[QUOTE=Azaz3l;44830915]BTW whenever you see a Sherman, try aiming at the lower part of the gunmask, since ricochets are actually a thing, the round has a probability to ricochet and the pentrate the hull roof.
[/QUOTE]
This is how I've been killing T-50's, shoot the front turret ring and most of the time you'll kill it in one shot.
I've noticed an alarming rate of people shooting my Stug tracks off and calling arty in on me for a surefire kill. I thought that sort of shit wouldn't be pulled, but it happens a lot. Which is why I just suicide when anyone is low enough to try it :v:
I suppose it might work on Sherman as well but since they shifted the rank it shouldn't be a big deal anymore.
[QUOTE=Awesomecaek;44831536]i don't know much about tanks or anything but i am pretty sure the thing on that picture is a panther[/QUOTE]
99% sure he posted it as a source of it being a thing that can possibly happen in this game rather than because it was a Sherman
[QUOTE=Awesomecaek;44831536]i don't know much about tanks or anything but i am pretty sure the thing on that picture is a panther[/QUOTE]
I used that picture to illustrate how shell ricochet can turn out, it's obviously a Panther on that pic.
So playing the OBT, I've got a few new problems.
Sometimes partially covered tanks go invisible WoT style unless you go out of your sights and spot them over the hill.
And I've noticed firing takes about half a second or so after clicking, I don't remember having it in CBT, is it just me or is anyone else gettin' it?
Played enough last night to unlock most of the Era 1 Russian vehicles. Mostly enjoyable and a nice change of pace from World of Tanks. I like how mobility is actually useable, atleast in the lower tiers, and matches don't bog down to WoT-style campfests where you know where the enemy is and they know where you are but no one wants to move for fear of being tracked and slaughtered. No invisible tanks firing at me over and over is also a godsend, and of course no real artillery to kill or disable me from across the map. Obviously the graphics are far better and the physics, while wonky around other tanks and rocks, are very enjoyable. Driving a tank just feels better in WT than WoT. I also like how aiming is actually skill based for the most part. You can totally land shots on tanks a kilometer away while moving at full speed if you are good enough.
What I don't like is what seems to be a wildly inconsistent damage model and the ubiquitous grind that has to be in seemingly every game of this type. Specifically the setup for the grind. I have no idea why I have to play light and medium tanks (let alone [I]every tank in the era[/I]) just to advance to the next tank destroyer after the ZIS-30. The damage model also seems very random at times, like early (current?) War Thunder planes. I can shoot a T28 in the side several times without hitting a single module or I can one shot him by blowing up his ammo. Same spot, wildly different results. World of Tanks had it's RNG bullshit for sure but its exacerbated in this game since there is no HP pool. For the most part tanks are either 100% operational, slightly damaged, or outright dead. Related to this I still have no idea how the repair system works. Sometimes I can do it, sometimes I can't. Also have no idea how to put fires out despite having fire extinguishers on every tank I own. Matchmaking also seems on the unbalanced side. I was under the impression that eras represented the matchmaking tiers but last night I had to fight KV-1's and Panzer IV F2's that easily one shot me while being completely impenetrable from even the rear.
Overall enjoying it though. The grind will likely never be changed or fixed and that's disappointing because it means, just as with the planes, I will likely never reach the upper tiers but Ground Forces is a solid competitor to World of Tanks. It's not going to kill it by any means but it's a nice change of pace. If they fix the damage model like they kind of have for planes I could see myself throwing some money out there to maybe make the grind less painful.
Worth pointing out that it works only with a sweet spot of shells of certain penetration. For example the Soviet 57mm doesn't work because it always penetrates into the mantlet and then hits the turret itself (it doesn't really matter because the soviet 57mm can just go straight through the middle of the mantlet and murder the turret anyway, lol).
[QUOTE=Awesomecaek;44831690]Worth pointing out that it works only with a sweet spot of shells of certain penetration. For example the Soviet 57mm doesn't work because it always penetrates into the mantlet and then hits the turret itself (it doesn't really matter because the soviet 57mm can just go straight through the middle of the mantlet and murder the turret anyway, lol).[/QUOTE]
This is compensated (atleast in the ZIS-30's case) by the chassis being a tractor filled with C4 painted in thermite.
[QUOTE=Raidyr;44831668]Played enough last night to unlock most of the Era 1 Russian vehicles. Mostly enjoyable and a nice change of pace from World of Tanks. I like how mobility is actually useable, atleast in the lower tiers, and matches don't bog down to WoT-style campfests where you know where the enemy is and they know where you are but no one wants to move for fear of being tracked and slaughtered. No invisible tanks firing at me over and over is also a godsend, and of course no real artillery to kill or disable me from across the map. Obviously the graphics are far better and the physics, while wonky around other tanks and rocks, are very enjoyable. Driving a tank just feels better in WT than WoT. I also like how aiming is actually skill based for the most part. You can totally land shots on tanks a kilometer away while moving at full speed if you are good enough.
