice islands.
[QUOTE=PopLot;42171258]What do you guys think the best mid-late game military idea is? I'd say Defensive, for the leader siege and doomstacking capabilities.[/QUOTE]Defense is the best, followed by Offensive and maybe Quantity. Quality can be debatable and depends on rather or not you're also a naval power.
Very indecisive on what I want to do. Late, continue Prussian Empire in horrid world. Optimistic, restart in CK2 as Mali and attempt to form the African Empire. Dumb, Byzantine game. Or suggest me something to do.
[QUOTE=Tureis;42172155]Very indecisive on what I want to do. Late, continue Prussian Empire in horrid world. Optimistic, restart in CK2 as Mali and attempt to form the African Empire. Dumb, Byzantine game. Or suggest me something to do.[/QUOTE] Play as a muslim duke vassal in Spain and try to unite it under you. Get the clown car rolling, but do it in such a way that other muslims don't interfere, and you don't blob too much. Holding on to mainland spain should be your only goal, since decadence will fuck you over if you expand too much. Next step is to colonize america as an islamic-spanish colony.
[QUOTE=Chronische;42172319]Play as a muslim duke vassal in Spain and try to unite it under you. Get the clown car rolling, but do it in such a way that other muslims don't interfere, and you don't blob too much. Holding on to mainland spain should be your only goal, since decadence will fuck you over if you expand too much. Next step is to colonize america as an islamic-spanish colony.[/QUOTE] I've conquered the entire map as a Andalusian before though and had no decadence problems :v:
[QUOTE=Tureis;42172338]I've conquered the entire map as a Andalusian before though and had no decadence problems :v:[/QUOTE] [IMG]http://i3.minus.com/ibvszIFoLaDj5r.png[/IMG] This used to be the umayyads, completely hands off. so I think that maybe something a little bit harder than what the AI can do?
[QUOTE=Tureis;42172338]I've conquered the entire map as a Andalusian before though and had no decadence problems :v:[/QUOTE] Managing the kids while playing as a Muslim was more annoying than enjoyable. It doesn't even seem historically accurate at all in any possible way.
[QUOTE=RearAdmiral;42163659]I examine the current modifiers for my tech level. The further you are ahead in tech the longer it takes to level that tech up (being 2 years ahead makes a tech 20% more expensive, for example.) If I'm two or three years ahead and have the option to select an idea instead chances are I'll do that.[/QUOTE] I have at times been 2 years ahead and taken an idea instead, and it ends me up at like 3 years behind. I think you really need to examine the leaders' military score since playing as a muslim nation with one tech under your enemies can be brutal.
[QUOTE=Tureis;42172155]Very indecisive on what I want to do. Late, continue Prussian Empire in horrid world. Optimistic, restart in CK2 as Mali and attempt to form the African Empire. Dumb, Byzantine game. Or suggest me something to do.[/QUOTE] I've started a Pecheneg game in the 1066 start yesterday, it's fun. [editline]13th September 2013[/editline] [QUOTE=Chronische;42172319]Play as a muslim duke vassal in Spain and try to unite it under you. Get the clown car rolling, but do it in such a way that other muslims don't interfere, and you don't blob too much. [B]Holding on to mainland spain should be your only goal, since decadence will fuck you over if you expand too much.[/B] Next step is to colonize america as an islamic-spanish colony.[/QUOTE] Actually the best way I've found to keep decadence low was to always keep expanding through holy wars.
Saws this on facebook [url]http://imgur.com/71hsX4u[/url]
[QUOTE=Black;42174220]I have at times been 2 years ahead and taken an idea instead, and it ends me up at like 3 years behind. I think you really need to examine the leaders' military score since playing as a muslim nation with one tech under your enemies can be brutal.[/QUOTE] Yeah, I was going to mention that if you're playing as a non-western country or with an incompetent leader you should probably think twice but I figured it was a given.
You know, speaking of rebels, how come Victoria 2 never turned regular pops back and forth between rebels and not rebels? I'm sure that one of the reasons why the 60k angry farmers in that one 100k province keep rising up is because you don't actually kill all 60k of them when your army comes to crush the rebellion. I know, it's super genocidal, but unless there's mods which nerf revolt risk rate you can't exactly have powerful, but balanced revolts.
I've always wanted to try out these games but been too scared of the complexity. But hell, I learn't to play Dwarf Fortress I'm sure this won't be too hard. Looks hella fun too!
[QUOTE=croguy;42175642]You know, speaking of rebels, how come Victoria 2 never turned regular pops back and forth between rebels and not rebels? I'm sure that one of the reasons why the 60k angry farmers in that one 100k province keep rising up is because you don't actually kill all 60k of them when your army comes to crush the rebellion. I know, it's super genocidal, but unless there's mods which nerf revolt risk rate you can't exactly have powerful, but balanced revolts.[/QUOTE] I thought if they lost enough militancy they turned away from rebels but I really thought that you actually killed them when you crushed the rebellion. I planned to genocide all the Koreans in Korea so they could be replaced with Japanese people and I made special efforts to insult them so they rebelled, but if that doesn't actually kill them off then why bother?
[QUOTE=Devodiere;42175912]I thought if they lost enough militancy they turned away from rebels but I really thought that you actually killed them when you crushed the rebellion. I planned to genocide all the Koreans in Korea so they could be replaced with Japanese people and I made special efforts to insult them so they rebelled, but if that doesn't actually kill them off then why bother?[/QUOTE] Well, they do, but when ~the oldest and greatest democratic federation in the world~ whose population is greater than that of the Empire of Ming China and whose territory and potential is about twice the size of Victorian Britain it tends to be very hard to suppress revolts. As for population reduction, I've tried finding provinces which held as many rebels as they could; in a 190k province where there was ~50% rebel support and 42k rebels in active revolt the total amount of population reduction after battle was only 5k, despite the entire army getting killed in the battle. Losses per battle turn were also ranging from 2k to 4k for the rebels.
[QUOTE=Devodiere;42175912] I planned to genocide all the Koreans in Korea so they could be replaced with Japanese people and I made special efforts to insult them so they rebelled, but if that doesn't actually kill them off then why bother?[/QUOTE] I'm not sure if this still works but occupying their provinces but not annexing them causes population loss. As Prussia I would occupy the whole of France for around a decade to basically kill its population.
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