What I don't like is what seems to be a wildly inconsistent damage model and the ubiquitous grind that has to be in seemingly every game of this type. Specifically the setup for the grind. I have no idea why I have to play light and medium tanks (let alone [I]every tank in the era[/I]) just to advance to the next tank destroyer after the ZIS-30. The damage model also seems very random at times, like early (current?) War Thunder planes. I can shoot a T28 in the side several times without hitting a single module or I can one shot him by blowing up his ammo. Same spot, wildly different results. World of Tanks had it's RNG bullshit for sure but its exacerbated in this game since there is no HP pool. For the most part tanks are either 100% operational, slightly damaged, or outright dead. Related to this I still have no idea how the repair system works. Sometimes I can do it, sometimes I can't. Also have no idea how to put fires out despite having fire extinguishers on every tank I own. Matchmaking also seems on the unbalanced side. I was under the impression that eras represented the matchmaking tiers but last night I had to fight KV-1's and Panzer IV F2's that easily one shot me while being completely impenetrable from even the rear.
Overall enjoying it though. The grind will likely never be changed or fixed and that's disappointing because it means, just as with the planes, I will likely never reach the upper tiers but Ground Forces is a solid competitor to World of Tanks. It's not going to kill it by any means but it's a nice change of pace. If they fix the damage model like they kind of have for planes I could see myself throwing some money out there to maybe make the grind less painful.[/QUOTE]
You need a Repair Kit (1st tier unlock) to repair anything else but tracks. RNG wise, from what they have shown, there's a ricochet chance that depends on angle and ammo type, but past that, is absolutely RNG. Ammo rack explosions and fuel fires seem to also be RNG. Extinguishers should have a keybind. Eras are "meta tiers" and only really matter in progression, "battle rank" (visible on statcard of each vehicle) is used for matchmaking.
[editline]17th May 2014[/editline]
[QUOTE=Raidyr;44831704]This is compensated (atleast in the ZIS-30's case) by the chassis being a tractor filled with C4 painted in thermite.[/QUOTE]
I had the T-34-57 in mind but yeah, lol. ZiS-30 is the ultimate glass cannon and I love it. Played as it plenty and got a lot of fat kills, but never had trouble fighting them.
The invisible tank shit is seriously rage inducing, especially when the enemy can SEE YOU
[QUOTE=MendozaMan;44831857]The invisible tank shit is seriously rage inducing, especially when the enemy can SEE YOU[/QUOTE]
One of the last matches of WoT I played had a T69 firing its stupid autoloader at me over and over from 250m away while not popping up.
Oh thats another thing this game has on WoT: No stupid paper napkin prototype autoloading bullshit (yet)
the no invisible tanks thing is why I will play this game over WoT
WoT's spotting system is absolute garbo
Playing low tier Germans with 2 friends:
Our squad is a panzer II, III, and IV.
[QUOTE=Ogopogo;44829501]Assault guns are not the same thing as artillery, and "SPG" actually includes quite a few tank destroyers.[/QUOTE]
[QUOTE=Doom14;44829496]What on earth are you moaning about?
[t]http://2.bp.blogspot.com/-BEcyI_j5_Jg/U2JzVMVRaVI/AAAAAAAAAQ8/ddGHMrO0xxc/s1600/IMG_4602.JPG[/t]
It's an SU-series tank destroyer with a 122. The way the round flies, it sure acts like an artillery shell though.[/QUOTE]
ohhhhh.
Shit my bad I got it confused with the SU-122A which is an SPG
[editline]17th May 2014[/editline]
[QUOTE=zenith777;44829623]Be happy they haven't added any detracking by too tight turning or stuff like. Back in the days of my conscription with real tracked vehicles I was taught to not do too tight turns especially on rocky or muddy environment, as it can cause the tracks to get detracked. Also turning on a very rocky environment can cause tracks to break. Or the bottom armor plate can bend if driven over a big rock or tree stump, which is prevented by driving over the objects with the track parts of the vehicle.[/QUOTE]
They probably WILL add that stuff in simulator mode eventually. Just like they plan to add manual gearshifting.
[editline]17th May 2014[/editline]
[QUOTE=TheTalon;44829634]Who wants to see why the KV-2 is OP?
[media]http://www.youtube.com/watch?v=vaCts8bSMV0[/media]
You can skip to a minute in[/QUOTE]
10/10 would destroy enemy with
You mean the SU-122A which never existed.
[QUOTE=Raidyr;44831869]Oh thats another thing this game has on WoT: No stupid paper napkin prototype autoloading bullshit (yet)[/QUOTE]
Der Flakpanzer would like to have a word with you
[editline]17th May 2014[/editline]
[QUOTE=UzumakaiPatch;44832191]You mean the SU-122A which never existed.[/QUOTE]
I never said it was real I just said I got it confused with the SU-122A which IS a SPG in WoT which most of us have played.
[QUOTE=UzumakaiPatch;44832191]You mean the SU-122A which never existed.[/QUOTE]
if we're saying that tanks actually had to exist and be fought with to be tanks, then this is world of tank's tank list.
Panzer III and the Tiger
one of the T-34's
that's about it
The main thing I hated about WoT was french tanks. And not just french tanks, the concept behind french tanks. I would be playing my T-54 and be afrai of the french light tank of the same tier, because despite being half my size and having about as much armor as a prius, it has a ton of these magical things called hp, so no matter how much you shoot it, its just gonna sit there and melt my hp pool with its insane burst damage and then go hide behind a building for 60 seconds.
It was fucking infuriating.
Wonder when they'll do an urban combat map, unless there has been one and I havent seen it yet. Urban combat would have to be my favorite environment for tank combat.
[QUOTE=O'Neil;44832642]Wonder when they'll do an urban combat map, unless there has been one and I havent seen it yet. Urban combat would have to be my favorite environment for tank combat.[/QUOTE]
They said they are working on a kursk style city map a while ago.
[QUOTE=O'Neil;44832642]Wonder when they'll do an urban combat map, unless there has been one and I havent seen it yet. Urban combat would have to be my favorite environment for tank combat.[/QUOTE]
I want more huge/open field maps ala Kursk
I love the open field maps but I'd love a stalingrad stype map too
What happened to stuff about planes?
[QUOTE=Raidyr;44831668]The damage model also seems very random at times, like early (current?) War Thunder planes. I can shoot a T28 in the side several times without hitting a single module or I can one shot him by blowing up his ammo. Same spot, wildly different results. World of Tanks had it's RNG bullshit for sure but its exacerbated in this game since there is no HP pool. For the most part tanks are either 100% operational, slightly damaged, or outright dead.[/QUOTE]
[QUOTE=Awesomecaek;44831713]RNG wise, from what they have shown, there's a ricochet chance that depends on angle and ammo type, but past that, is absolutely RNG. Ammo rack explosions and fuel fires seem to also be RNG.[/QUOTE]
I don't know about that. There's a lot more going on in War Thunder's damage model than is readily apparent and I've played enough that when you repeat the same exact, shots over again you get very similar results. Where you penetrate a tank isn't the only thing that matters, it's penetrating the same exact tank in the same exact location in the same exact condition with the same exact shell entering from the same exact angle.
Plus, I am convinced that components have invisible HP bars (programming wise they just have to) and the damage applied to them depends on the energy your shell has. This is why smaller rounds can take 2-3 rounds to destroy a tank with a small ammo rack.
For example, if you shoot a PzIVC in the ammo rack, which is a large target and filled with relatively huge HEAT shells, it will explode in one shot every time from the 45mm cannon all the early Russian tanks have. On the other hand, shooting a PzIIs ammo rack isn't as fruitful because it's smaller and the rounds are also significantly smaller. It doesn't have the same explosive force as a PzIV's, meaning to kill a PzII you need to kill the crew rather than take the ammo rack shortcut.
Whether or not you ammo rack somebody has a lot to do with the size of your round and I'm also pretty sure that how much ammo they have left affects whether or not that specific rack will explode. Fires I will agree seem to be the most RNG looking thing because I haven't noticed a strong pattern yet. On low tiers it's hard to tell what caused the fire.
However, it's worth mentioning that the higher you go up in the game and the more powerful the guns get, the less "RNG" the game starts to feel. Once you reach era 3 almost all guns are powerful enough* that when they penetrate they can destroy whatever modules they hit with one shot. Your first shot and shot placement matters a lot more the higher in tier where it's the difference between a one shot kill and simply disabling the tank.
* T-34/57 is one of the exceptions and it's why I don't like it. It has great penetration but the round is so small that it's difficult to get that ever important one shot kill.
[IMG]http://cloud-3.steampowered.com/ugc/598162745506776920/39B7445E9EF8DB43AB181EB1010E589F3E5FBF36/[/IMG]
Sorry, tagging it isn't working for some reason.
90% of the players make the ai look good
[QUOTE=Raidyr;44831668]Specifically the setup for the grind. I have no idea why I have to play light and medium tanks (let alone [I]every tank in the era[/I]) just to advance to the next tank destroyer after the ZIS-30.[/QUOTE]
It's a carry over from planes that they entirely didn't think through. Planes may have as many as 12+ per Era, and that requirement use to only be 3-4 I think. When they translated it to tanks, that wound up with basically a "you have to research everything" requirement on both nations.
[QUOTE=Doom14;44832880]It's a carry over from planes that they entirely didn't think through. Planes may have as many as 12+ per Era, and that requirement use to only be 3-4 I think. When they translated it to tanks, that wound up with basically a "you have to research everything" requirement on both nations.[/QUOTE]
Yeah this is driving me crazy. The 6 plane requirement makes sense in planes because there's such a large variety of planes (unless you're playing Japanese) that you don't have to go down all the trees to get to the next era.
Ground forces on the other hand has so few vehicles that because of the 6 tank requirement you have to unlock practically the every single tank after era 1 in order to meet the requirements later on down the line. They should really reduce it to only 3 or 4 tanks, that way you can focus on only two lines and research the way the 1.39 system was intended.
[QUOTE=Azaz3l;44830915]BTW whenever you see a Sherman, try aiming at the lower part of the gunmask, since ricochets are actually a thing, the round has a probability to ricochet and the pentrate the hull roof.
[t]http://i61.fastpic.ru/big/2014/0508/36/6f8c366df7a3881cdd41d28b7776bd36.jpg[/t][/QUOTE]
Haven't seen this pic before, is it possible to check the penetrations as a player or is this a new screeny from a developer?
[QUOTE=Raidyr;44831668]Played enough last night to unlock most of the Era 1 Russian vehicles. Mostly enjoyable and a nice change of pace from World of Tanks. I like how mobility is actually useable, atleast in the lower tiers, and matches don't bog down to WoT-style campfests where you know where the enemy is and they know where you are but no one wants to move for fear of being tracked and slaughtered. No invisible tanks firing at me over and over is also a godsend, and of course no real artillery to kill or disable me from across the map. Obviously the graphics are far better and the physics, while wonky around other tanks and rocks, are very enjoyable. Driving a tank just feels better in WT than WoT. I also like how aiming is actually skill based for the most part. You can totally land shots on tanks a kilometer away while moving at full speed if you are good enough.
What I don't like is what seems to be a wildly inconsistent damage model and the ubiquitous grind that has to be in seemingly every game of this type. Specifically the setup for the grind. I have no idea why I have to play light and medium tanks (let alone [I]every tank in the era[/I]) just to advance to the next tank destroyer after the ZIS-30. The damage model also seems very random at times, like early (current?) War Thunder planes. I can shoot a T28 in the side several times without hitting a single module or I can one shot him by blowing up his ammo. Same spot, wildly different results. World of Tanks had it's RNG bullshit for sure but its exacerbated in this game since there is no HP pool. For the most part tanks are either 100% operational, slightly damaged, or outright dead. Related to this I still have no idea how the repair system works. Sometimes I can do it, sometimes I can't. Also have no idea how to put fires out despite having fire extinguishers on every tank I own. Matchmaking also seems on the unbalanced side. I was under the impression that eras represented the matchmaking tiers but last night I had to fight KV-1's and Panzer IV F2's that easily one shot me while being completely impenetrable from even the rear.
Overall enjoying it though. The grind will likely never be changed or fixed and that's disappointing because it means, just as with the planes, I will likely never reach the upper tiers but Ground Forces is a solid competitor to World of Tanks. It's not going to kill it by any means but it's a nice change of pace. If they fix the damage model like they kind of have for planes I could see myself throwing some money out there to maybe make the grind less painful.[/QUOTE]
Ammo type is more important than in WoT, also. Keep in mind that yeah while the APCR has much higher penetration, it's more likely to stay intact after passing into the tank, and not shatter or fragment and hit crew. Over penetration is a thing, and is a real thing. Over penetration is the reason we had our only casualties from enemy fire in the battle of 73 easting during Desert Storm. Of course the bigger your gun, the bigger the round, and the higher chance it'll hit something along the way anyway, but as for smaller guns like in the early tiers, it's similar to shooting a small car with a rifle if you think about it
As for ammo racking and fires, of course that's RNG. Even in the real world it's highly RNG. Shooting through a fuel tank itself will often never set one on fire, hitting the engine compartment might because of the fumes and oxygen mixture, but it's not a guarantee. And ammo only cooks off if something physically ignites them. Kinctic energy alone won't do it, unless it hits the primer. Using HE rounds changes all of this, but HE has much lower penetration and so it might even do less damage at times
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